0% found this document useful (0 votes)
130 views9 pages

Drop-In NPCs - Aspis Agents

Uploaded by

Oph 0000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
130 views9 pages

Drop-In NPCs - Aspis Agents

Uploaded by

Oph 0000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 9

Drop-In

NPCs

Aspis Agents
By: Matt Morris
Drop-In NPCs:
Aspis Agents
Author: Matt Morris
For more information about Matt’s work, and notices of the latest releases, please follow him on
Twitter: @guide_and_seek.

Drop-In NPCs are characters that you can easily add to your campaigns as allies or adversaries. With
rules content and brief story hooks, they are easy for Game Masters to integrate into any adventure.
While Drop-In NPCs are written with the world of Golarion in mind, they can easily be adapted to
any setting.

The statistics presented below represent four agents of the Aspis Consortium at two different stages of
their careers: novice bronze agents and experienced silver agents.

This product is compliant with the Open Game License in the Open Game License version 1.0a, Section 1(d). No
(OGL) and is suitable for use with the Pathfinder portion of this work other than the material designated as
Roleplaying Game (Second Edition). Open Game Content may be reproduced in any form
without written permission.
Product Identity: The following items are hereby
identified as Product Identity, as defined in the Open Drop-In NPCs: Aspis Agents © 2021, Matt Morris. All
Game License version 1.0a, Section 1(e), and are not Open rights reserved. Paizo, the Paizo golem logo, Pathfinder,
Game Content: All trademarks, registered trademarks, the Pathfinder logo, Pathfinder Society, Starfinder, and
proper nouns (characters, deities, locations, etc., as well as the Starfinder logo are registered trademarks of Paizo Inc.;
all adjectives, names, titles, and descriptive terms derived the Pathfinder P logo, Pathfinder Accessories, Pathfinder
from proper nouns), artworks, characters, dialogue, Adventure, Pathfinder Adventure Card Game, Pathfinder
locations, organizations, plots, storylines, trade dress, the Adventure Card Society, Pathfinder Adventure Path,
historical period called the Gap, the terms kishalee, sivv, Pathfinder Battles, Pathfinder Combat Pad, Pathfinder
skyfire, Dreamer (the official Open Game Content term Flip-Mat, Pathfinder Flip-Tiles, Pathfinder Legends,
for which is “dreaming barathu”), and the Drift (the Pathfinder Lost Omens, Pathfinder Pawns, Pathfinder
official Open Game Content term for which is Roleplaying Game, Pathfinder Tales, Starfinder
“hyperspace”). (Elements that have previously been Adventure Path, Starfinder Combat Pad, Starfinder Flip-
designated as Open Game Content, or are exclusively Mat, Starfinder Flip-Tiles, Starfinder Pawns, Starfinder
derived from previous Open Game Content, or that are in Roleplaying Game, and Starfinder Society are trademarks
the public domain are not included in this declaration.) of Paizo Inc.

Open Game Content: Except for material designated as This work is published under the Community Content
Product Identity, the game mechanics of this Pathfinder Agreement for Pathfinder Infinite and Starfinder Infinite.
Infinite game product are Open Game Content, as defined
The Aspis Consortium
One of the largest mercantile concerns in the Inner Sea, the Aspis Consortium is an international
trading company that has extended tendrils of influence throughout the world from its headquarters
in Cheliax. Notorious for its focus on profit above all else, the Consortium attempts to maintain a
veneer of respectability (and legality) about its activities, but the organization’s exploitative labor
practices, double dealing, and bloodthirsty profiteering are on full display in Consortium-controlled
enclaves, such as Bloodcove in the Mwangi Expanse. While the organization is frequently opposed by
law enforcement, scrupulous guildmasters, and the Pathfinder Society, many politicians and traders
hire the Aspis Consortium to do their dirty work. Agents of the Aspis Consortium can be identified by
the serpent-carved badges that they carry: bronze for the lowest-level agents, silver for experienced
supervisors, and gold for the leaders of the organization.

