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KMSY

New Orleans Louis Armstrong


International Airport
KMSY NEW ORLEANS INT. AIRPORT
For Microsoft® Flight Simulator 2004 and 2002, Windows XP

CONTENTS

INTRODUCTION………………………………….…………………………….. 2

SYSTEM REQUIREMENTS…………………………………………………… 2

SUPPORT AND IMAGINESIM.COM…………………………………………. 2

OPTIMIZING YOUR PC………………………………………………………... 2

PRODUCT FEATURES………………………………………………………... 3

ACCESSING YOUR NEW AIRPORT………………………………………… 4

AIRPORT INFORMATION…………………………………………………….. 4

Airport Diagram………………………………………………………………… 6

PARKING YOUR AIRCRAFT…………………………………………………. 7

ANIMATED JETWAYS………………………………………………………… 8

Docking guidance and animated jetway positions…………….……....…… 8

FREQUENTLY ASKED QUESTIONS (FAQ’s)……………………………... 9

CREDITS…………………………………………………………………………14

COPYRIGHT………………………………………………………………….....14

SOFTWARE PIRACY…………………………………………………………..14

PAGE 1
INTRODUCTION

Welcome to Imagine Simulation’s KMSY New Orleans Louis Armstrong


International Airport scenery expansion pack for Microsoft® Flight
Simulator 2004 and 2002.

This product is the culmination of over eight hundred hours of


development time by award winning designers and brings unparalleled
detail and realism to your flight simulator experience. If you require the
most accurate airport recreation for your virtual flight operations then you
have just arrived at your perfect destination.

Please take the time to read through this airport manual because the
information contained here will greatly enhance your enjoyment of this
product. Thank you for purchasing Imagine Simulation’s KMSY.

SYSTEM REQUIREMENTS
This product has been developed and tested on a variety of PC systems
and we have found that it performs best on machines with a 1.8Ghz
processor or faster, at least 512Mb of RAM, an optimized and uncluttered
hard drive with at least 500Mb of free space, and a 64Mb graphics card.
We also recommend Microsoft® Windows XP as the PC operating
system. Certain aspects of this product, such as floodlight night lighting,
may cause non-XP PC’s to experience scenery load freezes or system
hangs.

SUPPORT AND IMAGINESIM.COM


If you require one-to-one assistance with this product then please send
your enquiry by email to support@imaginesim.com. You might also have
a look at our FAQ section of this manual starting on page 9, or on our
website at www.imaginesim.com where you will find further information
on this and other airports from our range of products.

OPTIMIZING YOUR PC
You can increase your PC’s performance by ensuring that it is running at
its optimum efficiency. Try some of the following suggestions –

● Before starting your simulator session make sure that you have closed
as many Windows applications as possible.

● Check that you have the latest version of Microsoft’s Direct X drivers
installed. They can be obtained from www.microsoft.com/directx
PAGE 2
● Make sure you have the latest set of drivers installed for your graphics
card. Even if your PC is relatively new you might still need to upgrade the
drivers from the manufacturer’s website. Once you are sure you have the
latest drivers then check you have the graphics card set up correctly and
operating efficiently.

● You can further optimize your system from within the Flight Simulator
environment itself. By decreasing the demands made on the CPU and
graphics card you can increase simulator performance. By navigating
through the Flight Simulator Options/Settings/Display tabs you will find
several check-boxes and sliders that offer choices for display properties.
Remember that the more items you uncheck and sliders you move
towards the far left the less detail will be rendered for your simulator
session.

One major factor influencing simulator performance are scenery


shadows. By unchecking scenery shadows in the Display tab you can
increase your performance by up to 25%. You will also notice that
unchecking the autogen feature significantly enhances the frame
refreshment rate (frames per second, or fps) in the densely built-up areas
of the airport.

It pays to experiment with these settings to find the configuration that


best suits your individual preferences.

PRODUCT FEATURES

Another first for Microsoft® Flight Simulator! We have created a fully


specified commercial product release of KMSY New Orleans Airport,
USA. You will find right across the airport land area literally thousands of
objects created with incredible accuracy and placed with the aid of pin-
point satellite photography.

