AOF - Sky-City Dwarves 3.3.1

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AOF - SKY-CITY DWARVES V3.3.

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BACKGROUND STORY
The Dwarven tribes were once spread throughout Tyria, but as the
plains were settled by humanity and Orcs and Giants came to the
grasslands, the Dwarves retreated into the mountains. They made their
homes in their mountains, creating powerful fortresses surrounded by
terrace farms on the heights, and dug mines deep below. For most of
their history, Dwarves had to travel overland, often through hostile
territory, to visit and trade with other Dwarfholds.

They began to experiment with ways to travel safely, until they


discovered powered flight, and their helicopter convoys became a
common sight between the mountains of Tyria. In order to facilitate
this travel, large ships held aloft by lighter than air balloons were built
to serve as way-stations for helicopter convoys. These were the first
Skyports, which offered fuel, supplies, and safety to any Dwarves who
visited.
INTRO
When the Orcs conquered the mountain Dwarfholds, some Dwarves
Sky-City Dwarves are Dwarves who have developed technology to live in
were already living and working in early Skyports. The inhabitants of
airborne cities, safe from the dangers of the world below. Lightly
these Skyports were workers, traders, and engineers with little arms or
armoured compared to other Dwarves, the Sky-City Dwarves rely on equipment. Without soldiers or weapons, the Dwarves living in the
flight and ranged weapons to defeat their foes.
Skyports decided to take in what refugees they could find, before
fleeing from the Orc armies.
The Sky-City Dwarves’ floating cities allowed them to escape the Orcish
armies that conquered their kin. These refugees built their small fleets These Dwarves discovered new resources that could be sifted from the
into airborne cities, travelling through Tyria and surviving on trade as clouds, which allowed them to remain aloft indefinitely. The skyfairing
they slowly tried to rebuild some of what they had lost. However, when
Dwarves began to trade with others in order to get the metal, canvas,
the other Dwarves were freed, the Sky-Dwarves were scorned as
and wood they needed to maintain their ships and build new ones.
cowards and treated as outsiders. Slowly as they amassed more wealth, Skyports continued to grow, until
they formed self sustaining settlements called Sky-Cities. Though it
ABOUT OPR took generations to become self-sustaining, the Sky-City Dwarves still
remembered their conquered kin. They began to develop weapons to
OPR (www.onepagerules.com) is the home of many free games which fight the Orcs and sought out allies to help them.
are designed to be fast to learn and easy to play.
The Sky-City Dwarves were still preparing their army when the Great
This project was made by gamers for gamers and it can only exist Rift tore through Tyria. They retreated to the skies, only to discover that
thanks to the support of our awesome community. the Rift had damaged a number of the old Dwarfholds, and gave their
kin the chance to rise up against the Orcs. They sent envoys, eager to
If you want to help us in making more awesome content, you can reunite with their kin, but to their surprise, the Sky-City Dwarves were
support us on www.patreon.com/onepagerules greeted with bitterness and hostility, as the other Dwarves felt that they
had been abandoned. Now the Sky-City Dwarves have returned to the
Thank you for playing! skies, leaving their estranged kinsfolk to rebuild the old holds, while
they went back to their new way of life in the clouds.

How will you follow the ever-shifting winds to prosperity?

