SRM INSTITUTE OF SCIENCE AND TECHNOLOGY, VADAPALANI,
CHENNAI
LAB MANUAL
Course Code : PCA20C01J
Course Name: PROGRAMMING USING JAVA
Department : MCA
YEAR : I
FACULTY INCHARGE : Dr S MURUGANANDAM
Lab Manual for JAVA PROGRAMMING – MCA Page 1
Exercise 1: Program to display “Welcome to JAVA”
Aim :
Write JAVA program to display the welcome message as
Welcome to JAVA
Algorithm:
Step 1: Create a main class, MyClass
Step 2: Include the built in method in the main() method to display
Welcome to Java
CODING
public class MyClass
{
public static void main(String args[])
{
System.out.println("Welcome to JAVA");
}
}
Exercise 2: Program to perform arithmetic operations
Aim :
Write JAVA program to do all arithmetic operations
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Algorithm:
Step 1: Create a main class, MyClass
Step 2: Get the operands A and B
Step 3: Calculate C= A + B
Calculate D= A – B
Calculate E= A * B
Calculate F= A / B
Calculate G= A % B
Step 4: Display C,D,E, F and G
CODING
import java.util.*;
public class MyClass
{
public static void main(String args[])
{
int a,b,c,d,e,g;
float f;
Scanner S=new Scanner(System.in);
a=S.nextInt();
b=S.nextInt();
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c=a+b;
d=a-b;
e=a*b;
f=(float)a/b;
g=a%b;
System.out.println("A + B"+c);
System.out.println("A - B"+d);
System.out.println("A * B"+e);
System.out.println("A / B"+f);
System.out.println("A % B"+g);
System.out.println("A + B"+c);
}
}
Exercise 3: PRIME NUMBERS
Aim :
Write JAVA program to do display prime numbers between 1 to 100
Algorithm:
Step 1: Create a main class, MyClass
Step 2: for i = 1 to 100
{
Prime = 1
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For (j = 2 to I – 1)
If (i%j==0) Prime=0;
If (Prime =1) print I
}
CODING
import java.util.*;
public class MyClass
{
public static void main(String args[])
{
int i,j,prime;
for(i=1;i<=100;i++)
{
prime=1;
for(j=2;j<=i-1;j++)
if(i%j==0)prime=0;
if (prime==1)System.out.print(" "+i);
}
}
}
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Exercise 4: MULTIPLICATION TABLE
Aim :
Write JAVA program to display the multiplication table of ‘n’
Algorithm:
Step 1: Create a main class, MyClass
Step 2: Get the value of n
Step 3: for I = 1 to n
Print I, ‘X’,n,’=’,I*n
CODING
import java.util.*;
public class MyClass
{
public static void main(String args[])
{
int i,n;
for(i=1;i<=100;i++)
{
Scanner S=new Scanner(System.in);
n=S.nextInt();
for (i=1;i<=15;i++)
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System.out.println(i+" X "+n+" = "+(i*n));
}
}
}
Exercise 5: PATTERN DISPLAY
Aim :
Write JAVA program to display the following output
*
* *
* * *
* * * * (upto n rows)
Algorithm:
Step 1: Create a main class, MyClass
Step 2: Get the value of n
Step 3: for i = 1 to n
For j=1 to I Print ‘*’
CODING
import java.util.*;
public class MyClass
{
public static void main(String args[])
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{
int i,j,n;
Scanner S=new Scanner(System.in);
n=S.nextInt();
for (i=1;i<=n;i++)
{
System.out.println(" ");
for(j=1;j<=i;j++)
System.out.print("*\t");
}
}
}
Exercise 6: BUBBLE SORTING
Aim :
Write JAVA program to sort ‘n’ numbers using bubble sort
Algorithm:
Step 1: Create a main class, MyClass
Step 2: Get the value of n
Step 3: Get the elements of un sorted array A [ 0.. n-1 ] to sort
Step 4 : for I = 1 to n-2
For j=i+1 to n-1
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If (A[i] > A[j]) then
Swap(A[i],A[j])
Step 5: Display the elements of the array
CODING
import java.util.*;
public class MyClass
{
public static void main(String args[])
{
int i,j,t,n;
int A[]=new int[20];
Scanner S=new Scanner(System.in);
n=S.nextInt();
System.out.println("\n Enter the elements of array to sort");
for (i=0;i<=n-1;i++)A[i]=S.nextInt();
for(i=0;i<=n-2;i++)
for(j=i+1;j<=n-1;j++)
if (A[i]>A[j])
{
t=A[i];
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A[i]=A[j];
A[j]=t;
}
System.out.println(" The sorted elements are.... ");
for(i=0;i<=n-1;i++)System.out.print(A[i]+"\t");
}
}
Exercise 7: CLASS and OBJECT
Aim :
Write JAVA program to calculate Simple Interest using class
Algorithm:
Step 1: Create a class, SIMPLE
Step 2: Declare the data members p,n,r and si
Step 3: Include the following methods:
get() – for getting p,n and r
calculate( ) – Calculate si=(p*n*r)/100
put() – display the value of si
Step 4 : Create the Main class,MainClass
Step 5: Create the object for SIMPLE
Step 6: call the methods, get(), calculate() and put()
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CODING
import java.util.*;
class SIMPLE
{
float p,r,si;
int n;
public void get()
{
Scanner S=new Scanner(System.in);
p=S.nextFloat();
n=S.nextInt();
r=S.nextFloat();
}
public void calculate()
{
si=(p*n*r)/100;
}
public void put()
{
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System.out.println(" The Simple Interest is Rs"+si);
}
}
public class MyClass
{
public static void main(String args[])
{
SIMPLE ob=new SIMPLE();
ob.get();
ob.calculate();
ob.put();
}
}
Exercise 8: METHOD OVERLOADING
Aim :
Write JAVA program to demonstrate method overloading
Algorithm:
Step 1: Create a class, SAMPLE
Step 2: Include the following methods:
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area(radius) – To find area of the circle ( ∏ r 2 )
area(side) – To find area of the square ( Side * side )
area(length,breadth) – To find area of the rectangle ( length * breadth)
Step 4 : Create the Main class,MainClass
Step 5: Create the object for SAMPLE
Step 6: call the methods to calculate areas of different shapes
CODING
import java.util.*;
class SAMPLE
{
void area(int r)
{
System.out.println(" AREA OF THE CIRCLE "+(3.14*r*r));
}
void area(float s)
{
System.out.println(" AREA OF THE SQUARE "+(s*s));
}
void area(float l,float b)
{
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System.out.println(" AREA OF THE RECTANGLE "+(l*b));
}
}
public class MyClass
{
public static void main(String args[])
{
SAMPLE ob=new SAMPLE();
ob.area(10);
ob.area(7.5f);
ob.area(11,15);
}
}
Exercise 9: CONSTRUCTOR OVERLOADING
Aim :
Write JAVA program to demonstrate constructor overloading
Algorithm:
Step 1: Create a class, SAMPLE
Step 2: Include the data members a,b and c
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Step 3: Include the following constructors:
SAMPLE(x) – Assign , a=x, b=1.0f and c=’*’
SAMPLE(x,y) – Assign , a=x, b=y and c=’#’
SAMPLE(x,y,z) – Assign , a=x, b=y and c=z
Step 4: Include method display() to display the data members
Step 5 : Create the Main class,MainClass
Step 6: Create the objects for SAMPLE for three constructors
Step 7: Call display methods
CODING
class SAMPLE
{
int a;
float b;
char c;
SAMPLE(int x)
{
a=x;
b=1.0f;
c='*';
}
SAMPLE(int x,float y)
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{
a=x;
b=y;
c='#';
}
SAMPLE(int x,float y,char z)
{
a=x;
b=y;
c=z;
}
void display()
{
System.out.println(" A = "+a+" B = "+b+" C= "+c);
}
void area(float l,float b)
{
System.out.println(" AREA OF THE RECTANGLE "+(l*b));
}
}
public class MyClass
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{
public static void main(String args[])
{
SAMPLE ob1=new SAMPLE(1);
SAMPLE ob2=new SAMPLE(10,20.50f);
SAMPLE ob3=new SAMPLE(100,200.50f,'%');
ob1.display();
ob2.display();
ob3.display();
}
}
Exercise 10: USING STRING CLASS FOR ALPHABETICAL ORDER
Aim :
Write JAVA program to demonstrate do alphabetical order
Algorithm:
Step 1 : Create the Main class,MainClass
Step 2: Get the value of ‘n’
Step 3: Create an array of strings for getting names with String class
Step 4: Get the unsorted names
Step 5: Sort the names
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Step 6: Display the names
Coding:
import java.util.*;
public class Main
{
public static void main(String args[])
{
Scanner S=new Scanner(System.in);
String names[]=new String[20];
String t;
int i,j,n;
n=S.nextInt();
for(i=0;i<=n-1;i++)
{
names[i]=S.nextLine();
}
for(i=0;i<=n-2;i++)
for(j=i+1;j<=n-1;j++)
if(names[i].compareTo(names[j])>0)
{
t=names[i];
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names[i]=names[j];
names[j]=t;
}
System.out.println("The Sorted Names are");
for(i=0;i<=n-1;i++)System.out.print(names[i]+" ");
}
}
Exercise 11: COMMAND LINE ARGUMENTS
Aim :
