11TH Physics Pankaj Sir
11TH Physics Pankaj Sir
11TH Physics Pankaj Sir
UNIT- 1
Science:- The knowledge which humans have gained thorogh observations and
experiments, when organized systematically is called science.
Physics:- The branch of science which deals with mass and energy and interaction
between them. It also deals with the nature and natural phenomenon e.g.
1. How the electricity is generated by generator.
2. why every body falls towards earth.
Classical Physics:- The macroscopic domain includes the study of phenomena involving
molecules, atoms, nuclei, electron and other elementary particles.
Modern Physics :- The microscopic domain includes the study of phenomena involving
molecules, atoms, nuclei, electron and other elementary particles.
Mesoscopic Physics:- The study of domain intermediate between the macroscopic and
microscopic domain that include study of few tasks or hundreds of atom or molecules
classical physics includes subjects like Mechanics, thermodynamics, Electrodynamic
and Optics
Mechanics:- Deals with the study of general system of particles, rigid body, deformable
body, propagation of water waves, sound wave etc.
Thermodynamics:- deals with the study of gaseous system. The change in temperature,
internal energy, entrophy are includes in thermodynamics.
Electrodynamics:- deals with the study of electric and magnetic field phenomena
associated with charged particles and magnetic material
Optics:- involves the study of various phenomena connected with light and optical and
optical instrument like microscope, telescope, etc.
(1) Gravitational force:- The gravitational force is the force of mutual attraction between
any two object by virtue of their masses.
The magnitude of the force exerted by a particle of mass m1, an another
particle of mass m2 at a distance r from it is given by Newton’s law of gravitations.
Gm1m2
F=
r2
(1) These forces were discovered during the study of the phenomena of B-decay, in
radio activity.
(2) It was believed that a B-decay occure when a nuclear in the nucleus is converted
into a proton and an electron
(3) Energy of electrons emitted from a radio active element nuclear varies continuously
from zero to a certain value.
(4) An another Particle called antineutrino is emitted with the B-decay Particles.
(5) The energy emitted during B-decay is shared by B-particles and antineutrino.
Properties:-
(1) These weak forces are 1025 times stronger than the gravitational forces.
(2) The weak forces exists between leptons and leptons, leptons and mesons etc.
Electro magnetic forces:- The electromagnetic forces are the forces between charged
particles.
When the charges are rest, the forces are called electrostatic forces and given by
1 q1 q 2
F=
4πε 0 r2
1
q1,q2 are the point charges separated by distance r. where = 9 ×109 Nm 2 / c 2
4πε 0
and ε 0 = 8.85 × 10 −12 C 2 N −1 m −2 and is absolute electrical permittivity of free space.
When the charge in motion produce magnetic effect Electric and magnetic in general is
inseparable. Hence the name is electromagnetic force.
Properties :-
(1) These force may be attractive or repulsive. Like charges repel each other and
unlike charges attract each other.
(2) These forces are governed by coulamb’s law which are similar to Newton’s law of
gravitation.
(3) They obey inverse square law.
(4) These forces are 1036 times stronger than gravitational forces.
(5) They operate over distances which are not very large.
(6) They are central forces.
(7) They are also conservative forces.
(4) Strong Nuclear forces :- The forces that binds the neutrons and proteins
together in nucleus is called the strong nuclear forces.
Properties :-
(1) These are strongest forces in nature. They are 1038 times stronger than
gravitational field.
(2) Nuclear forces have the shortest range i.e. upto distance of the order of 10-14 meter.
(3) Nuclear forces do not depends on charger on the nuclear.
(1) Law of conservation of energy :- The sum total of energy of all kinds in this universe
remain consistent. Energy can be transformed from one place to another, but the total
amount of energy never changed.
(2) Law of conservation of linear momentum :- In the absence of an external force, the
linear momentum of a system remains unchanged.
(3) Law of conservation of angular momentum :- In the total external torque acting on a
system is zero, angular momentum of the system remains constant.
(4) Law of conservation of charge :- Charges are neither created nor destroyed, but are
simply transferred from one body to another body.
Unit -:The chosen standard of measurement of a quantity which has essentially the
same nature as that of the quantity is called the unit of the quantity.
If we measure a length = 3 meter. Then these 3 is the numerical value of length
and meter is the unit of measurement.
In general
Quantity (a) = numerical value(n) × size of its unit(u)
Concept of mass :- Mass of a body is defined as the quantity of matter in the body, which
can never be zero.
Mass are of usually two types :- inertial mass and gravitational mass.
Inertial mass of a body is a measure of inertia of the body .
System of units :-
1) F.P.S :- The unit of length mass and time are foot (f), pound (p), and second
respectively.
2) C.G.S :- The unit of length, mass and time are centimeter, gram and second
respectively.
3) M.K.S :- The unit of length, mass and time are meter, kilogram and second
respectively.
4) S.I. :- The system of units, which is at present internationally accepted for
measurement is called S.I. This system of units is essentially a modification over the
M.K.S. system is therefore called rationalized M.K.S. system.
The S.I. is based on the seven fundamental units and two supplementary units as listed
in Table.
Supplementary
(1) Asytronomical unit (AU) :- It is the average distance of the centre of the
sun from the centre of earth.
1 A.U. = 1.5 ×1011 m
(2) Light year :- It is the author important unit of long distances. One light
year is the distance traveled by light in vacuum in one year.
1 Light year = 9.46 × 1015 m
(3) ParSec :- One Par Sec is the radius of a circle at the centre of which an arc. of the
1 A.U long subtends an angle of 1” at the center .
1 Parsec = 3.1 × 1016 m
(1) Eco or Reflection method :- in this method, an electro magnetic wave is directed
towards the objective and reflected signal is received.
Total distance = 2d
Time =t
Speed =c
ct
d=
2
(a) Distance of hill :- Let a sound wave is sent through air from point A
After reflection from hill Reaches back to point A after time t.
Speed of sound = v
vt
Distance =
2
(b) Distance of Moon :- Let a laser beam is sent from earth towards moon and after
reflection from moon, the laser beam is received back on earth after time t.
speed of light = c
ct
Distance (x) =
2
(c) Distance of a aeroplane :- The Reader is used for this purpose The radio waves are
transmitted from transmitters. These waves are reflected and received by receivers.
After time t, speed of radio waves is C
ct
∴x =
2
(d) Depth of Sea :- This is done by SONAR. The ultrasonic waves travel through water
and received by receiver after time t,
2x vt
speed of ultrasonic waves is v = ,x =
t 2
(2) Parallex Method :- Large distances, such as distance of a planet or a star from earth
can be measured by the parallex method. Relative shiftobservation when an object is
seen from two different position is called parallex. e.g. a pen appears to be shifted when
it is seen from Two eyes i.e. closing one eye at a time when seen from other. The
distance between point of observation is called basis. Similarly one can see from the
moving. Train the object by the side of a railway track, running past.
AB
or AN =
θ
AB = 2 AS = 2 AU = 3×1011 m
Thus by measuring θ distance can be calculated.
Size of an astronomical object :- When the moon is seen through telescope from point o
on earth, the moon appears like circular disc.
Let r be the average distance of moon from the surface of earth. And r is very
long, compared to diameter AB of moon, therefore, the angle θ is very small
AB
=θ
r
AB = rθ
Triangular Method :-
H = d tan θ
From ∆ABC
AB
tan θ1 =
BC
AB
BC = ⇒ BC = AB cot θ1 (i)
tan θ1
From ∆ABD
AB
tan θ 2 =
BD
BD = AB cot θ 2 (ii)
CD = h(Cot θ1 - Cot θ2 )
d = h(Cot θ1 - Cot θ2 )
d
h=
(Cot θ1 − Cot θ 2 )
V = M 0 L1T −1 Dimensional
Equation
(0,1,-1) are dimensions of mass, length and time.
M 0 L1T −1 is dimensional formula.
(i) Dimensional variables :- Those quantities whose value are changing but they have
dimensional formula are called dimensional variable e.g. – area, speed velocity etc.
