Algorithms Explained in Detail
Introduction
An algorithm is a step-by-step procedure or formula for solving a problem or performing a
computation. Algorithms are the foundation of computer science, enabling computers to process
information and perform tasks efficiently.
1. Characteristics of Algorithms
- Input: An algorithm has zero or more inputs. - Output: Produces at least one output. -
Definiteness: Each step is precisely defined. - Finiteness: Must terminate after a finite number of
steps. - Effectiveness: Each step must be basic and feasible.
2. Algorithm Complexity
Efficiency of algorithms is measured using: - Time Complexity: How execution time grows with input
size. - Space Complexity: Amount of memory required. Complexity is expressed in Big O notation
(O(1), O(n), O(log n), O(n^2), etc.).
3. Searching Algorithms
- Linear Search: Sequentially checks each element (O(n)). - Binary Search: Divides sorted data in
half repeatedly (O(log n)).
4. Sorting Algorithms
- Bubble Sort: Repeatedly swaps adjacent elements (O(n^2)). - Selection Sort: Finds the smallest
element and places it in order (O(n^2)). - Insertion Sort: Builds sorted list one item at a time
(O(n^2)). - Merge Sort: Divide and conquer approach (O(n log n)). - Quick Sort: Partition-based
sorting (O(n log n) average).
5. Recursion
Recursion is a technique where a function calls itself to solve smaller instances of the same
problem. Example: Factorial, Fibonacci sequence.
6. Divide and Conquer
Breaks a problem into smaller subproblems, solves them recursively, and combines the results.
Example: Merge Sort, Quick Sort, Binary Search.
7. Dynamic Programming
Solves problems by breaking them down into overlapping subproblems and storing results to avoid
recomputation. Example: Fibonacci sequence optimization, Knapsack problem.
8. Greedy Algorithms
Make the locally optimal choice at each step, aiming for a global solution. Example: Activity
Selection Problem, Huffman Coding.
9. Graph Algorithms
- Breadth First Search (BFS): Explores neighbors first (O(V+E)). - Depth First Search (DFS):
Explores deeply before backtracking (O(V+E)). - Dijkstra’s Algorithm: Shortest path in weighted
graphs. - Kruskal’s and Prim’s: Minimum Spanning Tree (MST) algorithms.
10. Backtracking
Tries out solutions and abandons them if they do not work, exploring alternatives. Example:
N-Queens Problem, Sudoku Solver.
Conclusion
Algorithms are the essence of problem-solving in computer science. Choosing the right algorithm
ensures efficiency, scalability, and optimal resource usage.