Write JAVA program to get the input in command line argument to find the average of marks of a students
Algorithm:
Step 1 : Create the Main class,Main
Step 2: Get the value of name,regno and marks of three subjects (m1,m2 and m3) using command arguments
Step 3: Find the average , average= (m1+m2+m3) / 3
Step 4: Display the data
CODING
public class Main
{
public static void main(String args[])
{
String name,regno;
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int m1,m2,m3;
float avg;
name=args[0];
regno=args[1];
m1=Integer.parseInt(args[2]);
m2=Integer.parseInt(args[3]);
m3=Integer.parseInt(args[4]);
avg=(float)(m1+m2+m3)/3;
System.out.println(" Average Marks is"+avg);
}
}
Exercise 12: METHOD OVERRDIDING
Aim :
Write JAVA program to create two threads for displaying odd and even numbers
Algorithm:
Step 1 : Create a class Animal with a method , display()
Step 2: Create another class Tiger with a method , display() inheriting the Animal class
Step 3: Create main class, Main
Step 4: Create an object for Tiger class
Step 5: Call the method display() with the references of the object of Tiger class
CODING
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class Animal
{
void display()
{
System.out.prinltn(“ I am an Animal “);
}
}
class Tiger extends Animal
{
void display()
{
System.out.prinltn(“ I am a Tiger “);
}
}
class Demo
{
public static void main(String aa[])
{
Tiger T = new Tiger();
T.display();
}
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}
Exercise 13: ABSTRACT CLASS
Aim :
Write JAVA program to demonstrate abstract
Algorithm:
Step 1 : Create an abstract class shape. Make it as a super class
Step 2: Include an abstract nethod, Area() and a non abstract method display()
Step 3 : Create the sub classes for circle,rectangle and triangle by inheritance and specify the body of the abstract methods
Step 3: Create main class, Main
Step 4: Create an object for any of the sub class
Step 5: Call the method area() with the references of the object of Tiger class and the parameters
CODING
abstract class shape
{ float a=3.0f,b=4.0f;
void display()
{
System.out.prinltn(“ Abstract Class”);
}
abstract public void Area();
}
class rectangle extends shape
{
public float AR;
public void Area()
{
AR=a*b;
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System.out.println("The area of rectangle is:"+AR);
}
}
class triangle extends shape
{
float AT;
public void Area()
{
AT=0.5*a*b;
System.out.println("The area of triangle is:"+AT);
}
}
class circle extends shape
{
float AC;
public void Area()
{
AC=3.14*a*a;
System.out.println("The area of circle is:"+AC);
}
}
public class Demo
{
public static void main(String[] args)
{
rectangle r=new rectangle();
r.Area();
triangle t=new triangle();
t.Area();
circle r1=new circle();
r1.Area();
}
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}
Exercise 14: MULTITHREDAING
Aim :
Write JAVA program to create two threads for displaying odd and even numbers
Algorithm:
Step 1 : Create a Thread class Odd for displaying odd number
Step 2: Create a Thread class Even for displaying even number
Step 3: Create main class, Main
Step 4: Create the objects for Odd and Even classes
Step 5: Call the method start() with the references of the objects of Odd and Even
CODING
class odd extends Thread
{
public void run()
{
for(int i=1;i<=25;i=i+2)System.out.print(" Odd "+i);
}
}
class even extends Thread
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{
public void run()
{
for(int i=50;i<=75;i=i+2)System.out.print(" Even "+i);
}
}
public class Main
{
public static void main(String args[])
{
odd t1=new odd();
even t2=new even();
t1.start();
t2.start();
}
}
Exercise: 15 INTERFACE
Aim :
Write JAVA program to demonstrate INTERFACE
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Algorithm:
Step 1 : Create an interface Shape consisting of an abstract method DisplayArea( ) and a final data member PI.
Step 2: The Shape interface is implemented in the classes such as Circle, Rectangle and Square.
Step 3: Implement DisplayArea()according to the formula used for finding the area for various shapes (Circle, Rectangle and Square).