The airport features custom made runways, terminal buildings rendered


to 10cm per pixel scale, smoothly operating jetways that dock with your
aircraft’s forward door with an interactive docking system to park you
right on your mark, taxiways with highly realistic concrete textures, full
airport taxiway and runway signage, 3D approach lighting and full ILS
navigation. There are hundreds of airport vehicles and ground personnel,
aircraft can be found parked at custom textured parking positions, all
hangers, cargo and airport auxiliary buildings are modelled, there is even
a complete and secure perimeter fence with security checkpoints and
emergency vehicle access points - all under the steady gaze of
intermittently placed security cameras!

In addition to all of this, KMSY looks stunning after dark with beautifully lit
buildings and parking areas. Complete airport taxiway and runway
lighting is also included.

PAGE 3
ACCESSING YOUR NEW AIRPORT

You can take a look at your new airport before flying there through the
Flight Simulator interface. Follow the easy steps below -

● Navigate through the World/Go to Airport tabs. On the ‘Go to Airport’


page look at the bottom right-hand corner for the ‘Search Add-on
scenery’ button.

● Scroll through the ‘Scenery Areas’ section until you see the Imagine
Simulation airport you want to go to and highlight the line of text.

● On the left side of the page in the ‘Search Results’ section you will see
several starting positions available for the chosen airport.

● Once you have found the desired position from which you would like to
start your flight just highlight it and choose ‘OK’.

● You might also choose to access the airport from the familiar ‘Go to
Airport’ front page by typing the airport ICAO code into the ‘AirportID’ box
or it’s full name into the ‘Airport Name’ box.

Because of the incredible amount of detail and 3D objects at Imagine


Simulation airports you may find that the scenery takes longer to load
than default Flight Simulator airports. The length of time varies widely
according to differing PC system configurations. Further information
about loading times can be found in the FAQ section of this manual
starting on page 9.

AIRPORT INFORMATION

In the mid 1930's, it became apparent to the city of New Orleans that the
municipal airport located on the lakefront was no longer large enough to
service the city's growing air transportation needs. Expansion of the
lakefront facilities was considered too costly. An Aviation Division of the
Department of Public Property of the City of New Orleans was then
formed to coordinate with the Civil Aviation Authority (now the FAA) to
establish a New Orleans Airport.

The Aviation Division at that time was headed by Douglas O. Langstaff -


an aviation enthusiast. Langstaff recognized the need to obtain a surplus
of land to formulate what he thought would be needed for future
expansion plans of any new airport. This, along with the regulations of
the CAA stipulating that the distance of an airport from a city center
should be a minimum of six miles, resulted in the selection of Kenner as
the site for a new airport. The proposed new airport was named for John
Moisant, an early aviation pioneer, in 1940. The Kenner site was
approved by the City and 648 acres was purchased.

However, before any construction began, the United States became


PAGE 4
involved in World War II in December, 1941. The land for Moisant Field
was taken over by the U.S. Government for use as an air base. Facilities
were constructed on this land by the Federal Government and were used
by the Army until the end of the war in August 1945. In 1946, the Federal
Government returned the land plus 295 adjacent acres to the City of New
Orleans.

In May, 1946, a commercial air service began at Moisant Field. By


January, 1947, the airport was considered to be one of the largest
commercial airports in the nation encompassing 1360 acres of land and
included three 5000 foot runways and one 7000 foot runway. In addition,
it was the first airport to install an Instrument Landing System. In 1959, a
new terminal and two new concourses were dedicated. The official name
of the airport was changed in 1960 from Moisant Field to New Orleans
International Airport.

The first major expansion occurred in 1974 with the addition of two new
concourses at the east end of the main terminal. This brought the total
number of gates to 42. In addition, the gates of the original west
concourse were modified to accommodate wide-bodied aircraft, and an
upper level parking lot was constructed. In 1979, the west concourse was
extensively renovated.