(ii) Dimensional constant :- Those quantities whose value are constant but they have
dimensional formula are called dimensional constant. e.g. – gravitational constant,
planks constant, gas constant (R) etc.
(iii) Dimensionless variables :- Those quantities which has changing value but do not
passes dimensional formula. E.g.- angle, strain, dielectric constant.
(iv) Dimensionless constant :- Those quantities whose value are constant and they do
not have dimensional formula.
e.g. – pure numbers 1, 2, 3, 4
M1 L1T
[
∴ n1 M 1 L1 T1 = n 2 M 2 L2 T2
a b c
] [ a b c
],
a b c
M L T1
n2 = n1 1 1
M 2 L2 T2
e.g. – convert 1 Newton force into C.G.S unit
S.I. C.G.S.
n1 = 1 T1 = 1Sec n2 = ? L2 = 1 cm
M1 = 1 kg M2 = 1g T2 = 1sec
L1 = 1m
For force Dimensional formula is F = M1L1T-2
1 1 −2
1kg 1m 1s
n2 = 1 1cm 1s
1g
1 1 −2
1000g 100cm 1s
=
1g 1cm 1s
= 1000 ×100 = 105 C.G.S unit (dyne)
[M ]
L T 1 = [M ] [l ] LT −2
0 0 a b
[ ]
c
= [M ]a [l ]b + c [T ]−2 c
Comparing Dimensions on both sides.
a=0 b+c=0 -2c = 1
1 1
b− =0 c=-
2 2
1
b=
2
t = km0l 1/ 2 g −1/ 2
l
t = k
g
l
t = t = 2π
g
[
L.H.S = t = M 0 L1T 1 ]
R.H.S = 2π
l
g
=
lT
l
−2
[ ] [
= T + 2 = T 1 = M 0 L0T 1 ]
As L.H.S = R.H.S, the physical relation is dimensionally correct.
(3) It fails to derive a relation involving sum and difference of two quantities
1 2
e.g. S = ut + at
2
(4) It fails in deriving a relation having trigonometric function and
exponential function etc.
(5) It fails in deriving a physical relation if it depends upon more than three
parameters having dimensional formula.
(6) It does not tells wheather quantity is scalar or vector.
UNIT – 2
KINEMATICS
Mechanics :- The branch of science which Deals with the study of motion of material
particles is called mechanics
Mechanics can be broadly classified into following Branches:
(i) Statics – It is a branch of mechanics which deals with the study of object at rest.
(ii) Kinematics – It is that branch of mechanics which deals with the study of motion of
object without taking into account the factors.
(iii) Dynamics – It is that branch of mechanics which deals with the study of motion
object with taking into account the factors which cause motion.
Rest – An object is said to be at rest if it does not change its position with time, with
respect to its surrounding.
Motion – An object is said to be in motion if it changes its position with time, w.r.t. its
surrounding.
Rest and Motion are Relative – It means an object in one situation can be at rest and in
another situation the same object can be in motion.
Ex- A person sitting in a moving train is at rest w.r.t. its fellow passengers but is in
motion w.r.t. object outside the train.
(iv) Rotatary Motion – is that motion in which a body which is not a point
mass body is moving such that all its concentric circles, whose centres
lies on a line called axis of rotation and shift through equal angle in a given time.
(v) Oscillatory Motion – is that motion in which a body moves to and fro or back and
footh repeatidly about a fixed point in a definite interval of time.
(vi) Vibratory Motion – If in the oscillatory motion the amplitude is very small then if
is called Vibratory Motion.
One Dimension Motion - Motion of an object is said to be one Dimensional if one of its
position co-ordinates changes w.r.t. time. Eg. A car moving on a straight read.
Point Object – An object can be considered as a point object if during motion in a given
time, if covers distance much grcates than its own size. Eg. Distance of a car (2m)
which travel from Kashmir to kanyakumari can be ignored and can be treated as point
object.
Origin and Position – Some reference position w.r.t. which the position of an object is
defined is called origin. Eg – stating that my school is at one k.m. is meaningless until
we specify fromwhere. But it became meaningful it I say that my school is at one k.m.
from my House. Here house refer to origin.
Note –
(i) Origin of position axis can be shifted to any point on the position axis.
(ii) The Distance measured to right of origin are taken to be +ve and to left is taken to
be +ve.
Origin and time – Origin of time should be referred to define the time Co-ordintate of
an object. The origin of a time is assigned zero value.
Note – (i) The origin of time axis can be shifted to any point.
(ii) The time interval b/w two points an time axis does not change due to shifts in the
origin of time axis.
(iii) Time co-ordinates will be negative if an event occure before the origin of time
choosen and will be positive if an event occure after the origin of time choosen.
Distance – The length of actual path traveled by an object during motion in a given
interval of time is called Distance. It is a scales Quantity.
Scalars – The physical Quantities which have only magnitude but no direction are
called scalars.
Vectors – The physical Quantities which have magnitude and Direction and also
follows vector low of Addition is called Vectors.
Uniform speed:- If a body travels equal distance in equal interval of time then speed is
called uniform speed.
Non Uniform speed:- If a body travels unequal distance in equal interval of time then
speed is called non uniform speed.
Average speed:- it is the ratio of total distance travelled to total time taken
Average speed= total distance / total time taken
Uniform Velocity:- If a body travels equal displacement in equal interval of time then
Velocity is called uniform Velocity.
Non Uniform Velocity:- If a body travels unequal displacement in equal interval of time
then Velocity is called non uniform Velocity.
Uniform acceleration :- if there is equal change in velocity in equal interval of time then
acceleration is called uniform acceleration
V2 − V1 = a (t 2 − t1 )
v2 = v1 + a (t 2 − t1 )
Here v1 =u , (t1 ) =0 ; v2 =v ; (t 2 ) =t
:. v = u + a t
2) Position time relation:-
࢜ୀ velocity of body at time ࢚ and position is ࢞
࢜ୀ velocity of body at time ࢚ and position is ࢞
ࢉࢎࢇࢍࢋ ࢊ࢙ࢇࢉࢋࢋ࢚
Av.velocity= ࢉࢎࢇࢍࢋ ࢚ࢋ
࢜ ା࢜ ࢞ష࢞
=
࢚ష࢚
v + v + a(t 2 − t1 )
x2 − x1 = 1 1 (t 2 − t1 )
2
a (t 2 − t1 ) 2
x2 = x1 + v1 (t 2 − t1 ) +
2
࢞ =0 ; ࢚ = ; ࢜ = ࢛
࢞ = ࢙ ; ࢚ = ࢚
S=ut + ࢇ࢚
Here v1 =u ; ࢞ =0 ; ࢞ = ࢙; v2 = ܞ
࢜ − ࢛ = ࢇ࢙
Then Dn = S n1 S n−1
1 2
Wehave: S = ut + at
2
1 2
Sn = un + an (1)
2
1
S n−1 = u(n – 1) + a (n − 1) 2 (2)
2
1
= un – u + a ( n 2 + 1 − 2n )
2
1 2 1
= un + an - u + a - an (3)
2 2
1
Dn = u - a + an
2
1
= u + a n −
2
=u+
a
(2n − 1)
2
Relative Velocity :- When two objects A and B are moving with different velocities then
the velocity of one object w.r.t. another is called Relative Velocity.
Expression for Relative Velocity :- Consider two objects A and B moving with uniform
velocities V1 and V2 along parallel straight track in the same direction.
x − x0
(ii) If v2 – v1 is +ve ⇒ than from = v2 − v1
t
(x – x0) is +ve. It means that relative separation b/w two objects will increase y an
amount (v2 – v1) after each unit of time.
x − x0
(iii) If v2 - v1 is –ve ⇒ then from = v2 − v1
t
(x – x0) is -ve. It means that relative separation b/w two objects first decreases
then become zero after some time and then increases as shown infig.
Figure:
Determination of relative velocity ⇒ When two objects A and B are in relative motion,
the relative velocity of object A w.r.t B can be obtained impassing equal and opposite
velocity of B an both A and B. The resultant of two velocity of A gives the relative
velocity of object A w.r.t object B.
