OS Module 2
OS Module 2
OS Module 2
PROCESS MANAGEMENT
Process Concept
The Process
Process memory is divided into four sections as shown in the figure below:
• The stack is used to store temporary data such as local variables, function parameters, function
return values, return address etc.
• The heap which is memory that is dynamically allocated during process run time
• The data section stores global variables.
• The text section comprises the compiled program code.
• Note that, there is a free space between the stack and the heap. When the stack is full, it grows
downwards and when the heap is full, it grows upwards.
Process State
A Process has 5 states. Each process may be in one of the following states –
For each process there is a Process Control Block (PCB), which stores the process-specific
information as shown below –
• Process State – The state of the process may be new, ready, running, waiting, and so on.
• Program counter – The counter indicates the address of the next instruction to be executed for
this process.
• CPU registers - The registers vary in number and type, depending on the computer architecture.
They include accumulators, index registers, stack pointers, and general-purpose registers. Along
with the program counter, this state information must be saved when an interrupt occurs, to allow
the process to be continued correctly afterward.
• CPU scheduling information- This information includes a process priority, pointers to
scheduling queues, and any other scheduling parameters.
• Memory-management information – This includes information such as the value of the base
and limit registers, the page tables, or the segment tables.
• Accounting information – This information includes the amount of CPU and real time used,
time limits, account numbers, job or process numbers, and so on.
• I/O status information – This information includes the list of I/O devices allocated to the
process, a list of open files, and so on.
The PCB simply serves as the repository for any information that may vary from process to process.
Process Scheduling
Scheduling Queues
• As processes enter the system, they are put into a job queue, which consists of all processes in
the system.
• The processes that are residing in main memory and are ready and waiting to execute are kept
on a list called the ready queue. This queue is generally stored as a linked list.
• A ready-queue header contains pointers to the first and final PCBs in the list. Each PCB
includes a pointer field that points to the next PCB in the ready queue.
Schedulers
Schedulers are software which selects an available program to be assigned to CPU.
• A long-term scheduler or Job scheduler – selects jobs from the job pool (of secondary
memory, disk) and loads them into the memory.
If more processes are submitted, than that can be executed immediately, such processes will be
in secondary memory. It runs infrequently, and can take time to select the next process.
• The short-term scheduler, or CPU Scheduler – selects job from memory and assigns the
CPU to it. It must select the new process for CPU frequently.
• The medium-term scheduler - selects the process in ready queue and reintroduced into the
memory.
Time sharing systems employ a medium-term scheduler. It swaps out the process from ready
queue and swap in the process to ready queue. When system loads get high, this scheduler will
swap one or more processes out of the ready queue for a few seconds, in order to allow smaller
faster jobs to finish up quickly and clear the system.
Context switching
• The task of switching a CPU from one process to another process is called context switching.
Context-switch times are highly dependent on hardware support (Number of CPU registers).
• Whenever an interrupt occurs (hardware or software interrupt), the state of the currently running
process is saved into the PCB and the state of another process is restored from the PCB to the
CPU.
• Context switch time is an overhead, as the system does not do useful work while switching.
Operations on Processes
• A process may create several new processes. The creating process is called a parent
process, and the new processes are called the children of that process. Each of these new
processes may in turn create other processes. Every process has a unique process ID.
• On typical Solaris systems, the process at the top of the tree is the ‘sched’ process with
PID of 0. The ‘sched’ process creates several children processes – init, pageout and
fsflush. Pageout and fsflush are responsible for managing memory and file systems. The
init process with a PID of 1, serves as a parent process for all user processes.
A process will need certain resources (CPU time, memory, files, I/O devices) to accomplish its
task. When a process creates a subprocess, the subprocess may be able to obtain its resources in
two ways:
• directly from the operating system
• Subprocess may take the resources of the parent process.
The resource can be taken from parent in two ways –
▪ The parent may have to partition its resources among its children
▪ Share the resources among several children.
When a process creates a new process, two possibilities for execution exist:
1. The parent continues to execute concurrently with its children.
2. The parent waits until some or all of its children have terminated.
There are also two address-space possibilities for the new process:
1. The child process is a duplicate of the parent process (it has the same
program and data as the parent).
2. The child process has a new program loaded into it.
There are two options for the parent process after creating the child:
• Wait for the child process to terminate and then continue execution. The parent makes a wait()
system call.
• Run concurrently with the child, continuing to execute without waiting.
