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Game Log

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0% found this document useful (0 votes)
18 views20 pages

Game Log

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 20

Steam inited.

Loading database of game controller mappings from gamecontrollerdb.txt


Game controller mappings database successfully loaded.
SDL inited (version 2.30.5).
System inited.
Initializing window manager...
No video mode resolution specified, using desktop resolution 1920x1080.
Creating main window 1920x1080 (flags 3)...
Window created.
Initializing GLEW...
OpenGL version: 4.6.0 NVIDIA 560.81
Running on NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 from NVIDIA Corporation
ARB_vertex_buffer_object: yes
SDL window: 1920x1080
Vsync swap interval: 0
Sound device 0: No sound
Sound device 1: Default
Sound device 2: 24G2E1 (NVIDIA High Definition Audio)
Sound device 3: Speakers (Realtek(R) Audio)
Sound device count: 4
..playback buffer length: 500
..playback update period: 100
..playback threads: 1
..playback minimum buffer length: 10
..using linear volume curve
Bass audio successfully opened.
..mixing frequency 22050
Enumerating joysticks...
..found 0 joystick(s)
version 1.10 (update 1), protocol version 49, save version 48
loading defs...
warning: Entity 'journal_text' does not have idle action.
..While parsing def 'journal_text' in data/level_new/other.txt:77.
warning: Entity 'nothing' does not have idle action.
..While parsing def 'nothing' in data/temp.txt:11.
>>> Preloading resources...
SDL window resized to: 1920x1080 (drawable 1920x1080)
Changing network input send period to 16/30, input count 1, max sims per tick 10.
initializing static sprites (676 clips)...
..took 468 ms
Received stats and achievements from Steam.
initializing skins (413 skins, 2445 clips, 5163 sprites)...
..loading precompiled skins...
..skin intialization took 10 ms
>>> Preloaded 11626 resources.
Player profile loaded.
Starting multi-player game from saved game: creating lobby...
Creating lobby...
Steam lobby created: id = 109775241742264491, our node id = 2000077666
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map '', difficulty '0', custom ''
Created lobby id 109775241742264491 as node 2000077666
Allocating local outgoing input stream starting at frame 0
Original world SEED: -1242178365 13272740 -519993770 1008255850
Generating level from SEED: -2008660680 -1076875160 -537867196 406638426

