fbr assignment 2
fbr assignment 2
fbr assignment 2
Submitted by:
Chaturvedi T (MFM/24/728)
Neelima S (MFM/24/672)
Shreya M G (MFM/24/578)
DECLARATION
Date:
Place: Kannur, Kerala
Members: CHATURVEDI T
NEELIMA S
SHREYA M G
1
ACKNOWLEDGEMENT
Date: 28/11/2024
Place: Kannur, Kerela
Members: CHATURVEDI T
NEELIMA S
SHREYA M G
2
TABLE OF CONTENTS
1. INTRODUCTION 4
3. OBJECTIVES 6
4. REVIEW OF LITERATURE 7
6. RESEARCH METHODOLOGY 13
7. EXPECTED OUTCOMES 18
9. RESULT 31
10. CONCLUSION 32
11. REFERENCES 33
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1. INTRODUCTION
The retail industry is changing at furious pace with the quick evolution of digital
technologies and augmented reality (AR) as being a prospective weapon to improve customer
experiences along with sales in a competitive environment. AR (augmented reality) brings
opportunities that other so-called next-generation retail applications do not: the capability to
create interactive and immersive shopping environments that overlay digital information on
top of the real world. This thesis intends to perform a systematic literature review in order to
determine current research topics and domains, important research voids as well as design a
theoretical framework for further AR retail related work.
This thesis deals with a critical examination of the same literature focusing on
significant research agendas and exploring gaps in existing literature for creating a theoretical
framework between the studies to be pursued later. This article will bring synthesis of
different disciplines, e.g., marketing, management and HCI perspective which would help in
understanding the impact of AR on consumer behaviour and brand engagement along with
overall retail experience.
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2. RESEARCH GAP/ PROBLEM STATEMENT
Need for a unified framework- With research on this topic snowballing, there is no
comprehensive or integrative framework that encapsulates studies from each discipline and
outlines directions for future study. A framework like this would help the scientists and
implementers tremendously.
Beyond these discrete gaps, the text identifies specific areas for future research including:
The other previous key aspect is the efficiency that AR can bring to integrate with
another emerging technology like AI (Artificial Intelligence) and IOT (Internet of Things).
Through answering these research gaps and areas to examine, future studies can
truly shape a more complete AR retail experience developing insights for AR strategic
initiatives in the marketplace.
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3. OBJECTIVES
1. Get to know how organizations are leveraging the capabilities of AR in the retail market by
looking at its applications across various modules.
2. Explore some of the key events that are influencing consumer adoption of AR in retail,
including; ease of use, personalization and convenience.
5. Design a retail experience using AR Deliver advice on getting AR into your customer
engagement and sales model.
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4. REVIEW OF LITERATURE
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iv. AR and Sustainability in Fashion
The fashion industry is notorious for its environmental impact, and AR has
been proposed as a potential solution to reduce waste in fashion production and retail.
According to Chen & Yang (2019), AR can help by allowing customers to visualize clothing
on themselves without needing to produce as many physical samples or garments. This
virtual trial can also lower the return rates, which significantly reduce carbon footprints.
Research by Zeynep & Bloom (2020) supports these findings, showing that AR reduces
material wastage by enabling digital design and prototyping.
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& Forsythe (2008) point out that although AR can enhance consumer experience, the lack of
tactile feedback remains a limitation, particularly for fashion products where the feel of fabric
and fit are critical aspects of decision-making.
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xii. Future of AR in Fashion
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5. THEORITICAL FRAMEWORK & HYPOTHESIS
TAM focuses on the perceived usefulness and ease of use of technology as key
determinants of its adoption. In the context of AR, this suggests that consumers are more
likely to adopt and use AR if they perceive it as helpful in improving their shopping
experience and if they find it easy to use.
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providing a more accurate representation of products, reducing the
likelihood of mismatches between consumer expectations and the actual
product.
By testing these hypotheses, the research can provide valuable insights into the factors that
influence AR adoption in the fashion industry and its potential impact on consumer behaviour
and sustainability.
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6. RESEARCH METHODOLOGY
i. Research Design
The study adopts a mixed-methods approach, combining both quantitative and
qualitative data collection techniques. This allows for a robust examination of AR’s impact on
various dimensions of the fashion industry, from consumer decision-making and engagement
to technological adoption and sustainability. A mixed-method approach has been
recommended in technology adoption studies, as it enables the triangulation of data from
different sources, improving the validity of the research (Creswell & Clark, 2017). Moreover,
this approach is particularly valuable when exploring emerging technologies like AR, where
qualitative insights can complement quantitative findings (Venkatesh, Brown, & Bala, 2013).
