Mobile Learning Design For Basic Programming Indep
Mobile Learning Design For Basic Programming Indep
Abstract— This study discusses about design of the self-learning mobile learning basic programming based on
Android. Designed mobile learning material contains an abstract discussion of programming that is not visible
invisible. This material was translated by concrete and to be more easily understood by students. The method used in
the design of self-learning mobile learning is SDLC (System Development Life Cycle) waterfall, and use the process
of UML (unified modeling language) with the use case diagram and flowchart. The results of this study indicate that
the self-learning mobile learning basic programming is easy to use for students and teachers as instruction learning.
button.
Table 1. Practicality Category
No Achievement Level Category
1 81-100 Very Practical
2 61-80 Practical
3 41-60 Fairly Practical
4 21-40 Less Practical
5 0-20 Impractical
2. Material Page
Figure 2. Flowchart of mobile learning design Material page is a page contains many choice of
learning activities which is adjusted with the basic
IV. RESULT AND AND DISCUSSION competence. There are five submenus of learning
activities that will include learning material
This learning media design is started by first information.
conducting system needs analysis, then continued
with designing application interface design, after that
interpretation in the making of system (coding) of
learning media, to finally test the media to student and
teacher who will use mobile learning for basic
programming independent learning.
Below is the result of mobile learning for
basic programming independent learning.
201
P-ISSN: 2621-3273 E-ISSN: 2621-1548
choices.
203