(i) When two objects are moving along parallel straight lines in the same direction -
(ii) When two objects are moving along parallel straight lines in the opp. Direction ⇒
∴ VAB = VA + VB
(i) Thus if two objects are moving in the same direction the magnitude of relative
velocity of one object w.r.t another is equal to difference in magnitude of two
velocity.
(ii) Thus if two objects are moving in the opposite direction the magnitude of relative
velocity of one object w.r.t other is equal to the sum of the magnitude of their
velocity.
When the two objects are moving at an angle ⇒ To Find the relative velocity of A and
B moving at angle θ . Superimpose the velocity - v B on both the object A and B. Then
the object become at rest and the Resultant of vA and –VB acting at angle
(180- θ ) gives the Relative velocity Acc. to Parallelogram law of vector.
In Magnitude ⇒
on it eg- A , A represent modulus of vector which gives only magnitude and arrow on
(i) Unit vector – A vector of unit magnitude is defined a unit vector. Unit vector refers
to direction only and represented by Â
A
Aˆ =
A
Equal vector ⇒ Two vectors are equal if their magnitude and direction are same.
Negative vector :- Two vector are negative if their magnitude are same and direction
are opposite
Co initial vector ⇒ Two vectors with common end points are called co – initial vector.
Eg.
Collinear vector ⇒ All the vectors which are parallel are called collinear vectors.
Position vector ⇒ Position vector of a point is the line joining the origin to the point P
Its magnitude r = x2 + y 2 + z 2
x y z
Where Cosα = Cosβ = Cosγ =
x2 + y 2 + z 2 x2 + y 2 + z2 x2 + y2 + z2
Where α , β , r are the angle which r makes with x-axis, y-axis, z-axis respectively.
Addtion of vectors →
Resultant vector → The resultant of two or more vectors is a single vector which
produces some effect as produced by given vector which acting simultaneously
(a) Addition of collinear vectors → place second vector such that its tail coincide with
head of first.
When both are in same direction
(i) Parallelogram law → If two co initial vectors are re presented by two adjacent
sides of a parallelogram both in magnitude and direction the diagonal passing
through the same point will represented the resultant.
(ii) Triangle law of vector addition → If two vectors are represented by two sides of a
triangle by two sides of a triangle token in same order, the third side of the triangle
taken in opposite order will represented the resultant completely.
R = A + (− B)
Properties of vector addition →
If ∆oac oc = oa + ac
R = A + B (1)
In ∆obc oc = ob + bc
R = B + A (2)
From (i) and (2) vector addition is commutative
( ) (
(ii) vector addition is associative A + B + C = A + B + C )
Considered three vectors A, B, C represented by sides of a polygon then
Closing side will gives the resultant
In ∆oac = oB = oA + AB
oB = A + B (1)
In ∆obc = oC = oB + BC
(
= A+ B +C ) (2)
In ∆abc ac = oB + BC
(
= B+C ) (3)
In ∆oac oC = oA + AC
= A+ B +C ( ) (4)
( )
From (2) and (4) A + B + C = A + B + C ( )
(
(3) Vector addition is distributive i.e. m A + B = m A + mB )
Resolution of a Vector → Splitting up of a vector into two vectors such that the two
vector together produces the same effect as was produced by single vector.
and θ 2 respectively.
From ∆oaz oz = oa + az
A = A1 + A2
A= A1 + A2
2 2
Multiplication of Vectors → Vectors are multiplied by two ways (i) Dot product for
scalar (ii) Cross products or vector
(i) Scalar or dot product → If A and B are two vectors inclined at angle θ their dot
product is
A ⋅ B = AB cosθ = BA cosθ
A⋅ B = B × magnitude of A in dirn of B
(ii) It is distributive A( B + C ) = A⋅ B + A⋅ C
iˆ ⋅ ˆj = ˆj ⋅ kˆ = kˆ ⋅ iˆ = 0
(iv) Dot product of a vector with itself gives square of its magnitude i.e.
A ⋅ A = AA cosθ = AA cosθ = A2
(v) Dot product in Cartesian co-ordinates :-
Let A = Ax iˆ + Ay ˆj + Az kˆ
B = Bxiˆ + B y ˆj + Bz kˆ
(vi) A ⋅ B = AB cosθ
A⋅ B Ax Bx + Ay B y + Az Bz
cos θ = =
AB Ax 2 + Ay 2 + Az 2 Bx2 + By 2 + Bz 2
(ii) Cross product → If two vectors at angle θ their cross product is defined as
A × B = ABSinθnˆ
Right hand screw rule → If states that if right handed screw placed with its axis ⊥ γ to
the place containing the two vector A and B is rotated from A and B then the sense
Right hand Thumb rule → It states that if we curl the fingers of right hand, keeping the
thumb exact in such a way that they point in the Direction of rotation if A to B then
thumb point the Dirn of n̂
( )
A× B + C = A× B + A× C
(iii) Cross product is Associative
(A + B )× (C + D ) = A × C + A × D + B × C + B × D
(iv) If iˆ, ˆj , kˆ are unit vector in Cartesian co-ordinate then
iˆ × iˆ = ˆj × ˆj = kˆ × kˆ = 0
iˆ × ˆj = ˆj × kˆ = kˆ × iˆ = 1
ˆj × iˆ = kˆ × ˆj = iˆ × kˆ = -1
iˆ ˆj kˆ
A × B = Ax Ay Az = iˆ(Ay Bz − Az B y ) + ˆj ( Ax Bz − Az Bx ) + kˆ(Ax B y − Ay Bx )
Bx By Bz
Note: If A× B = 0
Ay Az
Ay Bz − Az B y = 0 ⇒ Ax B z = Az B y ⇒ = (1)
By Bz
Az Ax
and Ax B z − Az B x = 0 ⇒ Ax B z = Az B x ⇒ = (2)
Bz Bx
Ax Ay
Ax By − Ay Bx = 0 ⇒ Ax B y = Ay Bx ⇒ = (3)
Bx B y
Ax Ay Az
From (1), (2), (3) = = (Parallel vector)
Bx By Bz
− Ax − Ay − Az
= = (Antiparallel vector)
Bx By Bz
(Projectile Motion)
Projectile → A body thrown with some initial velocity with the horizontal direction
and then allowed to move under gravity alone is called a Projectile. The path followed
by projectile is trajectory eg-
(i) A bomb fired from gun.
(ii) A stone dropped from a moving bus.
For horizontal Motion → Since velocity is constant along horizontal dirn -: accn is zero.
The position of object at anylimit along the horizontal direction is given by
1 2
x = x0 + uxt + axt
2
Here xo = 0, ux = u, ax = 0
∴ x = ut ⇒ t = x/u
For vertical Motion :-
1 2
y = y0 + uy + ay t
2
Here y0 = 0, uy = 0, ay = +g
1 2
y= gt
2
2
1 x
y= g
2 u
1 g 2
y= 2 x
2u
1 g
y = kx2 (Where = K = Constant)
2 u2
This is eq. of Parabola, which is symmetrical to y-axis. Hence the path of projectile
projected horizontally from a certain height from ground is a parabolic path.
(ii) Time of flight → The time during which a projectile if remains in air. Let h be the
1 2
y = y0 + uyt + at
2
1 2
y= gt
2
2y
=t
g
2h
=t=T
g
Horizontal Range → The distance covered by Projectile along horizontal during its
time of flight is called H.R.
1 2
x = x0 + uxt + axt
2
x=R x0 = 0, ux = u, ax = 0
R = x = uxt
2h 2h
R=u t =
g g
u x +v y = u 2 + g 2 t 2
2 2
Resultant velocity =
gt gt
tan β = ⇒ β ⇒ tan −1
v v
(2) Projectile at an angle θ with Horizontal →
Consider a projectile is thrown at angle θ with the horizontal with velocity u
Resolve u into the components
i.e. ux = u cos θ
uy = u sin θ
As the projectile moves upward, its vertical velocity goes of decreasing fill it become
zero at height H. From C to B vertical velocity goes on Increasing till at B, it become u
Sin θ . The Horizontal component remains constant trough out the motion.
