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Bard 3 / Sorcerer 1 Antel65892

CLASS & LEVEL PLAYER NAME


Cerf-Volant d'Automne
Tabaxi Sage 2790
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 16 27 --
+0 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
• +5 Charisma
Total 3d8 + 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 H

P
+1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 P +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Flute, Horn, Viol
H +4 Deception CHA
P +2 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Common, Draconic, Elvish, Undercommon
30 ft. (Walking), 30 ft. (Climbing)
+0 H +4 Intimidation CHA
P +2 Investigation INT
10 P +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM E +4 Perception WIS


H +4 Performance CHA === ACTIONS === === REACTIONS ===
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Cutting Words
As a reaction when a creature (that's not immune
Help, Hide, Ready, Search, Use an Object, to being charmed) you can see within 60 ft. makes an
P +2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, attack roll, ability check, or damage roll, you can
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object expend one use of Bardic Inspiration, roll the die, and
subtract the number from the creature's roll. You can
E +7 Stealth DEX === BONUS ACTIONS === do so after the roll but before knowing the result.
CHARISMA Bardic Inspiration • 3 / Long Rest
H +1 Survival WIS
As a bonus action, a creature (other than yourself) === SPECIAL ===
Feline Agility • 1 / Other
+3 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
When you move on your turn in combat, you can
double your speed until the end of the turn. Once
added after seeing the roll, but before knowing the used, you can’t use this trait again until you move 0 ft.
16 outcome. on one of your turns.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Longsword +2 1d8 Slashing Martial, Versatile


12 PASSIVE WISDOM (INSIGHT)

Chill Touch +5 1d8 Necrotic D: 1Rnd, V/S


12 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +5 1d10 Fire V/S

Darkvision 60 ft. Ray of Frost +5 1d8 Cold V/S

Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 3 / Sorcerer 1 Antel65892
CLASS & LEVEL PLAYER NAME
Cerf-Volant d'Automne
Tabaxi Sage 2790
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES ===


* Bonus Proficiencies • PHB 54
* Hit Points • PHB 52 You gain proficiency with three more skills of your === TABAXI RACIAL TRAITS ===
choice.
* Proficiencies • PHB 52 * Ability Score Increases • MotM 5
* Cutting Words • PHB 54 When determining your character’s ability scores,
* Spellcasting • PHB 52 As a reaction when a creature (that's not immune to increase one score by 2 and increase a different score
You can cast known bard spells using CHA as your being charmed) you can see within 60 ft. makes an by 1, or increase three different scores by 1.
spellcasting modifier (Spell DC 13, Spell Attack +5) attack roll, ability check, or damage roll, you can
and known bard spells as rituals if they have the ritual expend one use of Bardic Inspiration, roll the die, and | Increase two scores (+2 / +1) •
tag. You can use a musical instrument as a subtract the number from the creature's roll. You can Increase one of these scores by 2 and a different
spellcasting focus. do so after the roll but before knowing the result. score by 1.

