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Core Java Detailed Notes

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0% found this document useful (0 votes)
11 views5 pages

Core Java Detailed Notes

Uploaded by

relaykilo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Core Java: Detailed Explanation of All Topics

INTRODUCTION TO JAVA
Java is a high-level, object-oriented programming language developed by Sun Microsystems in 1995, now
owned by Oracle. Java applications are compiled to bytecode, which can run on any device equipped with a
Java Virtual Machine (JVM), making Java platform-independent.

Key Features of Java (Buzzwords)

• Simple: Easy to understand and learn.


• Object-Oriented: Everything in Java is associated with objects and classes.
• Platform-Independent: Write Once, Run Anywhere (WORA).
• Secure: No explicit pointers, runs inside a virtual machine.
• Robust: Strong memory management and exception handling.
• Multithreaded: Supports concurrent execution of two or more threads.
• Architecture Neutral: Java bytecode is not dependent on processor architecture.
• High Performance: Uses Just-In-Time compilers.
• Distributed: Facilitates distributed computing using RMI and EJB.
• Dynamic: Can adapt to an evolving environment.

PART 1: BASIC JAVA CONCEPTS

Structure of a Java Program

A basic Java program has the following structure:

public class Main {


public static void main(String[] args) {
// code
}
}

• Class Declaration
• Main Method
• Statements inside the method

Members of a Class

• Fields (Variables): Store data.


• Methods: Define behaviors.
• Constructors: Initialize objects.
• Blocks: Static or instance blocks of code.

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• Nested Classes: Class within a class.

Tokens

The smallest elements in a program:

• Keywords: class , public , static , etc.


• Identifiers: Names given to variables, classes, etc.
• Literals: Constants like numbers, strings.
• Operators: + , - , * , etc.
• Separators: ; , () , {} etc.

Variables and Data Types

• Primitive Types: byte , short , int , long , float , double , char , boolean
• Reference Types: Objects, Arrays, Interfaces

Type Casting

• Widening: Automatically done by Java ( int to double )


• Narrowing: Manual casting required ( double to int )

Operators

• Arithmetic: + , - , * , / , %
• Relational: == , != , < , > , <= , >=
• Logical: && , || , !
• Bitwise: & , | , ^ , ~ , << , >>
• Assignment: = , += , -= , etc.
• Unary: ++ , -- , + , -

Methods

• Block of code that performs a task


• Syntax:

returnType methodName(parameters) {
// body
}

Dynamic Input (Reading Data)

• Use Scanner class:

Scanner sc = new Scanner(System.in);


int a = sc.nextInt();

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Decision Statements

• if, if-else, nested if: Used to perform different actions based on conditions
• switch: Multi-way branch statement

Looping Statements

• for loop: Definite number of iterations


• while loop: Based on condition
• do-while: Runs at least once before checking condition

Static & Static Members

• Belong to the class, not instance


• Accessed using class name
• Shared across all instances

PART 2: OBJECT-ORIENTED CONCEPTS

Object and Class

• Class: Blueprint for objects


• Object: Instance of a class

Non-Static Members

• Belong to instance of a class


• Accessed via object

Constructor

• Special method to initialize objects


• Name same as class, no return type

OOP Principles

1. Encapsulation: Wrapping data and code together (using private fields & public getters/setters)
2. Inheritance: Deriving one class from another
3. Polymorphism: Same function behaves differently:
4. Compile-time (Overloading)
5. Runtime (Overriding)
6. Abstraction: Hiding internal details using abstract classes or interfaces

Interface

• Contract with abstract methods


• A class implements an interface to follow the contract

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Object Class

• Superclass of all classes


• Common methods: toString() , equals() , hashCode() , getClass()

String

• Immutable class representing character sequences


• Common classes: String , StringBuilder , StringBuffer

Access Modifiers

• private: Accessible within class only


• default: Accessible within package
• protected: Package + subclass
• public: Accessible everywhere

Packages

• Organize related classes/interfaces


• Avoid naming conflicts

Array

• Fixed-size data structure


• Stores multiple values of the same type

PART 3: ADVANCED CORE JAVA

Exception Handling

• Handling runtime errors


• Keywords: try , catch , finally , throw , throws

Wrapper Classes

• Convert primitive types to objects ( int → Integer , char → Character )


• Useful in collections

Collection Framework

• Interfaces: List , Set , Queue , Map


• Implementations: ArrayList , LinkedList , HashSet , HashMap , etc.
• Provides resizable and efficient data structures

File Handling

• Java I/O operations for reading and writing files

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• Classes: File , FileReader , BufferedReader , FileWriter , PrintWriter , etc.

Multithreading

• Running multiple threads concurrently


• Thread creation:
• Extending Thread class
• Implementing Runnable interface
• Concepts:
• Lifecycle: New, Runnable, Running, Waiting, Terminated
• Synchronization: Avoid thread interference
• Methods: start() , run() , sleep() , join()

Let me know if you want code examples or practice questions for any topic.

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