If Worlds Collide 400 Walker-1
If Worlds Collide 400 Walker-1
If Worlds Collide 400 Walker-1
com/roster/roster_the-walker-militias_1729909793100
1 of 2 10/25/2024, 10:33 PM
If Worlds Collide https://ifworldscollide.com/roster/roster_the-walker-militias_1729909793100
Energy Fields 2 This unit gains the Energy defense type until the end of the round.
Jet Thrusters 3 The unit immediately moves 6 steps, ignoring negative terrain modifiers.
Harebrained Scheme 3 Upon a success, generate 1 AP. This tactic may only be attempted once per round.
Full Auto 4 This unit may make an additional attack action with one of its weapons.
Environment Effects
# Name Round Effect Tactic Penalty
1 Delicious BBQ All units may choose between regaining 5 health, gaining 1 defense, or gaining The unit has sticky
2 steps of movement. fingers and takes -1
to weapon knack
rolls.
2 Demolition Each player selects one of their units. If, at the end of the round, both are either The unit chosen by
Derby damaged or slain by each other, both players gain 1 Activation Point at the start the unit's controller
of the next Logistics phase. gains 1 health.
3 Family Dispute Two rival families are involved in the battle--and one side has decided to back Remove one Mech
your opponent. Both players may place 3 Mech Pilot units under their control in Pilot Unit under the
their deployment zone. unit's controller's
control from the
field.
4 Harvest Time Roll two D6, one for length and one for width of the table. Following 6 step Remove the closest
increments from the origin chosen, use dice to define a random position on the bale token to the
board. Repeat this process three times. Place a Bale token at each point. Units unit.
may remove bale tokens they are adjacent to. At the start of the next Logistics
phase, each player gains Activation Points equal to the number of Bale tokens
their units removed, in addition to all other Activation points.
5 Brainstorming Up to one unit on each side may attempt to use two tactics this turn instead of This unit gets -1 to
one. Ability and Weapon
Knack rolls.
6 Shoot First, Ask All units get +1 to Weapon knack rolls, but -1 to Ability knack rolls. The unit gets -1 to
Questions Later Weapon knack rolls.
2 of 2 10/25/2024, 10:33 PM