Bendle Dropfitz
Bendle Dropfitz spent decades quietly running a bookshop in Caliphas, the capital of Ustalav. After
acquiring the library holdings of an eccentric astronomer from an estate sale, the gnome noticed
strange things happening around his shop, like shelves rearranging themselves. Dropfitz started
reading through the collection of the astronomer to find clues about these occurrences, and he was not
quite the same person when he finished the texts. While some agents feel the way he stares at the night
sky is concerning, he is a valuable asset during the Consortium’s more esoteric ventures.
Bendle Dropfitz Creature 4 unseen servant (4 slots); Cantrips
Unique CN Small Gnome Humanoid (2nd) daze, detect magic, light, shield,
Male gnome bronze Aspis visionary telekinetic projectile
Perception +8; low-light vision Sorcerer Bloodline Spells DC 21, 1 Focus
Languages Aklo, Common, Gnomish, Point; 2nd tentacular limbs
Osiriani, Undercommon Forbidden Knowledge � (auditory,
Skills Arcana +9, Dark Tapestry Lore +12, linguistic, mental) Bendle shares
Deception +12, Diplomacy +10, bewildering information with one of his
Intimidation +10, Occultism +12 enemies. He attempts a Dark Tapestry
Str +0, Dex +3, Con +1, Int +3, Wis +1, Cha +4 Lore check against Will DC of a target
within 30 feet. Regardless of his result,
Items light crossbow, explorer’s clothing,
the target is temporarily immune to
scroll of undetectable alignment
Forbidden Knowledge for 10 minutes..
AC 18; Fort +7, Ref +9, Will +9 Critical Success The target becomes
HP 45 confused for 1 round.
Speed 25 feet Success The target and Bendle become
Melee � staff +6 (two-hand d8), Damage confused for 1 round.
1d4 bludgeoning Failure Bendle becomes confused for 1
Ranged � light crossbow +9 (range round.
increment 120 feet, reload 1), Damage Reach Spell � (concentrate, metamagic) If
1d8 piercing the next action Bendle uses is to Cast a
Occult Spontaneous Spells DC 21, attack Spell that has a range, increase that
+13; 2nd augury, mirror image, see spell's range by 30 feet. If the spell
invisibility, touch of idiocy (4 slots); 1st normally has a range of touch, extend its
magic missile, spider sting, true strike, range to 30 feet.
Bendle Dropfitz Creature 11 Lore check against Will DC of a target
Unique CN Small Gnome Humanoid within 30 feet. Regardless of his result,
Male gnome bronze Aspis visionary the target is temporarily immune to
Perception +18; low-light vision Forbidden Knowledge for 10 minutes..
Languages Abyssal, Aklo, Ancient Osiriani, Critical Success The target becomes
Common, Gnomish, Infernal, Osiriani, confused for 1 round.
Undercommon Success The target and Bendle become
Skills Arcana +19, Dark Tapestry Lore +21, confused for 1 round.
Deception +20, Diplomacy +20, Failure Bendle becomes confused for 1
Intimidation +22, Occultism +23, round.
Religion +19, Society +19 Reach Spell � (concentrate, metamagic) If
the next action Bendle uses is to Cast a
Str +0, Dex +3, Con +2, Int +4, Wis +2, Cha +5
Spell that has a range, increase that
Items +1 light crossbow (20 bolts), +1 spell's range by 30 feet. As is standard
explorer’s clothing, pendant of the occult, for increasing spell ranges, if the spell
staff of enchantment normally has a range of touch, extend its
AC 29; Fort +20, Ref +19, Will +21 range to 30 feet.
HP 150
Mental Static � (Nonlethal, occult)
Trigger Bendle rolls a critical success on
a Will save against a mental effect from a
creature. Effect Bendle deals 11 mental
damage to the triggering creature.
Speed 25 feet
Melee � staff of enchantment +13 (two-
hand d8), Damage 1d4+2 bludgeoning
Ranged � +1 light crossbow +17 (range
increment 120 feet, reload 1), Damage
1d8+2 piercing
Occult Spontaneous Spells DC 30, attack
+22; 6th feeblemind, phantasmal
calamity, true seeing (3 slots); 5th black
tentacles, prying eye, sooth, synesthesia
(4 slots); 4th clairvoyance, confusion,
fly, resilient sphere (4 slots); 3rd
clairaudience, fear, slow, vampiric touch
