Darkerida_136659027 (1)

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Fighter 8 / Wizard 3 Darkerida

CLASS & LEVEL PLAYER NAME


rio
Half-Orc Soldier 85.000
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +8 Constitution +2 18 96 --
20 +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+5
+1 Charisma
Total
8d10 + 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

14 DEFENSES HIT DICE DEATH SAVES

+2 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +6 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
18 +1

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+4 P +9 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
+1 Deception CHA
+4 History INT === LANGUAGES ===
INTELLIGENCE
P +5 Insight WIS Common, Orc
30 ft. (Walking)
18 P +5 Intimidation CHA
+4 Investigation INT
+4 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === regain 1d10 + 8 HP.
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, === REACTIONS ===
Hide, Ready, Search, Utilize, Opportunity Attack, Sentinel Attack
+4 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, When a creature within 5 ft. of you makes an attack
+2 Sleight of Hand DEX Interact with an Object, Study, Influence against a target other than you, you can use your
reaction to make a melee weapon attack against the
+2 Stealth DEX === BONUS ACTIONS === attacking creature.
CHARISMA Great Weapon Master Attack
+1 Survival WIS
On your turn, when you score a critical hit with a === SPECIAL ===
Action Surge • 1 / Short Rest
12 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
You can take one additional action on your turn.
This can be used 1 times per short rest.

+1 Second Wind • 1 / Short Rest Arcane Recovery • 1 / Long Rest


Once per short rest, you can use a bonus action to Once per day when you finish a short rest, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Crystal Greatsword +9 2d6+5 Slashing +1d8 Radiant, 3/3 Charges, Martial, Heavy, Two-Handed, Graze, Vengeful Blade: 3d8 Necrotic, Booming Blade: 2d8 Thunder, 3d8 Thunder, True Strike: 2d6+4 Radiant

Shortsword +9 1d6+5 Piercing Martial, Finesse, Light, Vex, Vengeful Blade: 3d8 Necrotic, Booming Blade: 2d8 Thunder, 3d8 Thunder, True Strike: 2d6+4 Radiant

15 PASSIVE INSIGHT

Unarmed Strike +9 6 Bludgeoning


14 PASSIVE INVESTIGATION

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 8 / Wizard 3 Darkerida
CLASS & LEVEL PLAYER NAME
rio
Half-Orc Soldier 85.000
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Special * Divination Savant • PHB 116
* Hit Points • PHB 71 The gold and time you must spend to copy a divination
* Ability Score Improvement • PHB 72 spell into your spellbook is halved.
* Proficiencies • PHB 71
* Extra Attack • PHB 72 * Portent • PHB 116
* Fighting Style • PHB 72 You can attack twice whenever you take the Attack When you finish a long rest, roll two d20s and record
You adopt a fighting style specialty. action on your turn. the numbers rolled. You can replace any attack roll,
saving throw, or ability check made by you or a
| Archery • PHB | Special creature that you can see with one of these foretelling
You gain a +2 bonus to attack rolls you make with rolls. You must choose to do so before the roll, and
ranged weapons. * War Magic • PHB 75 you can replace a roll in this way only once per turn.
When you use your action to cast a cantrip, you can Each roll can only be used once.
* Second Wind • PHB 72 make one weapon attack as a bonus action.
Once per short rest, you can use a bonus action to | 2 / Long Rest • Special
regain 1d10 + 8 HP. | Special

| 1 / Short Rest • 1 Bonus Action === WIZARD FEATURES === === HALF-ORC SPECIES TRAITS ===

* Action Surge • PHB 72 * Hit Points • PHB 113 * Ability Score Increase • BR 41
You can take one additional action on your turn. This Your Strength score increases by 2, and your
can be used 1 times per short rest. * Proficiencies • PHB 113 Constitution score increases by 1.

