Datacard Mandrakes

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NIGHTFIEND M APL GA

3⬤ 2 1
DF SV W
WOUNDS 3 6+ 9

WEAPON A BS/WS D SR !
⚔ Huskblade 5 2+ 4/6 Lethal 5+ Stun

⌖ Baleblast 4 3+ 3/4 *Soulstrike -

ABILITIES UNIQUE ACTIONS


Harrowing Whispers Each time your opponent would Shadow Passage (1AP) Each Turning Point, only one friendly
activate a ready enemy operative within ⬟ of this operative, MANDRAKE operative can perform this unique action. If this
you can roll one D6. If the result is greater than that enemy operative is within shadow, perform a free Normal Move action
operative's APL, they cannot activate it in this activation. If with it, but instead of moving it, remove it from the killzone and set
there are no other enemy operatives eligible to be activated, it back up again within shadow but not within Engagement Range
this ability has no effect. nor Line of Sight of enemy overatives. It cannot make shooting
attacks until the next Turning Point.
Oubliex At the start of each Turning Point, or if this operative
incapacitates and enemy operative with its huskblade, its
oubliex becomes active. While its oubliex is active, each time
an attack dice would inflict damage on this operative, you
can roll one D6: on a 5+, ignore the damage inflicted from
that attack
AELDARI, dice andNIGHTFIEND,
DRUKHARI, this operative's oubliex is no longer
MANDRAKE
active

ABYSSAL M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 8

WEAPON A BS/WS D SR !
⌖ Balesurge - Blast 5 3+ 3/4 Blast ⬤, *Soulstrike -

⌖ Balesurge - Burn 5 3+ 3/4 Lethal 5+, *Soulstrike -

⚔ Glimmersteel blade 4 3+ 4/5 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Balefire Each time a friendly MANDRAKE operative makes a Wreath in Balefire (1AP) Select one operative Visible to
shooting attack against an enemy operative that has one of your this operative that doesn't have one of your Balefire
Balefire tokens, for that shooting attack, add 1 to both Damage tokens. Until the start of this operative's next activation or
characteristics of that friendly operative's ranged weapons and they until this operative is incapacitated (whichever comes
have the No Cover special rule. Each time a shooting attack is made first), that selected operative gains one of your Balefire
against a friendly MANDRAKE operative that has one of your Balefire tokens. This operative cannot perform this action while
tokens, subtract 1 from both Damage characteristics of the enemy within Engagement Range of an enemy operative.
operative's ranged weapons for that shooting attack (to a minimum of Shadow Passage (1AP) Each Turning Point, only one
1). friendly MANDRAKE operative can perform this unique
action. If this operative is within shadow, perform a free
MANDRAKE, AELDARI, DRUKHARI, ABYSSAL Normal Move action with it, but instead of moving it,
it f th kill d t it b k i ithi
CHOOSER OF THE FLESH M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 8

WEAPON A BS/WS D SR !
⚔ Baleblade 4 3+ 5/6 Brutal, Lethal 5+ Reap 2

⌖ Baleblast 4 3+ 3/4 *Soulstrike -

ABILITIES UNIQUE ACTIONS


Soul Harvest Each time an enemy operative is incapacitated as a Shadow Passage (1AP) Each Turning Point, only one
result of this operative's Part Collector ability or baleblad (including as friendly MANDRAKE operative can perform this unique
a result of its Reap critical hit rule), add one of your Soul Harvest action. If this operative is within shadow, perform a free
tokens to your pool, or two if that enemy operative had an APL Normal Move action with it, but instead of moving it,
characteristic of 3 or more. Each time a friendly MANDRAKE operative remove it from the killzone and set it back up again
is activated, you can spend one of your Soul Harvest tokens to either within shadow but not within Engagement Range nor
add 1 that operative's APL until the end of the battle, or have it regain Line of Sight of enemy overatives. It cannot make
D6 lost wounds. You can spend your Soul Harvest tokens even if this shooting attacks until the next Turning Point.
operative has been incapacitated.
Part Collector Each time an enemy operative performs the Fall Back
action within Engagement Range of this operative, you can use this
ability. If you do so, that enemy operative suffers D6 mortal wounds
MANDRAKE, AELDARI, DRUKHARI, CHOOSER OF THE FLESH
before it moves.

