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Arnis DLP

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TACTICAL SKILL

 Empowers students,
 developing their physical conditioning,
 tactical problem solving and technical self defense skills.
 The program synthesizes fitness, martial arts, and tactical problem solving, so students
can improve their survivability and overall quality of life.

Rules of The Game and Scoring


All matches are scored by 3 judges on the "7 Point must" system. Scoring is based on
Quantity of strikes, Effectiveness of Strikes and Ring Generalship (time spent staying within
the ring). KULANG PA ITO

BASIC RULES
 Arnis is a combative sport played by two individuals in a court measuring 26.24 Feet
(8 meters) with a smooth and clean surface.
 Players are paired / matched according to the division of weight categories.
 Lighting apparatus is located above the free space.
 Before the game starts, players must be positioned in the playing area so that the red-
coded player is on the right side of the referee and the blue-coded player is on the left
side.

Participants
1. Compositions
MEN's & WOMEN’s team may consist of a maximum of eleven players, one player per weight
division, one coach, one trainer.
2. Qualifications:
 The players shall meet the requirements of the weight division in which they are to
compete.
 The player should be physically and mentally fit to compete and submit the medical
certification with the tournament form.
 A sex test may also occur if a player's identity (Real Sex) is in doubt.
 Drug tests may also take place if in doubt.
Competition Rules
 The participants wear padded vests with skitrts and sleeves and headgear that resemble
the one used in kendo.
 In a School/University system, participants fight with a lightly padded stick that flexes
hard impact.
 Headgears can be used for protection and hitting in the back of the head is strictly
prohibited as the headgear is open from behind.
 The fights are observed by multiple judges stationed at various positions to observe if
the matches are going fair.
 The loudness of the impact determines the strike strength.
 Disarms must be performed clearly and quickly.

Fouls
 Striking or thrusting to the groin.
 If a player delays the game for more than ten (10) seconds.
 When the command of 'hinto' (stop) or 'hiwalay' (separate), any player who attacks shall
be given foul, but if the command and the attack fall at the same time then this would not
be considered as a foul.
 Any act of pushing hand, head, body, legs, arm, stick and other similar movements.
 If a player steps out of the playing area.
 Hitting a player at the back area (from the back of the head to the buttocks) is considered
foul unless the opponent intentionally turns his back
 Striking or thrusting using both hands.
 When a player commits three (3) fouls, then the player is declared the loser by the referee
for that particular round.

OFFICIATING

1. Tournament Director
The administrator and chairperson who ensure proper implementation of all procedure.

2. Referees and Judges


Officials who enforce the conduct of all tournament in accordance with the rules and
regulations of the game.

3. Timer
Keep time during the actual match. A gong, whistle or bell shall be provided for his/her
use in announcing the start and the end of the game and other calls.
4. Scorer
Scoring the points of each player. Also records the PA (Point Advantage) and violations
that sometimes determines the match result

5. Screening Committee
Include the Tournament officials and a Physician as members.

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