Nature of trajectory →
(a) For Horizontal Motion → Let x be Horizontal distance covered in time t.
Position of object at any time in Horizontal direction is
1
x = x0 + uxt + axt2
2
x0 = 0, ux = u cos θ , ax = 0
x = u cos θ t ⇒ t = x/ucos θ
(b) For Vertical Motion →
1 2
y = y0 + uyt + ay t
2
y0 = 0, uy = usin θ , ay = - g
1
y = u sin θ t - g t2
2
2
x 1 x
= u sin θ − g
u cos θ 2 u cosθ
g sec 2 θ 2
y = x tan θ - x
2u 2
This eg. Represents a Parabola. Hence Path is Parabolic.
(ii) Maximum Height. Attained → If is the max. vertical Height covered by projectile
above the vertical plane. At max. hight vertical component of velocity becomes
zero.
Vy2 – uy2 = 2 a S
Uy = uSin θ , vy = 0, a = -g, S = h
u2sin2 θ = 2gh
u 2 sin 2 θ
h=
2g
Note: (i) At max height of projectile is not zero but only vertical component vanishes
and horizontal component remains same.
(ii) These are two times when Projectile has the same height
Height of Projectile at any time t is given by
1 2
h = u Sin θ t - gt
2
1 2
gt – usin θ t + h = 0
2
gt2 – 2usin θ t + 2h = 0
It is quadratic eg. in time. Hence we have two value of t when H is same.
u 2 sin 2 θ
= (2)
g
From (1) and (2) R1 = R2
The angle (90 − θ ) means angle θ with vertical. For which Range is same but vertical
height is not same.
u 2 sin 2 θ
H =
2g
2u sin θ
T1 =
g
2u sin( 90 − θ ) 2u cos θ
T2 = =
g g
T1
= tan θ
T2
H sin 2 θ sin 2 θ
R and H is max at 45° = =
R 2 sin 2 θ 2.2 cos θ
u2 u2 H tan θ
H= , R= =
4g g R 4
H max 1
= ⇒ Rmax = 4Hmax
R max 4
Circular Motion
Body is said to be circular motion if its distance from a fixed point remains constant.
This distance is called radius of circle and fixed point is called centre of circle.
Circular motion is an example of accelerated motion because velocity of particle
changes at every point due to change in direction.
If T is time taken by the particle to describe a complete circle i.e. one revolution round
the circle.
∆θ = 2π
∆θ 2π
w= = = 2πf
T T
f = frequency = no. of circle per second.
Angular velocity is a vector quantity and its Direction is given by right hand rule.
Time Period → It is the time taken by a particle to complete one circle or one vibration
or one revolution
1
Frequency → It is the no. of revolutions completed by a particle in one second. =T
v
Relationship b/w Linear velocity and Angular velocity → Let a point object is moving
with uniform angular velocity w and linear speed v in a circular path of radius r. At
any time t, the object be at θ and at time t + ∆t at Q.
∆l
Linear velocity (v) =
∆t
∆ l = v∆ t (1)
∆θ
Angular velocity (w) =
∆t
∆θ = w ⋅ ∆t (2)
∆l ∆l
∆θ = ⇒ w ⋅ ∆t = ⇒ ∆l = w ⋅ ∆t ⋅ r (3)
r r
From (1) and (3)
v ⋅ ∆ t = w ⋅ ∆t ⋅ r
v = w⋅r
Angular Acceleration → The rate of change of angular velocity with time is called
angular acceleration.
Let w1 and w2 arc the angular velocity of a particle at instant t1 and t2
then
∆w = w2 – w1 and ∆t = t2 – t1
∆w w2 − w1
α= =
∆t t 2 − t1
Centripetal force → acc. to newton’s laws, when a body moves with uniform motion a
straight line, no force is needed to maintain its uniform velocity. Put in a uniform
circular motion, velocity of particle changes due to change in direction. So uniform
circular motion is an accelerated motion and hence to cause acceterated motion and
hence to cause acceteration a force is needed. This force is called centripetal force,
which is defined “as the force which deflects the body from its linear path and makes it
to move along the circular path and acts radially inward. The direction of this force is
such that its component along the direction of motion is zero. As it changes direction
only but these is no change in magnitude of vector.
Centrifugal force → to move a body in a circular path, the force applied inward abng
radius called centripetal force. Acc to newton’s third law. The body exerts equal and
opposite force on the agent supplying centripetal force. This force which acts opp. to
centripetal force and along the radius outwards is called centrifugal force.
Expression for centripetal force → let us considered a pactide of mass in moving with
constant speed u and uniform it angular velocity w, in a circular path of radius r. let us
at any time t particle is at P with velocity v1 and at t+ ∆ particle is at Q with velocity u2,
clearly
∆θ
W= , v1 = v2 = v
∆t
Now Draw PA P ′A′ and PB P ′B ′
r r
Representing velocity vectors v1 , v 2
v = w× r
Diff. both sides
dv dw dr
= ×r + ×w
dt dt dt
a = α × r + w× v
= aT + ae
aT = Tangential acceleration of particle at P. It acts and along the tangent to the
circular path.
ac = Radial acceleration or centripetal acceleration which acts along the radius at P.
acc. to right hand rule.
Note – In case of uniform circular motion w = constant
dw
= 0 ⇒ aT = 0 But ac ≠ 0
dt
(i) Rotation of Planets around the Sun → All the Planets moves around the sun in
circular arbit, in these, gravitational attraction provides the necessary centripetal
force.
GMm
Gravitational attraction =
R2
Centripetal force = mv 2 / R
GMm mv 2 GM
⇒ v =
2
=
R2 R R
(ii) When a bucket full of water is rotated in a vertical circle, the water does not fall
down even at the highest point. It is due to centripetal force because at highest
point.
mv 2
C⋅F = , wt = mg
R
mv 2
= mg ⇒ vmin = rg
R
(iii) Rounding of a level curved road → While motion an a level circular road,
centripetal force is provided by the friction b/w roads and the tyres.
m = move of vehicle, R = Normal reaction of roads on wheels
R = mg
F = Force of friction b/w tyres and roads.
F = u R = u mg
mv 2
Centripetal force =
R
mv 2
≤ u mg
R
V≤ urg
Banking of Roads → The circular roads are banked at its outer edge to create
centripetal fore in addition to friction.
Resolve normal reaction R and force
Of friction F as shown
Now
mv 2
= RSin θ + FCos θ (1)
r
mg + F Sin θ = R Cos θ
mg = R cos θ - u R Sin θ (2)
Divide (1) by (2)
mv 2 RSinθ + FCosθ
=
rmg RCosθ − uRSinθ
v 2 Sinθ + uCosθ
=
rg Cosθ − uSinθ
tan θ + u
=
1 − u tan θ
tan θ + u
v 2 = rg
1 − u tan θ
tan θ + u
Vmax = rg
1 − u tan θ
Condition for parking → When we are to Park a vechical on a banked track i.e. V= 0
tan θ + u
rg =0
1 − u tan θ
u + tan θ = 0
u ≥ − tan θ
Now if friction is zero →
mv 2
RSin θ = (From (1))
r
RCosθ = mg (From (2))
RSinθ mv 2 / r v2
(1) ÷ (2) = ⇒ tan θ
RCosθ mg rg
Let AB = h, OA = b then
h
OB = b2 − h2 , tan θ =
b2 − h2
h
Usually h pp b tan θ =
b
= rpSin φ As θ +φ = α
φ = α −θ
ON ON
From ∆OPN Sinφ = = or ON = rSinφ
OP r
∴ L = p(ON )
ON is ⊥ distance between Line of action of momentum and axis of rotation.
plane at any time ‘t’ whose position vector is r In a small time dt Let the particle
reaches from P to Q
i.e. OQ = r + dr ⇒ PQ = dr
d A = Area of ∆PQO
1
= r × dr
2
dA 1 dr
= r×
dt 2 dt
1
= r ×b
2
1 b
= r×
2 m
dA 1 dA
= L Or L = 2m
dt 2m dt
dA
Here is the area swept by position vector per unit time and is called areal velocity
dt
of position vector.
