3-CR Battle Balvarix Strike Carrier v2
3-CR Battle Balvarix Strike Carrier v2
3-CR Battle Balvarix Strike Carrier v2
Michael Straczynski
Speed 5 Special:
CARRIER 2, COMMAND 2, FLEET CARRIER, INTERCEPTORS 2, JUMP POINT
Turns 1/45˚ 1/45˚ 1/45˚ 1/45˚
Hull Damage 5 10 15 20 25 30 35 40
Crippled 45 50 55
Hull Damage 5 10 15 20 25 30 35 40
Crippled 45 50 55
Hull Damage 5 10 15 20 25 30 35 40
Crippled 45 50 55
Crippled: Turns reduced, half speed, lose Fleet Carrier, lose Command, only 1 weapon
system per arc may be fired, lose Interceptors, 50% to lose each other special trait.
ENGINE REACTOR
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
CRITICALS [1-2] CRITICALS [3]
POWER RELAYS CAPACITORS
1-2 +0 +0 -1 SPEED 1-3 +0 +1 -2 SPEED
DESTROYED DAMAGED
THRUSTERS REACTOR NO SPECIAL
3-4 +1 +0 -2 SPEED 4-5 +0 +3
DAMAGED GAS LEAK ACTIONS
FUEL SYSTEM REACTOR SPEED 0, NO
5 +2 +1 -4 SPEED 6 +3 +4
RUPTURED EXPLOSION SPECIAL ACTIONS
ENGINES SPEED 0, NO
6 +3 +1
DISABLED SPECIAL ACTIONS
Hits d6 WEAPON CRITICALS [4] Dam. Crew Effect WEAPON FIRE ARCS
Crew Casualties 5 10 15 20 25 30 35 40 45
Skeleton Crew 50 55 60
Crew Casualties 5 10 15 20 25 30 35 40 45
Skeleton Crew 50 55 60
Crew Casualties 5 10 15 20 25 30 35 40 45
Skeleton Crew 50 55 60
Skeleton Crew: No special orders allowed, lose Fleet Carrier, lose Command,
only one weapon system per turn may be fired, all DC checks at -2.
CREW CRITICALS VITAL SYSTEMS
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
[5] CRITICALS [6]
NO DAMAGE
3-4 MULTIPLE FIRES +0 +3 - 2 ENGINEERING +4 +3
CONTROL PERMITTED
LOCALISED WEAPONS NO FIRING OUT OF
5 +1 +3 - 3 +4 +4
DECOMPRESSION CONTROL ONE RANDOM ARC
SECONDARY
6 HULL BREACH +2 +4 - 4 +1D6 +1D6 -
EXPLOSIONS
*** REACTOR
5 +2D6 +4D6 -
VITAL SYSTEMS CRITICALS IMPLOSION
MAY NOT BE REPAIRED CATASTROPHIC
6 +4D6 +2D6 -
*** EXPLOSION
For more information, see Babylon 5: A Call to Arms Advanced Rules and Updates in Sky Full of Stars