(4 slots); 2nd augury, mirror image, see
invisibility, touch of idiocy (4 slots); 1st
magic missile, spider sting, true strike,
unseen servant (4 slots); Cantrips (6th)
daze, detect magic, light, shield,
telekinetic projectile
Sorcerer Bloodline Spells DC 30, 3 Focus
Points; 6th aberrant whispers, tentacular
limbs, unusual anatomy
Forbidden Knowledge � (auditory,
linguistic, mental) Bendle shares
bewildering information with one of his
enemies. He attempts a Dark Tapestry
Haldan Tropht
As a young student in Tar-Kazmukh, Haldan spent more time trying to sweet-talk his teachers than he
did studying. When he lit out on the night before his final examination to become a Blue Warden, his
pockets were full of relics of dubious provenance. The Consortium was happy to fence those goods, and
Haldan eventually joined the organization in search of interesting esoteric items—and an “honest”
living. His fellow agents know he’s around by his shouted, slightly blasphemous, oaths calling on
Dwarven deities.
Haldan Tropht Creature 4 Haldan Tropht Creature 11
Unique N Medium Dwarf Humanoid Unique N Medium Dwarf Humanoid
Male dwarf bronze Aspis delver Male dwarf silver Aspis delver
Perception +11; darkvision Perception +21; darkvision
Languages Common, Dwarven, Infernal Languages Abyssal, Common, Celestial,
Skills Arcana +9, Athletics +9, Crafting +9, Dwarven, Infernal
Deception +10, Esoteric Lore +9, Nature Skills Arcana +18, Athletics +18, Crafting
+8, Occultism +9, Religion +8 +20, Deception +22, Esoteric Lore +16,
Str +3, Dex +0, Con +3, Int +1, Wis +0, Cha +4 Intimidation +22, Nature +18, Occultism
Items warhammer, leather armor, bronze +18, Religion +17, Society +18
Aspis Consortium badge, bronze bull Str +3, Dex +0, Con +3, Int +3, Wis +2, Cha +5
pendant (affixed to armor, temporary), Items +1 striking warhammer, +1 leather
owlbear claw (affixed to warhammer,) armor, dagger, dragon turtle scale
AC 20; Fort +11, Ref +9, Will +8 (affixed to armor, temporary), silver
HP 58 Aspis Consortium badge, tiger manuki
Attack of Opportunity � (affixed to warhammer, temporary)
Speed 20 feet AC 31; Fort +24, Ref +24, Will +18
Melee � warhammer +9 (shove), Damage HP 195
1d8+3 bludgeoning Attack of Opportunity �
Ranged � dagger +9 (agile, finesse, Speed 25 feet
thrown 10 feet, versatile S), Damage Melee � +1 striking warhammer +9
1d4+3 piercing (magical, shove), Damage 2d8+8
Divine Denunciation � (Divine, bludgeoning
enchantment) Haldan utters disturbingly Ranged � dagger +20 (agile, finesse,
heretical statements. He rolls an thrown 10 feet, versatile S), Damage
Intimidation check against the Will DC of 1d4+5 piercing
a creature he can see within 60 feet, with Divine Denunciation �
the following results. If the creature is Fling Magic � (electricity, evocation)
particularly devoted to a deity, such as a Haldan fires a display of energy around a
cleric, celestial, monitor, fiend, or other target within 120 feet, dealing 6d4 + 5
creature with divine spells, he gains a +2 electricity damage to the target (basic
circumstance bonus to its skill check. Reflex DC 30). On a failed save, the
Critical Success The creature is flat- target is shocked, becoming flat-footed
footed to Haldan’s attacks until the end of until the start of Haldan’s next turn.
its next turn. Weapon Implement While wielding his +1
Success The creature is flat-footed striking warhammer, Haldan gains access
against Haldan’s attacks until the end of to the weapon’s critical specialization
his current turn. effect.
Karneli Chase
Bouncer, enforcer, and shake-down artist, Karneli Chase is proud of the way people on the streets of
Bloodcove give her a wide berth. While Aspis leadership admire the brawler’s direct approach to
problem solving, she has been assigned to field duty since she threw a recalcitrant merchant through
his shop’s front window. Karneli often wears perfumes with notes of cinnamon and vanilla, smells that
remind her of a simpler childhood as a baker’s apprentice.

