Ravenfeast War of the Roses

Download as pdf or txt
Download as pdf or txt
You are on page 1of 11

Ravenfeast: War of the Roses.

Using the basic points table in the rules with a few modifications I have created some basic
stats for the 28mm models I have for the War of the Roses.
Movement.
Type Move in inches Point Costs
Fast Horse 14 8
Horse 12 6
Dog/animal 10 4
Fast Person 8 2
Person 6 0

Missile
Points by Range
Attack
18 inches 8 inches
4 12 4
3 9 3
2 6 2
1 3 1
0 0 0

Armor
Type Armor Points
Full Plate 5 10
Half Plate 4 8
Mail plus Shield 4 8
Mail only 3 6
Padded plus Shield 3 6
Padded only 2 4
Large Shield only 2 4
None (Dodge) or Small Shield 1 2

Morale
Stat Points
5 10
4 8
3 6
2 4
1 2
Traits.

Leader: +15 points. Only 1 in your force. Can let other models use its morale stat for tests
but only if he passes his morale first.

Hero: +10 points. +1 to his Morale Stat (Max 5). Like the leader he can let other models use
his Morale stat for tests.

Mighty: +5 points. Enemy models in Melee with this model receive -1 to their armor rating
when hit.

Tough (X). X = 1+ as chosen by player. X equals the number of wounds this model can take
before being killed. The basic default for all models in Ravenfeast is 1 wound. For each
additional wound (X) it will cost 50% of the base cost of the model in question. If the base
cost is 30 points, the additional wound costs is 15 points. For Tough (2) the cost of 2 extra
wounds would be 30 points.

Battle Rage*: +10 points. X2 attacks. Represents Berserkers, Religious Fanatics,


Chivalry and lifelong weapon training.

Standard Bearer*: +5 points. Model has a Standard representing a faction or family


heraldry. -2 to Melee stat. Leader's Morale range is doubled as long as Standard bearer on
the field and in LOS of friendly models. If Leader killed, Standard Bearer's morale rating
may be used in lieu of the leader's morale up to it's rating in inches.

War Dog Handler: +2 points. There can be only one but must be one if a War Dog is
taken.

New Rules.

Reload: Crossbows and Hand guns are marked when fired. They must be reloaded to fire
again. Models must use their Movement to reload instead of moving.

Pavise: A Pavise is a large self standing shield that Crossbowmen use for protection. Draw a
180 degree line along the front of the Pavise. Any ranged fire that originates above this line at
a target model that is even partially obscured by the Pavise receives 'cover' (+4 chance of
deflection). If the model is in base to base contact behind the Pavise it also receives +2 to it's
armor stat against ranged attacks.

*Traits & rules in Italics are my own creations based on traits already in the base rules.

War of the Roses Troop Types.

These are based on my personal model collection. There are other types during this period
such as the Irish and others, that I will not list but can be created for your use using the basic
stats & traits listed above.
A. Missile Armed Models.

These models primary weapons are secondary weapons would be a short sword or dagger for
melee.

Peasant/Serf/Clan Javelin thrower; unarmored light foot.


Move Missile Melee Armor Morale Points
8” 1/8” 1 1 1 9

Throwing Spears: In this period these would be more common than Javelin armed light
infantry. 1 to 2 throwing spears may be added as a secondary weapon to any basic infantry
armed only with one handed weapons and shields. Pay the cost in points per spear. A
maximum of 2 can be carried. When used, remove the spear from play. Throwing spears
have a strength of 2 at 8 inches and costs +2 points each.

Bowmen, Any recurve armed bowmen.


Move Missile Melee Armor Morale Points
8” 2/18” 1 1 2 16

Longbowmen, Welsh & English troops.


Move Missile Melee Armor Morale Points
8” 3/18” 2 1 2 21

Mercenary Crossbowmen*
Move Missile* Melee Armor Morale Points
6” 3/18” 2 1 2 24
• A Crossbowmen can take a 'Pavise Shield' for +3 points.
• New Special rule: Reload: Must spend a move to reload before firing again.
• Crossbow's hit at -1 armor to the target.

Mercenary mounted Crossbowmen, light Cavalry.


Move Missile* Melee Armor Morale Points
14” 3/12” 2 2 2 29
• Crossbow's hit at -1 armor to the target.
• New Special rule: Reload: Must spend a move to reload before firing again.

Hand Gunners, Light infantry.


Move Missile Melee Armor Morale Points
8” 2/12” 1 1 2 16
• New Special rule: Reload: Must spend a move to reload before firing again.
• If target is hit -2 to its Armor.
B. Melee Armed Cavalry.

Mounted Knights.
Melee*
Type Move Missile Armor Morale Points
attack defend
Full Plate 12” 0 5 4 5 5 36
• Can be given Leader, Hero, Mighty, Tough, Battle Rage traits.
• The Melee stat on the left is for the first round of Melee if the Cavalry model moved
into and initiated the close combat. Any subsequent rounds of Melee or if the Cavalry
model is the one attacked, uses the right column. Ignore if model is not armed with a
lance.
• Initial attack with lance is -1 to target armor.

