Game Planning

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The Water-Saver

Ana Isabella Gomez, Esteban Grau, María Camila Castillo 7C

The game is going to be made in App Inventor. This game has the objective of introducing
people in a fun way to water care, including a different way to do it in each level. The game
is planned to be in bidimensional format with a pixelated style.

Game information

Objective: In each level the objective is different:


- First level: Guess the correct waterway to recollect the water.
- Second level: Close all opened water taps avoiding obstacles.
- Third level: Escape from the polluted water avoiding obstacles.

Player: It's planned to be a boy with green and blue clothes to represent the natural
environment.

How to play: In the first level the user has to click in one of the waterways and wait for the
water, so it would win or lose randomly. In the second level the user has to control the player
with a pad to all the opened taps until all are closed, avoiding obstacles. In the third level the
user has to drag the player side to side of the screen escaping from the dirty water avoiding
the obstacles that will try to stop the player.

Stages planning

Screens:
- Start: It contains the introduction of the game, the start button and the game name.
- Game over: Text Game Over and Retry button.
- Win: Contains the Continue button, the congrats and player sprite with a medal.
- Finish: Text thanks for playing, fun fact, Start Again button.

Playing levels:
- Level 1: Contains player, waterways, water bar and water drop, objective.
- Level 2: Opened taps, closed taps, player, obstacles, objective.
- Level 3: Dirty water, player, obstacles, objective.

Sprites and world


Sprites:
- Player: 32 x 32 pixels player of a boy,controlled depending on the level.
- Obstacles: In the second level the obstacles are tanks with dirty water. In third level
the obstacle are mainly trash
Controls

Main controls: The player will move the Cross gamepad with arrow buttons.

Physics: The sprites could move in all the screen except in level one that have three
buttons to select the waterway.

Additional objects

Water bar: In level one the water bar will fill when the player collects the water, so when the
bar is full the player will win.
Interactions

Level 1:
- If a player collects water, fill the water bar.
- If the water bar is full, go to screen 3.
Level 2:
- If the player collides with an opened tap, change opened tap to close tap.
- If all taps are closed, go to screen 5.
Level 3:
- If the player collides with an obstacle, change player speed to 0.
- If the player collides with dirty water, reset the level.
- If the player reach the finish, go to screen 7.

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