Two possibilities for the address space of the child relative to the parent:
• The child may be an exact duplicate of the parent, sharing the same program and data
segments in memory. Each will have their own PCB, including program counter, registers,
and PID. This is the behaviour of the fork system call in UNIX.
• The child process may have a new program loaded into its address space, with all new
code and data segments. This is the behaviour of the spawn system calls in Windows.
In UNIX OS, a child process can be created by fork() system call. The fork system call, if
successful, returns the PID of the child process to its parents and returns a zero to the child
process. If failure, it returns -1 to the parent. Process IDs of current process or its direct parent
can be accessed using the getpid( ) and getppid( ) system calls respectively.
The parent waits for the child process to complete with the wait() system call. When the child
process completes, the parent process resumes and completes its execution.
In windows the child process is created using the function createprocess( ). The createprocess( )
returns 1, if the child is created and returns 0, if the child is not created.
The C program shown in Figure 3.11 illustrates the CreateProcess() function, which creates a child process that
loads the application mspaint.exe.
The two parameters passed to the CreateProcess() function are instances of the STARTUPINFO and PROCESS
INFORMATION structures. STARTUPINFO specifies many properties of the new process, such as window size and
appearance and handles to standard input and output files. The PROCESS INFORMATION structure contains a
handle and the identifiers to the newly created process and its thread. We invoke the ZeroMemory() function
to allocate memory for each of these structures before proceeding with CreateProcess().
The first two parameters passed to CreateProcess() are the application name and command-line parameters. If
the application name is NULL (as it is in this case), the command-line parameter specifies the application to load.
In this instance, we are loading the MicrosoftWindows mspaint.exe application. Beyond these two initial
parameters, we use the default parameters for inheriting process and thread handles aswell as specifying that
there will be no creation flags. We also use the parent’s existing environment block and starting directory. Last,
we provide two pointers to the STARTUPINFO and PROCESS - INFORMATION structures created at the beginning
of the program. WaitForSingleObject(), which is passed a handle of the child process—pi.hProcess—waits for
this process to complete. Once the child process exits, control returns from the WaitForSingleObject() function in
the parent process
Process Termination
• A process terminates when it finishes executing its last statement and asks the operating system
to delete it, by using the exit () system call. All of the resources assigned to the process like
memory, open files, and I/O buffers, are deallocated by the operating system.
• A process can cause the termination of another process by using appropriate system call
(TerminateProcess()). The parent process can terminate its child processes by knowing of the
PID of the child.
• A parent may terminate the execution of children for a variety of reasons, such as:
• The child has exceeded its usage of the resources, it has been allocated.
• The task assigned to the child is no longer required.
• The parent is exiting, and the operating system terminates all the children. This is called
cascading termination.
Interprocess Communication
• Information Sharing - There may be several processes which need to access the same file. So
the information must be accessible at the same time to all users.
• Computation speedup - Often a solution to a problem can be solved faster if the problem can
be broken down into sub-tasks, which are solved simultaneously (particularly when multiple
processors are involved.)
• Modularity - A system can be divided into cooperating modules and executed by sending
information among one another.
• Convenience - Even a single user can work on multiple tasks by information sharing.
• Shared Memory is faster once it is set up, because no system calls are required and access occurs
at normal memory speeds. Shared memory is generally preferable when large amounts of
information must be shared quickly on the same computer.
• Message Passing requires system calls for every message transfer, and is therefore slower, but
it is simpler to set up and works well across multiple computers. Message passing is generally
preferable when the amount and/or frequency of data transfers is small.
Shared-Memory Systems
• A region of shared-memory is created within the address space of a process, which needs to
communicate. Other process that needs to communicate uses this shared memory.
• The form of data and position of creating shared memory area is decided by the process.
Generally, a few messages must be passed back and forth between the cooperating processes first
in order to set up and coordinate the shared memory access.
• The process should take care that the two processes will not write the data to the shared memory
at the same time.
• This is a classic example, in which one process is producing data and another process is
consuming the data.
• The data is passed via an intermediary buffer (shared memory). The producer puts the data to the
buffer and the consumer takes out the data from the buffer. A producer can produce one item
while the consumer is consuming another item. The producer and consumer must be
synchronized, so that the consumer does not try to consume an item that has not yet been
produced. In this situation, the consumer must wait until an item is produced.
• There are two types of buffers into which information can be put –
• Unbounded buffer
• Bounded buffer
• With Unbounded buffer, there is no limit on the size of the buffer, and so on the data
produced by producer. But the consumer may have to wait for new items.
