unit 2 OS
unit 2 OS
unit 2 OS
# Process
To put it in simple terms, we write our computer programs in a text file and when we
execute this program, it becomes a process which performs all the tasks mentioned in the
program.
When a program is loaded into the memory and it becomes a process, it can be divided
into four sections ─ stack, heap, text and data. The following image shows a simplified
layout of a process inside main memory −
S.N. Component & Description
1 Stack
The process Stack contains the temporary data such as method/function parameters, return
address and local variables.
2 Heap
This is dynamically allocated memory to a process during its run time.
3 Text
This includes the current activity represented by the value of Program Counter and the
contents of the processor's registers.
4 Data
This section contains the global and static variables.
# Program
A program is a piece of code which may be a single line or millions of lines. A computer
program is usually written by a computer programmer in a programming language. For
example, here is a simple program written in C programming language −
#include <stdio.h>
int main() {
printf("Hello, World! \n");
return 0;
}
A computer program is a collection of instructions that performs a specific task when
executed by a computer. When we compare a program with a process, we can conclude
that a process is a dynamic instance of a computer program.
A part of a computer program that performs a well-defined task is known as
an algorithm. A collection of computer programs, libraries and related data are referred
to as a software.
When a process executes, it passes through different states. These stages may differ in
different operating systems, and the names of these states are also not standardized.
In general, a process can have one of the following five states at a time.
1 Start
This is the initial state when a process is first started/created.
2 Ready
The process is waiting to be assigned to a processor. Ready processes are waiting to have the
processor allocated to them by the operating system so that they can run. Process may come
into this state after Start state or while running it by but interrupted by the scheduler to
assign CPU to some other process.
3 Running
Once the process has been assigned to a processor by the OS scheduler, the process state is
set to running and the processor executes its instructions.
4 Waiting
Process moves into the waiting state if it needs to wait for a resource, such as waiting for
user input, or waiting for a file to become available.
5 Terminated or Exit
Once the process finishes its execution, or it is terminated by the operating system, it is
moved to the terminated state where it waits to be removed from main memory.
# Process Control Block (PCB)
A Process Control Block is a data structure maintained by the Operating System for every
process. The PCB is identified by an integer process ID (PID). A PCB keeps all the
information needed to keep track of a process as listed below in the table −
1 Process State
The current state of the process i.e., whether it is ready, running, waiting, or whatever.
2 Process privileges
This is required to allow/disallow access to system resources.
3 Process ID
Unique identification for each of the process in the operating system.
4 Pointer
A pointer to parent process.
5 Program Counter
Program Counter is a pointer to the address of the next instruction to be executed for this
process.
6 CPU registers
Various CPU registers where process need to be stored for execution for running state.
9 Accounting information
This includes the amount of CPU used for process execution, time limits, execution ID etc.
10 IO status information
This includes a list of I/O devices allocated to the process.
The architecture of a PCB is completely dependent on Operating System and may contain
different information in different operating systems. Here is a simplified diagram of a PCB
−
# Process Scheduling
The process scheduling is the activity of the process manager that handles the removal of
the running process from the CPU and the selection of another process on the basis of a
particular strategy.
Process scheduling is an essential part of a Multiprogramming operating systems. Such
operating systems allow more than one process to be loaded into the executable memory
at a time and the loaded process shares the CPU using time multiplexing.
The OS maintains all PCBs in Process Scheduling Queues. The OS maintains a separate
queue for each of the process states and PCBs of all processes in the same execution state
are placed in the same queue. When the state of a process is changed, its PCB is unlinked
from its current queue and moved to its new state queue.
The Operating System maintains the following important process scheduling queues −
• Job queue − This queue keeps all the processes in the system.
• Ready queue − This queue keeps a set of all processes residing in main memory,
ready and waiting to execute. A new process is always put in this queue.
• Device queues − The processes which are blocked due to unavailability of an I/O
device constitute this queue.
The OS can use different policies to manage each queue (FIFO, Round Robin, Priority, etc.).
The OS scheduler determines how to move processes between the ready and run queues
which can only have one entry per processor core on the system; in the above diagram, it
has been merged with the CPU.
Two-state process model refers to running and non-running states which are described
below −
2 Not Running
Processes that are not running are kept in queue, waiting for their turn to execute. Each entry
in the queue is a pointer to a particular process. Queue is implemented by using linked list.
Use of dispatcher is as follows. When a process is interrupted, that process is transferred in
the waiting queue. If the process has completed or aborted, the process is discarded. In either
case, the dispatcher then selects a process from the queue to execute.
Schedulers
Schedulers are special system software which handle process scheduling in various ways.
Their main task is to select the jobs to be submitted into the system and to decide which
process to run. Schedulers are of three types −
• Long-Term Scheduler
• Short-Term Scheduler
• Medium-Term Scheduler
It is also called a job scheduler. A long-term scheduler determines which programs are
admitted to the system for processing. It selects processes from the queue and loads them
into memory for execution. Process loads into the memory for CPU scheduling.
The primary objective of the job scheduler is to provide a balanced mix of jobs, such as I/O
bound and processor bound. It also controls the degree of multiprogramming. If the
degree of multiprogramming is stable, then the average rate of process creation must be
equal to the average departure rate of processes leaving the system.
On some systems, the long-term scheduler may not be available or minimal. Time-sharing
operating systems have no long term scheduler. When a process changes the state from
new to ready, then there is use of long-term scheduler.
It is also called as CPU scheduler. Its main objective is to increase system performance in
accordance with the chosen set of criteria. It is the change of ready state to running state
of the process. CPU scheduler selects a process among the processes that are ready to
execute and allocates CPU to one of them.
Short-term schedulers, also known as dispatchers, make the decision of which process to
execute next. Short-term schedulers are faster than long-term schedulers.
2 Speed is lesser than short Speed is fastest among Speed is in between both short
term scheduler other two and long term scheduler.
5 It selects processes from pool It selects those processes It can re-introduce the process
and loads them into memory which are ready to execute into memory and execution can
for execution be continued.
Context Switch
A context switch is the mechanism to store and restore the state or context of a CPU in
Process Control block so that a process execution can be resumed from the same point at a
later time. Using this technique, a context switcher enables multiple processes to share a
single CPU. Context switching is an essential part of a multitasking operating system
features.
When the scheduler switches the CPU from executing one process to execute another, the
state from the current running process is stored into the process control block. After this,
the state for the process to run next is loaded from its own PCB and used to set the PC,
registers, etc. At that point, the second process can start executing.
Context switches are computationally intensive since register and memory state must be
saved and restored. To avoid the amount of context switching time, some hardware
systems employ two or more sets of processor registers. When the process is switched,
the following information is stored for later use.
• Program Counter
• Scheduling information
• Base and limit register value
• Currently used register
• Changed State
• I/O State information
• Accounting information