Generating level: forest


warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.
251 static objects created during map creation, advancing to game
Adding join event for player 0 at frame 188, node_id 2000077666, local true,
profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 692 130 4 30 23 101 2 18 794 985 257 24 1 0 37 1 37 1 0 0 1 0 0 0 4 889 24
22 0 9 377 49 0 46 177 53 0 0 3 3 1 4 0 478 9226 58 3 2 0 0 7 6 14 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Player 0 created at the end of frame 189, controlled by node 2000077666, is local
true
Refreshing hero for player 0 with profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 692 130 4 30 23 101 2 18 794 985 257 24 1 0 37 1 37 1 0 0 1 0 0 0 4 889 24
22 0 9 377 49 0 46 177 53 0 0 3 3 1 4 0 478 9226 58 3 2 0 0 7 6 14 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'forest', difficulty '1', custom ''
New node joined the lobby, node id = 998668006, is host = 0
Node 998668006 (client) has joined the lobby
Sending HELO ping to lobby member 998668006
Received HELO ping from lobby member 998668006, sending response
Received HELO response from lobby member 998668006, using the connection to
communicate with the member
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 4160 with player mask 1 joining remote at index 1 and frame 4166
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 4160 with player mask 1 joining remote at index 1 and frame 4167
Joining remote played into the game, node id 998668006, player index 1, starting
frame 4167
Adding join event for player 1 at frame 4167, node_id 998668006, local false,
profile:
version 1
head fhead_02
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
feats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Joining new player 1 at frame 4167, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 4167, controlled by node 998668006,
local false, rollback false
Player 1 created at the end of frame 4167, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 60.1424 milliseconds, slowing down each frame
by 1.00237 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 1
more ticks but the time ahead is only 15.8061 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 31.1162 milliseconds, slowing down each frame
by 0.518604 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 12
more ticks but the time ahead is only 16.3855 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 24.458 milliseconds, slowing down each frame by
0.407634 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 48
more ticks but the time ahead is only 15.8913 ms now, cancelling the slowdown
Node 998668006 (was host = 0) left the lobby with steam code 2, translated to
reason 5
Node 998668006 left the lobby
Adding leave event for player 1 at frame 5389, node_id 998668006, local false
Disconnecting connection to node 998668006
Leaving hero of player 1 at the end of frame 5389
New node joined the lobby, node id = 998668006, is host = 0
Node 998668006 (client) has joined the lobby
Sending HELO ping to lobby member 998668006
Received HELO ping from lobby member 998668006, sending response
Received HELO response from lobby member 998668006, using the connection to
communicate with the member
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 6650 with player mask 1 joining remote at index 1 and frame 6657
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 6650 with player mask 1 joining remote at index 1 and frame 6659
Joining remote played into the game, node id 998668006, player index 1, starting
frame 6659
Adding join event for player 1 at frame 6659, node_id 998668006, local false,
profile:
version 1
head fhead_02
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
feats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Joining new player 1 at frame 6659, node id 998668006
Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 6659, controlled by node 998668006,
local false, rollback false
Player 1 created at the end of frame 6659, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 61.7965 milliseconds, slowing down each frame
by 1.02994 ms each tick for 60 ticks
Local node is ahead of 998668006 by 46.4566 milliseconds, slowing down each frame
by 0.774276 ms each tick for 60 ticks
Local node is ahead of 998668006 by 33.5503 milliseconds, slowing down each frame
by 0.559172 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 7
more ticks but the time ahead is only 15.2839 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 19.291 milliseconds, slowing down each frame by
0.321516 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 50
more ticks but the time ahead is only 16.0703 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 18.5507 milliseconds, slowing down each frame
by 0.309179 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 54
more ticks but the time ahead is only 16.1392 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 24.3657 milliseconds, slowing down each frame
by 0.406094 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 46
more ticks but the time ahead is only 16.3511 ms now, cancelling the slowdown
SDL window resized to: 1920x1080 (drawable 1920x1080)
SDL window resized to: 1920x1080 (drawable 1920x1080)
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 3:05
..level time: 3:05
..player 1 kills: 9
..player 1 dmg: 1484
..player 1 gold: 23
..player 1 healed: 0
..player 1 deaths: 0
..player 2 kills: 11
..player 2 dmg: 1117
..player 2 gold: 4
..player 2 healed: 21
..player 2 deaths: 0
Destroying world...
Original world SEED: -1242178365 13272740 -519993770 1008255850
Generating level from SEED: -862875596 -861114688 1313918413 -560648876

Generating level: courtyard


warning: Cannot find suitable room def from level def courtyard for room type exit,
using compatible room def courtyard_common instead.
warning: No tile of type south_door found for door type 4, looking for
DOOR_TYPE_COMMON.
warning: No tile of type south_door found for door type 3, looking for
DOOR_TYPE_COMMON.

185 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 701 131 4 30 23 101 2 18 817 985 264 24 1 0 37 1 39 1 0 0 1 0 0 0 4 908 24
22 0 9 377 49 0 46 182 53 0 0 3 3 1 4 0 478 9226 62 3 2 0 0 7 6 14 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'courtyard', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 8
Joining remote played into the game, node id 998668006, player index 1, starting
frame 8
Adding join event for player 1 at frame 8, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 11 2 1 0 0 0 0 0 4 21 7 0 0 0 1 0 0 0 0 0 0 0 0 0 0 13 0 0 0 4 0 0 3 2 1 0
0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
feats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Joining new player 1 at frame 8, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 8, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 8, controlled by node 998668006, is local
false
Joining hero for player 1 at the end frame 8, controlled by node 998668006, local
false, rollback true
Player 1 created at the end of frame 8, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 109.433 milliseconds, slowing down each frame
by 1.82388 ms each tick for 60 ticks
Local node is ahead of 998668006 by 50.6393 milliseconds, slowing down each frame
by 0.843988 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 27
more ticks but the time ahead is only 16.4366 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 30.8549 milliseconds, slowing down each frame
by 0.514248 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 50
more ticks but the time ahead is only 16.6276 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 6:42
..level time: 3:38
..player 1 kills: 12
..player 1 dmg: 2665
..player 1 gold: 27
..player 1 healed: 0
..player 1 deaths: 1
..player 2 kills: 15
..player 2 dmg: 2405
..player 2 gold: 12
..player 2 healed: 20
..player 2 deaths: 1
Destroying world...
Original world SEED: 128243776 1857496881 -1392783665 -2044084335
Generating level from SEED: 1882711209 -1378143470 1201221301 -1379168386

Generating level: forest


warning: Cannot find suitable room def from level def cave for room type cave,
using compatible room def forest_cave instead.
warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.
warning: No tile of type south_door found for door type 5, looking for
DOOR_TYPE_COMMON.