• With bounded-buffer – As the buffer size is fixed. The producer has to wait if the buffer is
full and the consumer has to wait if the buffer is empty.
This example uses shared memory as a circular queue. The in and out are two pointers to the array.
Note in the code below that only the producer changes "in", and only the consumer changes "out".
Message-Passing Systems
A mechanism to allow process communication without sharing address space. It is used in distributed
systems.
• Message passing systems uses system calls for "send message" and "receive message".
• A communication link must be established between the cooperating processes before messages
can be sent.
• There are three methods of creating the link between the sender and the receiver-
o Direct or indirect communication (naming)
o Synchronous or asynchronous communication (Synchronization)
o Automatic or explicit buffering.
1. Naming
Processes that want to communicate must have a way to refer to each other. They can use either direct
or indirect communication.
a) Direct communication the sender and receiver must explicitly know each other’s name. The syntax
for send() and receive() functions are as follows-
Disadvantages of direct communication – any changes in the identifier of a process, may have to
change the identifier in the whole system (sender and receiver), where the messages are sent and
received.
A mailbox or port is used to send and receive messages. Mailbox is an object into which messages
can be sent and received. It has a unique ID. Using this identifier messages are sent and received.
Two processes can communicate only if they have a shared mailbox. The send and receive functions
are –
• send (A, message) – send a message to mailbox A
• receive (A, message) – receive a message from mailbox A
2. Synchronization
The send and receive messages can be implemented as either blocking or non-blocking.
Blocking (synchronous) send - sending process is blocked (waits) until the message is received by
receiving process or the mailbox.
Non-blocking (asynchronous) send - sends the message and continues (does not wait)
Blocking (synchronous) receive - The receiving process is blocked until a message is available
Non-blocking (asynchronous) receive - receives the message without block. The received
message may be a valid message or null.
Different combinations of send() and receive() are possible. When both send() and receive() are blocking, we have
a rendezvous between the sender and the receiver.
The solution to the producer–consumer problem becomes trivial when we use blocking send() and receive() statements.
The producer merely invokes the blocking send() call and waits until the message is delivered to either the receiver or
the mailbox.
When the consumer invokes receive(), it blocks until a message is available.
3. Buffering
Whether communication is direct or indirect, messages exchanged by communicating processes reside in a
temporary queue. Such queues can be implemented in three ways:
Zero capacity – The buffer size is zero (buffer does not exist). Messages are not stored in the
queue. The senders must block until receivers accept the messages.
Bounded capacity- The queue is of fixed size(n). Senders must block if the queue is full. After
sending ‘n’ bytes the sender is blocked.
Unbounded capacity - The queue is of infinite capacity. The sender never blocks.
MULTITHREADED PROGRAMMING
• A thread is a basic unit of CPUutilization.
• It consistsof
▪ thread ID
▪ PC
▪ register-set and
▪ stack.
• It shares with other threads belonging to the same process its code-section &data-section.
• A traditional (or heavy weight) process has a single thread ofcontrol.
• If a process has multiple threads of control, it can perform more than one task at a time.
such a process is called multithreaded process
• Resource Sharing By default, threads share the memory (and resources) of the
process to which they belong. Thus, an application is allowed to have severaldifferent
threads of activity within the same address-space.
• Economy Allocating memory and resources for process-creation is costly. Thus, it is
more economical to create and context-switch threads.
• Utilization of Multiprocessor Architectures In a multiprocessor architecture, threads
may be running in parallel on different processors. Thus, parallelism will be
increased.
MULTITHREADING MODELS
One-to-One Model
• Each user thread is mapped to a kernel thread.
Advantages:
▪ It provides more concurrency by allowing another thread to run when a thread
makes a blocking system-call.
▪ Multiple threads can run in parallel on multiprocessors.
Disadvantage:
▪ Creating a user thread requires creating the corresponding kernel thread.
• For example:
▪ Windows NT/XP/2000, Linux
Thread Libraries
• It provides the programmer with an API for the creation and management ofthreads.
1. POSIXP threads
2. Win32 and
3. Java.
Pthreads
• This is a POSIX standard API for thread creation and synchronization.
• This is a specification for thread-behavior, not an implementation.
• OS designers may implement the specification in any way they wish.
• Commonly used in: UNIX and Solaris.