* Bardic Inspiration • PHB 53 | 1 Reaction * Languages • MotM 5


As a bonus action, a creature (other than you) within Your character can speak, read, and write Common
60 ft. that can hear you gains an inspiration die (1d6). === SORCERER FEATURES === and one other language that you and your DM agree is
For 10 minutes, the creature can add it to one ability appropriate for the character.
check, attack roll, or saving throw. This can be added * Hit Points • PHB 100
after seeing the roll, but before knowing the outcome. * Creature Type • MotM 33
* Proficiencies • PHB 100 You are a Humanoid.
| 3 / Long Rest • 1 Bonus Action
* Spellcasting • PHB 101 * Size • MotM 33
* Jack of All Trades • PHB 54 You can cast known sorcerer spells using CHA as your You are Medium or Small. You choose the size when
You can add half your proficiency bonus, rounded spellcasting modifier (Spell DC 13, Spell Attack +5). you select this race.
down ( +1 ), to any ability check you make that doesn’t You can use an arcane focus as a spellcasting focus.
already include it. * Speed • MotM 33
* Sorcerous Origin • PHB 101 Your walking speed is 30 ft., and you have a climbing
* Song of Rest • PHB 54 speed equal to your walking speed.
If you or any friendly creatures who can hear your | Draconic Bloodline
performance regain hit points at the end of the short * Cat’s Claws • MotM 33
rest by spending one or more Hit Dice, each of those * Dragon Ancestor • PHB 102 You can use your claws to make unarmed strikes.
creatures regains an extra 1d6 hit points. You have a specific dragon type as your ancestor. You When you hit with them, you deal
can speak, read, and write Draconic and you double <strong>1d6</strong>+0 slashing damage.
* Bard College • PHB 54 your proficiency bonus for CHA checks involving
dragons. | 1 Action
| College of Lore
| Silver Dragon • PHB * Cat’s Talent • MotM 33
* Expertise • PHB 54 You’re proficient in Perception and Stealth.
Your proficiency bonus is doubled for any ability check * Draconic Resilience • PHB 102
you make with chosen proficiencies (2 at 3rd and 10th Your max HP increases by 1. When you aren’t wearing * Darkvision • MotM 33
level). armor, your AC equals 16. You can see in dim light within 60 ft. of you as if it were

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Dagger 1 1 lb.

SP 0 Longsword 1 3 lb.

Ink (1 ounce bottle) 1 --


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Flute 1 1 lb.

Small Knife 1 --
PP 0 Bedroll 1 7 lb.

Candle 5 --
WEIGHT CARRIED

59 lb. Clothes, Costume 2 8 lb.

ENCUMBERED Rations (1 day) 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Disguise Kit 1 3 lb.

300 lb.

EQUIPMENT

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Bard 3 / Sorcerer 1 Antel65892
CLASS & LEVEL PLAYER NAME
Cerf-Volant d'Automne
Tabaxi Sage 2790
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

bright light and in darkness as if it were dim light, only


discerning colors in that darkness as shades of gray.

* Feline Agility • MotM 33


When you move on your turn in combat, you can
double your speed until the end of the turn. Once
used, you can’t use this trait again until you move 0 ft.
on one of your turns.

| 1 / Other • Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 24 Medium 174 cm 63
GENDER AGE SIZE HEIGHT WEIGHT
Cerf-Volant d'Automne Chaotic Good taches de fauve bleus fourrure blanche avec des
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more


than a good mystery.

PERSONALITY TRAITS

Beauty. What is beautiful points us beyond itself


toward what is true. (Good)

IDEALS

My life’s work is a series of tomes related to


a specific field of lore.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Né au Chult, dans le quartier du marché de Port


Nyanzaru, j'ai pris rapidement goût aux histoires
des marchands venus de tout Faerun, et les
dragons ont particulièrement acroché mon
imagination. J'ai commencé à étudier tout ce que
je pouvais, et dès que j'ai eu l'occasion, j'ai pris un
bateau pour Calimport. Là j'ai été ébloui par la
beauté de la ville des sultans, et je me suis plongé
dans le travail de ma vie: étudier les dragons. J'ai
trouvé une bibliothèque, une université, et j'ai
absorbé tout ce que je pouvais.
Pour pouvoir payer mon logement, j'ai commencé
à raconter des histoires à la maison de thé locale,
et je suis devenu barde.
Je voyage à travers les royaumes de Faerun en
essayant d'apprendre tout ce que je peux sur les
dragons. Je veux publier un ouvrage qui sera plus
réputé encore que les livres de Volo.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 13 / 13 +5 / +5
Bard / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Fire Bolt Sorcerer +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Ray of Frost Sorcerer +5 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Chill Touch Sorcerer +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Message Sorcerer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Bard -- 1A Touch V,S Instantaneous PHB 230 V/S

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Tasha’s Hideous Laughter <C> Bard WIS 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

O Thunderwave Bard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 2nd LEVEL === 3 Slots OOO

O Cloud of Daggers <C> Bard -- 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute PHB 222 D: 1m, 5 ft. Cube, V/S/M

O Shatter Bard CON 13 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

SPELLS

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