In August 2001, the Airport's name was changed to the Louis Armstrong
New Orleans International Airport in honor of the famous native born
musician's 100th birthday.
The Airport is governed by the New Orleans Aviation Board, which was
created in 1943 to oversee the administration, operation, and
maintenance of the new airport. The Board represents the City in all
aviation matters in consultation with state, national, and international
government agencies. It is an attached board under the executive branch
of the New Orleans City Government.

The Board was originally composed of five members. This was increased
to nine members in 1972. All members of the Board are appointed by the
Mayor of New Orleans with the approval of the City Council. The terms
are for five years and they serve without compensation. The Chairman
and Vice-Chairman are elected annually by the other Board members.

The Director of Aviation is appointed by the Aviation Board. He is


responsible for the day-to-day operation of the Airport.

PAGE 5
KMSY NEW ORLEANS INTERNATIONAL - AIRPORT DIAGRAM

PAGE 6
PARKING YOUR AIRCRAFT

There are several ways of parking your airliner at the terminal gate
ranging from pure guesswork (not recommended) to the tried-and-trusted
switch to ‘Top Down View’. By navigating through the Views/View
Options tabs and checking ‘Top Down’ from the left hand list, choose a
value of 1040ft from the drop-down menu located in the ‘Altitude (AGL)’
box. This will give you a good perspective to get your front wheels
stopped as near as possible to the ‘T’ junction of the yellow line and
horizontal stop bar. If you are parking a large widebody airliner then you
might have to select a slightly higher altitude to fit the aircraft in the view
area.

Alternatively, you might try utilizing the docking mechanism included with
this expansion pack. At KMSY there is a relatively simple process that
resembles road traffic lights. Using this docking mechanism correctly will
get you parked right on the mark every time, ready for the jetway to swing
in and dock with your forward portside door. The procedure at New
Orleans International is explained below -

Move forward (8kts) Adjust direction right Adjust direction left

Decrease speed (2kts) Complete stop

PAGE 7
ANIMATED JETWAYS

An extra feature at KMSY New Orleans International is the inclusion of


animated jetways (moveable bridges that dock with the aircraft
passenger doors). Once you have successfully parked your aircraft at the
right spot on the terminal ramp you have the option of watching the
jetway swing smoothly into position.

First, access your aircraft’s radio section. To get the jetway docked with
your forward portside door you simply have to tune 111.00 into the NAV2
radio. When you want the jetway to detach itself from your aircraft simply
tune the NAV2 radio to any frequency other than 111.00 and it will
smoothly retract to it’s parked position.

At this time the jetway animation process is unable to determine which


type of aircraft you are operating, so specific gates have been designed
for specific types of airliners. For example, from the list below you can
see that Gate A7 has been set up for aircraft such as Boeing 737, 727,
MD80 or similar sized airliners. The jetway at Gate C16 is specifically
designed for Boeing 757 and similar sized aircraft, and so on.

We are hoping to further refine the animated jetway process for future
Imagine Simulation airport expansion packs so that the whole
mechanism becomes automatic and the jetway ‘recognizes’ the aircraft it
needs to dock with. We will make a free upgrade available for this KMSY
New Orleans airport once we have the new jetway technology ready.
Check our website www.imaginesim.com periodically for news and
updates of this feature.

Docking guidance and animated jetway positions

Aircraft type Boeing 737, 727, MD80 and similar


Gates A7, B6, C6, D2 and D5

Aircraft type Airbus A320 and similar


Gates A1 and C7

Aircraft type Boeing 757 and similar


Gates B1 and C16

The animated jetways have been tested with the default Flight Simulator
aircraft as well as a variety of freeware and commercially available
aircraft. We have attempted to configure the jetways with as many of
these aircraft in mind as possible, but with so many different and diverse
models available it is inevitable that some aircraft forward doors will not
exactly match the docked jetway position.

PAGE 8
FREQUENTLY ASKED QUESTIONS (FAQ’s)

Q. What is this software all about?


A. This software has been created as an expansion pack (add-on) for use
with Microsoft® Flight Simulator 2004 and 2002, and as such you must
have a version of the Flight Simulator product previously installed on your
PC.

