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.4 KO - Algorithms, Programming in Scratch

The document explains programming as the process of converting a correctly sequenced algorithm into a computer program using Scratch, a visual programming language. It outlines two methods for writing algorithms: pseudocode, which uses an English-like language, and flowcharts, which use graphical symbols. Additionally, it mentions that there are three programming constructs involved in programming.

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0% found this document useful (0 votes)
37 views3 pages

.4 KO - Algorithms, Programming in Scratch

The document explains programming as the process of converting a correctly sequenced algorithm into a computer program using Scratch, a visual programming language. It outlines two methods for writing algorithms: pseudocode, which uses an English-like language, and flowcharts, which use graphical symbols. Additionally, it mentions that there are three programming constructs involved in programming.

Uploaded by

jkishore1207
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Knowledge organiser – 8.

4 Algorithms, Programming in Scratch

What is programming?
Once we have an algorithm that has been correctly sequenced, we can convert
this algorithm into a computer program that will carry out the instructions in
the correct order.
To create a program, we are going to use Scratch.

Scratch
Is a visual programming language – that means we don’t see our code as lines
of text; we see it as blocks that we connect together.

Algorithms
Is developing a step-by-step solution to the problem, or the rules to follow to
solve the problem.

There are two ways to write algorithms:


Pseudocode and Flowcharts.
Pseudocode: Is an algorithm that is written in an English like language that
everyone can understand. The scratch interface is divided in to the following categories:
Flowchart: Is a graphical way of writing algorithms using symbols.

Flowchart symbols

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Knowledge organiser – 8.4 Algorithms, Programming in Scratch

2
Knowledge organiser – 8.4 Algorithms, Programming in Scratch

What is programming? There are three programming constructs:


Once we have an algorithm that has been correctly
sequenced, we can convert this algorithm into a computer
program that will carry out the instructions in the correct
order.
To create a program, we are going to use Scratch.

Scratch
Is a visual programming language – that means we don’t see
our code as lines of text; we see it as blocks that we connect
together.

Algorithms
Is developing a step-by-step solution to the problem, or the
rules to follow to solve the problem.

There are two ways to write algorithms:


Pseudocode and Flowcharts.
Pseudocode: Is an algorithm that is written in an English
like language that everyone can understand.
Flowchart: Is a graphical way of writing algorithms using
symbols.

Flowchart symbols

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