Eric Character Sheet

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Eric
character name
TYLER JACOBSON

Noble
background
Fighter
class 4 Medium

Human Champion level


species subclass INITIATIVE

ARMOR HIT POINTS HIT DICE DEATH


+1
CLASS SAVES

21 temp spent successes


SPEED

shield 44 4D10 30 feet


current max max failures

WEAPON ATTACKS

Name Atk Bonus Damage Properties

Flail +6 1D8 + 4 Bludgeoning Mastery: Sap

PROFICIENCY BONUS INTELLIGENCE


Thrown (Range 30/120),
Javelin +6 1D6 + 4 Piercing Mastery: Slow
+2 +2 14
score
modifier
FEATS CLASS FEATURES
+2 Saving Throw
STRENGTH Ability Score Improvement* Fighting Style*
+2 Arcana
Defense (Fighting Style)* Second Wind
+4 18
+4 History
Skilled* Weapon Mastery (Greatswords,
+4 Investigation
score Tough* Flails, Javelins, Longswords)*
modifier +2 Nature
Action Surge
+6 Saving Throw +2 Religion
Tactical Mind
+6 Athletics Improved Critical
WISDOM
Remarkable Athlete
DEXTERITY
+0 10
Ability Score Improvement*

+1 12 modifier
score
SPECIES TRAITS

Resourceful
modifier
score +0 Saving Throw
Skillful*
+1 Saving Throw +0 Animal Handling Versatile*
+2 Insight
+3 Acrobatics
+0 Medicine
+1 Sleight of Hand
+2 Perception
+1 Stealth
+0 Survival

CONSTITUTION *The effects of these rules are included in these game statistics.
CHARISMA

+2 15 −1 LANGUAGES Common, Draconic, Elvish ALIGNMENT Lawful Neutral


8
score
modifier score
modifier
+4 Saving Throw EQUIPMENT TRAINING & PROFICIENCIES COINS
−1 Saving Throw
armor Light Medium Heavy Shields
−1 Deception training CP SP EP GP PP
HEROIC proficiencies
INSPIRATION −1 Intimidation 83
+1 Performance Simple Weapons, Martial Weapons, Dice Set
+1 Persuasion

TM & ©2024 Wizards of the Coast LLC. NOT FOR RESALE. PERSONAL USE ONLY.
PERMISSION IS GRANTED TO PHOTOCOPY THIS PAGE FOR PERSONAL USE.
Eric

Equipment can’t be damaged by attacks or effects originating


from outside, nor can a creature inside the Emana-
Shield of the Cavalier tion damage anything outside it. Once this property
Chain Mail is used, it can’t be used again until the next dawn.
Flail
Magic Item Attunement
8 Javelins Shield of the Cavalier
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume

AShield of the Cavalier


Armor (Shield), Very Rare (Requires Attunement)
While holding this Shield, you have a +2 bonus
to Armor Class. This bonus is in addition to the
Shield’s normal bonus to AC.
The Shield has the following additional properties
that you can use while holding it.
Forceful Bash. When you take the Attack action,
you can make one of the attack rolls using the
Shield against a target within 5 feet of yourself.
Apply your Proficiency Bonus and Strength mod-
ifier to the attack roll. On a hit, the Shield deals
Force damage to the target equal to 2d6 + 2 plus
your Strength modifier, and if the target is a crea-
ture, you can push it up to 10 feet directly away
from yourself. If the creature is your size or smaller,
you can also knock it down, giving it the Prone
condition.
Protective Field. As a Reaction, when you or an
ally you can see within 5 feet of you is targeted by
an attack or makes a saving throw against an area
of effect, you can use the Shield to create an immo-
bile 5-foot Emanation originating from you. When
the Emanation appears, any creatures or objects not
fully contained within it are pushed into the nearest
unoccupied spaces outside it. The attack or area of
effect that triggered the Reaction has no effect on
creatures and objects inside the Emanation, which
lasts as long as you maintain Concentration, up to
1 minute. Nothing can pass into or out of the Ema-
nation. A creature or object inside the Emanation

TM & ©2024 Wizards of the Coast LLC. NOT FOR RESALE. PERSONAL USE ONLY.
PERMISSION IS GRANTED TO PHOTOCOPY THIS PAGE FOR PERSONAL USE.

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