Karneli Chase Creature 4 blows, +1 explorer’s clothing,


Unique CN Medium Human Humanoid bloodseeker beak (affixed to handwraps),
Female human bronze Aspis agent enforcer daggers (3)
Perception +14 AC 31; Fort +24, Ref +24, Will +18
Languages Common, Varisian HP 195
Skills Athletics +12, Acrobatics +10, Deflect Arrows �
Intimidation +6, Poison Lore +6, Society Speed 45 feet
+6, Stealth +10 Melee � unarmed strike +23 (agile,
Str +4, Dex +3, Con +2, Int +0, Wis +2, Cha +0 finesse, magical, nonlethal, unarmed),
Items explorer’s clothing, bronze Aspis Damage 2d6+9 bludgeoning
badge, daggers (3), wolf fang (attached Ranged � dagger +22 (agile, finesse,
to explorer’s clothing) thrown 10 feet, versatile S), Damage
AC 21; Fort +11, Ref +14, Will +11 1d4+9 piercing
HP 60 Flurry of Blows �
Deflect Arrows � Knockback Strike � Karneli makes an
Speed 35 feet unarmed Strike. If she hits, she attempts
Melee � unarmed strike +10 (agile, an Athletics check to Shove the target.
finesse, nonlethal, unarmed), Damage This attack uses the same multiple attack
1d6+4 bludgeoning penalty as her Strike, and doesn’t count
Ranged � dagger +9 (agile, finesse, toward her multiple attack penalty.
thrown 10 feet, versatile S), Damage Brawling Focus: Karneli gains access to
1d4+4 piercing the critical specialization effects of
Flurry of Blows � unarmed strikes.
Brawling Focus: Karneli gains access to
the critical specialization effects of
unarmed strikes.