Rotational Motion and moment of Inertia :- Consider a right body rotating about xy-
axis. Let m1, m2,_ _ _ , mn are masses of n particle at distance r1, r2, _ _ _ , rn from axis
of rotation, when the body rotates, all the particle rotate in concentric circle with same
angular velocity w but different linear velocity v1, v2, v3, _ _ _
1 1
m1v1 + m2 v2 + _ _ _
2 2
Total K.E. of rotating body =
2 2
1 1
m1r1 w1 + m2 r2 w2 + _ _ _
2 2
=
2 2
1 2
w (m1r1 + m2 r2 + _ _ _ _)
2 2
=
2
K.E. = 1 Iw 2
2
∑m r
2
I= 1 1 is called moment of inertia of a body about a given axis of rotation.
i =1
It is defined as
“Sum of product of masses and square of their distance from axis of rotation”.
1
If w = 1 then K.E. = I or I = 2 K.E.
2
Thus “M.I. of a body about a given axis of rotation is equal to 2 times its K.E. when its
angular velocity is unity.
Physical significance of M.I. :- The K.E. of a body in rotational motion is given by K.E.
1 2
= Iw
2
1 2
and the K.E. of body in translatory motion is K.E. = mv
2
The comparison between two shows that linear velocity is analogous to angular
velocity w. Also the M.I. in rotational motion play same role as played by mass in
translatory motion. Mass is a measure of inertial in translatory motion. So, M.I. is
measure of inertial in Rotational motion.
The M.I. depends upon.
(1) Position of axis of rotation.
(2) Orientation of the axis of rotation.
(3) Shape of the body
(4) Size of the body
(5) Distribution of mass of the body about the axis of rotation.
Radius of gyration:- The radius of gyration of a body about a given axis of rotation is
defined as the distance of a point from given axis of rotation where it is assumed that
whole mass of the body is concentrated such that its motion remain unchanged
Let a body having N particles each of mass m at distance r1, r2, r3, _ _ _ , rn from axis
of rotation.
∴ I = mr1 + mr2 + _ _ _ +mrn2
2 2
= m(r1 2 + r2 2 + _ _ _ )
( r1 + r2 + rn 2 )
2 2
= mN
N
I = MK2 Where M = mN
r + r2 + rn 2
2 2
K = 1
2
Note:- 1. When a body rotates about a given axis end axis of rotation also moves, then
Total K.E. of body = K.E. of translation + K.E. of rotation
K = KT + Kr
K = 1 MV 2 + 1 IW 2
2 2
Torque and moment of Inertia :- Set a consists of masses m1, m2, _ _ _ , mn at distances
r1, r2, r3, _ _ _, from axis of rotation. Let α is angular acceleration for all particles and
a1, a2,_ _ _ are linear acceleration then a1 = r1 α , a2 = r2 α , _ _ _ , an = rn α
Force on particles is
f1 = m1a1 = m1r1 α , f2 = m2r2 α and so on.
Torque on particles is
τ 1 = m1r12α , τ 2 = m2 r2 2α and so on.
= (m1r1 + m2 r2 + m3r3 + _ _ _)
2 2 2
τ = Iα
(This is equivalent to F = ma)
If α = 1 , τ =I=
Hence M.I. of a body about a given axis is equal to torque acting on the body rotating
with unit acceleration about it.
Angular Momentum and moment of Inertia:- Consider a body with n particles of masses
m1, m2, m3,_ _ _, at distances r1, r2,_ _ _ , rn from axis of rotation. Let body is moving
with uniform angular speed linear velocities of particles. Then
V1 = r1w, v2 = r2w,_ _ _ , and so on.
L = IW
Where I = m1r12 + m2r22+_ _ _ _
Is called moment of Inertia
This equation is corresponds to p = mv
1. We know L = IW, differentiate it
dL dw
=I = Iα = z so
dL
z=
dt dt
& dt
Theorems on moment of Inertia :- When M.I. of a body about any given axis is known,
we can calculate M.I. of the same body about another axis using following two
theorems.
Theorem of perpendicular axis :- The M.I. of a plane lamina sheet about an axis ⊥ to
plane of lamina is equal to the sum of M.I. of sheet about two mutually ⊥ axis in its
plane intersect each other at the point through which axis of rotation passing.
Proof :- Consider a lamina in xy plane
Let Z axis is ⊥ to sheet Ix1 Iy1 Iz
Are M.I. about x axis, y axis, z axis
∑M
2
= i 1 y
i =1
J =1
Iy = mx2 – m2x22+_ _ _
N
∑M r
2
= 1 1
i =1
J =1
Iz = m1r12 + m2r22+ _ _ _
N
∑m r
2
= 1 1
i =1
N N
∑ m1 y1 + ∑ m1 x1
2 2
Ix + Iy =
i =1 i =1
∑ m (x + yi )
2 2
= i i
i =1
∑m r
2
Ix + Iy = i i
i =1
Ix + Iy = Iz
Theorem of parallel axis :- The M.I. of a body about any axis parallel to axis passing
through its C.M. is always equal to sum of M.I. of the body about the axis of rotation
and product of mass and the square of distance between two parallel axis.
Proof :- Consider an axis AB through C.M. and another
axis CD parallel to AB, let a particle of mass
m at distance r from AB.
τ = Iα M.I. of particle about AB is = mr2
N 2
N
M.I. of particle about CD = m(r+ n)2 M.I. of body about CD= ∑ mi ( ri + n) 2
i =1
N 2
= ∑m r
i =1
i i + ∑ mi h 2 + 2∑ mi ri h
I = Ic + Mh2
The term ∑ m ⋅ 2rh is equal to zero because a body balance about its C.M.
Application of theorem on M.I. →
1. M.I. of a thin circular coil :-
(a) About an axis passing through C.M. :- Consider a coil of radius R and
axis xy passing through its centre. Let M is mass of ring then Length of
ring = 2 πR
Mass per unit length = M/2 πR
M
Mass of small element dx = × dx
2πR
M
M.I. of this element about γoγ ′ = dx R 2
2πR
[x]
2πR
M MR 2πR MR
M.I. of ring about γoγ ′ = ∫ × dx × R 2 = = × 2πR
x =0
2πR 2π 0 2π
Ic = MR2
2M x
R
4
2Mxdx 2 2M 2M 4
∫ ⇒
R ∫
x ⋅ dx =
R 4
= [R − 0]
3
Total I = x
R2 2 2
4R2
0
0
1
M.I. = MR 2
2
(b) about any diameter →
Consider two mutually ⊥ diameter’s AB & CD. From theorem ⊥ axis
I = IAB + ICD
1
MR 2 = I c + I d
2
Id = 1 MR 2
4
IAZ1 = 3 MR 2
2
(3) M.I. of a thin straight rod :- Consider a uniform thin rod of mass ‘M’
length ‘l’ and centre ‘o’.
(a) about an axis passing through its centre :- Let oc is axis of rotation Mass
M
per unit length =
l
Consider a small element of length dx a1 a distance x from o.
M.I. about this element = mass × (distance)2
M
= dx × x 2
l
M 2
= x dx
l
l/2
M
τ ok M. I. = ∫ x dx
2
l −l / 2
l/2
M x
3
M l 3 − l 3
= −
l 3
=
3l 2 2
−l / 2
M l 3 l 3
M.I. = +
3l 8 8
M.I. = 1 Ml 2
12
Unit 3 (I)
Laws of Motion
Force → Force is an external effort in the form of push or pull which change or tri to
change the position of an object is called force.
P = mv
Linear Momentum is a vector Quantity.
Second law → Force applied an the body is directly proportional to the rate of change
of linear momentum.
d ( P)
Fp
dt
Third law → Acc. to this law to every action there is equal and opposite reaction.
Inertia → It is the inability of the body to change its state of rest, motion or direction.
It is of three types.
(i) Inertia of rest → It is the Inability of a body to change by itself its state of rest.
Ex :- If we are sitting in a stationary bus. If the bus starts suddenly. We get thrown
backward with a jerk.
