The Testimony of Abl-Al Hazred

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The Testimony of Abl-Al Hazred


This is the testimony of all that I have seen, and all that I have learned, in those thears that I have possesed the Three Seals of MASSHU. I have seen One Thousand and-One moons, and surely this is enough for the span of a mans life, though it is said the Prophets lived much longer. I am weak, and ill, and bear great tired- ness and exaustion, and a sigh hangs in my breast like a dark lantern, I am old. The wolves carry thier name in thier midnight speeches, and that quiet, subtle Voice is summoning me from afar. And a voice much closer will shout into my ear with unholy impatience. The weight of my soul will decide its final resting place. Before the time, I must put down here all that I can concerning the horrors that stalk Without, and which lie in wait at the door of every man, for this is the ancient arcana that has been handed down of old, but which has been forgotten by all but a few men, the worshippers of the Ancient Ones (may thier names be blotted out!) And if I do not finish this task, take what is here and discover the rest, for time is short and mankind does not know or understand the evil that awaits it, from every side, from every open Gate, from every broken barrier, from every mindless acolyte at the alters of madness. For this is the Book of the Dead, the Book of the Black Earth, that I have writ down at the peril of my life, exactly as I recieved it, on the planes of IGIGI, the cruel celestial spirits from beyond the Wanderers of the Wastes. Let all who read this book be warned thereby that the habitation of men are seen and surveyed by that Ancient Race of gods and demons from a time before time, and that they seek revenge for that forgotten battle that took place somewhere in the Cosmos and rent the Worlds in the days before the creation of Man, when the Elder Gods walked the Spaces, the race of MARDUK, as he is known to the Chaldeans, and of ENKI our master, the Lord of Magicians. Know, then, that I have trod all the Zones of the Gods, and also the places of Azonei, and have descended into the foul places of Death and Eternal Thirst, which may be reached through the Gate of GANZIR, which was built in UR in the days before Babylonian was. Know, too, that I have spoken with all manner of spirit and daemon, whose names are no

longer known in the societies of Man, or were never known. And the seals of these are writ herein ; yet others I must take with me when I leave you. ANU have mercy on my soul! I have seen the Unknown Lands, that no map has ever charted. I have lived in the deserts and the wastelands, and spoken with demons and the souls of slaughtered men, and of women who have died in childbirth, victims of the she-fiend LAMMASHTA.

I have traveled beneath the Seas, in search of the Palace of Our Master, and found the stone monuments of vanquished civilizations, and de- ciphered the writings of some of these; while still others remain mysteries to any man who lives. And these civilizations were destrothed because of the knoeledge contained in this book. I have traveled among the stars, and trembled before the gods. I have at last found the formula by which I passed the gate of ARZIR, and passed into the forbidden realms ofthe foul IGIGI. I have raised demons, and the dead.

I have summoned the ghosts of my ancestors to real and visible appearence on the tops of temples built to reach the stars, and built to touch the nethermost cavities of HADES. I have wrestled with the Black Magician, AZAG-THOTH, in vain, and fled to the Earth by calling upon INANNA and her brother MARDUK, Lord of the double-headed AXE. I have raised armiesagainst the Lands of the East, by summoning the hordes of fiends I have made subject unto me, and so doing found NGAA, the god of the heathens, who breathes flame and roares like a thousand thunders. I have found fear. I have found the Gate that leads to the Outside, by which the Ancient Ones, who ever seek the entrance to our world, keep eternal watch. I have smelled the vapors of that Ancient One, Queen of the Outside, whose name is writ in the MAGAN text, the testiment of some dead civilization whose priests, seeking power, swing open the dread, evil Gate for an hour past the time and were consumed. I came to possess this knowledge through circumstances quite peculiar, while still the unlet-

