OS Lecture 4-5 - 240419 - 133541
OS Lecture 4-5 - 240419 - 133541
OS Lecture 4-5 - 240419 - 133541
Stack
1 The process Stack contains the temporary data such as method/function parameters,
return address and local variables.
2 Heap
This is dynamically allocated memory to a process during its run time.
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3 This includes the current activity represented by the value of Program Counter and the
contents of the processor's registers.
4 Data
This section contains the global and static variables.
Program
A program is a piece of code which may be a single line or millions of lines. A computer
program is usually written by a computer programmer in a programming language
For example, here is a simple program written in C programming language –
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#include <stdio.h>
int main(){
printf("Hello, World! \n");
return 0;
}
A computer program is a collection of instructions that performs a specific task when executed
by a computer. When we compare a program with a process, we can conclude that a process
is a dynamic instance of a computer program.
A part of a computer program that performs a well-defined task is known as an algorithm. A
collection of computer programs, libraries and related data are referred to as a software.
1 Start
This is the initial state when a process is first started/created.
2 Ready
The process is waiting to be assigned to a processor. Ready processes are waiting
to have the processor allocated to them by the operating system so that they can
run. Process may come into this state after Start state or while running it by but
interrupted by the scheduler to assign CPU to some other process.
3 Running
Once the process has been assigned to a processor by the OS scheduler, the
process state is set to running and the processor executes its instructions.
4 Waiting
Process moves into the waiting state if it needs to wait for a resource, such as
waiting for user input, or waiting for a file to become available.
5 Terminated or Exit
Once the process finishes its execution, or it is terminated by the operating system,
it is moved to the terminated state where it waits to be removed from main memory.
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Process life Cyle
As shown below; multi-threaded applications have multiple threads within a single process,
each having their own program counter, stack and set of registers, but sharing common code,
data, and certain structures such as open files.
Types of Threads
Threads, like processes, are run in the operating system. There are two types of threads: user
threads (which run in user applications) and kernel threads (which are run by the OS).
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Process Control Block (PCB)
A Process Control Block is a data structure maintained by the Operating System for every
process. The PCB is identified by an integer process ID (PID). A PCB keeps all the information
needed to keep track of a process as listed below in the table −
1 Process State
The current state of the process i.e., whether it is ready, running, waiting, or
whatever.
2 Process privileges
This is required to allow/disallow access to system resources.
3 Process ID
Unique identification for each of the process in the operating system.
4 Pointer
A pointer to parent process.
5 Program Counter
Program Counter is a pointer to the address of the next instruction to be executed
for this process.
6 CPU registers
Various CPU registers where process need to be stored for execution for running
state.
9 Accounting information
This includes the amount of CPU used for process execution, time limits,
execution ID etc.
10 IO status information
This includes a list of I/O devices allocated to the process.
The architecture of a PCB is completely dependent on Operating System and may contain
different information in different operating systems.
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Here is a simplified diagram of a PCB; −
The PCB is maintained for a process throughout its lifetime, and is deleted once the process
terminates.
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CPU/PROCESS SCHEDULING
Process Scheduling
The process scheduling is the activity of the process manager that handles the removal of the
running process from the CPU and the selection of another process on the basis of a particular
strategy.
Process scheduling is an essential part of a Multiprogramming operating systems. Such
operating systems allow more than one process to be loaded into the executable memory at a
time and the loaded process shares the CPU using time multiplexing.
Categories of Scheduling
There are two categories of scheduling:
1. Non-preemptive: Here the resource can’t be taken from a process until the process
completes execution. The switching of resources occurs when the running process
terminates and moves to a waiting state.
2. Preemptive: Here the OS allocates the resources to a process for a fixed amount of
time. During resource allocation, the process switches from running state to ready state
or from waiting state to ready state. This switching occurs as the CPU may give priority
to other processes and replace the process with higher priority with the running process.
The OS maintains all Process Control Blocks (PCBs) in Process Scheduling Queues. The OS
maintains a separate queue for each of the process states and PCBs of all processes in the
same execution state are placed in the same queue. When the state of a process is changed,
its PCB is unlinked from its current queue and moved to its new state queue.
The Operating System maintains the following important process scheduling queues −
Job queue − This queue keeps all the processes in the system.
Ready queue − This queue keeps a set of all processes residing in main memory, ready
and waiting to execute. A new process is always put in this queue.
Device queues − The processes which are blocked due to unavailability of an I/O
device constitute this queue.
The OS can use different policies to manage each queue (FIFO, Round Robin, Priority, etc.).
The OS scheduler determines how to move processes between the ready and run queues
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which can only have one entry per processor core on the system; in the above diagram, it has
been merged with the CPU.
1 Running
When a new process is created, it enters into the system as in the running state.
2 Not Running
Processes that are not running are kept in queue, waiting for their turn to execute.
Each entry in the queue is a pointer to a particular process. Queue is implemented
by using linked list. Use of dispatcher is as follows. When a process is interrupted,
that process is transferred in the waiting queue. If the process has completed or
aborted, the process is discarded. In either case, the dispatcher then selects a
process from the queue to execute.
Schedulers
Schedulers are special system software which handle process scheduling in various ways.
Their main task is to select the jobs to be submitted into the system and to decide which
process to run. Schedulers are of three types −
Long-Term Scheduler
Short-Term Scheduler
Medium-Term Scheduler
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Short-term schedulers, also known as dispatchers, make the decision of which process to
execute next. Short-term schedulers are faster than long-term schedulers.
Medium-term scheduling is a part of swapping. It removes the processes from the memory. It
reduces the degree of multiprogramming. The medium-term scheduler is in-charge of handling
the swapped out-processes.
A running process may become suspended if it makes an I/O request. A suspended processes
cannot make any progress towards completion. In this condition, to remove the process from
memory and make space for other processes, the suspended process is moved to the
secondary storage. This process is called swapping, and the process is said to be swapped
out or rolled out. Swapping may be necessary to improve the process mix.
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CPU SCHEDULING
1. Introduction
CPU scheduling is a crucial feature of operating systems that govern sharing processor time
among the numerous tasks running on a computer. Hence, it is essential to ensure efficiency
and fairness in executing processes. It also ensures that the system can fulfill its users’
performance and responsiveness requirements.
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A scheduling algorithm that regularly produces shorter turnaround times for processes is
considered more efficient than one with longer turnaround times.
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At time=2: P4 arrives, and P3 continues executing.
Hence, P4 waits in the queue:
At time=4: P3 completes execution. The burst time for P4 and P1 are compared. Hence P1
starts executing:
At this point, we can calculate the Turnaround, Wait, and Response Time for P3:
Completion Time (P3) = 4
Turnaround Time (P3) = 4 - 0 = 4
Wait time (P3) = 4 - 4 = 0
Response Time (P3) = 0 - 0 = 0Copy
At time=6: P2 arrives, and P1 is still executing:
At time=7: P1 completes execution. The burst time for P4 and P2 are compared. Hence, P2
starts executing:
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