232 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 713 132 4 30 23 102 2 19 844 985 269 26 1 0 37 1 40 1 0 0 1 0 0 0 4 910 26
24 0 9 377 49 0 46 187 54 0 0 3 3 1 4 0 478 9226 62 3 2 0 0 7 6 14 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0
Ending soft-disconnect with new frame index 0
Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'forest', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 9
Joining remote played into the game, node id 998668006, player index 1, starting
frame 9
Adding join event for player 1 at frame 9, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 26 3 1 2 0 6 0 1 16 41 12 0 0 0 2 0 2 0 0 0 0 0 0 0 0 16 0 0 0 4 0 4 3 2 6
2 0 0 0 0 0 0 0 0 123 5 2 1 0 0 0 0 0 0 0 0 0 0 0 0
feats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Joining new player 1 at frame 9, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 9, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 9, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 152.024 milliseconds, slowing down each frame
by 2.53373 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 10
more ticks but the time ahead is only 16.3316 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 3:16
..level time: 3:16
..player 1 kills: 10
..player 1 dmg: 1865
..player 1 gold: 37
..player 1 healed: 5
..player 1 deaths: 0
..player 2 kills: 11
..player 2 dmg: 1255
..player 2 gold: 11
..player 2 healed: 0
..player 2 deaths: 0
Destroying world...
Original world SEED: 128243776 1857496881 -1392783665 -2044084335
Generating level from SEED: 1668402509 2076081102 -1338145937 -667970241

Generating level: courtyard


warning: Cannot find suitable room def from level def courtyard for room type exit,
using compatible room def courtyard_common instead.
warning: No tile of type south_door found for door type 6, looking for
DOOR_TYPE_COMMON.
warning: No tile of type south_door found for door type 3, looking for
DOOR_TYPE_COMMON.

242 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 723 132 4 30 24 102 2 19 881 990 277 26 1 0 37 1 40 1 0 0 1 0 0 0 4 918 26
24 0 9 377 49 0 47 189 54 0 0 3 5 1 4 0 478 9226 65 3 2 0 0 7 6 16 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'courtyard', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 998668006, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 37 6 2 2 0 6 0 1 27 41 20 1 0 0 3 0 3 0 0 0 0 0 0 0 0 18 1 1 0 11 0 5 8 2
7 2 0 0 0 0 0 0 0 0 123 8 2 1 0 0 1 0 0 0 0 0 0 0 0 0
feats 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Joining new player 1 at frame 7, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 7, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 97.5731 milliseconds, slowing down each frame
by 1.62622 ms each tick for 60 ticks
Local node is ahead of 998668006 by 30.7547 milliseconds, slowing down each frame
by 0.512578 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 48
more ticks but the time ahead is only 16.6389 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 20.474 milliseconds, slowing down each frame by
0.341234 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 52
more ticks but the time ahead is only 16.2159 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 26.023 milliseconds, slowing down each frame by
0.433717 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 48
more ticks but the time ahead is only 16.2975 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 10:28
..level time: 7:12
..player 1 kills: 19
..player 1 dmg: 4055
..player 1 gold: 81
..player 1 healed: 70
..player 1 deaths: 1
..player 2 kills: 34
..player 2 dmg: 6301
..player 2 gold: 21
..player 2 healed: 30
..player 2 deaths: 0
Destroying world...
Original world SEED: 128243776 1857496881 -1392783665 -2044084335
Generating level from SEED: 288003447 870176033 335818926 962394225