DIRGEMAW M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 8

WEAPON A BS/WS D SR !
⌖ Horrifying scream 5 2+ 2/2 Rng ⬟, Indirect, *Soulstrike MW2, Stun

⌖ Baleblast 4 3+ 3/4 *Soulstrike -

⚔ Glimmersteel blade 4 3+ 4/5 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Haunting Focus Once in each Strategy phase, when it's your Pareidolic Projection (1AP) Select one enemy operative
turn to use a Strategic Ploy or pass, you can use this ability within shadow or in this operative's Line of Sight. Until the
instead. If you do so, select one enemy operative for this start of this operative's next activation or until this operative is
operative to focus on until the end of the Turning Point. When incapacitated (whichever comes first), that enemy operative is
your opponent would activate that enemy operative, if treated as being injured (regardless of any rules that say it
this operative is ready, you can activate this operative first. If you cannot be injured), and its APL cannot be positively modified
do so, during that activation, you cannot select any other enemy (remove any positive APL modifiers it has). This operative
operatives as targets for combats or shooting attacks made by cannot perform this action while within Engagement Range of
this operative while that enemy operative is in the killzone. any other enemy operatives.
Shadow Passage (1AP) Each Turning Point, only one
MANDRAKE, AELDARI, DRUKHARI, DIRGEMAW friendly MANDRAKE operative can perform this unique
ti If thi ti i ithi h d f f
SHADEWEAVER M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 8

WEAPON A BS/WS D SR !
⌖ Baleblast 4 3+ 3/4 *Soulstrike -

⚔ Glimmersteel blade 4 3+ 4/5 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Shadow Portal Any number of friendly MANDRAKE Open Shadow Portal (2AP) Remove your Shadow Portal tokens (if
operatives can perform the Shadow Passage action any). Perform a free Shadow Passage action with this operative. If you
each Turning Point if they start that action within ⬤ of do so, before and after it moves, place one of your Shadow Portal
one of your Shadow Portal tokens, and finish that tokens within ⬤ of this operative.
action within ⬤ of the other. This does not prevent one Weave Darkness (1AP) Remove your Weave Darkness token (if any).
operative from performing the Shadow Passage action Then place your Weave Darkness token in a location that is Visible to
as normal. You can use this ability even if this this operative, or on a Vantage Point of a terrain feature that is Visible to
operative has been incapacitated. this operative (treat it as an intended target for the purposes of the
Visibility line). That token creates an area of smoke with a ⬤ radius and
unlimited upward height (but not below). An operative is Obscured if
every Cover line drawn to it crosses an area of smoke. This
AELDARI, MANDRAKE, SHADEWEAVER, DRUKHARI operative cannot perform this action while within Engagement Range of
ti If thi ti i i it t d it W

WARRIOR M APL GA
3⬤ 2 1
DF SV W
WOUNDS 3 6+ 8

WEAPON A BS/WS D SR !
⌖ Baleblast 4 3+ 3/4 *Soulstrike -
⚔ Glimmersteel blade 4 3+ 4/5 Lethal 5+ -

ABILITIES UNIQUE ACTIONS


Shadow Warrior While this operative is Shadow Passage (1AP) Each Turning Point, only one friendly MANDRAKE
within shadow (pg 54), add 1 to the Critical operative can perform this unique action. If this operative is within shadow, perform a
Damage characteristic of its glimmersteel free Normal Move action with it, but instead of moving it, remove it from the killzone
blade. and set it back up again within shadow but not within Engagement Range nor Line of
Sight of enemy overatives. It cannot make shooting attacks until the next Turning
Point.

*Soulstrike: Each time a friendly operative makes a shooting attack with this weapon, in the Roll Defence Dice step of that shooting attack, successful
saves are determined differently: - Invulnerable saves cannot be used. - Each result that is equal to or less than the target's APL is a successful save and
is retained. - Each result that is higher than the target's APL is discarded. - Each retained result of 1 is a critical save.
Lethal x: Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or
shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal,
e.g. Lethal 5+.
AELDARI, DRUKHARI, WARRIOR

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