Feats for Faiths _ GM Binder
Feats for Faiths _ GM Binder
Feats for Faiths _ GM Binder
In D&D, the presence of the gods is often a real and tangible Prerequisite: Follower of Sune
thing, their actions and influences felt throughout the world. Your faith blooms, giving you a fierce
The following are a set of feats designed for the dedicated to devotion, beauty and free spirited passion.
take, representations of them drawing on their faith for You gain fiery and irrepressible strength of
tangible benefits. soul and a breath catching grace of form. You gain the
The following are built for a selection of the gods from the following benefits:
standard pantheon of Forgotten Realms, but could be
adapted to any setting with similar gods with some Increase your Charisma by 1, to a maximum of 20.
adjustment in the god representing each aspect. You share a deep bond with your companions, driving
While these are intended as feats that a player can take, them forward with your fiery passion and spirit. When you
you can also use them as special godly boons should they and at least one allied creature within 20 feet make a
serve their god in a particular matter deserving of such saving throw against the Frightened condition at the same
reward. time, they can use your saving throw instead of theirs if
yours is higher. A creature can only replace their roll with
Chosen of Magic yours once, and must complete a long rest before they can
Prerequisite: Follower of Mystra do so again.
Your faith grants you great You can draw upon your faith to unleash the magnetic
insight into magic, giving you a special fiery soul within you with the effect of the spell enthrall,
privilege with it as if magic itself favors you. which you can cast once without expending a spell slot.
When you cast it in this way, the spell does not require
When someone attempts to dispel or counterspell your verbal or somatic components. You regain the ability to
magic, if they are required to make a roll for it succeed, cast this spell in this way when you finish a long rest.
the DC is increased by your spell casting modifier. Charisma is your spellcasting ability for this spell.
When you make a saving throw against a spell or other When you cast enthrall using this feat, in addition to the
magical effect, you can gain advantage on the roll. Once normal effects of enthrall, it additionally gains the effect of
you use this trait, you can't use it again until you finish a sanctuary and you gain advantage on all Persuasion and
short or long rest. Performance ability checks on creatures that failed their
When you expend a spell slot, roll a d20. On a 20, you saving throw for the duration. All effects end if you break the
regain a spell slot of a level lower than expended spell slot, effects of sanctuary by making an attack or casting a spell.
up to a maximum level equal to your proficiency bonus,
and a minimum level of 1. You can regain a total number Hope of Dawn
of spell slot levels equal to your proficiency bonus this way Prerequisite: Follower of Lathander
until you cannot regain further spell slots until you
complete a long rest. Your faith shines forth like the
inviting warmth of dawn, bringing
Conviction of Justice hope and confidence to all around you.
Prerequisite: Follower of Tyr You gain a pool of d6s equal to your
Your faith is a stalwart bastion of Proficiency bonus that you and allies can draw upon to turn
righteous purpose, few can stand the tide against the darkness.
before you when evil rises your ire. When you or an ally within 30 feet make a saving throw,
You gain the following benefits: you can expend a d6 to add to the save. You can do so after
the role, but before the outcome is determined. If the roll is
Increase your Strength, Constitution, or Charisma by 1, to added to an ally's roll, if you are rolling a save against the
a maximum of 20. same effect, you also add the d6 to your save. The is doubled
You learn the spell divine favor which you can cast once to a d12 when being used to save against the Frightened
without expending a spell slot. When you are under the condition.
effect of divine favor, your movement speed is increased You can additionally use these dice in the following ways:
by 5 feet. You regain the ability to cast this spell in this Expend 1 die to cast light.
way when you finish a long rest. Expend 3 dice to cast daylight.
As an action, you can focus your righteous fervor, infusing
a weapon you are holding with your divine purpose. For 1 You regain all expended dice from this feature when you
minute, when you make a damage roll for that weapon, complete a long rest.
you reroll any 1 on the die (continuing to reroll it until it is
no longer a 1 if necessary). If you have another feature that
allows you to reroll a 1 on the damage die (such as the
Great Weapon Fighting Fighting Style), you can instead
maximize the die. Once you use this action, you cannot
use it again until you complete a long rest.