(ii) Inertia of motion → It is the Inability of a body to change by itself its state of
motion.
Ex:- If we are sitting in a moving bus if the bus suddenly stop we get thrown
forward.
(iii) Inertia of direction → It is the Inability of a body to change by itself its state of
direction.
Ex:- When a car round rounds suddenly, the person sitting inside its thrown
outward.
Explanation of Newton’s second law → Acc. to Newton second law, the rate of
Change of linear momentum of a body is directly proportional to the external
Force applied on body.
Let m = mass of a body
p = mv
let F = external force applied on the body in the direction of motion of a body.
∆p
Rate of change of linear momentum of the body =
∆t
Acc. to Newton second law
∆p
pF
∆t
∆p
Fp
∆t
∆p
FpK
∆t
∆p
F p K lim Here K = 1
∆t → o ∆t
d ( p)
F=K F = ma
dt
Kd (mv )
F=
dt
dv
F = Km = K ma
dt
Dimensions and Units of Force →
[
Dimensional formula → M ′L′T −2 ]
(a) Absolute Units → The absolute unit of force on SI is a Newton.
One Newton force is that much force which Produces an acceleration of 1 ms-2
in a body of mass 1kg.
(b) The absolute Unit of force an c. g. s system is dyne.
Impulse → The force which act on bodies for short time are called Impulsive force.
Hence impulse of a force is a measure of total effect of the force.
d ( p)
F=
dt
()
f p2
∫ F ⋅ dt = ∫ d p
o p1
F t0 =
t
[p] p2
p1
F av × t = p 2 − p1
Impulse, I = F av × t = p2 − p1
Ex: -
1. A cricket player lowers his hands while catching a cricket ball. While doing this
he takes a longer time time to stop the ball and hence force is reduced.
Explanation of Newton third law of motion → Acc. to Newton third law to every action
there is equal and opposite reaction.
Consider an isolated system consisting of two bodies A and B moving along
the same straight line.
Let they collide and ∆p . and ∆p2 be the change in linear momentum of body
A and B respectively.
Acc. to law of conserration of linear momentum the net change in linear momentum of
the system is zero. i.e.
∆p + ∆p2 = 0
∆p = - ∆p2
∆p1 ∆p
=− 2
∆t ∆t
∆p1 ∆p2
lim ∆t = lim −
∆t →0 ∆t →0 ∆t
d ( p1 ) d ( p2 )
=−
dt dt
FAB = - FBA
EX: - (1) While walking, a person presses the ground in the backward direction by his
feet. The ground pushes the person in forward direction with an equal force.
R = mg
R1 = m (a + g)
R1 f m g
R2 = m (g – a)
R2 p mg
Let these is an isolated system in which two Bodies A and B. with initial momentum
are P A and P B Let them collide for a small time ∆t and separate with find
momentum
1 1
P A and P B
FAB × ∆t = p1 A − PA (1)
FBA × ∆t = p1 B - P B (2)
PA − PA = − PB − PB
1 1 1 1
PA − PA = PB − PB
1 1
PA + PB = PA + PB
1 1
Which show that total Initial momentum of a system is equal to total final momentum.
Ex – Recoiling of gun →
Let there is an isolated system of bullet and gun
m1 = mass of bullet
m2 = mass of gun
v1 = velocity of Bullet
v2 = velocity of Gun
Before firing →
v1 = 0 and v2 = 0
so
m1v1 + m2v2 = 0 (1)
After firing –
Total linear momentum
m1v1 + m2v2 (2)
As linear momentum is conserred
m1v1 + m2v2 = m1v1 + m2v2
0 = m1v1 + m2v2
-m1v1 = m2v2
− m1v1
= v2
m2
Thus there will be no acceleration in the body if no external force is applied. This
means that a body at rest will remain at rest and a body in uniform motion will
continue moving uniformly along the same line in the absence of external force.
exerts a force F , on body B for a time ∆t . Let the body B exerts a force F 2 on body A
for some time ∆t .
As change in linear momentum
= Force × Time
∴ Change in linear momentum of A
= FAB × ∆t .
Change in linear momentum of B
= FBA × ∆t .
Total change in linear momentum = FAB × ∆t + FBA × ∆t
If no external force is applied then total change in linear momentum of the system is
zero FAB × ∆t + FBA × ∆t = 0.
FAB = - FBA
a=
(m1 − m2 ) g
(m1 + m2 )
m1 (T − m2 g ) = m2 (m1 g − T )
m1T − m1m2 g = m1m2 g − m2T
m1T + m2T = m1m2 g + m1m2 g
T (m1 + m2 ) = 2m1m2 g
2m m
T = 1 2 g
m1m2
Unit 3 (II)
Friction → is an opposing force that comes into play when one body actually moves or
even tries to moves over the surface another body. It develops at the surface of contact
of two bodies.
(i) Static friction → The opposing force that comes into play when one body tends to
move over the surface of another, but the actual motion has yet not started is called
static friction.
(ii) Limiting friction → is the maximum opposing force that comes into play, when one
body is just at the range of moving over the surface of the other body.
(iii) Kinetic friction → is the opposing force that comes into play when one body is
actually moving the surface of another body.
A surface which appears very smooth to the naked eye is found to have irregularities
when seen through a powerful microscope. When two bodies are in contact with each
other, the irregularities in the surface of one body get interlocked in the irregularities
of the other surface. To move one body over the surface of other, these interlockings
have to be broken. Hence some force has to be applied. This applied force is a measure
of friction between the two surfaces in contact.
Rolling friction → The opposing force that comes into play when one body is actually
rolling over the surface of other body is called rolling friction
.
Cause → When a body rolls on a level track, the area of contacts is very small.
Therefore pressure exterted which is equal to weight/area is very large. This cause a
depression in the surface below and a mount in front as shown
In turn, the surface of rolling body in contact gets slightly compressed. Thus a rolling
wheel (i) constantly pulls out of depression and goes until on the mount LM. Which is
opposed by the force of adhesion between the surface in contact. This cause rolling
friction of why static friction is a self Adjusting force.
(1) The magnitude of the force of limiting friction between any two bodies in contact
is directly proportional to the normal reaction (R) between them i.e. F × R
(2) The direction of the force of limiting friction is always opposite to the direction in
which one body it at the range of moving over the other.
(3) The force of limiting friction is independent of the apparent area of contact, so
long as normal reaction remains the same.
(4) The force of limiting friction between any two bodies in contact depends on the
nature of materials of the surfaces in contact.
Hence coefficient of limiting friction between any two surfaces in contact is defined as
the ratio of the force of limiting friction and normal reaction between them.
Angle of friction → is defined is the angle which the resultant of the force of limiting
Friction F and Normal reaction R makes with the direction of normal Reaction R. It is
represented by θ
Ac
tan θ =
oA
oB F
= = =u
oA R
u = tan θ
Angle of Repose → is defined as the minimum angle of inclination of a place with the
horizontal such that a body placed on the place just begins to slide down.
u = tan α
R = mg Cos θ (i)
ma = mgSin θ - F
= mgSin θ - u R
= mgSin θ - u (mg Cos θ )
ma = mg (sin θ - u Cos θ )
a = g (Sin θ - u Cos θ )
W = mg ( W = mg (Sin θ + u Cos θ ) × S
3. By using ball bearing → using Ball bearing siding friction is converted into rolling
friction which is much less. Thus we reduce friction.
Unit 4
Work,Power,Energy
Work:- Work is said to be done when a force displaces a body in its own direction.
Let F = Force acting on body
S = Displacement of body
Then, work done W = Force x displacement
Expression of work:- Let a force F is applied an a body of mass m making an angle Q
with displacement S.
r
Displacement = S
r r
Component of force along S = F cosθ
W=(Fcos θ ) × S
W=F S cas θ
r r
W= F .S
* work is equal to dot product of force displacement.
* work is a scalar physical quantity.
Special cases:-
(1) If F=0, W=0 e.g. An electron moving in space in such a region where no kind of electric
& magnetic field exists does no work.