tered son of a shepherd in what is called Mesopotamia by the Greeks. When I was only a youth, traveling alone in the mountains to the East, called MASSHU by the people who live there, I came upon a grey rock carved with three strange symbols. It stood as high as a man, and as wide around as a bull. It was firmly in the ground, and I could not move it. Thinking no more of the carvings, save that they might be the work of a king to mark some Ancient victory over an enemy, I built a fire at its foot to protect me from the from the wolves that wander in that reigons and went to sleep, for it was night and I was far from my village, being Bet Durrabia. Bieng about three hours from dawn, in the nineteenth of Shabatu, I was awakened by the howl of a dog, or perhaps a wolf, uncommonly loud and close at hand. The fire had died to its embers, and these red, glowing coals cast a faint, dancing shadow across the stone monument with the three carvings. I began to make haste to build another fire when, at once, the grey rock began to rise slowly into the air, as if it were a dove. I could not move or speak for the fear that siezed upon my spine and wrapped cold fingers around my skull. The Dik of Azug-bel-ya was no stranger seemed to melt into my hands! Presently, I heard a voice, softly, some distance away and a more practical fear, that the possibility of robbers, took hold of me and I rolled behind weeds, trembling. Another voice joined the first, and soon several men in black robes of thieves came together over the place where I was, surroundin the floating rock, of which they did not exhibit in the least fright. I could see clearly now that the three carvings on the stone monument were glowing, a flame red color, as through the rock were on fire. The figures were murmuring together in prather or invocation, of which only a few words could be heard, and these in some unknown tongue; though, ANU have mercy on my soul!, these rituals are not unknown to me any longer. The figures, whose faces I could not see or recognize, began to make wild passes in the air with knives that glinted cold and sharp in the mountain night. From beneath the floating rock, out of the very ground where it had sat, came rising the tail of a serpent. This serpent was surely larger than any I had ever seen. The thinnest section thereof was fully that of the arms of two men, and as it rose from the earth it was followed by another, although the end of the first was not seen as it seemed to reach down into the very Pit itself. These were followed by still more, and the ground began to tremble under the pressure of so many of these enormous arms. The chanting of the priests, for I knew them now to be some the servents ofsome hidden Power, became much louder and nearly hysterical. IA! IA! ZI AZAG! IA!IA! ZI AZKAK! IA! IA! KUTULU ZI KUR! IA!

The ground where I was hiding became wet with some substance, being slightly downhill from the scene I was witnessing. I touched the wetness and found it to be blood. In horror I screamed and gave my presence away to the priests. They turned toward me, and I saw with loathing that they had cut their chests with the daggers they had used to raise the stone, for some mystical purpose I could not then divine; although I now know that blood is the very food of these spirits, which is why tha field after the battles of war glows with an unnatural light, the manifestation of the spirits feeding thereon. May ANU protect us all! My scream had the effect of casting thier ritual into chaos and disorder. I raced through the mountain path by which I had come, and the priests came running after me, although some seemed to stay behind, perhaps to finish the Rites. However, as I ran wildly down the slopes in the cold night, my heart gave rise in my chest and my head growing hot, the sound of splitting rocks and thunder came from behind me and shook the very ground I ran on. In fright and haste I fell to the earth. Rising, I turned to face whatever attackerhad come nearest me, though I was unarmed. To my surprise, what I saw was no priest of ancient horror, no necromancer of that forbidden Art, but black robes fallen upon the grass and weeds, with no seeming presance of life or bodies beneath them. I walked cautiously to the first and, picking up a long twig, lifted the robe from the tangle of weeds and thorns. All that remained of the priest was a pool of slime, like green oil, and the smell of a body lain long in the sun to rot. Such a stench nearly overpowered me, but I was resolute to find the others, to see if the same fortune had also befallen them. Walking back up the slope that I had so fearfully run down only moments ago, I came across yet another of the black priests, in identical condition to the first. I kept walking, passing more of the robes as I went, not venturing to overturn them any longer. Then, I finally came upon the grey stone monument that had risen unnaturally into the air at the command of the priests. It was now upon the ground once more, but the carvings still glowed with supernatural light. The serpents, or what I had then thought of as serpents, had disappeared. But in the dead embers of the fire, now cold and black, was a shining metal plate. I picked it up and saw that it was also carved, as the stone, but very intricatly, after a fasion I could not understand. It did not bear the same markings as the stone, but I had the feeling I coukd almost read the characters, but could not, as though I once knew the tongue but had since long forgotten. Mt head began to ache as though a devil was pounding my skull, when a shaft of moonlight hit the metal amulet, for I know now what it was, and a voice entered my head and told me the secrets of the scene I had witnessed in one word: KUTULU.