Q. Is there a trial or demo version I can look at before I decide if I


want to buy it?
A. No. We have determined through analysis of download data and also
through customer feedback that by far the majority of our customers did
not require a demo version for previous products.

Q. How can I purchase it?


A. By credit card. You must first download the software file from the
‘Airports’ section of our website at www.imaginesim.com. Once you have
the file on your hard drive double-click it and the easy to follow purchase
process provided by Flight 1 will guide you through.

Q. Can I get it on DVD or CD instead?


A. Not at this time. In exceptional cases we can send you via airmail a
CD containing the product but we reserve the right to charge an extra
administration and package/postal charge. Please contact
sales@imaginesim.com for further information.

Q. How do I install it into Flight Simulator?


A. Once you have finished the purchasing process during which you will
have downloaded the entire package, there will be an executable (EXE)
file that will need to be activated. The installation process is automatic
when you double-click the EXE file and will install the airport (after
verification of your unique registration key issued to you at purchase) into
your main Flight Simulator program.

See the “readme.htm” file that comes with your download for full
installation instructions.

Q. What if I want to uninstall it later?


A. Just look in your main Flight Simulator folder and run the uninstall
program. You will then need to restore your Flight Simulator’s
“Scenery.cfg” file back to the version that existed before you installed the
airport. Delete the current “Scenery.cfg” file in the main Flight Simulator
folder and rename the “Scenery.[airport code]” file to “Scenery.cfg”. The
next time you start Flight Simulator your Imagine Simulation airport will
no longer be there.

See the “readme.htm” file that comes with your download for full un-
installation instructions.

Q. I have started Flight Simulator. What now?


A. You can take a look at your new airport before flying there through the
Flight Simulator interface. Follow the easy steps below -

● Navigate through the World/Go to Airport tabs. On the ‘Go to Airport’


PAGE 9
Page and look at the bottom right-hand corner for the ‘Search Add-on
scenery’ button.

● Scroll through the ‘Scenery Areas’ section until you see the Imagine
Simulation airport you want to go to and highlight the line of text.

● On the left side of the page in the ‘Search Results’ section you will see
several starting positions available for the chosen airport.

● Once you have found the desired position from which you would like to
start your flight just highlight it and choose ‘OK’.

● You might also choose to access the airport from the familiar ‘Go to
Airport’ front page by typing the airport ICAO code into the ‘AirportID’ box
or it’s full name into the ‘Airport Name’ box.

Because of the incredible amount of detail and 3D objects at Imagine


Simulation airports you may find that the scenery takes longer to load
than default Flight Simulator airports. The length of time varies widely
according to differing PC system configurations. Further information
about loading times can be found in the FAQ section of this manual on
page 12.

● You might also choose to access the airport from the familiar ‘Go to
Airport’ front page by typing the airport ICAO code into the ‘AirportID’ box
or it’s full name into the ‘Airport Name’ box.

Because of the incredible amount of detail and 3D objects at Imagine


Simulation airports you may find that the scenery takes longer to load
than default Flight Simulator airports. The length of time varies widely
according to differing PC system configurations.

Q. I am at the airport and want to have a good look around. What’s


the best way?
A. Simply press ‘Y’ and get into ‘slew’ mode. Then use the arrow keys,
numeric keypad or joystick to investigate the airport thoroughly.

Q. Flight Simulator seems quite sluggish when slewing around the


airport. What’s happening?
A. The 2D and 3D objects at the airports have been optimized for viewing
from approach angles and from ground level, as you would see the
airport in real-life from a commercial jet. You will get reduced frame rate
refreshing if certain parts of the airport are viewed during 'slew mode'
from a low height while the view angle is pointing down. This is
unavoidable due to the increased field of vision and the unnatural amount
of items in view which the Flight Simulator display engine must try to
create. Go back down to ground level and the frames will be refreshed at
much higher rates, just as you need them to be during taxi.

