Java Course Outlines
Java Course Outlines
Chapter 1: Introduction
1. What is Java?
2. History
3. Versioning
4. The Java Virtual Machine
5. Writing a Java Program
6. Packages
7. Simple Java Programs
Chapter 2: Language Components
1. Primitive Data Types
2. Comments
3. The for Statement
4. The if Statement
5. The while and do while Statements
6. The switch Statement
7. The break Statement
8. The continue Statement
9. Operators
10. Casts and Conversions
11. Keywords
Chapter 3: Object-Oriented Programming
1. Defining New Data Types
2. Constructors
3. The String Class
4. String Literals
5. Documentation
6. Packages
7. The StringBuffer Class
8. Naming Conventions
9. The Date Class
10. The import Statement
11. Deprecation
12. The StringTokenizer Class
13. The DecimalFormat Class
Chapter 4: Methods
1. Introduction
2. Method Signatures
3. Arguments and Parameters
4. Passing Objects to Methods
5. Method Overloading
6. Static Methods
7. The Math Class
8. The System Class
9. Wrapper Classes
Chapter 5: Arrays
1. Introduction
2. Processing Arrays
3. Copying Arrays
4. Passing Arrays to Methods
5. Arrays of Objects
6. The Arrays Class
7. Command Line Arguments
8. Multidimensional Arrays
Chapter 6: Encapsulation
1. Introduction
2. Constructors
3. The this Reference
4. Data Hiding
5. public and private Members
6. Access Levels
7. Composition
8. Static Data Members
Chapter 7: Inheritance & Polymorphism
1. Introduction
2. A Simple Example
3. The Object Class
4. Method Overriding
5. Polymorphism
6. Additional Inheritance Examples
7. Other Inheritance Issues
Chapter 8: Abstract Classes and Interfaces
1. Introduction
2. Abstract Classes
3. Abstract Class Example
4. Extending an Abstract Class
5. Interfaces
Chapter 9: Exceptions
1. Introduction
2. Exception Handling
3. The Exception Hierarchy
4. Checked Exceptions
5. Advertising Exceptions with throws
6. Developing Your Own Exception Classes
7. The finally Block
Chapter 10: Input and Output in Java
1. Introduction
2. The File Class
3. Standard Streams
4. Keyboard Input
5. File I/O Using Byte Streams
6. Character Streams
7. File I/O Using Character Streams
8. Buffered Streams
9. File I/O Using a Buffered Stream
10. Keyboard Input Using a Buffered Stream
11. Writing Text Files
Chapter 11: Threads
1. Threads vs. Processes
2. Creating Threads by Extending Thread
3. Creating Threads by Implementing Runnable
4. Advantages of Using Threads
5. Daemon Threads
6. Thread States
7. Thread Problems
8. Synchronization
Chapter 12: Collections
1. Introduction
2. Vectors
3. Hashtables
4. Enumerations
5. Properties
6. Collection Framework Hierarchy
7. Lists
8. Sets
9. Maps
10. The Collections Class
Chapter 13: Networking
1. Networking Fundamentals
2. The Client/Server Model
3. InetAddress
4. URLs
5. Sockets
6. A Time-of-Day Client
7. Writing Servers
8. Client/Server Example