Quantitative Research
Perceived Usefulness (PU) and Perceived Ease of Use (PEOU) of AR applications (TAM
framework) (Davis, 1989)
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Sustainability Perceptions (Chen & Yang, 2019)
Responses will be collected using a 5-point Likert scale, measuring levels of agreement with
statements related to these constructs. Data will be analysed using SPSS for statistical
analysis, including regression analysis and structural equation modelling (SEM) to test
relationships between variables and validate the research hypotheses (Hair et al., 2010).
Qualitative Research
All interviews will be transcribed and thematically analysed using NVivo software, which
allows for the organization and coding of qualitative data to identify recurring patterns and
themes (Braun & Clarke, 2006).
Consumer Sampling
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suggesting that younger consumers are more receptive to adopting AR technologies in retail
(Javornik, 2016; McCormick et al., 2014).
Sampling Method: The study will use convenience sampling and snowball sampling
techniques. Convenience sampling will help access a large group of respondents quickly,
especially through online platforms such as social media, while snowball sampling will allow
current participants to recruit others who meet the study criteria (Bryman, 2016).
Sample Size: A minimum sample size of 500 respondents will be targeted. This is based on
Cochran’s (1977) formula for sample size determination, which ensures the data collected
will be statistically significant, particularly for the quantitative component.
Industry Expert Sampling: For industry professionals, purposive sampling will be used to
select individuals with expertise in AR technology and fashion retail. This includes AR
developers, fashion designers who have integrated AR into their collections, and retail
professionals involved in marketing or innovation roles in fashion companies.
Sampling Method: Purposive sampling allows the selection of participants who have
specific knowledge and experience relevant to the study (Palinkas et al., 2015).
Sample Size: A total of 30 semi-structured interviews will be conducted, which aligns with
recommendations for qualitative research, where a smaller, focused sample size allows for in-
depth analysis of complex issues (Guest, Bunce, & Johnson, 2006).
The primary tool for quantitative data collection will be an online survey distributed through
platforms such as Google Forms, Qualtrics, or SurveyMonkey. These platforms allow for
wide distribution and real-time data collection. The survey will consist of 25-30 closed-ended
questions that capture consumer perceptions of AR, its usability, and its impact on shopping
behaviour, drawing on previously validated scales (Hilken et al., 2017; Javornik, 2016).
Pilot Study: A pilot test with 50 respondents will be conducted to ensure the clarity and
reliability of the survey items (Teijlingen & Hundley, 2001). The results from the pilot will
help refine the questions and address any potential issues before full-scale distribution.
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Data Analysis: Responses will be analysed using descriptive statistics, factor analysis, and
regression analysis to test the relationships between key variables (Hair et al., 2010).
Semi-Structured Interviews:
The qualitative data will be collected through in-depth interviews with industry professionals,
focusing on the strategic, operational, and technological challenges and opportunities related
to AR in fashion. Interviews will be conducted either in-person or via video conferencing
platforms (e.g., Zoom or Microsoft Teams), recorded with consent, and transcribed verbatim.
Interview Guide: A semi-structured interview guide will be developed to cover key themes
such as AR implementation, consumer response, and future potential. This guide will allow
for flexibility in probing deeper into the responses, following the flow of conversation (Rubin
& Rubin, 2011).
Data Analysis: The qualitative data will be thematically analysed using NVivo to identify
recurring themes and insights. Thematic analysis is a method for systematically identifying,
organizing, and interpreting patterns of meaning within qualitative data (Braun & Clarke,
2006).
AR Simulations:
As part of the data collection process, a subset of participants will engage in AR simulations.
Participants will interact with AR applications, such as virtual fitting rooms or product
visualization tools, and provide feedback on their experiences.
Post-Interaction Surveys: After using the AR applications, participants will complete a brief
survey to assess their satisfaction, ease of use, and likelihood to adopt the technology in
future shopping experiences. These responses will help gauge the practical impact of AR on
consumer attitudes and behaviour (Poushneh & Vasquez-Parraga, 2017).