In that moment, as though whispered fiercly into my ear, I understood. These were the signs carved upon the grey stone, that was the gate to the Outside:

The amulet that I held in my hand, and hold to this very day, around my neck as I write these words, is this: (after seeing the so-called picture of the symbols you can probably understand why I did not attempt to show you the amulet) Of the three symbols carved, the first is the Sign of our Race from beyond the Stars, and is called ARRA in the tongue of the Scribe who taught it to me, an emissary of the Elder Ones. In the tongue of the eldest city of Babylon, it was UR. It is the Sigil of the Covenant of the Elder Gods, and when they see it, they who gave it to us, they will not forget us. They have sworn! Spirit of the Skies, Remember! The second sign is the Elder Sign, and is the Key whereby the Powers of the Elder Gods may be summoned, when used with the proper words and shapes. It has a Name, and is called AGGA. The third sign is the Sigil of the Watcher. It is called BANDAR. The Watcher is a Race sent by the Elder Ones. It keeps vigil while one sleeps provided the appropriate rituals and sacrifice has been preformed; else, if called, it will turn upon you. These seals, to be effective, must be graven on stoneand set in the ground. Or, set upon the alter of offerings. Or, carried to the Rock of Invocations. Or, engraved upon the metal of ones God or Goddes and hung about the neck, but hidden from the view of the profane. Of these three, the ARRA and the AGGA may be used seperatly, that is to say singly, and alone. The BANDAR however, must never be used alone, but with one or both of the others, for the Watcher must needs to be reminded of the Covenant he has sworn with the Elder Gods and our Race, else it will turn upon thee and slay thee and ravage thy town untill succour is to be had from the Elder Gods by the tears of thy people and the wailing of thy women. KAKAMMU!

The fire amulet that I retrieved from the ashes of the fire, and which caught the light of the moon, is a potent seal against whatever may come in the Gate from the Outside for, seeing it, they willretreat from thee SAVE ONLY IF IT CATCH THE LIGHT OF THE MOON UPON ITS SURFACE for, in the dark days of the moon, or in clouds, there can be little protection against the fiends from the Ancient Land should they break the barrier, or be let in by thier servants upon the face of the Earth. In such a case, no recourse is to be had untill the light of the moon shines upon the Earth, for the moon is the Eldest among the Zonei, and is the starry symbol of our pact. NANNA, Father of the Gods, Remember! Wherefore, the amulet must be engraved upon pure silver in the full light of the moon, that the moon shine upon it at its working, and the essence of the moon be drawn down and captured therein. And the proper incantations must be performed, and the prescribed rituals as given forth in this Book. And the amulet must NEVER be exposed to the light of the Sun, for SHAMMASH called UDU, in his jealousy, will rob the seal of its power. In such case, it must be bathed in waters of camphor, and the incantations and ritual performed once again. But verily, it were better to engrave another. These secrets I give to thee at the pain of my life, never to be revealed to the profane, or the banished, or the Worshippers of the Ancient Serpent, but to keep within thine own heart, always silent upon these things. Peace be to thee! Henceforth, from that fateful night in the mountains of MASSHU, I wandered about the countryside in search of the key to the secret knowledge that had been given me. And it was a painful and lonley journey, during which time I took no wife, called no house or village my home, and dwelt in variuos countries, often in caves or in the deserts, lerning several tongues as a traveler, to bargin with the tradespeople and learn of the news and customs. But my bargining was with the Powers that reside in each of these countries. And soon, I came to understand many things of which before I had no knowledge, except perhaps in dreams. The friends of my youth deserted me, and I them. When I was seven thears gone from my family, I learned that they had all died of thier own hand, for reasons no one was able to tell me; thier flocks had later been slain as the victoms of some strange epidemic. I wandered as a begger, being fed from town to town as the local people saw fit, often being stoned instead of threatened with imprisonment. On occasion, I was able to convince some learned man that I was a sincere scholar, and was thereby permitted to read the Ancient Records in which the details of necromancy, sorcery, magick and alchemy are given. I learned of the spells that cause men illness, the plague, blindness, insanity and even death. I learned the various classes of demons and evil gods that exist, and of the old legends concerning the Ancient Ones. I was thus able to arm myself against the dread Maskim, who lie in wait about the boundaries of the world, ready to trap the unwary and devour the sacrifices set out at night and in deserted places; against the she-devil LAMMASHTA, who is called Sword that Splits the Skull, the sight of whom causes horror and dismay, and (some say) death of a most uncommon nature.

