BSc-(Hons)-Game-Design-Degree

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

GAMES

BA/BSC (HONS) GAME DESIGN


DEGREE
Trimester 1/Semester 1

Develop the essential technical game design skills and knowledge needed to collaborate with
professionals and your fellow creative media students.

GD (T1) Game Programming Basics

During the Game Programming Basics module of this pioneering games design degree, you’ll
learn the fundamental knowledge and skills of game development. As you progress your studies,
you’ll discover object-oriented programming (OOP) and common algorithms used for games, while
practising practical applications. You’ll also explore core mathematics and other programming
fundamentals to support your learning, such as logic operations, algorithms and basic vector
mathematics.

Topics include:

Programming basics
Structured programming
Object-oriented programming
Introduction to algorithms
Boolean algebra and numeral systems
Vector arithmetic
Version control

GD (T1) Game Development Basics


Across this module, which complements the Programming Basics module of this game designer
degree, you’ll gain an overview of the concepts and practice of games design. As you research
elements of game design, you’ll learn to create your own games, exploring the functionality and
operation of game engines. You’ll also be mentored through your own game project and learn how
to implement and tweak game mechanics and mechanisms in common game engines.

Topics include:

Game design fundamentals


Game engine basics
Game mechanics
Game mechanism

Trimester 2/Semester 2

Across your second trimester, you’ll broaden your scope to put what you’ve learned in Trimester 1
into practice, while getting to grips with industry-standard practices.

GD (T2) Applied Game Design

In Applied Game Design, you’ll apply the theories and frameworks of foundational game design,
using testing frameworks to validate your theories in practice. As you learn the fundamentals of
level design and user interface design, you’ll have fun checking the quality of the games through
playtesting. You’ll also prepare for the real-world of game development by presenting the data
you’ve collected to others in a variety of ways.

Topics include:

Asset management and creation


Playtesting and QA
Data collection principals and ethics
Statistics for game design
UI/UX
Level design

GD (T2) Games and Culture

Across the Games and Culture module of this game design accelerated degree, you’ll explore a
small game project to research and present the context of games culture, focusing on an
appropriate genre or game space. Across the pre-production stage of the project, you’ll discover
fundamental game production methodologies and theories of play. As you enhance your skills in
this area, you’ll present your learnings to the class using a variety of mediums.

Topics include:

Academic research and writing


Game production basics (agile/scrum, kanban, risk analysis, etc)
History and culture of games
Ethics of video games
Theories of play (flow, magic circle, MDA)
Narrative in video games

Trimester 3/Semester 3

GD (T3) Creative Studio 1: Industry Workflows

Game designers, in collaboration with game programmers, are critical to meeting the technical
needs of a game project. Throughout Trimester 3, you’ll work on gaming projects in our creative
studio, providing a highly practical aspect to your education as you develop your professional
practice and familiarise yourself with industry-standard tools. Across this hands-on module, you’ll
learn how to apply iterative design and rapid prototyping to develop all the necessary systems and
tools for a functional, captivating game world.

Topics could cover:

Rapid prototyping
Games narrative
Reward systems
User interface and user experience (UI/UX) design
World building

Trimester 4/Semester 4

The second Creative Studio term focuses on collaborative game design. Building on your practical
knowledge, you’ll work together in a group to create games designed to reach an intended
audience.

GD (T4) Creative Studio 2: Collaboration and Business

The Creative Studio 2 module is all about collaborative game design. You’ll pair up with students
from other SAE programmes outside your games design course, encouraging you to explore new
creative perspectives and gain fresh ideas. A key part of the module is identifying a target market
and developing a product to distribute to paying gamers as you discover the commercial,
community and marketplace aspects of games development.

Topics could cover:

Commercial games
Modern marketplaces for games
Games product lifecycle
GAAS
Mobile and platforms
Business planning
Marketing

Trimester 5/Semester 5

As you near the end of your game development degree, you’ll start to specialise, advancing your
skills across your chosen area of the game design industry.

GD (T5) Advanced Specialised Production

In this module, you’ll expand on your existing knowledge and produce work of a professional
calibre within your field of expertise. Choose to participate in real-world projects via internships,
collaborate with peers across diverse creative fields, tackle simulated briefs or develop your own
projects. This subject provides a platform for you to hone your skills, build your network and curate
a portfolio that showcases your talents.

Topics may include:

Serious Games
Game economies
Playtesting
Psychology of games
MDA
Accessibility
Level Design

GP (T5) – Research and Professional Development in Creative Media


In this subject, you’ll prepare for your final Major Project, craft your project proposal with guidance
from our SAE Experts. You’ll also enhance your essential academic and professional skills, which
will prove useful when applying for jobs in the industry or pursuing postgraduate studies.

Trimester 6/Semester 6

The final module of this game design degree course lets you demonstrate the practical and
academic skills you’ve developed across your 2 years at SAE via a large-scale advanced-level
project.

GD (T6) – BA/BSc Game Design Major Project

During your final trimester, you’ll implement the Major Project you designed, scoped and planned
across Trimester 5. This industry-focused venture lets you concentrate on a specialism of your
choosing, advancing your knowledge and skills in this area. Depending on your topic, you can use
it as a springboard into industry or as a way to make connections with industry professionals that
may lead to future employment. Some of our previous students have exploited this creative
opportunity to the fullest, creating award-winning game designs or launching their own businesses.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut
enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

You might also like