3-CR Battle Balvarix Strike Carrier v2

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Babylon 5 Created by J.

Michael Straczynski

CENTAURI BALVARIX Class


BATTLE Strike Carrier
REPUBLIC
Hull 5 Service Date 2262+ Name Crew Quality Ship XP

Damage 55/14 Crew 60/15 Craft:

Troops 2 8 SENTRI FLIGHTS

Speed 5 Special:
CARRIER 2, COMMAND 2, FLEET CARRIER, INTERCEPTORS 2, JUMP POINT
Turns 1/45˚ 1/45˚ 1/45˚ 1/45˚

Hull Damage 5 10 15 20 25 30 35 40

Crippled 45 50 55

Hull Damage 5 10 15 20 25 30 35 40

Crippled 45 50 55

Hull Damage 5 10 15 20 25 30 35 40

Crippled 45 50 55

Crippled: Turns reduced, half speed, lose Fleet Carrier, lose Command, only 1 weapon
system per arc may be fired, lose Interceptors, 50% to lose each other special trait.
ENGINE REACTOR
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
CRITICALS [1-2] CRITICALS [3]
POWER RELAYS CAPACITORS
1-2 +0 +0 -1 SPEED 1-3 +0 +1 -2 SPEED
DESTROYED DAMAGED
THRUSTERS REACTOR NO SPECIAL
3-4 +1 +0 -2 SPEED 4-5 +0 +3
DAMAGED GAS LEAK ACTIONS
FUEL SYSTEM REACTOR SPEED 0, NO
5 +2 +1 -4 SPEED 6 +3 +4
RUPTURED EXPLOSION SPECIAL ACTIONS
ENGINES SPEED 0, NO
6 +3 +1
DISABLED SPECIAL ACTIONS

WEAPON NAME ARC RANGE MOD AD MOD SPECIAL


Matter Cannon F 15 __ __ __ 8 __ __ __ AP, Double Damage
Matter Cannon A 15 __ __ __ 8 __ __ __ AP, Double Damage
Twin Particle Array F 8 __ __ __ 6 __ __ __ Twin-Linked
Twin Particle Array P 8 __ __ __ 6 __ __ __ Twin-Linked
Twin Particle Array S 8 __ __ __ 6 __ __ __ Twin-Linked
Twin Particle Array A 8 __ __ __ 6 __ __ __ Twin-Linked
_______________________________ ___ ___ __ __ __ ___ __ __ __ _____________________________________________

Hits d6 WEAPON CRITICALS [4] Dam. Crew Effect WEAPON FIRE ARCS

TARGETING ALL WEAPONS


1-3 +0 +1
SYSTEM DAMAGED LOSE 1 AD (MIN 0)
ALL WEAPONS
4 POWER FLUCTUATIONS +0 +0
NEED 4+ TO FIRE
NO FIRING 1
5 WEAPONS OFFLINE +2 +2
RANDOM ARC
CATASTROPHIC NO WEAPONS MAY
6 +3 +4
AMMUNITION EXPLOSION FIRE

Crew Casualties 5 10 15 20 25 30 35 40 45

Skeleton Crew 50 55 60

Crew Casualties 5 10 15 20 25 30 35 40 45

Skeleton Crew 50 55 60

Crew Casualties 5 10 15 20 25 30 35 40 45

Skeleton Crew 50 55 60

Skeleton Crew: No special orders allowed, lose Fleet Carrier, lose Command,
only one weapon system per turn may be fired, all DC checks at -2.
CREW CRITICALS VITAL SYSTEMS
Hits d6 Dam. Crew Effect Hits d6 Dam. Crew Effect
[5] CRITICALS [6]

1-2 FIRE +0 +2 - 1 BRIDGE HIT +0 +1 NO SPECIAL ACTIONS

NO DAMAGE
3-4 MULTIPLE FIRES +0 +3 - 2 ENGINEERING +4 +3
CONTROL PERMITTED
LOCALISED WEAPONS NO FIRING OUT OF
5 +1 +3 - 3 +4 +4
DECOMPRESSION CONTROL ONE RANDOM ARC
SECONDARY
6 HULL BREACH +2 +4 - 4 +1D6 +1D6 -
EXPLOSIONS
*** REACTOR
5 +2D6 +4D6 -
VITAL SYSTEMS CRITICALS IMPLOSION
MAY NOT BE REPAIRED CATASTROPHIC
6 +4D6 +2D6 -
*** EXPLOSION

For more information, see Babylon 5: A Call to Arms Advanced Rules and Updates in Sky Full of Stars

Babylon 5 © and ™ Warner Bros. Game Design by Mongoose Publishing

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