Generating level: castle

264 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 742 136 4 30 26 102 2 20 962 1060 287 29 1 0 39 1 47 1 0 0 1 0 0 0 6 940
29 27 0 9 377 53 0 47 194 54 0 0 3 5 1 4 0 478 9226 66 3 2 0 0 7 6 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 1 1 0 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'castle', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 998668006, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 71 10 3 2 1 6 0 1 48 71 30 1 0 0 7 0 7 0 0 0 0 0 0 0 0 79 1 1 0 15 0 14 9
5 21 2 0 0 0 0 0 0 0 1164 123 9 2 1 0 0 1 0 0 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 7, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 7, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 96.0998 milliseconds, slowing down each frame
by 1.60166 ms each tick for 60 ticks
Local node is ahead of 998668006 by 49.0734 milliseconds, slowing down each frame
by 0.817889 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 29
more ticks but the time ahead is only 15.797 ms now, cancelling the slowdown
SDL window resized to: 1920x1080 (drawable 1920x1080)
SDL window resized to: 1920x1080 (drawable 1920x1080)
Local node is ahead of 998668006 by 24.3935 milliseconds, slowing down each frame
by 0.406558 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 49
more ticks but the time ahead is only 16.5946 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 60.5813 milliseconds, slowing down each frame
by 1.00969 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 45
more ticks but the time ahead is only 13.7304 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 16:18
..level time: 5:51
..player 1 kills: 17
..player 1 dmg: 5342
..player 1 gold: 48
..player 1 healed: 25
..player 1 deaths: 2
..player 2 kills: 25
..player 2 dmg: 7235
..player 2 gold: 11
..player 2 healed: 0
..player 2 deaths: 1
Destroying world...
Original world SEED: 128243776 1857496881 -1392783665 -2044084335
Generating level from SEED: 2063968081 -324021197 -925426285 -585485892

Generating level: tomb

271 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 759 138 4 31 27 104 2 21 1010 1085 296 31 1 1 40 1 49 1 0 0 1 0 0 0 7 970
31 29 0 9 382 56 0 47 201 54 0 0 3 5 1 4 0 478 9524 69 3 2 0 0 7 6 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'tomb', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 5
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 998668006, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 96 10 3 2 5 9 0 2 59 71 39 1 0 0 9 0 7 0 0 0 0 0 0 0 0 118 1 1 0 16 0 25 9
8 28 2 0 0 4 0 0 0 0 1712 123 11 2 1 0 0 2 6 0 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 7, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 7, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 88.7533 milliseconds, slowing down each frame
by 1.47922 ms each tick for 60 ticks
Local node is ahead of 998668006 by 30.6018 milliseconds, slowing down each frame
by 0.51003 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 52
more ticks but the time ahead is only 16.3904 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 22.6891 milliseconds, slowing down each frame
by 0.378151 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 49
more ticks but the time ahead is only 16.5185 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 23.1358 milliseconds, slowing down each frame
by 0.385596 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 52
more ticks but the time ahead is only 15.7037 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 22:02
..level time: 5:44
..player 1 kills: 40
..player 1 dmg: 8170
..player 1 gold: 34
..player 1 healed: 55
..player 1 deaths: 2
..player 2 kills: 31
..player 2 dmg: 7933
..player 2 gold: 18
..player 2 healed: 53
..player 2 deaths: 2
Destroying world...
Original world SEED: 128243776 1857496881 -1392783665 -2044084335
Generating level from SEED: -871833004 -1301816704 1535332289 -518194820

Generating level: boss

41 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 799 139 4 32 33 107 2 21 1044 1140 305 31 2 1 42 1 50 1 0 0 1 0 0 0 7 1033
31 29 0 9 392 56 0 49 207 58 0 0 3 5 1 4 0 478 9753 72 3 2 1 1 7 6 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'boss', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 4
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 5
Joining remote played into the game, node id 998668006, player index 1, starting
frame 5
Adding join event for player 1 at frame 5, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 127 10 3 2 7 10 0 3 77 124 48 2 0 0 11 0 7 0 0 0 0 0 0 0 0 154 2 2 0 20 0
30 9 8 32 4 0 0 4 0 0 0 0 2311 123 13 2 1 1 1 2 7 1 0 0 0 0 0 0 0
feats 1 1 1 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 5, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 5, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 5, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 63.8742 milliseconds, slowing down each frame
by 1.06457 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 14
more ticks but the time ahead is only 16.4692 ms now, cancelling the slowdown
..enemies: SKEL2 SKEL2 DEMON DEMON DEMON DEMON
SDL window resized to: 1920x1080 (drawable 1920x1080)
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 22:44
..level time: 0:42
..player 1 kills: 2
..player 1 dmg: 560
..player 1 gold: 2
..player 1 healed: 0
..player 1 deaths: 3
..player 2 kills: 0
..player 2 dmg: 277
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 3
Destroying world...
Original world SEED: 1148570018 1979590728 979978376 338431878
Generating level from SEED: -1731609654 1879954901 255823346 -1636539886

Generating level: forest


warning: Cannot find suitable room def from level def cave for room type cave,
using compatible room def forest_cave instead.
warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.
warning: No tile of type south_door found for door type 5, looking for
DOOR_TYPE_COMMON.