In time I learned of the names and properties of all the demons, devils, fiends and monsters listed herein, in this Book of the Black Earth. I learned of the powers in the astral Gods, and how to summon thier aid in times of need. I learned, too, of the frightful beings who dwell beyond the astral spirits, who guard the entrance to the Temple of the Lost, of the Ancient Days the Ancient of the Ancient Ones, whose Name I connot write here. In my solitary ceremonies in the hills, worshipping with fire and sword, with water and dagger, and with the assistance of strange grass that grows wild in certain parts of the MASSHU, and with which I had unwittingly built my fire before the rock, that grass that gives the mind great power to travel termendous distances into the heavens, as also into the hells, I recieved the formulae for the amulets and talismans which follow, which provide the Priest with safe passage among the spheres wherein he may travel in search of the Wisdom. But now, after One Thousand-and-One moons of the journey, the Maskim nip at my heels, the Rabishu pull at my hair, Lammashta opens her dread jaws, AZAG-THOTH gloats blindly at his throne, KUTULU raises his head and stares up through the Veils of sunkun Varloorni, up through the Abyss, and fixes his stare upon me; wherefore I must with haste write this Book lest my end come sooner than I had prepared. For indeed, it appears as though I have failed in some regard as to the order of the rites, or to the formulae, or to the sacrifices, for now it appears as if the entire host of ERESSKIGAL lies waiting, dreaming, drooling for my departure. I pray the gods that I am saved (which he is not, for gods cannot save ones soul, only GOD) and not perish as did the Priest, ABDUL BEN-MARTU, in Jerusalem (the gods remember and have mercy upon him!). My fate is no longer writ in the stars, for I have broken the Chaldean Covenant by seeking power over the Zonei. I have set foot on the moon, and the moon no longer has power over me. The lines of my life have been obliterated by my wanderings in the Waste, over the letters writ in the heavens by the gods. And even now I can hear the wolves howling in the mountains as they did that fateful night, and they are calling my name, and the names of the Others. I fear for my flesh, but I fear for my spirit more. Remember, always, in every empty moment, to call upon the gods not to forget thee, for they are forgetful and very far away. Light thy fires high in the hills, and on the tops of temples and pyramids, that they may see and remember. Remember, always, to copy each of the formulae as I have put it down and not to change it by one line or dot, not so much as hairs breadth, lest it be rendered valueless, or worse: a broken line provides means of entrance for those Outside, for a broken star is the Gate of GANZIR, the Gate of Death, the Gate of the Shodows and the Shells. Recite the incantations as they are written here, in the manner thus prescribed. Prepare the rituals without erring, and in the proper places and times render the sacrifices. May the gods ever be merciful unto thee! May thou escape the jaws of the MASKIM, and vanquish the power to the Ancient Ones!

