D&D 3.5 Character Sheet Paladin
D&D 3.5 Character Sheet Paladin
D&D 3.5 Character Sheet Paladin
PLAYER LEVEL RACE HEIGHT WEIGHT EYES ALIGNMENT HAIR DEITY SKIN
Paladin
SIZE
ABILITY NAME
AGE
ABILITY SCORE
GENDER
TOTAL
HIT POINTS ARMOR CLASS
HP AC
WOUNDS/CURRENT HP
SPEED
=
TOTAL
10 +
ARMOR BONUS
+
SHIELD BONUS
+
DEX MODIFIER
+
SIZE MODIFIER
+
NATURAL ARMOR
+
DEFLECTION MODIFIER
+
MISC MODIFIER
DAMAGE REDUCTION
ARMOR CLASS
ARMOR CLASS
CLASS SKILL?
TOUCH
FLAT-FOOTED
SKILLS
SKILL NAME
KEY ABILITY
MA X R ANKS (CLASS/CROSS-CLASS)
ABILITY MODIFIER RANKS
/
MISC MODIFIER
CHA
INITIATIVE
MODIFIER
SKILL MODIFIER
TOTAL
DEX MODIFIER
MISC MODIFIER
SAVING THROWS
TOTAL
BASE SAVE
ABILITY MODIFIER
MAGIC MODIFIER
MISC MODIFIER
TEMPORARY MODIFIER
CONDITIONAL MODIFIERS
= = =
+ + +
+ + +
+ + +
+ + +
SPELL RESISTANCE
=
BASE ATTACK BONUS
+
STRENGTH MODIFIER
+
SIZE MODIFIER
+
MISC MODIFIER
ATTACK
R ANGE TYPE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
ATTACK
R ANGE TYPE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
ATTACK
R ANGE TYPE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
ATTACK
R ANGE TYPE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
AMMUNITION
ATTACK
R ANGE TYPE
A PPRAISE B ALANCE B LUFF C LIMB C ONCENTRATION C RAFT ( C RAFT ( C RAFT ( D ECIPHER SCRIPT D IPLOMACY D ISABLE D EVICE D ISGUISE E SCAPE A RTIST F ORGERY G ATHER INFORMATION H ANDLE A NIMAL H EAL H IDE I NTIMIDATE J UMP K NOWLEDGE (Nobility) K NOWLEDGE (Religion) K NOWLEDGE ( K NOWLEDGE ( K NOWLEDGE ( L ISTEN M OVE S ILENTLY O PEN L OCK P ERFORM ( P ERFORM ( P ERFORM ( P ROFESSION ( P ROFESSION ( R IDE S EARCH S ENSE MOTIVE S LEIGHT OF H AND S PELLCRAFT S POT S URVIVAL S WIM T UMBLE U SE M AGIC D EVICE U SE R OPE
) ) )
INT INT INT INT CHA INT CHA DEX* INT CHA CHA WIS DEX* CHA STR* INT INT
) ) )
) ) ) ) )
CHA CHA CHA WIS WIS DEX INT WIS DEX* INT WIS WIS STR* DEX* CHA DEX
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
Denotes a skill that can be used untrained. Mark this box with an X if the skill is a class skill for the character. * Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION
2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.
CAMPAIGN
CLASS FEATURES
DETECT EVIL (AT WILL): 60-foot-radius; area of a quar ter circle emanating from you to extreme of range; requires concentration.
POINTS/DAY = LEVEL x CHA BONUS
EXPERIENCE POINTS
LAY ON HANDS
USED
GEAR
ARMOR/PROTECTIVE ITEM
TYPE AC BONUS MA X DEX
DIVINE HEALTH: Immune to disease SMITE EVIL +CHA Bonus to Hit TIMES/DAY
1 + 1/5 LEVELS
SPEED
WEIGHT
SPECIAL PROPERTIES
USED
EXTR A DAMAGE
+1/LEVEL
SHEILD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
TURN/REBUKE ATTEMPTS TIMES/DAY USED 3+ CHA MOD. +4/EXTRA TURNING TURNING CHECK MODIFIER
CHA MODIFIER
SPELL FAILURE
SPECIAL PROPERTIES
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
SPELLS
PROTECTIVE ITEM
AC BONUS WEIGHT SPECIAL PROPERTIES
MOST POWERFUL TURNING UNDEAD AFFECTED CHECK (MAX HD) UP TO 0 1-3 4-6 CLERIC'S LEVEL -4 CLERIC'S LEVEL -3 CLERIC'S LEVEL -2 CLERIC'S LEVEL -1 CLERIC'S LEVEL CLERIC'S LEVEL +1 CLERIC'S LEVEL +2 CLERIC'S LEVEL +3 CLERIC'S LEVEL +4
1ST:
OTHER POSESSIONS
ITEM PG. WT. ITEM PG. WT.
2ND:
22+
SPELL SAVE
DC MOD
CONDITIONAL MODIFIERS
SPELL SAVE DC
LEVEL
BONUS SPELLS
0
3RD:
4TH
Your caster level is one-half your paladin class level
LIGHT LOAD
MEDIUM LOAD
HEAV Y LOAD
PUSH OR DR AG 5x
MAX LOAD
LANGUAGES
4TH:
Initial languages = Common + racial languages + one per point of Int bonus
MONEY
CP SP GP PP
2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.