Ethical Considerations
This research will adhere to strict ethical standards. Participants will be informed of the
study’s purpose and will provide informed consent before participation. Anonymity and
confidentiality will be ensured, and participants will be able to withdraw from the study at
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any time without penalty. Ethical approval will be sought from a relevant academic ethics
committee before data collection begins.
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7. EXPECTED OUTCOMES
Brand Engagement and Loyalty: AR offers a unique opportunity for fashion brands to
foster deeper engagement and loyalty with their customers. By providing interactive and
entertaining experiences, AR can create a stronger emotional connection between consumers
and brands, leading to repeat purchases, positive word-of-mouth, and increased brand
advocacy.
Competitive Advantage: Fashion brands that successfully integrate AR into their offerings
can gain a significant competitive advantage. By providing innovative and engaging shopping
experiences, these brands can differentiate themselves from competitors, attract tech-savvy
consumers, and enhance their brand reputation.
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shopping with the immersive experience of brick-and-mortar stores, AR can create a more
seamless and satisfying shopping experience for consumers.
Overall, the research suggests that AR has the potential to revolutionize the fashion industry
by improving consumer experiences, enhancing brand engagement, promoting sustainability,
and driving innovation. As AR technology continues to evolve, it is expected to play an
increasingly important role in shaping the future of fashion retail.
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8. DATA ANALYSIS AND INTERPRETATION
This section presents the descriptive analysis for the sample characteristics of 87
respondents.
No. of Percentage of
S.No. Gender
Respondents Respondents
1. Male 23 26.4
2. Female 64 73.6
Total 87 100.0
Source: Primary Data
From the Table 8.1.1, it is observed that the sample consisted of 64 (73.6%) females and 23
(26.4%) males. Therefore, most of the respondents were female.
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8.1.2 Age Range Classification of Respondents
No. of Percentage of
S.No. Age Range
Respondents Respondents
1. 18 – 24 66 75.9
2. 25 – 34 17 19.6
3. 35 - 44 1 1.1
4. 45 - 54 1 1.1
5. 55 and above 2 2.3
Total 87 100.00
Source: Primary Data
From the table 8.1.2, Out of 87 responses 66 (75.9%) of the respondents are from the age
group of 18 - 24. 17 (19.6%) respondents are of age group 25 – 34 and fewer respondents of
1 (1.1%) are 35- 44, 1(1.1%) respondents are 45 – 54 and 2(2.3%) respondent are of the age
group 55 and above.
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8.1.3 Occupation Range Classification of Respondents
No. of Percentage of
S.No. occupation
Respondents Respondents
1. student 53 60.9
2. employed 20 23
Total 87 100.00
Source: Primary Data
From the table 8.1.3, Out of 87 responses 53 (60.9%) respondents are student, 20(23%)
respondents are employed, 11 (12.6%) respondents are self-employed and fewer 3(3.4%)
respondents are homemaker.
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8.2 Simple Percentage Analysis
It is observed from the Table 8.2.1 that 38 (43.7%) respondents are familiar with
AR, 37 (42.5%) respondents are heard of it but never used it, 12 (13.8%) respondents never
used AR.
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8.3 T- Test
Test Value = 3
Customer
-10.668 83 .000 -.85119 -1.0099 -.6925
Satisfaction
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A one-sample t-test was conducted to examine whether the mean scores of
variables related to augmented reality (AR) in fashion retail significantly deviated
from the hypothesized value of 3. As shown in Table 5.3.1, the variable with the
highest mean value was Decision (2.2500), indicating relatively better performance in
influencing consumer decisions, while the lowest mean value was observed for Brand
Interaction (1.9786), suggesting limited brand engagement through AR. The highest
standard deviation was found in Customer Satisfaction (0.73131), reflecting greater
variability in consumer satisfaction, whereas Brand Interaction had the lowest
standard deviation (0.60720), indicating more consistent responses. The average mean
score of all variables was 2.11262, with an average standard deviation of 0.67299. The
significance test revealed that for all variables, the deviation from the hypothesized
mean was statistically significant at the 5% level (p < 0.05), with all observed means
falling below the neutral value of 3 on the 5-point scale. This suggests that the
perception of AR’s impact in fashion retail is generally unfavourable and significantly
lower than expected.
8.4.1 Chi – Square Test for Comparison between Demographic Variables and
Familiarity of Augmented Reality in Fashion Frequency
Table 8.4.1 shows the Chi- Square test statistics for comparison between
demographic variables and Familiarity of Augmented Reality in Fashion frequency.