Win32 threads
• Implements the one-to-one mapping
• Each thread contains
▪ A thread id
▪ Register set
▪ Separate user and kernel stacks
▪ Private data storage area
• The register set, stacks, and private storage area are known as the context of the
threads The primary data structures of a thread include:
▪ ETHREAD (executive thread block)
▪ KTHREAD (kernel thread block)
▪ TEB (thread environment block)
Java Threads
• Threads are the basic model of program-execution in
▪ Java program and
▪ Java language.
• The API provides a rich set of features for the creation and management of threads.
• All Java programs comprise at least a single thread of control.
• Two techniques for creating threads:
1. Create a new class that is derived from the Thread class and override its run() method.
2. Define a class that implements the Runnable interface. The Runnable interface is
defined as follows:
THREADING ISSUES
THREAD POOLS
• The basic idea is to
▪ create a no. of threads at process-startup and
▪ place the threads into a pool (where they sit and wait for work).
• Procedure:
1. When a server receives a request, it awakens a thread from the pool.
2. If any thread is available, the request is passed to it for service.
3. Once the service is completed, the thread returns to the pool.
• Advantages:
▪ Servicing a request with an existing thread is usually faster than waiting to
create a thread.
▪ The pool limits the no. of threads that exist at any one point.
• No. of threads in the pool can be based on actors such as
▪ no. of CPUs
▪ amount of memory and
▪ expected no. of concurrent client-requests.
SCHEDULER ACTIVATIONS
• Both M:M and Two-level models require communication to maintain the
appropriate number of kernel threads allocated to the application.
• Scheduler activations provide upcalls a communication mechanism from
thekernel to the thread library
• This communication allows an application to maintain the correct number kernel
threads
One scheme for communication between the user-thread library and the kernel isknown as
scheduler activation
PROCESS SCHEDULING
Basic Concepts
• In a single-processor system,
▪ Only one process may run at a time.
▪ Other processes must wait until the CPU is rescheduled.
• Objective ofmultiprogramming:
▪ To have some process running at all times, in order to maximize CPU
utilization.
CPU Scheduler
• This scheduler
▪ selects a waiting-process from the ready-queue and
▪ allocates CPU to the waiting-process.
• The ready-queue could be a FIFO, priority queue, tree and list.
• The records in the queues are generally process control blocks (PCBs) of the processes.
CPU Scheduling
• Four situations under which CPU scheduling decisions take place:
1. When a process switches from the running state to the waiting state. For ex; I/O
request.
2. When a process switches from the running state to the ready state. For ex:
when an interrupt occurs.
3. When a process switches from the waiting state to the ready state. For ex:
completion of I/O.
4. When a process terminates.
• Scheduling under 1 and 4 is non- preemptive. Scheduling under 2 and 3 is preemptive.
Preemptive Scheduling
• This is driven by the idea of prioritized computation.
• Processes that are runnable may be temporarily suspended
• Disadvantages:
1. Incurs a cost associated with access to shared-data.
2. Affects the design of the OS kernel.
Dispatcher
• It gives control of the CPU to the process selected by the short-term scheduler.
• The function involves:
1. Switching context
2. Switching to user mode&
3. Jumping to the proper location in the user program to restart that program
• It should be as fast as possible, since it is invoked during every process switch.
• Dispatch latency means the time taken by the dispatcher to
▪ stop one process and
▪ start another running.
SCHEDULING CRITERIA:
In choosing which algorithm to use in a particular situation, depends upon the properties of the
various algorithms. Many criteria have been suggested for comparing CPU- scheduling
algorithms. The criteria include the following:
1. CPU utilization: We want to keep the CPU as busy as possible. Conceptually, CPU
utilization can range from 0 to 100 percent. In a real system, it should range from 40
percent (for a lightly loaded system) to 90 percent (for a heavily used system).
2. Throughput: If the CPU is busy executing processes, then work is being done. One
measure of work is the number of processes that are completed per time unit, called
throughput. For long processes, this rate may be one process per hour; for short
transactions, it may be ten processes per second.
3. Turnaround time: This is the important criterion which tells how long it takes to
execute that process. The interval from the time of submission of a process to the
time of completion is the turnaround time. Turnaround time is the sum of the periods
spent waiting to get into memory, waiting in the ready queue, executing on the CPU,
and doing I/0.
4. Waiting time: The CPU-scheduling algorithm does not affect the amount of time
during which a process executes or does I/0, it affects only the amount of time that
a process spends waiting in the ready queue. Waiting time is the sum of the periods
spent waiting in the ready queue.