Mounted Men-at-Arms.
Melee*
Type Move Missile Armor Morale Points
Attack defend

Full Plate 12” 0 5 4 5 4 34


Half Plate 12” 0 5 4 4 4 32
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.
• The Melee stat on the left is for the first round of Melee if the Cavalry model moved
into and initiated the close combat. Any subsequent rounds of Melee or if the Cavalry
model is the one attacked, uses the right column. Ignore if model is not armed with a
lance.
• Initial attack with lance is -1 to target armor.

Mercenary Mounted Men-at-Arms.


Melee*
Type Move Missile Armor Morale Points
Attack defend

Full Plate 12” 0 5 4 5 3 32


Half Plate 12” 0 5 4 4 3 30
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.
• The Melee stat on the left is for the first round of Melee if the Cavalry model moved
into and initiated the close combat. Any subsequent rounds of Melee or if the Cavalry
model is the one attacked, uses the right column. Ignore if model is not armed with a
lance.
• Initial attack with lance is -1 to target armor.
Mounted Lance Armed light Cavalry.
Melee*
Type Move Missile Armor Morale Points
attack defend
Mail plus
12” 0 5 3 4 3 30
shield armor
Mail only 12” 0 5 3 3 3 28
Padded armor 0
14” 5 3 3 3 28
plus shield
Padded armor
14” 0 5 3 2 3 28
only
• The Melee stat on the left is for the first round of Melee if the Cavalry model moved
into and initiated the close combat. Any subsequent rounds of Melee or if the Cavalry
model is the one attacked, uses the right column. Ignore if model is not armed with a
lance.
• Initial attack with lance is -1 to target armor.

Mercenary Mounted Lance Armed light Cavalry.


Melee*
Type Move Missile Armor Morale Points
attack defend
Mail plus
12” 0 5 3 4 2 28
shield armor
Mail only 12” 0 5 3 3 2 26
Padded armor
14” 0 5 3 3 2 26
plus shield
Padded armor
14” 0 5 3 2 2 26
only
• The Melee stat on the left is for the first round of Melee if the Cavalry model moved
into and initiated the close combat. Any subsequent rounds of Melee or if the Cavalry
model is the one attacked, uses the right column. Ignore if model is not armed with a
lance.
• Initial attack with lance is -1 to target armor.
C. Melee Armed Infantry.

Foot Knights armed with two handed great sword/Axe or Pole Axes.
Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 4(x2) 5 5 40
• Can be given Leader, Hero, Mighty, Tough trait. Battle rage already included.

Foot Knights armed with one handed melee weapons.


Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 5 5 5 30
• Can be given Leader, Hero, Mighty, Tough, Battle Rage traits.

Foot Men-at-Arms armed with two handed great sword/Axe or Pole axes.
Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 4(x2) 5 4 36
Half Plate 6” 0 4(x2) 4 4 34
• Can be given Leader, Hero, Mighty, Tough, Standard Bearer traits. Battle rage already
included.

Foot Men-at-Arms armed with one handed melee weapons.


Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 4 5 4 26
Half Plate 6” 0 4 4 4 24
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.

Mercenary Foot Men-at-Arms armed with two handed great sword/Axe or Pole
Axes.
Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 4(x2) 5 3 34
Half Plate 6” 0 4(x2) 4 3 32
• Can be given Leader, Hero, Mighty, Tough, and Standard Bearer traits. Battle Rage
already included.

Mercenary Foot Men-at-Arms armed with one handed melee weapons.


Type Move Missile Melee Armor Morale Points
Full Plate 6” 0 4 5 3 24
Half Plate 6” 0 4 4 3 22
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.
Basic Infantry one handed spear, sword, axe, hammer, or mace.
Type Move Missile Melee Armor Morale Points
Half plate 6” 0 3 4 3 20
Mail plus
6” 0 3 4 3 20
shield
Mail only 6” 0 3 3 3 18
Padded
armor plus 6” 0 3 3 3 18
shield
Padded
6” 0 3 2 3 16
armor only
Large shield
6” 0 3 2 3 16
only
Small shield
only or 6” 0 3 1 3 14
unarmored
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.

Mercenary Basic Infantry one handed spear, sword, axe, hammer, or mace.
Type Move Missile Melee Armor Morale Points
Half plate 6” 0 3 4 2 18
Mail plus
6” 0 3 4 2 18
shield
Mail only 6” 0 3 3 2 16
Padded
armor plus 6” 0 3 3 2 16
shield
Padded
6” 0 3 2 2 14
armor only
Large shield
6” 0 3 2 2 14
only
Small shield
only or 6” 0 3 1 2 12
unarmored
• Can be given Leader, Hero, Mighty, Tough, Battle Rage and Standard Bearer traits.
Two Handed Great Sword/Axe men. No shields, two handed weapon.
Type Move Missile Melee Armor Morale Points*
unarmored 8” 0 3(x2) 1 4 28
Padded
6” 0 3(x2) 2 4 28
armor only
Mail only 6” 0 3(x2) 3 4 30
Half plate 6” 0 3(x2) 4 4 32
• Can be given Leader, Hero, Mighty, Tough traits. Battle Rage is included in the Points.

