Ranger 1 Rigsbygrimsdark: Saving Throw Modifiers Total

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Ranger 1 RigsbyGrimsdark

CLASS & LEVEL PLAYER NAME


Ari
Harengon Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +6 15 13 --
+3 +1 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
16
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+4 DEFENSES HIT DICE DEATH SAVES

18 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 +4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 P +5 Athletics STR Pan Flute
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Dwarvish, Elvish, Goblin
INTELLIGENCE
+4 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
P +3 Investigation INT
12 +4 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +6 Perception WIS


+0 Performance CHA === ACTIONS === Lucky Footwork
+4 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
When you fail a DEX saving throw, you can use
your reaction to roll a d4 and add it to the save,
Help, Hide, Ready, Search, Use an Object, potentially turning the failure into a success. You can’t
+1 Religion INT
18 Opportunity Attack, Grapple, Shove, Improvise, use this reaction if you’re prone or your speed is 0.
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +6 Stealth DEX === BONUS ACTIONS ===


CHARISMA Rabbit Hop • 2 / Long Rest
P +6 Survival WIS
As a bonus action, you can jump 10 ft. without

+0 provoking opportunity attacks. You can only use this


trait if your speed is greater than 0. You can use it 2
times and regain all expended uses when you finish a
long rest.
10
=== REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Longbow +6 1d8+4 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

14 PASSIVE WISDOM (INSIGHT)

Shortsword +6 1d6+4 Piercing Martial, Finesse, Light


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +6 1d6+4 Piercing Martial, Finesse, Light

Unarmed Strike +5 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 RigsbyGrimsdark
CLASS & LEVEL PLAYER NAME
Ari
Harengon Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === When determining your character’s ability scores,
increase one score by 2 and increase a different score
* Hit Points • PHB 90 by 1, or increase three different scores by 1.

* Proficiencies • PHB 90 | Increase three scores (+1 / +1 / +1) •


Increase three different scores by 1.
* Favored Enemy • PHB 91
You have advantage on Survival checks to track your * Languages • MotM 12
favored enemies, as well as on INT checks to recall Your character can speak, read, and write Common
information about them. You also learn one language and one other language that you and your DM agree is
of your choice that is spoken by your favored enemies, appropriate for the character.
if they speak one at all.
* Size • MotM 13
| Humanoids • PHB You are Medium or Small. You choose the size when
Humanoids are the main peoples of the world, both you select this race.
civilized and savage, including humans and a
tremendous variety of other species. * Hare-Trigger • MotM 13
You can add your proficiency bonus (2) to your
* Natural Explorer • PHB 91 initiative rolls.
You have a favored terrain type. Your proficiency
bonus is doubled for proficient skills when you make * Leporine Senses • MotM 13
an INT or WIS check related to it. While traveling for You have proficiency in the Perception skill.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Lucky Footwork • MotM 13
become lost except by magical means, you remain When you fail a DEX saving throw, you can use your
alert to danger even when you are engaged in another reaction to roll a d4 and add it to the save, potentially
activity, you can move stealthily at a normal pace turning the failure into a success. You can’t use this
(while alone), you find twice as much food while reaction if you’re prone or your speed is 0.
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed | 1 Reaction
through the area.
* Rabbit Hop • MotM 13
| Forest • PHB As a bonus action, you can jump 10 ft. without
You are particularly familiar with one type of natural provoking opportunity attacks. You can only use this
environment and are adept at traveling and surviving in trait if your speed is greater than 0. You can use it 2
such regions. times and regain all expended uses when you finish a
long rest.

=== HARENGON RACIAL TRAITS === | 2 / Long Rest • 1 Bonus Action

* Ability Score Increases • MotM 12

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Torch 10 10 lb.

Dagger 1 1 lb. Waterskin 1 5 lb.

SP 0 Shortsword 1 2 lb.

Shortsword 1 2 lb.
EP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
GP 10 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Hunting Trap 1 25 lb.

Pouch 1 1 lb.
WEIGHT CARRIED

107 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

480 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Male 21 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ari Chaotic Good Mielikki
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I have a lesson for every


situation, drawn from observing
nature.

PERSONALITY TRAITS

Nature. The natural world is more


important than all the constructs of
civilization. (Neutral)
IDEALS

I will bring terrible wrath down on the evildoers


who destroyed my homeland.

BONDS

I remember every insult I’ve received


and nurse a silent resentment toward
anyone who’s ever wronged me.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Although he grew up in the forest, free of worry


and responsibility, he always wanted to become
the leader of his clan, just like his father. When he
was only a young hare, a fairy wizard named
Karina set fire to his home "accidentally". Although
she ran from him, Ari was determined to find her
and show her retribution, upholding the justice of
the land on the way.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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