Circle of The Dragon
Circle of The Dragon
Circle of The Dragon
Druids of the Circle of the Dragon devote themselves to the natural balance of all dragons, good
and evil. Some worship beings such as Bahamut or Tiamat in a quest to gain divine ascension
and draconic power. Whatever their motives, these druids carry a flaming passion and
extraordinary pride.
Circle Forms
The rites of your circle grant you the ability To transform into the most feared creatures in all the
realms. Starting at 2nd level you can use your Wild Shape to transform into a dragon with a
challenge rating as high as 1, ignoring the Max. CR column of the Beast Shapes table. This
includes dragons vou have not seen before. Additionally, you can transform into a dragon that
has movement speeds from the Limitations column of the Beast Shape table, but you cannot
use those movement speeds unu1 you ve reached the appropriate druid levels shown on the
table.
Starting at 6th level, you can transform into a dragon With a challenge rating as high as your
druid level divided by 3 rounded down.
Dragon Essence
Dragon Damage Breath Weapon
Type
You can’t manifest your wings while wearing armor unless the armor is made to accommodate
them, and clothing not made to accommodate your wings might be destroyed when you
manifest them.
Druidic Dragon
Huge elemental, unaligned
Elemental Nature. The druidic dragon sleeps but doesn't require air, food, or drink.
Environmental Camouflage. While the druidic dragon remains motionless with its limbs
and appendages tucked close to its body, it resembles a natural formation. A creature
within 30 feet of it can discern its true nature with a successful Intelligence (Nature) check
against your druid spell save DC.
Empowered Attacks. The druidic dragon’s attacks are treated as magical for the purpose
of bypassing resistance and immunity to nonmagical weapons.
Siege Monster. The druidic dragon deals double damage to objects and structures
Actions
Multiattack. The druidic dragon makes two attacks: one with its claws and one with its
tail.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing
damage plus 3 (1d6) damage, the type of which is determined by the draconic essence.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) slashing
damage.
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 5)
bludgeoning damage.
Breath Weapon (Recharge 5-6). The druidic dragon exhales destructive energy. Each
creature in the area of exhalation must make a saving throw, the type of which is
determined by the draconic essence, against your druid spell save DC. A creature takes
28 (8d6) damage on a failed save, or half as much damage on a successful one.
Terrifying Reveal. When a creature that is unaware of the druidic dragon's presence is
within 30 feet of it, the druidic dragon can use its action to reveal itself in its true nature.
Each creature of its choice within 30 feet must make a Wisdom saving throw against your
druid spell save DC or become frightened for 1 minute.
● Pseudodragon (PHB)
1/2
● Ambush Drake (HOTDQ)
● Wyvern (MM)
● Young Brass Dragon (MM)
● Young White Dragon (MM)