Q. It’s quite jerky when near the terminal buildings or other built-up
areas. Why is this and what can I do to make everything run a little
smoother?
A. You can optimize your system from within the Flight Simulator
PAGE 10
environment. By decreasing the demands made on the CPU and
graphics card you can increase simulator performance. By navigating
through the Flight Simulator Options/Settings/Display tabs you will find
several check-boxes and sliders that offer choices for display properties.
Remember that the more items you uncheck and sliders you move
towards the far left the less detail will be rendered for your simulator
session.

One major factor influencing simulator performance are scenery


shadows. By unchecking scenery shadows in the Display tab you can
increase your performance by up to 25%. You will also notice that
unchecking the autogen feature significantly enhances the frame
refreshment rate (frames per second, or fps) in the densely built-up areas
of the airport.

It pays to experiment with these settings to find the configuration that


best suits your individual preferences. Further performance optimizing
suggestions can be found on page 2 of this manual.

Q. OK, I am at the gate and want to see the animate jetway docking
with my aircraft. It looks fine from one of the cockpit views but when
I go to the exterior views nothing happens. Why?
A. We have limited for performance reasons the viewing range of the
animation process to 500 feet. If you can’t see the jetway moving when
looking with an exterior view then you might have the viewing distance
set too far away, so to ensure you are comfortably in range to see the
animation try a setting of 400 feet.

Q. I am watching the jetway but it’s going crazy, jumping between


positions almost faster than the eye can see. What’s this?
A. We have experienced during testing that some add-on aircraft cause
this effect and seem to interfere with the jetway animation. We will
endeavour to refine the jetway animation process with each new airport
expansion pack release, but for now these anomalies are beyond our
control and we offer our apologies if it happens with your favourite
aircraft.

Q. The ground vehicles and airport staff are not really my kind of
thing and I would rather not have them there. Is there a way of
getting rid of them?
A. If you are at all familiar with the Windows ‘My Computer’ or ‘Explorer’
features then customizing your airport couldn’t be easier. Just navigate to
the Imagine Simulation folder found in the main ‘Flight Simulator/Scenery’
folder, locate the airport that you would like to alter and navigate into its
‘Scenery’ folder. Here you will see listed in plain language all the files that
are associated with the airport with filename extensions of BGL. If, for
example, you don’t want to see the ground staff at the airport the next
time you start Flight Simulator then simply move the ‘ground_staff_01.bgl’
file to a location outside of the current folder. Alternatively, if you would
rather keep all the files in the same folder then you could just rename the
BGL portion of the file to something else and Flight Simulator will ignore it
next time you start.

PAGE 11
But some words of caution - Imagine Simulation cannot be held
responsible for loss or damage that may result from moving or renaming
any files from the original installed locations. You manipulate these files
at your own risk.

Q. I have seen in the ‘Scenery’ folder some files that have the
extension ZZZ. I didn’t change these. What are they?
A. These files are installed ‘sleeping’. They contain large amounts of
objects that might cause average or low specification PC systems to
operate sluggishly when used with Flight Simulator. However, if you have
a new and up to the minute super machine then rename the ZZZ
extension to BGL and the next time you start Flight Simulator there will
be extra detail to see at your airport.

Q. When I’m on approach, about 12 to 15 miles out, my whole Flight


Simulator freezes. It only happens at this and other large airports.
What’s happening?
A. With airports created by Imagine Simulation and other major
developers there are literally thousands of objects that Flight Simulator
has to load and get ready to display once you get in range. If Flight
Simulator freezes it’s a temporary condition that may take 20 seconds or
more before continuing depending on system specifications. It’s a ‘trade-
off’ that we continually monitor during development and we hope to strike
a good balance.

Q. Will my Artificial Intelligent (AI) aircraft still land, park and take-
off from the right places with this airport?
A. Yes. New AI airport mapping is installed along with the other airport
files and the process is automatic. This map by default will leave spaces
for the parked aircraft that come with this expansion pack. Should you
choose to remove these parked aircraft you will find an alternative AI file
with full parking slots available in an alternative set of files available from
the airport pages of our website. Look for the AI/AFCAD download link.

