Terran!
Terran!
Terran!
Terrans once believed in liberty, freedom, and equality. By after the nuclear
fires of the 21 st Century, these ideas were dismissed as weaknesses that led
the species to the brink of annihilation. On April 5th, 2063, a group of Terrans
encountered a Vulcan scout ship: first contact with extraterrestrials. Gripped
with suspicion and fear, they attacked and killed the aliens, then stole their
technology. With this humble beginning, the Terrans began a campaign
of piracy that grew into an empire, as the Terrans conquered planet after
planet, enslaving the Orions, Tellarites, and Vulcans. Other systems swore
fealty to the empire, such as Denobula. The Machiavellian Terran Empire was
based on personal strength, with individuals wielding whatever power they
could maintain through fear or intimidation. The Empire lasted centuries until
2267, when a Vulcan named Spock determined the Empire was not logically
sustainable and decided to seize leadership. Spock instituted widespread
reforms across the Empire, curbing its military and working towards equality.
Ironically, these policies, which were meant to extend the longevity of the
empire, led to its downfall. The remains of the Klingon Empire, seeking
vengeance for the destruction of their homeworld, allied with the Cardassian
Union. This alliance invaded the Empire, conquering much of its territory and
enslaving its citizens. The war splintered the Terran Empire, with the few
surviving pockets arguing over who is the true inheritor of the Empire’s glory,
fighting with each other as much as the Klingon-Cardassian Alliance.
COMMANDING PRESENCE
REQUIREMENT: Human/ Terran, or Gamemaster’s Permission
You are natural leader,and accustomed to your orders being quickly obeyed
without question. When you perform the Direct Task, you can take an additional
Minor Action immediately afterwards.
DIPLOMATIC SAVVY
REQUIREMENT: Human/ Terran, or Gamemaster’s Permission
Humans have a talents for making impassioned speeches and building
bridges between nations and disparate species. When you succeed on a
Social Conflict Task using negotiation or presenting evidence but roll 1 or
more Complications, you can choose to instead fail the Task and ignore the
Complications.
SPECIES
Text by "Jester" David Gibson; Art Copyright Star Trek Online: and Cryptic Studios