(2) If S=0, W=0 e.g. A person pushing a wall falls to displace it.
(3) If Q= 90° ,w=0 as cos 90° =0 e.g if a coolie with load on this head moving along a
horizontal path does no work.
(4) If Q= 0° ,w=F × S × Cos 0° = FS = Maximum.
Work done by variable force:- Let us plot a graph b/w force and displacement S.
Let F is the force considered uniform over a small displacement ds, then work done
over this displacement is dw given by
dw = F ⋅ ds
Total work done between S1 and S2
S2
W = ∫ dw = ∫ F .ds
S1
S2
W= ∫ F ds
S1
Unit
(a) Absolute unit :-
S.I. unit – Joule → W = FS = 1N × 1m = 1 j
One joule is that work which is done by a force of 1N in displacing a body through 1
meter in the direction of force.
Cgs unit ergs : → 1erg. = 1dyne × 1c.m.
One erg. Is that work done by a force of one dyne in displacing a body through 1 c.m.
(a) fig. (a) shows the body being raised vertically upward.
Force applied F = mg
W = F ⋅ SCos θ
= (mg)h Cos 0° = mgh (1)
fig. (b) shows the body being, taken along a smooth inclined plane CB of height
AB = h and inclination θ ..
W = F ⋅CB
= mg Sin θ ⋅ CB [F = mg Sin θ ]
AB
= mg × × CB [ Sinθ = AB / CB]
CB
= mgh [AB = h]
(b) fig. (c) shows that body being taken up through the same height AB = h over a
stair case.
Let each step of vertical Height = h1
Horizontal width = x
Total stairs = n
W3 = n [mgh1 cos 0° + mgx Cos 90°
= n × mgh1 = mgh (nh1 = h)
(d) fig. (d) show the body being carried through the same Height AB = h over any
arbitrary zigzag path.
Let divide this path over a large number of infinitesimally small Horizontal
displacement (dx) and vertical displacement (dh).
∴ work done
= ∑ mg (dh) cos 0° + ∑ mg (dx) cos 90°
w4 = mgh
From the above discussion, we find that work done is the same, whatever be the path
followed the given initial position A and final position B. This establishes that
gravitational force is a conservative force.
Non-conservative forces :- A force is said to be non-conservative, if work done by or
against the force in moving a body form one position to another, depends on the path
followed between these two positions.
Power:- Power of a body is defined as the rate at which the body can don the work, i.e.
work
Power = Rate of doing work =
time
The power P of an agent can also be expressed in terms of the force applied
work w F ⋅S
As P = = = ∴
time t t
S
Where V = P = F ⋅V
t
Hence Power of n agent can be expressed as the dot product of force applied and
velocity of the body.
v
v 2
1 2 1
W = m. = mv − m × o 2
2 2
2 0
Proof for work Energy Theorem:- Let a body of mass m is moving with velocity u with
acceleration ‘a’. Some work is done on the body S.T. its velocity increases from u to v
after moving a displacement S.
∫ dw = ∫ m.v.dv
v
u
2
w = m⋅
v =
1 2 1
mv − mu 2
2 2
2 v
At A K.E. of ball = 0
P.E. of ball = mgh
Total energy = K.E. + P.E.
T.E. = mgh (1)
1 2 1
At B K.E. = mv = m.2 gx = mgx
2 2
P.E. = mg (h - x)
T.E. = K.E. + P.E. = mg (h – x) + mgx = mgh (2)
1 2 1
At C K.E. = mv = m.2 gh = mgh
2 2
P.E. = 0
T.E. = mgh + 0
T.E. = mgh (3)
From (i), (ii) & (iii) we see that total energy of the ball does not change through it
continuously.
is changing from its potential energy from to kinetic energy.
If we show it in a graph:- So, what remains in the universe is the energy.
F stretching force
K= =
x Elongation
x
x 2
x2
or W = k = k ÷ 0
2 2
0
x2
W=k
2
The graph b/w stretching force (F) & elongation of spring (x) is a straight line as
F oc x
The area under F –x graph is always equal to potential energy stored in the spring for
its elongation. Let spring is increased by X0, then
P.E. = Area OAB
Collision:- It is defined as mutual Interaction or Particles for a short interval of time as
a result of which energy & momentum of Interacting particles changes.
After collision bodies separate & acquire vel. v1, v2 Due to conservation of Linear
momentum.
M1u1 + m2u2 = m1v1 + m2v2 (1) (1)
By K.E. Conservation
1 1 1 1
m1u1 + m1u1 = m1v1 + m1v1
2 2 2 2
(2 )
2 2 2 2
From (1) m1(u1 – v1) = m2(v2 – u2) (3)
From (2) m1(u12 – v12) = m2(v22 – u22) (4) divide (4) by (3)
u1 + v1 = u2 + v2
(
m1 u1 − v1
2 2
)=
(
m2 v2 − u2
2 2
)
⇒ v1 = v2 + u2 − u1
m1 (u1 − v1 ) m2 (v2 − u1 )
v2 = v1 + u1 − u2
Put v1 in (1), we get
M1 (v2 + u2 – u1) + m2v2 = m1u1 + m2u2
(m1 + m2)v2 = (m2 – m1)u2 + 2m1u1
( m2 − m1 )u 2 + 2m1u1
⇒ v2 =
( m1 + m2 )
Put v2 in (1), we get
(m1 − m2 )u1 + 2m2u 2
V1 =
( m1 + m2 )
V1 = u2
Special cases:- (1) It m1 = m2 = m V2 = u1
Bodies
( m1 − m2 ) 2m1
v1 = u1 & v2 = u1
( m1 + m2 ) m
1 + m2
When A collides with B (at rest) , then A should keep on moving with same velocity but
B have speed double than that of A.
(c) If m2 pp m1 , m1 can be neglected.
m2
v1 = - u1 = - u1
m2
Awillmovein
2m1u1
v2 = ≈ 0 [m is small] n
oppositedir but
m2
Bcomesatrest
Elastic collision in two Dimension:- Let us consider two perfectly elastic bodies A & B
of masses m1, m2 alone some straight line with u1, u2. Let
After collision A, B travel with velocities v1, v2 making angles θ1 ,θ 2 Because of elastic
collision K.E. must conserved
1 1 1 1
m1u1 + m2u2 = m1v1 + m2v2
2 2 2 2
2 2 2 2
momentum is vector quantity, so is separated along two (x & y) axis.
Component of momentum of body A along x – axis = m1v1 Cos θ1
Initially objects are moving along x-axis not along y-axis. Here your parameters
are connected by 3 equations, so can’t be find out.
Unit 5
Centre of mass → Centre of mass of a body is a point of which whole mass of body is
supposed to be concentrated. The motion of body remain unchanged if all the forces
aching on the body are directly applied on centre of mass.
Two-particle system → Considered two particle system with position vector r, and r2
respectively when an external force applied on the body. Then
dr1
velocity of particle 1=v1=
dt
dr2
Velocity of particle 2=v2=
dt
r
So total momentum of the system P =m1v1+m2v2
r dr dr
P =, m1 1 +m2 2
dt dt
r d
P = (m1r1+m1r2)
dt
r
P =(m1+m2)
u1 f u 2
d m1r1 + m 2 r2
dt m1 + m2
r d m r + m 2 r2
P =M 1 1
dt m1 + m2
Where M=m1+m2=total mass of the system. Let M is placed at the centre of mass and
K is its position vectors. Then its momentum.
r DR
P =Mv=M (2)
DF
m r + m 2 r2
From (1) and (2) R= 1 1 it will fall on lice joining two planet.
m1 + m2
r +r
Special cases → (1) if m1=m2=m then R= 1 2
2
If m1>m2 C.M. will close to m, and vice ver&a.
m1 x 1 + m 2 x 2
Co-ordinates of C.M → X=
m1 + m 2
m 1 y1 + m 2 y 2
Y=
m1 + m2
m1 z 1 + m 2 z 2
Z=
m1 + m 2
Centre of mass of n-particle system → Let these are n-particle of masses m1,m2----
mn situated at r1,r2,r3----,rn from origin.