Karneli Chase Creature 11


Unique NE Medium Human Humanoid
Female human silver Aspis agent enforcer
Perception +22
Languages Common, Elvish, Goblin,
Mwangi, Undercommon
Skills Athletics +24, Acrobatics +22,
Crafting +18 Intimidation +19, Poison
Lore +18, Society +18, Stealth +22
Str +5, Dex +4, Con +1, Int +3, Wis +3, Cha +0
Items +1 striking handwraps of mighty
Voca Recine
Forced to flee Shadow Absalom after a deal with the Onyx Alliance went wrong, Recine offered the
Aspis Consortium a deal: her considerable talents in exchange for the organization’s protection. The
fetchling enjoys the intellectual and physical challenges of Aspis missions, and the Consortium’s
unscrupulous methods don’t bother her scruples. Still, she hopes to one day leave the organization and
challenge the leadership of the Onyx Alliance. Racine’s fellow agents consider her dependable, and are
often surprised by her fondness for double entendres and wordplay.
Voca Recine Creature 4 applies sneak attack damage only once
Unique NE Medium Fetchling Humanoid per target.
Female fetchling silver Aspis trickster Sneak Attack Voca deals an extra 1d6
Perception +14 precision damage to flat-footed creatures
Languages Common, Draconic, Elven, Umbral Pulse � (arcane, shadow, visual)
Gnoll, Mwangi, Shadowtongue Vacu conjures a wave of distracting
Skills Arcana +13, Athletics +7, Acrobatics shadows to Create a Diversion. She can
+9, Deception +7, Diplomacy +6, roll an Arcana check instead of a
Intimidation +6, Nature +7, Occultism Deception check when performing this
+10, Shadow Plane Lore +10, Society action.
+10, Survival +7, Stealth +11, Thievery
+11
Str +1, Dex +3, Con +2, Int +4, Wis +1, Cha +0
Items dagger (3), padded armor, bronze
Aspis badge, scroll of invisibility,
spellbook
AC 20; Fort +8, Ref +11, Will +9
HP 60
Surprise Attack On the first round of
combat, if Voca rolls Deception or Stealth for
initiative, creatures who haven't acted are
flat-footed to her.
Speed 30 feet
Melee � dagger +11 (agile, finesse, thrown
10 feet, versatile S), Damage 1d4+3
slashing
Ranged � dagger +11 (agile, finesse,
thrown 10 feet, versatile S), Damage
1d4+3 slashing
Arcane Prepared Spells DC 18, attack
+10; Cantrips (2nd) detect magic, ray
of frost
Magical Trickster When Voca succeeds at
a spell attack roll against a flat-footed
foe’s AC and the spell deals damage, she
can add her sneak attack damage to the
damage roll. If a single spell leads to
multiple separate damage rolls, she
Voca Recine Creature 11 flat check by 2.
Unique NE Medium Fetchling Humanoid Speed 30 feet
Female fetchling silver Aspis trickster Melee � +1 striking returning dagger +19
Perception +24 (agile, finesse, magical, thrown 10 feet,
Languages Common, Draconic, Elven, versatile S), Damage 2d4+5 piercing
Gnoll, Mwangi, Orcish, Shadowtongue Ranged � +1 striking returning dagger
Skills Arcana +24, Athletics +16, +19 (agile, finesse, magical, thrown 10
Acrobatics +21, Deception +14, feet, versatile S), Damage 2d4+5
Diplomacy +14, Intimidation +14, piercing
Nature +14, Occultism +22, Religion +18, Arcane Prepared Spells DC 28, attack
Shadow Plane Lore +18, Society +18, +20; 3rd haste; 2nd darkness; 1st
Survival +14, Stealth +21, Thievery +24 illusory disguise; Cantrips (6th) detect
Str +3, Dex +4, Con +2, Int +5, Wis +1, Cha +1 magic, ray of frost
Arcane Feedback When Voca succeeds at
Items +1 striking returning dagger, +1
a spell attack roll against a flat-footed
padded armor, silver Aspis badge,
foe’s AC, that opponent is stupefied 1
spellbook
until the end of Voca’s next turn.
AC 30; Fort +24, Ref +24, Will +18 Magical Trickster When Voca succeeds at
HP 199 a spell attack roll against a flat-footed
Evasion When Voca rolls a success on a foe’s AC and the spell deals damage, she
Reflex save, she gets a critical success can add her sneak attack damage to the
instead. damage roll. If a single spell leads to
Surprise Attack On the first round of multiple separate damage rolls, she
combat, if Voca rolls Deception or Stealth for applies sneak attack damage only once
initiative, creatures who haven't acted are per target.
flat-footed to her. Sneak Attack Voca deals an extra 3d6
precision damage to flat-footed creatures
Shadow Blending � (fetchling, illusion,
Umbral Pulse � (arcane, shadow, visual)
occult, shadow) Trigger A creature
Vacu conjures a wave of distracting
attempts a flat check to target Voca while
shadows to Create a Diversion. She can
she’s concealed or hidden due to dim light or
roll an Arcana check instead of a
darkness; Effect Voca draws shadows close
Deception check when performing this
to create a shroud. Increase the DC of the
action.
OPEN GAME LICENSE Version 1.0a publish updated versions of this License. You may use any authorized
The following text is the property of Wizards of the Coast, Inc. and is version of this License to copy, modify and distribute any Open Game
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Content originally distributed under any version of this License.
Reserved. 10. Copy of this License: You MUST include a copy of this License
1. Definitions: (a)"Contributors" means the copyright and/or with every copy of the Open Game Content You Distribute.
trademark owners who have contributed Open Game Content; 11. Use of Contributor Credits: You may not market or advertise the
(b)"Derivative Material" means copyrighted material including derivative Open Game Content using the name of any Contributor unless You have
works and translations (including into other computer languages), written permission from the Contributor to do so.
potation, modification, correction, addition, extension, upgrade, 12. Inability to Comply: If it is impossible for You to comply with any
improvement, compilation, abridgment or other form in which an of the terms of this License with respect to some or all of the Open Game
existing work may be recast, transformed or adapted; (c) "Distribute" Content due to statute, judicial order, or governmental regulation then
means to reproduce, license, rent, lease, sell, broadcast, publicly display, You may not Use any Open Game Material so affected.
transmit or otherwise distribute; (d)"Open Game Content" means the 13. Termination: This License will terminate automatically if You
game mechanic and includes the methods, procedures, processes and fail to comply with all terms herein and fail to cure such breach within 30
routines to the extent such content does not embody the Product Identity days of becoming aware of the breach. All sublicenses shall survive the