Mercenary Two Handed Great Sword/Axe men. No shields, two handed weapon.
Type Move Missile Melee Armor Morale Points*
unarmored 8” 0 3(x2) 1 3 26
Padded
6” 0 3(x2) 2 3 26
armor only
Mail only 6” 0 3(x2) 3 3 28
Half plate 6” 0 3(x2) 4 3 30
• Can be given Leader, Hero, Mighty, Tough traits. Battle Rage is included in the Points.

Pole Axe men: Halberds, Pole axes, Bill hooks, etc. No shields, two handed
weapon.
Melee*
Type Move Missile Armor Morale Points*
1” BtB
unarmored 6” 0 3 (x2) 3 1 3 24
Padded
6” 0 3 (x2) 3 2 3 26
armor only
Mail only 6” 0 3 (x2) 3 3 3 28
Half plate 6” 0 3 (x2) 3 4 3 30
• Can be given Hero, Mighty, Tough traits. Battle Rage is already included in the points.
• Can initiate melee at 1” from enemy model. Stat is reduced if in base to base contact.
• X2 means they can make 2 attacks when at a range of 1” from enemy model.
• Pole Arms can fight from the second rank of a shieldwall like spears but can only make
1 attack at this range.
Mercenary Pole Axe men: Halberds, Pole axes, Bill hooks, etc. No shields, two
handed weapon.
Melee*
Type Move Missile Armor Morale Points*
1” BtB
unarmored 6” 0 3 (x2) 3 1 2 22
Padded
6” 0 3 (x2) 3 2 2 24
armor only
Mail only 6” 0 3 (x2) 3 3 2 26
Half plate 6” 0 3 (x2) 3 4 2 28
• Can be given Hero, Mighty, Tough traits. Battle Rage is already included in the points.
• Can initiate melee at 1” from enemy model. Stat is reduced if in base to base contact.
• X2 means they can make 2 attacks when at a range of 1” from enemy model.
• Pole Arms can fight from the second rank of a shieldwall like spears but can only make
1 attack at this range.

Pikemen, two handed weapon.


Melee*
Type Move Missile Armor Morale Points
2” 1” btb
unarmored 6” 0 2 2 1 1 2 10
Padded
6” 0 2 2 1 2 2 12
armor only
Mail only 6” 0 2 2 1 3 3 18
Half plate 6” 0 2 2 1 4 3 20
• Pikes have a range for their melee attacks. They can initiate melee at 2”. Their stat is
adjusted the closer they get. BtB contact means the pikes can't be used and the
Pikeman has to use a back up short sword or dagger to fight with. Like Spears they can
fight from the second rank of a shieldwall.

Mercenary Pikemen, two handed weapon.


Melee*
Type Move Missile Armor Morale Points
2” 1” btb
unarmored 6” 0 2 2 1 1 1 8
Padded
6” 0 2 2 1 2 1 10
armor only
Mail only 6” 0 2 2 1 3 2 16
Half plate 6” 0 2 2 1 4 2 18
• Pikes have a range for their melee attacks. They can initiate melee at 2”. Their stat is
adjusted the closer they get. BtB contact means the pikes can't be used and the
Pikeman has to use a back up short sword or dagger to fight with. Like Spears they can
fight from the second rank of a shieldwall.
War Dog.
Move Missile Melee Armor Morale* Points
10” 0 3 1 2 18
• One model must be the 'War Dog Handler' for a cost of +2 points. There must be a
handler and can only be one.
• If war dog is within 8” of it's handler, it uses it's handler's Morale rating.
• War dog's can never go more than 12” from their handler. At the end of the turn if a
war dog is beyond 12” it must automatically be moved back towards it's handler until it
is within 12”.
• If a war dog's handler is killed, the dog(s) will automatically be moved to base to base
contact with the corpse and will not move from it for the remainder of the game. The
Dog(s) will not move or attack but will defend themselves if attacked.

Large War Dog.


Move Missile Melee Armor Morale* Points
10” 0 3(x2) 2 2 30
• One model must be the 'War Dog Handler' for a cost of +2 points. There must be a
handler and can only be one.
• If war dog is within 8” of it's handler, it uses it's handler's Morale rating.
• War dog's can never go more than 12” from their handler. At the end of the turn if a
war dog is beyond 12” it must automatically be moved back towards it's handler until it
is within 12”.
• If a war dog's handler is killed, the dog(s) will automatically be moved to base to base
contact with the corpse and will not move from it for the remainder of the game. The
Dog(s) will not move or attack but will defend themselves if attacked.

You might also like