m1 r1 + m 2 r2 + m3 r3 + − − − − + mnrn
R=
m1 + m3 + m3 + − − − − + mn
n
∑ miri
i =1
R=
M
Conservation of velocity and momentum of C.M. → Consider system having N-particle
of masses m1,m2----,mn situated at r1,r2,----,rn from the origin.
n
dr d miri
The velocity of C.M., V= =
dt dt
∑
i =1 M
dv d 2 r d 2 n
miri
The accn of C.M., a= = =
dt dt 2 dt 2
∑
i =1 M
The momentum of body in teams of C.M; P=MV
The momentum of body in teams of individual particle is given
d n
P= ∑ mivi = ∑ miri
dt i =1
dp d dv
Let external force is F then F= = (17v) = M
dt dt dt
d n
And F= ∑ miri
dt i =1
dv dv
Let F=0 then M = c ,AS M ≠ 0 so = 0 ∴ v=constant
dt dt
Thus when no external force is applies on a body, the C.M. remained at rest or in
uniform motion.
d n n
Also ∑ miri =0 or
dt i =1
∑ miri =constant
i =1
Consider a boat person system, initially at rest. The C.M. is at A. Let the person jumps
out from boat inforward direction, the boat moves in backward direction conserve
momentum. The Position of C.M. is shill found at A.
Internal force play no role towards the motion of body only external forces produces
change in motion.
Rigid Body → A body is said to be rigid body if there is no change in interatomic
distance when external force is applied on it. No body is perfect rigid body.
C.M. of various symmetrical body :- The C.M. of a body may be inside or outside the
body. It depends upon the shape and size of the body. On symmetrical bodies the
center of mass coincide with geometrical centre.
(1) Uniform ring → At the centre of ring (5) Triangle → At the intersection
(2) Uniform disk → At the centre of Disk of three median.
(3) Solid sphere → At the centre of Sphere (6) Cube → Point of intersection
(4) Hollow sphere → At the centre of sphere of Diagonals.
(7) Hollower → At the centre of Hollower.
Centre of mass and centre of cravity → The CM is the point where whole of mass of
body is assumed to be concentrated, such that its motion remain unchanged
The C.G. is a point where the wt. of the body is assumed to be acting.
In Symmetrical shape bodies the C.M. always coincide with C.M.
Motion of a Rigid body → In general the motion of a rigid body consists of both the
transtatory motion and rotational motion.
Rotational Motion → There must be an axis of rotation about which every particle of
body will rotate. Let the axis of rotation is z-axis and the body is rotating in xy-plane.
Characteristics of rotational Motion →
(1) Every particle of the body describe a circle lie on axis of rotation
(2) The angular speed of every particle of the body is same as that of the body.
(3) The linear speeds of the particles are different the particles which are closer to v = wr
axis have low speed and those away have high speed.
Torque (T) :- The turning effect of a force acting on a body is called Torque. Torque is
also called moment of force.
The torque is measured by the product of magnitude of force and ⊥ γ
Distance of the line of action of force from axis of motion. The ⊥ γ distance is called
moment.
τ = Force × moment
Dimensions
= F×r ⊥ τ = Force × moment
[
M 1L1T −2 × L = M 1L2T −2 ]
(I) In case the force is applied such that its line of action is axis of rotation the z is
zero.
Vector form of Torque :- Let a particle is rotating in xy-place about z-axis and is at P
at any time t.
r = op = Position vector of P
F = Applied force
ON = ⊥ distance between line of action of force and z-axis
We know
τ = F × ⊥ dis tan ce
= F × ON
but from ∆OPN
ON
= Sinθ ⇒ ON = OP × Sinθ
OP
r ⊥= rSin θ
Direction of Torque :- Direction of τ is given by right hand screw rule. If r and f are
in plane of xy then the τ is along
Discussion :- (i) If r = 0 i.e. line of action of force passes through the axis of rotation.
Then τ = 0 i.e. such applied force produce no rotation.
(ii) Let θ = 0 i.e. line of action of force is along the position vector r
τ = rFSin θ = rFSin θ = 0
(iii) Let θ = 90 ° i.e. line of action of force is ⊥ r to the position vector
τ = rFSin90° = rF (max .)
i.e. when a force is applied in a direction ⊥ to position vector,
the turning effect is max. Due to this reason the force is applied at outer edge of
the door and at 90° so that the torque produced is maximum. The door or
wndow can be opened or closed easily.
(iv) Torque is only due to transverse component of applied force only. The radial
component of force has no role to play in the torque
Ft = FSinθ
Two component of applied force.
Fr = FCosθ
Difference between work and torque → The S.I. unit of work is joule while that of
torque is N-m. The work is a scaler quanty but Torque is a vector quanty. The work
done by a force does not depend upon where the force is applied but the torque
depends upon the point where the force is applied.
Relational Motion of a particle and Torque :- Consider a particle P in x – y place
where position is given by position vector r. Let the force F is applied on particle P and
it moves to point Q after covering distance ∆ r . The radius vector covers angle ∆θ in
time ∆t . Resolve F into Fx and Fy. The Torque τ is given by
τ = r×F
r = xiˆ + ˆjy
F = Fxiˆ + Fyˆj
τ = ( xFy kˆ − kˆy Fx )
τ = kˆ( xFy − y Fx )
Now
x= rCos θ y = rSin θ
dx dy
= −rSinθ = rCosθ
dθ dθ
dy
= -y =x
dθ
dx = -y dθ dy = x dθ
w = -yFx ∆θ + xFy ∆θ = ( xFy − yFx ) dθ
∆w = τdθ
Totalwork = τθ
work ∆w dθ
Power:- Power = = =τ = τw
time ∆t dt
dθ
When w = is called angular velocity.
dt
Relation between force, torque and lever arm:-
Consider a particle P in xy plane whose position
In ∆OPM
x= rCos θ Fx = FCos α
y = rSin θ Fy = FSin α
ON d
In ∆OPN , Sinφ = =
OP r
d = r Sin φ
Put in eq. 2
τ = F ⋅ d where d is called lever arm
The lever arm is defined as the ⊥ γ distance between the line of action of force from
axis of rotation.
Note:- F can be resolved into two component i.e. one along radius or Position vector
called radial component and other ⊥ to radius called transverse component.
Fr = FCos (α − θ ) , Fθ = FSin(α − θ )
torque and the nut rotates easily. Similarly to rotate a wheel, the force is applied at
outer edge, so that d become maximum.
Angular Momentum → the moment of linear momentum is called angular
momentum. The angular momentum is the product of the linear momentum and ⊥
distance between line of action of linear momentum and axis of rotation.
Angular momentum = Linear momentum × ⊥ distance
τ = r× p
L = kˆ( xp y − ypx )
Lz = xpy - ypx
Unit vector k̂ shows that direction of angular momentum is along z-axis. The
magnitude of angular momentum is give by
Unit and Dimension of L :- As L = r × p = [L] MLT −1 = M 1L2T −1 [ ] [ ]
Unit of L is kgm/sec.
Relation between τ and L :- Consider a particle of mass m with position vector is
acted upon by a force F. Let Fx, Fy are x and y Components of force and Px, Py are
components of linear momentum.
d d
Now Fx = Px or Fy = m vx
dt dt
dPy d
Fy = or Fy = m vy
dt dt
Now τ = xFy − yFx
d d ( Px )
( Py ) − y
τ = rFθ
= x
dt dt
d
= ( xPy − yPx )
dt
d
τ= (L )
dt
direction form origin is given by position vector r Let force F is applied on it which a
momentum P in Now px and py are components of P . Then from fig. it is clear that
x rCos θ , y = rSin θ
Px = pCos α , py = rSin α
Now
L = xpy – ypx
= rCos ⋅ pSinα − rSinθ ⋅ pCosα
= rp ( SinαCosθ − Sinθ ⋅ Cosα )
= rpSin (α − θ )
= rp sin Φ
AS Θ + Φ = α
[ ]
Φ =α -Θ
ON ON
From ∆ OPN Sin Φ = =
OP R