and is an enhancement over the prior art and any additional content termination of this License.
clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative 14. Reformation: If any provision of this License is held to be
works under copyright law, but specifically excludes Product Identity. (e) unenforceable, such provision shall be reformed only to the extent
"Product Identity" means product and product line names, logos and necessary to make it enforceable.
identifying marks including trade dress; artifacts; creatures characters; 15. COPYRIGHT NOTICE
stories, storylines, plots, thematic elements, dialogue, incidents, Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
language, artwork, symbols, designs, depictions, likenesses, formats, System Reference Document © 2000, Wizards of the Coast, Inc;
poses, concepts, themes and graphic, photographic and other visual or Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on
audio representations; names and descriptions of characters, spells,
enchantments, personalities, teams, personas, likenesses and special material by E. Gary Gygax and Dave Arneson.
abilities; places, locations, environments, creatures, equipment, magical The Book of Fiends © 2003, Green Ronin Publishing; Authors:
or supernatural abilities or effects, logos, symbols, or graphic designs; and Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
any other trademark or registered trademark clearly identified as Product Armies of the Abyss © 2002, Green Ronin Publishing; Authors: Erik
identity by the owner of the Product Identity, and which specifically Mona and Chris Pramas.
excludes the Open Game Content; (f) "Trademark" means the logos, The Avatar’s Handbook © 2003, Green Ronin Publishing; Authors:
names, mark, sign, motto, designs that are used by a Contributor to Jesse Decker and Chris Thomasson.
identify itself or its products or the associated products contributed to the Book of the Righteous © 2002, Aaron Loeb.
Open Game License by the Contributor (g) "Use", "Used" or "Using"
means to use, Distribute, copy, edit, format, modify, translate and Legions of Hell © 2001, Green Ronin Publishing; Author: Chris
otherwise create Derivative Material of Open Game Content. (h) "You" or Pramas.
"Your" means the licensee in terms of this agreement. The Unholy Warrior’s Handbook © 2003, Green Ronin Publishing;
2. The License: This License applies to any Open Game Content that Author: Robert J. Schwalb.
contains a notice indicating that the Open Game Content may only be Dragon, Faerie from the Tome of Horrors Complete © 2011,
Used under and in terms of this License. You must affix such a notice to Necromancer Games, Inc., published and distributed by Frog God
any Open Game Content that you Use. No terms may be added to or Games; Author: Scott Greene, based on original material by Gary Gygax.
subtracted from this License except as described by the License itself. No Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer
other terms or conditions may be applied to any Open Game Content Games, Inc., published and distributed by Frog God Games; Author:
distributed using this License. Scott Greene, based on original material by Gary Gygax.
3. Offer and Acceptance: By Using the Open Game Content You Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.;
indicate Your acceptance of the terms of this License. Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland,
4. Grant and Consideration: In consideration for agreeing to use and Mark Seifter.
this License, the Contributors grant You a perpetual, worldwide, royalty- Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo
free, non-exclusive license with the exact terms of this License to Use, the Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen,
Open Game Content. Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.
5. Representation of Authority to Contribute: If You are Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors:
contributing original material as Open Game Content, You represent Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman,
that Your Contributions are Your original creation and/or You have Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John
sufficient rights to grant the rights conveyed by this License. Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven
6. Notice of License Copyright: You must update the COPYRIGHT Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak,
NOTICE portion of this License to include the exact text of the Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron
COPYRIGHT NOTICE of any Open Game Content You are copying, Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen
modifying or distributing, and You must add the title, the copyright Radney‑MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs,
date, and the copyright holder's name to the COPYRIGHT NOTICE of David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling,
any original Open Game Content you Distribute. Jason Tondro, Clark Valentine, and Andrew White.
7. Use of Product Identity: You agree not to Use any Product Identity, Pathfinder Lost Omens Ancestry Guide (Second Edition) © 2021,
including as an indication as to compatibility, except as expressly licensed Paizo Inc.; Authors: Calder CaDavid, James Case, Jessica Catalan,
in another, independent Agreement with the owner of each element of Eleanor Ferron, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen
that Product Identity. You agree not to indicate compatibility or co- Mortimer, Andrew Mullen, Samantha Phelan, Jessica Redekop, Mikhail
adaptability with any Trademark or Registered Trademark in Rekun, David N. Ross, Mark Seifter, Owen K.C. Stephens, Isabelle
conjunction with a work containing Open Game Content except as Thorne, and Linda Zayas-Palmer.
expressly licensed in another, independent Agreement with the owner of Pathfinder Dark Archive Class Playtest © 2021, Paizo Inc.; Authors:
such Trademark or Registered Trademark. The use of any Product James Case and Mark Seifter.
Identity in Open Game Content does not constitute a challenge to the Drop-In NPCs: Aspis Agents © 2021, Matt Morris. Author: Matt
ownership of that Product Identity. The owner of any Product Identity Morris.
used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.
8. Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are distributing are
Open Game Content.
9. Updating the License: Wizards or its designated Agents may

You might also like