Created by: Gaetano Ferrara

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AOF - SKY-CITY DWARVES V3.3.1
Name [size] Qua Def Equipment Special Rules Cost
Balloon Master [1] 4+ 4+ Cannon-Gun (18", A1, AP(2), Deadly(3)), Flying, Hero, Scout, Tough(6) 145pts
Weapon-Rig (9", A2, AP(1)), Volley Pistol (9", A2, AP(1)),
Chain-Sword (A4, AP(1), Rending)
Sky-Captain [1] 4+ 5+ Volley Pistol (9", A2, AP(1)), Hand Weapon (A3) Hero, Slow, Tough(3) 35pts
Crew [10] 4+ 5+ 10x Pistol (9", A1, AP(1)), 10x Hand Weapon (A1) Slow 110pts
Gunners [5] 4+ 4+ 5x Sky-Rifle (18", A1, AP(1)), 5x Hand Weapon (A1) Slow 80pts
Heavy Gunners [3] 4+ 4+ 3x Flame-Gun (12", A1, Blast(3), Reliable), Relentless, Slow 90pts
3x Hand Weapon (A1)
Balloon Wardens [3] 4+ 4+ 3x Volley Pistol (9", A2, AP(1)), 3x Sky-Pike (A3, AP(2)) Flying, Tough(3) 180pts
Balloon Riggers [3] 4+ 4+ 3x Rivet Gun (9", A3, Rending), 3x Chain-Sword (A3, Rending) Flying, Scout, Tough(3) 205pts
Sky-Gunboat [1] 4+ 2+ Sky-Cannon (18", A2, AP(1), Blast(3)), Crew (A3) Fast, Flying, Tough(6) 160pts
Sky-Frigate [1] 4+ 2+ Hook Cannon (24", A2, Blast(3)), Deck Gun (12", A3, AP(1)), Fast, Flying, Tough(9), Transport(11) 270pts
Crew (A3)
Sky-Ironclad [1] 4+ 2+ Heavy Hook Cannon (24", A2, AP(2), Blast(3)), Fast, Flying, Tough(12), Transport(16) 410pts
Deck Gun (12", A6, AP(1)), Crew (A6)

SPECIAL RULES
Augment: When this model and its unit shoot at
enemies within 12", unmodified rolls of 6 to hit
deal one extra hit (only the original hit counts
as a 6 for special rules).
Bombing Run(X): Whenever this model moves
over enemy units, pick one of them and roll X
dice. For each 2+ it takes 3 hits with AP(1).
Follow the Code: This model and its unit get
Furious and Fearless.
Grappling Hook: This model and its unit may
move by up to 3” after shooting.
Repair: Once per this model's activation, before
attacking, if within 2” of a model with Tough,
roll one die. On a 2+ you may remove D3
wounds from that model.
Storm Sight: When taking a wound, roll one die,
and on a 6+ it is ignored. If the wound was from
a spell, then it is ignored on a 2+ instead.
Wind Reader: Once per this unit's activation,
before attacking, pick one other friendly unit
within 12”, which may move by up to 6".

SKY-CITY DWARVES ARMY SPELLS


Aether Shock (1): Target enemy unit within 12"
takes 2 hits with AP(2).
Wind Rune (1): Target 2 friendly units within
12" get +1" next time they Advance, or +2" next
time they Rush/Charge.
Sledge Shock (2): Target 2 enemy units within 9"
take 4 hits each.
Tinker (2): Target 2 friendly units within 12" get
+1 to defense rolls next time they take hits.
Sky Shock (3): Target enemy unit within 12”
takes 9 hits.
Sky-Sight (3): Target 2 friendly units within 12"
get +12" range next time they shoot.

