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python_design_patterns_cheatsheet

This document is a condensed cheatsheet for Python design patterns, categorized into Creational, Structural, and Behavioral patterns. It outlines key patterns such as Singleton, Factory Method, Adapter, and Observer, providing brief descriptions of their purposes. The cheatsheet serves as a quick reference for developers to understand and implement these design patterns.

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0% found this document useful (0 votes)
1 views1 page

python_design_patterns_cheatsheet

This document is a condensed cheatsheet for Python design patterns, categorized into Creational, Structural, and Behavioral patterns. It outlines key patterns such as Singleton, Factory Method, Adapter, and Observer, providing brief descriptions of their purposes. The cheatsheet serves as a quick reference for developers to understand and implement these design patterns.

Uploaded by

raaga26
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Python Design Patterns - Condensed Cheatsheet

Creational Patterns

Singleton: Ensure a class has only one instance. Used for config, DB connections.

Factory Method: Define an interface for creating an object, but let subclasses decide which class to instantiate.

Abstract Factory: Provide an interface to create families of related or dependent objects.

Builder: Separate the construction of a complex object from its representation.

Prototype: Create new objects by copying an existing object (clone).

Structural Patterns

Adapter: Convert the interface of a class into another interface clients expect.

Bridge: Separate an objects interface from its implementation.

Composite: Compose objects into tree structures to represent part-whole hierarchies.

Decorator: Attach new responsibilities to objects dynamically.

Facade: Provide a unified interface to a set of interfaces in a subsystem.

Flyweight: Use sharing to support large numbers of fine-grained objects efficiently.

Proxy: Provide a surrogate or placeholder for another object.

Behavioral Patterns

Chain of Responsibility: Pass request along a chain of handlers.

Command: Encapsulate a request as an object.

Interpreter: Given a language, define a grammar representation and an interpreter.

Iterator: Provide a way to access elements of an aggregate object sequentially.

Mediator: Define an object that encapsulates how a set of objects interact.

Memento: Capture and restore an objects internal state.

Observer: Define a one-to-many dependency between objects.

State: Allow an object to alter its behavior when its internal state changes.

Strategy: Define a family of algorithms and make them interchangeable.

Template Method: Define the skeleton of an algorithm in a method.

Visitor: Represent an operation to be performed on elements of an object structure.

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