251 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_04
class 1
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 801 139 4 32 33 108 2 22 1046 1140 306 31 2 1 42 1 50 1 0 0 1 0 0 0 7 1038
31 29 0 9 392 56 0 49 207 58 0 0 3 5 1 4 0 478 9753 72 3 2 1 1 7 6 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'forest', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 8
Joining remote played into the game, node id 998668006, player index 1, starting
frame 8
Adding join event for player 1 at frame 8, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_00
class 0
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 127 10 3 2 7 10 0 4 77 124 49 2 0 0 11 0 7 0 0 0 0 0 0 0 0 156 2 2 0 20 0
30 9 8 32 4 0 0 4 0 0 0 0 2422 123 13 2 1 1 1 2 7 1 0 0 0 0 0 0 0
feats 1 1 1 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 8, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 8, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 8, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 91.0293 milliseconds, slowing down each frame
by 1.51715 ms each tick for 60 ticks
Local node is ahead of 998668006 by 57.9054 milliseconds, slowing down each frame
by 0.96509 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 14
more ticks but the time ahead is only 14.6981 ms now, cancelling the slowdown
SDL window resized to: 1920x1080 (drawable 1920x1080)
Local node is ahead of 998668006 by 20.1366 milliseconds, slowing down each frame
by 0.335609 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 56
more ticks but the time ahead is only 16.2552 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 21.707 milliseconds, slowing down each frame by
0.361783 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 57
more ticks but the time ahead is only 16.4326 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 26.3496 milliseconds, slowing down each frame
by 0.43916 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 47
more ticks but the time ahead is only 15.0543 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 3:07
..level time: 3:07
..player 1 kills: 10
..player 1 dmg: 1583
..player 1 gold: 18
..player 1 healed: 25
..player 1 deaths: 0
..player 2 kills: 18
..player 2 dmg: 2596
..player 2 gold: 34
..player 2 healed: 20
..player 2 deaths: 0
Destroying world...
Original world SEED: 1148570018 1979590728 979978376 338431878
Generating level from SEED: -239426216 1508080463 190678012 -1800713052

Generating level: courtyard


warning: Cannot find suitable room def from level def castle_house for room type
treasure, using compatible room def courtyard_house instead.
warning: Cannot find suitable room def from level def courtyard for room type exit,
using compatible room def courtyard_common instead.
warning: No tile of type south_door found for door type 6, looking for
DOOR_TYPE_COMMON.
warning: No tile of type south_door found for door type 3, looking for
DOOR_TYPE_COMMON.

159 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_17
class 2
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 811 140 4 32 33 108 2 22 1064 1165 314 32 2 1 43 1 51 1 0 0 1 0 0 0 7 1044
32 30 0 9 392 56 0 49 212 58 0 0 3 6 1 4 0 478 9753 76 3 2 1 1 7 6 18 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'courtyard', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 5
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 998668006, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_02
class 1
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 145 11 3 2 8 10 0 4 111 144 57 3 0 0 13 0 7 0 0 0 0 0 0 0 0 169 3 2 0 21 0
30 9 9 35 4 0 0 5 0 0 0 0 2422 123 17 2 1 1 1 2 8 1 0 0 0 0 0 0 0
feats 1 1 1 1 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0

Joining new player 1 at frame 7, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 7, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 94.8472 milliseconds, slowing down each frame
by 1.58079 ms each tick for 60 ticks
Local node is ahead of 998668006 by 30.9438 milliseconds, slowing down each frame
by 0.515729 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 45
more ticks but the time ahead is only 16.4025 ms now, cancelling the slowdown
Local node is ahead of 998668006 by 23.5114 milliseconds, slowing down each frame
by 0.391857 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 50
more ticks but the time ahead is only 16.4489 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 998668006 as NOT soft-disconnected and sending soft-disconnect
request
[SD] Tagging node 2000077666 as soft-disconnected (it's local)
Received soft-disconnect response from node 998668006
game stats:
..game time: 8:07
..level time: 5:00
..player 1 kills: 23
..player 1 dmg: 3603
..player 1 gold: 30
..player 1 healed: 5
..player 1 deaths: 1
..player 2 kills: 16
..player 2 dmg: 3314
..player 2 gold: 19
..player 2 healed: 45
..player 2 deaths: 2
Destroying world...
Original world SEED: 821225329 -74718461 -1269424199 684388396
Generating level from SEED: -2053994985 -68332888 -2078132951 163488644

