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1 Introduction to Android
Overview of Android
Java Editions and comparison with Android
Android Apps – Design, Vendor, Behavioral Classification
2 Java Basics
Variables, data types, and operators, Functions/methods
Control flow (if statements, loops)
Object-Oriented Programming (OOP):
Classes and objects
Inheritance
Polymorphism
Encapsulation
Abstraction
Java Collections Framework:
Lists, sets, and maps
Iterators
Collections utility classes
3 Android Architecture Overview
Android Architecture
Application Frameworks
Android Libraries, Run time, Dalvik Virtual Machine
4 Setup of Android Development Environment
System Requirements
Java, Android Studio and Android SDK Installation
Android SDK and Tools
Android Virtual Devices & Device Definitions
5 Your Android Application
Android Application Design
Using Figma for UI design
Android Application Wireframes (screens)
6 Your First Android Application
Creating Android Application
Creating Configurations
Testing the app: AVD, Active Device
Android Project Structure and Manifest file
7 Activities
About XML – approach to design layouts
Views and Layouts
View properties
Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout
Localization of UI
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Best practices for targeting various form factors: phone, tablet, TV
Best practices when working designing Android UI
8 Fragments
Designing fragments
Fragments life cycle
Fragment management and integration
9 Intents
Working with Intents
Explicit and implicit intents
Using Intents as messaging objects
Intents to start components expecting results
10 Android Material Design
What is material ?
Material properties and Styling / Animations
Material Patterns
11 Resources
Overview of Android Resources
Creating Resources
Using Resources
Drawable Resources
Animation Resources
12 Broadcast Receivers
Broadcast receiver usage patterns: when and why to use them
Implementing a broadcast receiver
Registering a broadcast receiver via the manifest file and Programmatically
13 Background Services
Overview of Android services
Service lifecycle
Declaring a service
Registering a service
Starting and stopping a service
Threads and other concurrency considerations with services
Bound versus unbound services
Remote versus local services
14 Content Providers
Content provider types
Searching for content
Adding, changing, and removing content
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Native Android Content Providers
Accessing Contact Book, Calendar
15 User Interfaces
Creating the Activity
XML versus Java UI
Custom fonts
Common UI components
Handling UI events: a bit about listeners
16 Advanced UI
Adapters
Complex UI components
Menus and Dialogs
Tabbed Activities
Navigation Drawer
Animations
Create activity layouts programmatically
Testing and optimizing UI
17 Storing and Retrieving Data
Storage Model selection criteria
Shared preferences
Internal Storage – Files
External Storage – SD Card
Testing the created files, tools
18 SQLite Database & RoomDb
Introducing SQLite
SQLiteOpenHelper and creating a database
Opening and closing a database
Working with cursors
CURD operation by sqlite
Integrate RoomDb
Create dao and model classes
CURD operation by roomdb
19 Bluetooth
Controlling local Bluetooth device
Discovering and bonding with Bluetooth devices
Managing Bluetooth connections
Communicating with Bluetooth
20 Multimedia in Android
Playing Audio & Video
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Recording Audio & Video
Customizing Camera & Capturing Photos
Voice Recognition
Text To Speech
21 Telephony and Sensons
Telephony background
Accessing telephony information
Monitoring data activity and connectivity
Working with messaging SMS
What is sensors and types
Working with sensor
22 Web Services
Understanding Web Services
Web Services Architecture
Building Server side components
Publishing web services
REST based web services
Accessing Web Services(Volley & Retrfit)
Integrating Web Services with mobile client
Overview of networking
Checking the network status and web service status
Working with HTTP to access the web services
23 Parsing, Parsers
JavaScript Object Notation ( JSON )
Parsing XML and JSON
24 Location Based Services
Using Location Manager, Location Provider
GPS and Network based tracking
Testing the application using KML files
Simulation of the locations on the active device
Location Listeners and Proximity Alerts
25 Integrating Google Maps
API Version 2 of Google Maps
User Interface – MapFragments
API key generation
Registrations in the manifest file
Google Map, Camera Positions
Adding Markers, Circles, Polylines
Google Maps Directions API
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26 Social Networking Integrations
Facebook Integration
Payment gateway Integration
27 Firebase
Cloud messaging
Google Sign in and OTP Authentication
Real time database
Google admobs
28 Debugging and Testing Android Apps
Logcat
Debugger
29 Publishing to the Play Store
Release process and Release build of Android Application
Signing the .apk file
Preparing the Store Listing page
Content Rating