Area Circle = PI * r * r [r-radius]
Area of Rectangle = l * b [ l-length and b-breadth]
Area of Square = a * a [a is the side ]
Step 4: Create main class, Main
Step 5: Create the objects for the as Circle, Rectangle and Square.
Step 5: Call the methods Area() with the parameters
CODING
import java.util.*;
interface shape
{
final float PI=3.1417f;
abstract void DisplayArea();
}
class Circle implements shape
{
float r,A;
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public void DisplayArea()
{
Scanner S=new Scanner(System.in);
}
}
class DemoInterface
{
public static void main(String aa[])
{
Circle C = new Circle();
C.DisplayArea();
Square S = new Square();
S.DisplayArea();
Rectangle R = new Rectangle();
R.DisplayArea();
}
}
Exercise: 16 EXCEPTIONS
Aim :
Write JAVA program to create our own exception
Algorithm:
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Step 1 : Create a class MyException by extending Thread class
Step 2: Include the constructor
Step 3: Create a main class DemoException and include a function check() whether an element is present inside the array or not by throwing our own
exception MyException
Step 4: Call the method check() with an array and element to be checked
CODING
class MyException extends Exception
{
MyException(String s)
{
Super(s);
}
}
Class DemoException
{
static void check(int a[ ],int e) throws MyException
{
boolean found=false;
for(int i=0;i<a.length;i++)
if (a[i]==e) found=true;
if(!found) throw new MyException(“ Element is not found”);
else
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System.out.println(“\n Element is present “);
}
public static void main(String aa[ ])
{
int [ ] a [ ] = {10, 15, 20, 35, 40 };
try
{
check(a,25);
}
catch(MyException e)
{
System.out.println( “Caught :”+e );
}
}
}
Exercise: 17 EVENT HANDLING
Aim :
Write JAVA program to demonstrate event handling
Algorithm:
Step 1 : Create a class AEvent implementing ActionListener interface
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Step 2: Create the objects for TextField and Button
Step 3: Add the objects into the layout
Step 4: Include the method for actionPerformed()
CODING
import java.awt.*;
import java.awt.event.*;
class AEvent extends Frame implements ActionListener
{
TextField t;
AEvent()
{
t=new TextField();
t.setBounds(60,50,170,20);
Button b=new Button(“Click Me”);
b.setBounds(100,120,80,30);
b.addActionListener(this);
add(t);
add(b);
setSize(300,300);
setLayout(null);
setVisible(true);
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}
public void actionPerformed(ActionEvent e)
{
t.setText(“Welcome”);
}
public static void main(String a[])
{
new AEvent();
}
}
Exercise: 18 UTILITY CLASSES
Aim :
Write JAVA program to create a vector and to implement various methods
Algorithm:
Step 1 : Create an object for Vector class [ vector class is for a type of data structure that maintains insertion order, that is elements are retrieved in same
order as they are added into it. It is very much similar to ArrayList].
Step 2: Add the elements into the vector by calling methods add()
Step 3: Create an object for generic Vector
Step 4: Add the elements into the vector by calling methods add()
Step 5 : Display the elements of both the vectors
CODING
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import java.util.*;
import java.io.*;
class AddElementsToVector
{
public static void main(String[] arg)
{
// create default vector
Vector v1 = new Vector();
// Add elements using add() method
v1.add(1);
v1.add(2);
v1.add(“Java");
v1.add("forAll");
v1.add(3);
// print the vector to the console
System.out.println("Vector v1 is " + v1);
// create generic vector
Vector<Integer> v2 = new Vector<Integer>();
v2.add(1);
v2.add(2);
v2.add(3);
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System.out.println("Vector v2 is " + v2);
}
}
Exercise: 19 CHARACTER STREAMS
Aim :
Write JAVA program to copy the content of a text file to another text file
Algorithm:
Step 1 : Open the input file “A.txt” by creating the object for FileInputStream
Step 2: Open the input file “B.txt” by creating the object for FileOutputStream
Step 3: Do the steps 3.1 to 3.2 until the input file is end
Step 3.1 : Read a character C from the input file
Step 3.2 : Write the character C into the output file
import java.io.*;
CODING
class StreamDemo1
{
public static void main(String aa[ ] )
{
FileInputStream fis=new FileInputStream(“A.txt”);
FileOutputStream fos=new FileOutputStream(“B.txt”);
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int c;
While( (c=fis.read()) !=-1) fos.write(c);
fis.close();
fos.close();
}
}
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