Generating level: forest


warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.
231 static objects created during map creation, advancing to game
Adding join event for player 0 at frame 0, node_id 2000077666, local true, profile:
version 1
head fhead_12
hat hat_17
class 2
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 834 150 4 32 33 108 2 23 1094 1170 323 34 2 1 43 1 53 1 0 0 1 0 0 0 8 1056
34 32 0 9 392 56 0 49 216 58 0 0 3 6 1 4 0 1123 9962 78 3 2 1 1 7 6 18 0 0 0 0 0 0
0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 998668006
Updated lobby attributes to Steam, host 'LinkNeverDie.Com', country 'US', name '',
map 'forest', difficulty '1', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 2000077666, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 2000077666, is local
true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 998668006
Got synchronize pre-request from node 998668006, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 5
Got synchronization request from node 998668006
Got synchronize request from node 998668006, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 998668006, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 998668006, local false, profile:
version 1
head head_13
hat hat_02
class 1
secondary_head fhead_11
secondary_hat hat_00
secondary_class 0
counters 161 12 5 2 9 10 0 6 130 189 66 3 0 0 16 0 8 0 0 0 0 0 0 0 1 178 3 2 0 25 0
30 9 9 39 4 0 1 5 0 0 0 0 2422 123 18 2 1 1 1 2 8 1 0 0 0 0 0 0 0
feats 1 1 1 1 1 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0

Joining new player 1 at frame 7, node id 998668006


Waiting for client sync, display HUD message here?
Received synchronized notification from node 998668006
Joining hero for player 1 at the end frame 7, controlled by node 998668006, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 998668006, is local
false
Local node is ahead of 998668006 by 96.2822 milliseconds, slowing down each frame
by 1.6047 ms each tick for 60 ticks
Local node is ahead of 998668006 by 33.1525 milliseconds, slowing down each frame
by 0.552542 ms each tick for 60 ticks
Local node is slowing down because of node 998668006 ; slowdown scheduled for 36
more ticks but the time ahead is only 16.1478 ms now, cancelling the slowdown
game stats:
..game time: 0:00
..level time: 0:00
..player 1 kills: 0
..player 1 dmg: 0
..player 1 gold: 0
..player 1 healed: 0
..player 1 deaths: 0
..player 2 kills: 0
..player 2 dmg: 0
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 0
Destroying world...
Node 2000077666 was removed from the lobby with reason 5
We were removed from the lobby with reason 5
Disconnecting connection to node 998668006
Disconnecting connection to node 2000077666
Destroying local outgoing input stream
error: Steam Cloud: Can't read file 'save.ver'.
Starting single-player game...
Original world SEED: 1176601260 -341470374 636903318 -1574816289
Generating level from SEED: -325309149 -971581858 -1582188654 -812407616

Generating level: forest


warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.

194 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 1, local true, profile:
version 1
head fhead_12
hat hat_17
class 2
secondary_head head_08
secondary_hat hat_00
secondary_class 0
counters 834 150 4 32 33 108 2 23 1094 1170 323 34 2 1 43 1 53 1 0 0 1 0 0 0 8 1056
34 32 0 9 392 56 0 49 216 58 0 0 3 6 1 4 0 1123 9962 78 3 2 1 1 7 6 18 0 0 0 0 0 0
0
feats 1 1 1 1 0 0 1 0 0 0 0 0 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0
0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0

Joining hero for player 0 at the end frame 0, controlled by node 1, local true,
rollback false
Player 0 created at the end of frame 0, controlled by node 1, is local true
game stats:
..game time: 0:00
..level time: 0:00
..player 1 kills: 0
..player 1 dmg: 0
..player 1 gold: 0
..player 1 healed: 0
..player 1 deaths: 0
..player 2 kills: 0
..player 2 dmg: 0
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 0
Destroying world...

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