The Battle for Blickheim Ridge 25th
The Battle for Blickheim Ridge 25th
The Battle for Blickheim Ridge 25th
June 198?
The Battle
This is a fictional battle that is taken from the Canadian army training manual, published as
``First Clash'' by Kenneth Macksey.
The day after the out-break of war between NATO and the Warsaw Pact on 24th June 3th
Royal Canadian Regiment, part of 4th Canadian Mechanized Brigade Group, are deploied to
the area around Blickheim. Their mission is to set up a defence over a 6km frontage and deny
access to the Bohl plateau, to the west, for at least 48 hours from 1500 on 25th June. To their
north is the 52nd US Mechanized Brigade, to their south the rest of 4CMB.
At 1515 leading recconnaicance elements of the 1st Guards Tank Division make contact with
the Canadian screening forces. A hasty attack is made by the leading platoon of 290th MRR
at 1600, but is easily broken up. II battalion 290th MRR advance on Favorite/Forsh at about
1700. They are able to clear a partial path through the mine field and penetrate Forsh but the
advance to Favourite fails. However, the Canadian units within the village are ordered to
withdraw.
The Soviet forces now put together a more determined two phase plan. At 2000 the whole of
290th MRR moves forward, exploiting the ground gained around Favorite/Forsh to try to
break in to the Canadian position. After heavy fighting they are forced to withdraw. By 0200
the second phase of the plan is underway with the 301st Tank Regiment following up. They
punch through the Canadian outer defences and are poised to break through to the rear.
Disaster is narrowly averted by a counter attack at 0400 in conjunction with strikes from U.S.
attack helicoptors. The situation in this sector is stabilized but penetration by the 3rd Guard
Tank Division to the south requires withdrawal at 10.00.
The Wargame
This is really two games in one. The first represents the 290th Motor Rifles attack at 2000,
the second the 301st Tanks attack at 0200.
If played separately from the second game the soviet objective is to break into the Canadian
position and, by the end of turn 10 (2230), have a foot hold on Blickheim Ridge.
The Soviet objective is to break through the Canadian forces and, by the end of turn 8 (0400),
have control of Blickheim Ridge with a clear passage to exit forces off the western edge of
the board.
Special Rules
All Canadian units should initially not be deploied on table. They are only placed on table
when they are spotted, move or fire. Soviet forces should all be deploied on table from the
start of the game (Canadian GSR and Intrusion Alarms would be able to plot Soviet
movements as they advanced).
Canadian TOW may be dismounted from M113s and crewed by 2 figures. HMGs from
mechanized company M113s may be dismounted, crewed by 3 infantry figures from that
company. Canadian infantry and heavy weapons may be dug-in at the start of the game.
Supply rules should be used for this game. If the first game finishes before turn 24 (02.00)
then for each two turns (half an hour) left, both sides may resupply one unit.
Artillery batteries under direct support may be called in only by observers, those in general
support must have preprogrammed targets and times before the start of the game. On table
mortar batteries may be called in by any member of their unit. The Soviets may have up to
three turns of artillery fire before the start of the game.
Off Table:
Direct Support 2 Canadian Batteries 1 M109A1 155mm How.
2 US Batteries 1 M110A2 203mm How.
I & II Battalions:
BHQ 1 T-72A
3 Tank Companies 2 T-72A
Off Table
Direct support:
3 Batteries 1 SAU122 (122mm How.)
1 Observer team 2 figures (Attached to any BMP-1 company)
General Support:
6 Batteries 1 SAU122 (122mm How.)
3 Batteries 1 BM-21 (Rocket Launcher)
Leopard C1 I -1# F II D
M113 D MG F - -
M113(TOW) D MG TOWB F TI -
M125 D MG 81mm mort. F - -
T-72A Ic -2# F IR G/D
BMP-1 D 2 AT3B* F IR G
MTLB D MG M IR -