Table 8.4.1 Chi – Square Test for Comparison between Demographic Variables and
Familiarity of Augmented Reality in Fashion Frequency
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Total 38 34 12 84
18 – 24 31 27 6 64
25 - 34 6 6 4 16
35 - 44 1 0 0 1 χ²=17.485,
Age
45 - 54 0 1 0 1 df:8, p>.05
55 and
0 0 2 2
above
Total 38 34 12 84
Student 20 26 6 52
Employed 10 4 4 18
Self
7 3 1 11 χ²=7.605,
Occupation Employed
Homemake df:6, p>.05
1 1 1 3
r
Total 38 34 12 84
From the Table 8.4.1, it is inferred that the chi-square values for,
i)Gender (χ2=2.73\chi^2 = 2.73χ2=2.73, df: 2, p > .05), shows that there is no significant
association between gender and familiarity with AR technology.
ii) Age (χ2=17.49\chi^2 = 17.49χ2=17.49, df: 8, p > .05), shows that there is no significant
association between age groups and familiarity with AR technology.
iii) Occupation (χ2=7.07\chi^2 = 7.07χ2=7.07, df: 6, p > .05), shows that there is no
significant association between occupation and familiarity with AR technology.
8.4.2 Chi – Square Test for Comparison between Demographic Variables Fashion
Shopping Frequency
Table 8.4.2 shows the Chi- Square test statistics for comparison between
demographic variables and Fashion Shopping Frequency.
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Table 8.4.2 Chi – Square Test for Comparison between Demographic Variables
and Fashion Shopping Frequency
Male 2 13 6 2 23
χ²=1.91, df: 3,
Gender Female 9 38 12 2 61
p >.05)
Total 11 51 18 4 84
18 – 24 8 38 16 2 64
25 – 34 3 9 2 2 16
35 – 44 0 1 0 0 1 χ²=12.47, df:
Age 8, p > .05
45 - 54 0 2 0 0 1
55 and 0
0 2 0 2
above
Total 11 51 18 4 84
Student 5 28 16 3 52
From the Table 8.4.2, it is inferred that the chi-square values for,
i)Gender (χ2=1.91\chi^2 = 1.91χ2=1.91, df: 3, p > .05), shows that there is no significant
association between gender and the frequency of shopping for fashion items.
ii)Age (χ2=12.47\chi^2 = 12.47χ2=12.47, df: 8, p > .05), shows that there is no significant
association between age groups and the frequency of shopping for fashion items.
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8.5 Analysis of Variance (ANOVA)
Total 39.250 83
Between Not
1.551 4 .388 .715 .584
Groups significant
Customer
Satisfaction Within
42.839 79 .542
Groups
Total 44.390 83
Between Not
.942 4 .235 .489 .743
Groups significant
AR adoption Within
38.006 79 .481
Groups
Total 38.948 83
Between
.531 4 .133 .349 .844
Groups
Brand
Within
Interaction 30.070 79 .381
Groups
Total 30.601 83
Consumer Between 4.212 4 1.053 2.663 .038 Not
Experience Groups significant
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Within
31.240 79 .395
Groups
Total 35.452 83
Analysis of variance was calculated with gender as independent variable in the Table
8.5.1. As per results obtained for factors fashion decision F (4,79) = .595, p >.05,
customer satification F (4,79)= .715, p >.05, AR adoption F (4,79)= .489, p >.05, Brand
Interaction F (4,79)= .349, p >.05, Consumer Experience F (4,79)= 2.663, p <.05.
Therefore, for the behavioural, there is significant difference. Other than that, for
decision, satisfaction, adoption, interaction and experience there is no significant
difference.
Brand Customer AR
Consumer Interaction Decision Satisfaction Average
Consumer Pearson
1 .721 .563 .648 .645
experience Correlation
.000 .000 .000 .000
Sig. (2-tailed)
84 84 84 84
N 84
Brand Pearson
.721 1 .687 .597 .731
Interaction Correlation
.000 .000 .000
Sig. (2-tailed) .000
84 84 84
N 84 84
Decision Pearson
.563 .687 1 .674 .676
Correlation
.000 .000
Sig. (2-tailed) .000 .000
84 84
N 84 84 84
Customer Pearson
.648 .597 .674 1 .783
Satisfaction Correlation
.000
Sig. (2-tailed) .000 .000 .000
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N 84 84 84 84
AR Adoption Pearson
.645 .731 .676 .783 1
Correlation
Sig. (2-tailed) .000 .000 .000 .000
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N 84 84 84 84 84
Source: Primary Data
Correlation is significant at the 0.05 level (2-tailed).