Please make sure you are familiar with the various systems within Flight
Simulator that need altering before attempting these switches. If in doubt,
leave things as they are.

Q. Do airports developed by Imagine Simulation work with earlier


versions of Microsoft® Flight Simulator?
A. No, sorry. Our airport expansion packs have been developed for use
with Flight Simulator 2004 and 2002 versions only.

Q. I cannot even load the scenery. My system hangs and eventually


I get an 'out of memory' or 'not enough memory' error report.
A. NON WINDOWS XP USERS – PLEASE READ CAREFULLY.
This is a most tricky situation which has caused problems with only a
handful of customers in the past. Latest research seems to suggest that it
is a Windows OS issue and not strictly an FS issue and it rather depends
on which operating system you use. So far we have only ever heard of
memory errors from customers using Windows 98, 2000 or ME. It may be
further compounded when using additional third party programs that
access DLL files contained in the FS MODULES folder.

PAGE 12
If you experience problems with initial loading then please try removing
the LIGHT_BEAMS_01.BGL from the main KMSY Scenery folder. The
code contained within this file has been optimized for 32 bit applications
and some Windows 98/2000/ME OS setups may experience difficulty
managing these codes. Once this file has been removed you will notice
that night lighting around the terminal and cargo aircraft parking areas
has gone.

We will continue to look into these issues and will release news of
updates and patches as and when they become available. Until such a
time we strongly recommend that this product should only be used
on systems that use Windows® XP as the operating system (OS).
Support concerning these issues cannot be given to customers who use
a non-XP OS.

Q. I have an add-on AI aircraft package installed and the parked


aircraft that came with the airport are parked in their ramps. How do
I remove them?
A. Have a look in the scenery folder – FS\Imagine Simulation\KMSY New
Orleans\Scenery. You will see files that begin “parked_aircraft…..”, just
move them out of this Scenery folder (or delete them but make a backup)
and the next time you start FS the parked aircraft will be gone.
In addition, see the readme file that came with this airport download for
an explanation of how to alter AI parameters so that KMSY New Orleans
works optimally with your AI package.

Q. Will there be more airport expansion packs available from


Imagine Simulation in the future?
A. Yes. We are currently running at an approximate production rate of a
new airport every 1100 hours (2 to 3 months). We will be developing
more airports for the USA and other major world centres.

PAGE 13
CREDITS

Project Producer - Cal Lewin

Project Manager - Fran Coates


Development Team - Daisy Black, Steve Halpern, Cal Lewin,
Rose McKenna, Tony Piasecki, James Rioch
Manual - Fran Coates

COPYRIGHT

Copyright ©2005 Cal Lewin. All rights reserved. You may use this
software for personal use only. You may not transfer any part to any third
party, online service or the Internet. The authors and distributors assume
no liability for events that may occur while using any part of this program
or its distribution media.

We recognize that some words, model names and designators, for


example, mentioned herein are the property of the trademark holder. We
use them for identification purposes only and should not be taken as any
official affiliation or endorsement by those parties of this product.

SOFTWARE PIRACY

The spectre of software piracy (otherwise known as theft and a criminal


activity) has started to seriously affect our industry. Many dedicated
programmers spending thousands of hours each year creating great and
progressive Flight Simulator add-ons are finding their efforts being
undermined by the activities of these individuals. In many cases talented
designers and companies have been forced to leave the industry
altogether.

Pirates think that the simple act of passing on files of copyrighted


material to friends or colleagues is an innocuous enough thing to do, but
combine that with the activities of criminals who illegally copy material for
profitable gain and we have a serious haemorrhaging of resources away
from the developers.

Owning copied software is also an offence, so it’s not only the


perpetrators of copying the software at source who are risking
prosecution.

If you are offered our products by any other means other than those
officially endorsed by Imagine Simulation then please contact us at
sales@imaginesim.com and help us to fight the threat of piracy, or we will
all end up the losers.
PAGE 14

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