5. Response time: In an interactive system, turnaround time may not be the best
criterion. Often, a process can produce some output fairly early and can continue
computing new results while previous results are being output to the user. Thus,
another measure is the time from the submission of a request until the first response
is produced. This measure, called response time, is the time it takes to start
responding, not the time it takes to output the response. The turnaround time is
generally limited by the speed of the output device.
SCHEDULING ALGORITHMS
• CPU scheduling deals with the problem of deciding which of the processes in
the ready-queue is to be allocated the CPU.
• Following are some scheduling algorithms:
1. FCFS scheduling (First Come First Served)
2. Round Robin scheduling
3. SJF scheduling (Shortest Job First)
4. SRT scheduling
5. Priority scheduling
6. Multilevel Queue scheduling and
7. Multilevel Feedback Queue scheduling
FCFS Scheduling
• The process that requests the CPU first is allocated the CPU first.
• The implementation is easily done using a FIFO queue.
• Procedure:
1. When a process enters the ready-queue, its PCB is linked onto the tail of
the queue.
2. When the CPU is free, the CPU is allocated to the process at the queue’s head.
3. The running process is then removed from the queue.
• Advantage:
1. Code is simple to write & understand.
• Disadvantages:
1. Convoy effect: All other processes wait for one big process to get off the CPU.
2. Non-preemptive (a process keeps the CPU until it releases it).
3. Not good for time-sharing systems.
4. The average waiting time is generally not minimal.
• Example: Suppose that the processes arrive in the order P1, P2,P3.
• The Gantt Chart for the schedule is as follows:
• Suppose that the processes arrive in the order P2, P3, P1.
• The Gantt chart for the schedule is as follows:
SJF Scheduling
• The CPU is assigned to the process that has the smallest next CPU burst.
• If two processes have the same length CPU burst, FCFS scheduling is used to break
the tie.
• For long-term scheduling in a batch system, we can use the process time limit
specified by the user, as the‘length’
• SJF can't be implemented at the level of short-term scheduling, because there is
no way to know the length of the next CPUburst
• Advantage:
1. The SJF is optimal, i.e. it gives the minimum average waiting time for a
given set of processes.
• Disadvantage:
1. Determining the length of the next CPU burst.
Preemptive SJF/SRTF: Consider the following set of processes, with the length
Priority Scheduling
• A priority is associated with eachprocess.
• The CPU is allocated to the process with the highestpriority.
• Equal-priority processes are scheduled in FCFSorder.
• Priorities can be defined either internally orexternally.
1. Internally-defined priorities.
▪ Use some measurable quantity to compute the priority of a process.
▪ For example: time limits, memory requirements, no. f open files.
2. Externally-defined priorities.
▪ Set by criteria that are external to the OS
▪ For example: importance of the process, political factors
• Priority scheduling can be either preemptive or non-preemptive.
1.Preemptive
The CPU is preempted if the priority of the newly arrived process ishigher
than the priority of the currently running process.
2. Non Preemptive
The new process is put at the head of the ready-queue
• Advantage:
▪ Higher priority processes can be executed first.
• Disadvantage:
▪ Indefinite blocking, where low-priority processes are left waiting
indefinitely for CPU. Solution: Aging is a technique of increasing
priority of processes that wait in system for a long time.
• Example: Consider the following set of processes, assumed to have arrived at time
0, in the order PI, P2, ..., P5, with the length of the CPU-burst time given in
milliseconds.
• Useful for situations in which processes are easily classified into different groups.
• For example, a common division is made between
▪ foreground (or interactive) processes and
▪ background (or batch) processes.
• The ready-queue is partitioned into several separate queues (Figure2.19).
• The processes are permanently assigned to one queue based on some property like
▪ memory size
▪ process priority or
▪ process type.
• Each queue has its own scheduling algorithm.
For example, separate queues might be used for foreground and backgroundprocesses.
Contention Scope
• Two approaches:
1. Process-Contention scope
▪ On systems implementing the many-to-one and many-to-many models, the
thread library schedules user-level threads to run on an available LWP.
▪ Competition for the CPU takes place among threads belonging to the same
process.
2. System-Contention scope
▪ The process of deciding which kernel thread to schedule on the CPU.
▪ Competition for the CPU takes place among all threads in the system.
▪ Systems using the one-to-one model schedule threads using only SCS.
Pthread Scheduling
• Pthread API that allows specifying either PCS or SCS during thread creation.