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AOF - SKY-CITY DWARVES V3.3.1
Balloon Master [1] - 145 pts Balloon Wardens [3] - 180 pts
Quality 4+ Defense 4+ Quality 4+ Defense 4+
Cannon-Gun (18", A1, AP(2), Deadly(3)) 3x Volley Pistol (9", A2, AP(1))
Weapon-Rig (9", A2, AP(1)) 3x Sky-Pike (A3, AP(2))
Volley Pistol (9", A2, AP(1)) Flying, Tough(3)
Chain-Sword (A4, AP(1), Rending) Replace one Volley Pistol and Sky-Pike:
Flying, Hero, Scout, Tough(6) -10pts Grappling Hook Launcher
Replace Volley Pistol: (24", A1, AP(1), Grappling Hook),
+5pts Rivet Gun (9", A3, Rending) Knife (A2)
Replace Chain-Sword: +5pts Drill Shooter
+5pts Sky-Pike (A4, AP(3)) (18", A1, AP(2), Deadly(3)),
Upgrade with one: Knife (A2)
+20pts Sky-Mines (Counter in Melee) +5pts Heavy Hook Rifle
+20pts Sky-Seer (Storm Sight) (24", A1, AP(1), Blast(3)),
+35pts Sky-Rigger (Repair) Knife (A2)
+10pts Volley Rifle (18", A4, AP(1)), Knife (A2)
Sky-Captain [1] - 35 pts Replace one Volley Pistol:
Quality 4+ Defense 5+ +30pts Sky-Charges (Bombing Run(1))
Volley Pistol (9", A2, AP(1)) Upgrade all models with:
Hand Weapon (A3) +50pts Sky-Mines (Counter in Melee)
Hero, Slow, Tough(3)
Replace Hand Weapon: Balloon Riggers [3] - 205 pts
+5pts Great Hammer (A1, AP(1), Deadly(3)) Quality 4+ Defense 4+
+10pts Sky-Pike (A3, AP(2)) 3x Rivet Gun (9", A3, Rending)
Replace Volley Pistol: 3x Chain-Sword (A3, Rending)
+5pts Flame Pistol Flying, Scout, Tough(3)
(6", A1, Blast(3), Reliable) Replace one Rivet Gun and Chain-Sword:
+5pts Chem-Rifle (9", A3, Poison) -15pts Grappling Hook Launcher
Upgrade with one: (24", A1, AP(1), Grappling Hook),
+10pts Sky-Seer (Storm Sight) Knife (A2)
+15pts Admiral (Follow the Code) +5pts Drill Shooter
+15pts Master Chemist (Augment) (18", A1, AP(2), Deadly(3)),
+35pts Engine Master (Repair) Knife (A2)
+40pts Aether Master (Caster(2)) +5pts Heavy Hook Rifle
+50pts Navigator (Wind Reader) (24", A1, AP(1), Blast(3)),
Knife (A2)
Crew [10] - 110 pts +10pts Volley Rifle (18", A4, AP(1)), Knife (A2)
Quality 4+ Defense 5+ Upgrade one model with:
10x Pistol (9", A1, AP(1)) +35pts Sky-Rigger (Repair)
10x Hand Weapon (A1)
Slow Sky-Gunboat [1] - 160 pts
Replace one Pistol and Hand Weapon: Quality 4+ Defense 2+
+5pts Sky-Pike (A2, AP(2)) Sky-Cannon (18", A2, AP(1), Blast(3))
Replace one Pistol: Crew (A3)
+15pts Hook Rifle (24", A1, Blast(3)) Fast, Flying, Tough(6)
+30pts Volley Rifle (18", A4, AP(1)) Replace Sky-Cannon:
Replace one Pistol: +5pts Drill Cannon
+5pts Volley Pistol (9", A2, AP(1)) (18", A1, AP(2), Deadly(6))
+5pts Flame Pistol +15pts Deck Gun (12", A3, AP(1)),
(6", A1, Blast(3), Reliable) Bombing Run(+1)

Gunners [5] - 80 pts Sky-Frigate [1] - 270 pts


Quality 4+ Defense 4+ Quality 4+ Defense 2+
5x Sky-Rifle (18", A1, AP(1)) Hook Cannon (24", A2, Blast(3))
5x Hand Weapon (A1) Deck Gun (12", A3, AP(1))
Slow Crew (A3)
Replace one Sky-Rifle: Fast, Flying, Tough(9), Transport(11)
+10pts Twin Sky-Rifle (18", A2, AP(1)) Replace Hook Cannon:
+15pts Heavy Sky-Cannon
Heavy Gunners [3] - 90 pts (18", A2, AP(2), Deadly(3))
Quality 4+ Defense 4+ +40pts Bombing Run(+2)
3x Flame-Gun (12", A1, Blast(3), Reliable)
3x Hand Weapon (A1) Sky-Ironclad [1] - 410 pts
Relentless, Slow Quality 4+ Defense 2+
Replace any Flame-Gun: Heavy Hook Cannon (24", A2, AP(2), Blast(3))
+5pts Organ-Gun (12", A4, AP(1)) Deck Gun (12", A6, AP(1))
+10pts Cannon-Gun Crew (A6)
(18", A1, AP(2), Deadly(3)) Fast, Flying, Tough(12), Transport(16)
+10pts Mortar-Gun Replace Heavy Hook Cannon:
(24", A1, Blast(3), Indirect) -20pts Volley Cannon (18", A6, AP(1))
+20pts Great Sky-Cannon
(24", A2, AP(4), Deadly(3))
+50pts Bombing Run(+3)

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