| 1 / Short Rest • Special * Spellcasting • PHB 114 * Darkvision • BR 41


You can cast prepared wizard spells using INT as your You can see in darkness (shades of gray) up to 60 ft.
* Martial Archetype • PHB 72 spellcasting modifier (Spell DC 16, Spell Attack +8)
and wizard spells in your spellbook as rituals if they * Menacing • BR 41
| Eldritch Knight have the ritual tag. You can use an arcane focus as a You gain proficiency in the Intimidation skill.
spellcasting focus.
* Spellcasting • PHB 75 * Relentless Endurance • BR 41
You can cast known wizard spells using INT as your * Arcane Recovery • PHB 115 When you are reduced to 0 HP but not killed, you can
spellcasting modifier (Spell DC 16, Spell Attack +8). Once per day when you finish a short rest, you can drop to 1 HP instead once per long rest.
choose expended spell slots to recover - up to a
* Weapon Bond • PHB 75 combined level of 2, and none of the slots can be 6th | 1 / Long Rest • Special
You can perform a 1 hour ritual to create a magical level or higher.
bond between yourself and one weapon. Once * Savage Attacks • BR 41
completed, you can't be disarmed of the weapon | 1 / Long Rest • Special When you score a critical hit, roll one of the weapon’s
unless you are incapacitated, and you can summon it dice one additional time and add it to the extra
as a bonus action to your hand (if it's on the same * Arcane Tradition • PHB 115 damage.
plane of existence). You can have up to two bonded
weapons. | School of Divination

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Robe of Eyes 1 -- Shortsword 1 2 lb.

Half Plate, +1 1 40 lb. Shortsword 1 2 lb.

SP 0 Clockwork Amulet 1 -- Shortsword 1 2 lb.

Crystal Greatsword 1 6 lb. Shortsword 1 2 lb.


EP 0 Shortsword 1 2 lb. Shortsword 1 2 lb.

Shortsword 1 2 lb. Shortsword 1 2 lb.


GP 110 Shortsword 1 2 lb. Shortsword 1 2 lb.

Backpack 1 5 lb. Shortsword 1 2 lb.


PP 0 Shortsword 1 2 lb.

Shortsword 1 2 lb.
WEIGHT CARRIED

87 lb. Shortsword 1 2 lb.

ENCUMBERED Shortsword 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Shortsword 1 2 lb. Robe of Eyes 1 --

PUSH/DRAG/LIFT Shortsword 1 2 lb. Crystal Greatsword 1 6 lb.

600 lb. Shortsword 1 2 lb.

EQUIPMENT

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Fighter 8 / Wizard 3 Darkerida
CLASS & LEVEL PLAYER NAME
rio
Half-Orc Soldier 85.000
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Sentinel • PHB 169


When you hit a creature with an opportunity attack, the
creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if
they take the Disengage action. When a creature
within 5 ft. of you makes an attack against a target
other than you, you can use your reaction to make a
melee weapon attack against the attacking creature.

| Sentinel Attack: 1 Reaction

* Great Weapon Master • PHB 167


On your turn, when you score a critical hit with a melee
weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
action. Before you make a melee attack with a heavy
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

| Great Weapon Master Attack: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
rio
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / INT 16 / 16 +8 / +8
Fighter / Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Vengeful Blade Fighter +8 1A Self S,M Instantaneous TIR 34 S/M

O Booming Blade Fighter +8 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O True Strike Wizard +8 1A Self S,M Instantaneous free-rules 336 S/M

O Mind Sliver Wizard INT 16 1A 60 ft. V Instantaneous TCoE 108 V

O Word of Misfortune Wizard -- 1A 60 ft. V,S Concentration, up to 1 minute BoET D: 1m, V/S

=== 1st LEVEL === 4 Slots OOOO

O Shield Fighter -- 1R Self V,S 1 round free-rules 316 D: 1Rnd, V/S

O Sleep Fighter WIS 16 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute free-rules 317 D: 1m, 5 ft. Sphere, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Shadow Blade Fighter -- 1BA Self V,S Concentration, up to 1 minute XGtE 164 D: 1m, V/S

O Drayfn's Blunted Blade Fighter STR 16 1A 30 ft. V,S,M Concentration, up to 1 minute BoET 60 D: 1m, V/S/M

O Hold Person Fighter WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M

O Enlarge/Reduce Fighter CON 16 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Warding Wind Wizard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Invisibility Wizard -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Continual Flame Wizard -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Dragon's Breath Wizard DEX 16 1BA Touch/15 ft. Cone V,S,M Concentration, up to 1 minute free-rules 266 D: 1m, 15 ft. Cone, V/S/M

O Spray of Cards Wizard DEX 16 1A Self/15 ft. Cone V,S,M Instantaneous TBoMT 50 15 ft. Cone, V/S/M

O Web Wizard DEX 16 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

O Crown of Madness Wizard WIS 16 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 D: 1m, V/S

SPELLS

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