Correlation is significant at the 0.01 level (2-tailed).
Table 8.6 presents correlations among fashion interest, cognitive, affective and c and
behavioural. Many significant relationships were found among these variables. The variable
Consumer experience has significant positive relationship at 1% level among Brand
Interaction (r = .268, p > .01), Decision (r = .282, p < .01), Customer Satisfaction (r = .242, p
> .01), AR Adoption (r = .164, p >.01).
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9. RESULT
T-test: The affective variable has a greater mean and it is leaning towards the
agreeable side from neutral. There is also an equal significance, so we conclude consumer
attitude towards Augmented Reality significantly increase the purchasing behaviour.
Anova: The Anova test results indicate behaviours towards Augmented Reality vary
significantly among consumers. Since behaviours towards AR vary, targeted campaigns can be
designed to address these differences.
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10.CONCLUSION
The analysis reveals that consumer attitudes toward augmented reality (AR) in
fashion retail are generally below neutral, indicating limited favourability and
engagement. While AR shows a moderate impact on decision-making, other aspects such
as brand interaction and customer satisfaction reflect weaker perceptions. Demographic
factors like gender, age, and occupation do not significantly influence familiarity with AR
or shopping frequency. However, the strong correlations between consumer experience
and purchasing behaviour suggest that enhancing AR experiences can positively influence
consumer attitudes and drive engagement. To maximize the potential of AR in fashion
retail, businesses should focus on improving the quality and relevance of AR interactions,
promoting its benefits to less familiar demographics, and designing targeted campaigns
that address consumer behaviour variations. This strategic approach could improve
perceptions, foster adoption, and ultimately boost customer satisfaction and purchasing
behaviour.
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11. REFERENCES
Chen, H., & Yang, Y. (2019). Fashion sustainability and augmented reality: The
consumer perspective. Journal of Sustainable Fashion and Textiles, 1(2), 143-158.
Hilken, T., de Ruyter, K., Chylinski, M., Mahr, D., & Keeling, D. I. (2017).
Augmenting the eye of the beholder: Exploring the strategic potential of augmented
reality to enhance online service experiences. Journal of the Academy of Marketing
Science, 45(6), 884-905. https://doi.org/10.1007/s11747-017-0541-x
Huang, T. L., & Liu, F. H. (2014). Formation of augmented-reality interactive
technology’s persuasive effects from the perspective of experiential value. Internet
Research, 24(1), 82-109. https://doi.org/10.1108/IntR-07-2012-0133
Beck, M., & Crié, D. (2016). I shop and I share: How virtual fitting rooms impact
online shopping behaviour. Fashion and Textiles, 3(1), 1-17.
This paper explores how AR-based virtual fitting rooms influence customer decisions,
emphasizing the interactive aspect of virtual try-ons in retail. Link
(fashionandtextiles.springeropen)
Smith, S. (2021). How augmented reality is transforming fashion marketing and
retail. Journal of Fashion Marketing and Management, 25(4), 569-582.
https://doi.org/10.1108/JFMM-12-2020-0275
Poushneh, A., & Vasquez-Parraga, A. Z. (2017). Discernible impact of augmented
reality on retail customer experience, satisfaction and willingness to buy. Journal of
Retailing and Consumer Services,34, 229-234.
https://doi.org/10.1016/j.jretconser.2016.10.005
Javornik, A. (2016). ‘It’s an illusion, but it looks real!’ Consumer affective, cognitive
and behavioural responses to augmented reality applications. Journal of Marketing
Management, 32(9-10), 987-1011. https://doi.org/10.1080/0267257X.2016.1174726
Smith, P. (2021). Augmented Reality in fashion: The future of digital transformation
in the industry. Journal of Fashion Marketing and Management, 25(3), 419-435.
https://doi.org/10.1108/JFMM-01-2021-0011
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Zeynep, T., & Bloom, P. (2020). Fashion sustainability: The role of digital
technology. Journal of Fashion Technology & Textile Engineering, 5(1), 1-10.
https://doi.org/10.4172/2329-9568.1000136
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