The Diary Of A Madman


None are innocent. There are only those weak enough to believe they are. And those strong enough to revel in the knowledge that they are not.
Jacob Strauss, Magus of the Shining Hill, London 1940

To be a black magician is perhaps the most dangerous thing one can attempt, for you risk not only your life and mind but your essence -- what simpler minds call the soul -- as well. You may beat the odds and become a god, but most likely you will go mad. Or -- and this may be worst of all -- you may do both. Oh thou who wrote of evil things remember : they always are inspired by the Evil Ones you shall meet after your passing, so turn your dark thoughts to repentment and prather since the road to Hell is much shorter than what you believe : do not let you wicked soul to become as dark as this page. We hunt a horror that feeds on human tears . . . After the western horizons blood turns black, and all through the dusky hours, I, in my solitude, roam the far flung realms of time. In ancient halls with brazen censers smoldering, strange shadows dance across vaulted ceilings and curtains of rich velvet. And those stone chambers ring with echoes of the twisted language of conjuration, lighted by the glow of otherworldly powers. The walls meet at impossible angles and there tread unearthly fiends that are deranged nightmares come to life. Frozen by fear, I remain unseen. And ere a tint of rose in the east heralds the coming dawn I am released from my nocturnal wanderings and am allowed to return from whence I came beyond the wall of sleep. Only then do all those things vanish and be gone with the morning mist until my awakening once again gives them life. While traveling from island to island, I heard many tales of ancient and forgotten lore. Although I dismissed many of these stories as nonsensical superstitions, I found the tale of Orobla singularly significant. It evoked half remembered feelings that I had not felt since I had slept in the ancient city of many pillared Irem. Hearken unto the incessant prattle that constantly spewed forth from the many mouths of Orobla, the Beast of the forgotten lies,

Does the horrid face of Boac-Treth tolerate frail human cowardice? You know that it can not. Such is its nature. So why, I say again unto you, why do you not arise and strike down the blasphemers who would deny the ultimate truth? You know your cowardice will not be tolerated. the wrath of the Old Ones will surely fall upon you all! Do you not feel the dreams of the one who sleeps beneath the waves? Do you hope that he will be pleased by your payetic nature when his harsh gaze falls upon you? No. Surely, he shall devour you with all of the others who have forgotten the way! How can you continue to behave in such a frail and inconstant manner when all of you have seen the wondorus lens of the moon and the crucible of eternal vitae? You puny beings are as worthless as so much excrement. I will laugh with joy when Yog-Sothoth and his favored son appear. They together shall set aright all that has been mislaid. I shall dance upon many legs when the cloven feet of the Goat with a Thousand Young pounds the infidels back into the dust from which they arose. I will be as one with the dark minion himself, the one who walks abroad in the form of a man, but is not a man. I speak of he whose faces are as numerous as there are stars in the heavens. His vicous rage needs not be mentioned for his way is known to all men. You should fear evoking his wrath for he is the left hand of the center, the voice of the ultimate destruction. Such was the way that Orobla would speak. It had expounded in this incessant manner for hours and days and thears unnumbered, always cursing the reticent nature of its many followers. Until that fortold day when the moon was as crimson and flaming steel fell from the stars. Upon that very day, when the ruddy sphere hung at its apex like a severed head, the Beast of forgotten lies was silent. Orobla has not uttered a sound since. His priests,who hide amongst the men and women of Crete, reverently proclaim that when Orobla speaks again the world shall be undone. They claim that Rleyh shall be hurled into the sky and Cthulhu and his kind shall be freed to rule once again. I know not if I should believe all of the strange tales they told me, but the previous legend was told with such conviction that I felt compelled to record it.

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BETWEEN THE DARK AND LIGHT BETWEEN HEAVEN AND HELL BETWEEN DREAM AND WAKEFULNESS BETWEEN THE HEAVENS AND EARTH THERE IS ONLY US. IT IS STILL BRIGHT, BUT FOR HOW LONG?.. THERE IS SOMETHING OF HEAVEN IN DEATH. BECAUSE I COULD NOT STOP FOR DEATH HE KINDLY STOPPED FOR ME