• Pthreads identifies the following contention scope values:
1. PTHREAD_SCOPEJPROCESS schedules threads using PCS scheduling.
2. PTHREAD-SCOPE_SYSTEM schedules threads using SCS scheduling.
• Pthread IPC provides following two functions for getting and setting the contention
scope policy:
1. pthread_attr_setscope(pthread_attr_t *attr, intscope)
2. pthread_attr_getscope(pthread_attr_t *attr, int*scope)
Processor Affinity
• In SMP systems,
1. Migration of processes from one processor to another are avoided and
2. Instead processes are kept running on same processor. This is known as
processor affinity.
• Two forms:
1. Soft Affinity
▪ When an OS try to keep a process on one processor because of
policy, but cannot guarantee it will happen.
▪ It is possible for a process to migrate between processors.
2. Hard Affinity
▪ When an OS have the ability to allow a process to specify that it is not to
migrate to other processors. Eg: Solaris OS
Load Balancing
• This attempts to keep the workload evenly distributed across all processors in an
SMP system.
• Two approaches:
1. Push Migration
A specific task periodically checks the load on each processor and if it finds an imbalance,
it evenly distributes the load to idle processors.
2. Pull Migration
An idle processor pulls a waiting task from a busy processor.
Symmetric Multithreading
• The basic idea:
1. Create multiple logical processors on the same physical processor.
2. Present a view of several logical processors to the OS.
• Each logical processor has its own architecture state, which includes
general-purpose and machine-state registers.
• Each logical processor is responsible for its own interrupt handling.
• SMT is a feature provided in hardware, not software.
Multicore Processors
When multiple processor cores are on the same physical chip, it is called as a multicore
processor.
Each core maintains its architectural state and thus appears to the operating system to be
a separate physical processor.
SMP systems that use multicore processors are faster and consume less power
than systems in which each processor has its own physical chip.
When a processor accesses memory, it spends a significant amount of time waiting for the
data to become available. This situation, known as a memory stall.
To remedy this situation, many recent hardware designs have implemented multithreaded
processor cores in which two (or more) hardware threads are assigned to each core. That
way, if one thread stalls while waiting for memory, the core can switch to another thread.
In this example, the child process attempts to dereference a null pointer, which results in a segmentation
fault. This segmentation fault causes the child process to be terminated by a signal. The parent process,
upon calling wait, detects that the child process was terminated by a signal and prints the signal number
using WTERMSIG(status)
ZOMBIE PROCESS
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
int main() {
pid_t pid = fork();
if (pid < 0) {
fprintf(stderr, "Fork failed\n");
return 1;
} else if (pid == 0) {
// Child process
printf("Child process\n");
exit(0);
} else {
// Parent process
printf("Parent process - Created child with PID: %d\n", pid);
// Sleep for a while to allow the child to terminate and become a zombie
sleep(10);
// The child's exit status will not be collected, creating a zombie process
}
// The parent process exits without calling wait, leaving the child as a zombie
return 0;
}
OUTPUT:
In this example, the parent process creates a child process, prints its PID, and then sleeps for a while
(using sleep(10)) without calling wait. During this sleep period, the child process terminates and
becomes a zombie. The child's exit status is not collected by the parent process, leaving the child as
a zombie process.
When you run this program, you can check the process status using the ps command. For example:
$ gcc zombie.c -o zombie
$ ./zombie
While the program is sleeping, open a new terminal and check the process status:
$ ps aux | grep zombie
The zombie process will be seen with a status like "Z+" indicating that it is a zombie process.
ORPHAN PROCESS
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
int main() {
pid_t pid = fork();
if (pid < 0) {
fprintf(stderr, "Fork failed\n");
return 1;
} else if (pid == 0) {
// Child process
printf("Child process with PID: %d\n", getpid());
// Sleep for a while to allow the parent to terminate
sleep(5);
printf("Child process - My parent's PID: %d\n", getppid());
} else {
// Parent process
printf("Parent process with PID: %d\n", getpid());
// Parent exits immediately, leaving the child as an orphan
exit(0);
}
return 0;
}
In this example, the parent process creates a child process and then exits immediately without
waiting for the child to finish. The child process, after printing its own PID and sleeping for a while,
prints its parent's PID. Because the parent has already exited, the child is adopted by the init process
(with PID 1) as its new parent.
When you run this program, you should observe that the child process becomes an orphan and is
adopted by the init process.
$ gcc orphan.c -o orphan
$ ./orphan
While the program is running, open a new terminal and check the process status:
$ ps aux | grep orphan