THE CARRIAGE HELD BUT HIM AND ME AND ETERNITY I LIVE, I WILL DIE, I WILL LEAVE, I WILL COME AGAIN. THROUGH THE AGES I HAVE LIVED, SECLUDED UNDER THE IMPASS- ABLE MOUNTAINS OF THE UNKNOWN KADDATH, BUT NOW HAVING DIS- PELLED THE ARCANE POWERS THAT KEPT ME IMPRISIONED, I HAVE RETURNED, AND I AM HERE TO WREAK FIERY DEATH AND CHAOS UPON YOUR LOWLY RACE. BEHOLD THE POWER OF AXN-XCAMR THE ALL POWER- FUL KEEPER OF THE YELLOW SIGN, HE WHO IS DEAD YET LIVES!

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Nay! Dead Cthulhu lies not dreaming, rather, listen to the rhythm of the waves, for they tell the fell story of a noisome day to come, when Cthulhu shall spew forth from dead Rlyeh to lead his minions on a rampage of slaughter throughout the unsuspecting world.... I can no longer tolerate the slap slapping of the sea, for I hear the cries, feel the vibrations......waving tentacles deep down pound out an ancient rhythm, hordes of batrachian mouths gibber fiendishly....oh that I would never see the ocean again!!! Ia! Ia! Shib Niggurath save me! The goat with 1000 young have mercy.....nay, evn as I grovel on the floor of this rented tenement, I feel the walls close in about me..... is it? could it be? I hear them....the Hounds....the Hounds come and I am doomed... Mna Fthngui Fgthan...... Humans are such foolish creatures.... They know not of the Dark, of the Things Within, of Nyarlathotep, Cthulhu, or Shub-Niggaroth. Few of the foolish creatures, Bolder, if less sane than the rest, Choose to learn, to understand. To find the secrets of the Night, to learn that which none should know. IA! IA! There will come a day when they will walk amongst you. They will not be able to be seen for what they are by normal folk. Only those amonst you with true faith will be able to detect their evil and be able to stop them. Do not fail as the fate of the world rests in your hands and as such, if you fail, the human race is doomed.

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THE NIGHT THINGS ARE CALLED FORTH THE TIME DRAWS NIGH TO FIND OUT WHAT A MANS SOUL IS WORTH IN THESE TRYING TIMES DEATH CALLS AND A NEW JOURNEY AM I BECOME AN EMPTY SHELL IS LEFT UNDER THE LONELY SUN ALL THAT IS, WAS AND EVER SHALL BE ARE IN ONE SPIRIT, A SINGLE JOURNEY IF I SHOULD WHILE I AM AWAKE MY SOUL IS GONE, MY BODY IS FAKE DOWN INTO THOSE ENDLESS DEPTHS I FLY WHERE IMAGERY OF DARK BEING ARE CAST ON A STAR LIT SKY ALL THESE THINGS I HAVE SEEN AND EVEN FARTHER HAVE I BEEN I AM BECOME I AM I THE DARKNESS WAITS, THE FEBRILE MOON CASTS ARCANE SHADOWS. I DO NOT DARE TO UTTER YOUR CURSED NAME; I SOON WILL MEET THE WATCHER STANDING THERE AT THE ABYSSAL GATES. I PAY MY TOLL IN BLOOD-RED GOLD -- THE VEIL PARTS, DIM AND SPECTRAL LIGHTS ILLUME MY SOUL, AND MY DREAM-DARK MASTER CALLS ME TO HIM. IA! IO! MINE EYES ARE RENT BY GLORIOUS DESTRUCTION!

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Of the Old Ones and their Spawn


The Old Ones were, the Old Ones are and the Old Ones shall be. From the dark stars They came ere man was born, unseen and loathsome They descended to primal earth. Beneath the oceans They brooded while ages past, till seas gave up the land, whereupon They swarmed forth in Their multitudes and darkness ruled the Earth.

At the frozen Poles They raised mighty cities, and upon high places the temples of Those whome nature owns not and the Gods have cursed. And the spawn of the Old Ones covered the Earth, and Their children endureth throughout the ages. the shantaks of Leng are the work of Their hands, the Ghasts who dwelleth in Zins primordial vaults know Them as their Lords. They have fathered the Na-Hag and the Gaunts that ride the Night; Great Cthulhu is Their brother, the shaggoths Their slaves. The Dholes do homage unto Them in the nighted vale of Pnoth and Gugs sing Their praises beneath the peaks of ancient Throk. They have walked amidst the stars and They have walked the Earth. The City of Irem in the great desert has known Them; Leng in the Cold Waste has seen Their passing, the timeless citadel upon the cloud-vieled heights of unknown Kadath beareth Their mark. Wantonly the Old Ones trod the ways of darkness and Their blasphemies were great upon the Earth; all creation bowed beneath Their might and knew Them for Their wickedness. And the Elder Lords opened Their eyes and beheld the abominations of Those that ravaged the Earth. In Their wrath They set their hand against the Old Ones, staying Them in the midst of Their iniquity and casting Them forth from the Earth to the Void beyond the planes where chaos reigns and form abideth not. And the Elder Lords set Their seal upon the Gateway and the power of the Old Ones prevailest not against its might.

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Loathsome Cthulhu rose then from the deeps and raged with exceeding great fury against the Earth Guardians. And They bound his venomous claws with potent spells and sealed him up within the City of Rlyeh wherein beneath the waves he shall sleep deaths dream until the end of the Aeon. Beyond the Gate dwell now the Old Ones; not in the spaces known unto men but in the angles betwixt them. Outside Earths plane They linger and ever awaite the time of Their return; for the Earth has known Them and shall know Them in time yet to come. And the Old Ones hold foul and formless Azathoth for Their Master abd Abide with Him in the black cavern at the centre of all infinity, where he gnaws ravenously in ultimate chaos amid the mad beating of hidden drums, the tuneless piping of hideous flutes and the ceaseless bellowing of blind idiot gods that shamble and gesture aimlessly for ever. The soul of Azathoth dwelleth in Yog-sothoth and He shall beckon unto the Old Ones when the stars mark the time of Their coming; for Yog-sothoth is the Gate through which Those of the Void will re-enter. Yog-sothoth knowest the mazes of of time, for all time is one unto Him. He knowest where the Old Ones came forth in time along long past and where They shall come forth again when the cycle returneth. After day cometh night; mans day shall pass, and They shall rule where They once ruled. As foulness you shall know them and Their accursedness shall stain the Earth. the Old Ones and Ancient Times will reveal the Reader more about the origins of the Old Ones and Their Foretold Future.

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OF THE COMING-DOWN OF THE OLD ONES


Of the coming-down of the Great Old Ones from the stars, it is written in the Book of Eibon that the first who came hither was the black thing, even Tsathoggua, who came hence from dim Cykranosh not long after the creation of life on this planet. Not through the starry spaces came Tsathoggua, but by the dimensions that lie between them, and of His advent upon this planet, the place thereof was the unlitten and subterraneous gulf of Nkai, wherein whose gloomy depths He lingered for innumerable cycles, as Eibon saith, before emerging into the upper world. And after this it was the Great Cthulhu came hither next, and all His spawn from distant Xoth, and the Deep Ones and the loathsome Yuggs who be Their minions; and Shub-Niggurath from nightmare- rumored Yaddith, and all they that serve Her, even the Little People of the Wood. But of the Great Old Ones begotten by Azathoth in the prime, not all came down to this Earth, for Him Who Is Not To Be Named lurks ever on that dark world near Aldebaran in the Hyades, and it was His sons who descended hither in His place. Likewise, Cthugha chose for His abode the star Fomalhaut, whereupon He begat the dread Aphoom Zhah; and Cthugha abideth yet on Fomalhaut, and the Fire-Vampires that serve Him; but as for Aphoom Zhah, he descended to this Earth and dwelleth yet in his frozen realm. And terrible Vulthoom, that awful thing that be brother to black Tsathoggua, He descende upon dying Mars in His might, which world He chose for His dominion. Now it is also written of those of the Begotten of Azathoth who abide not within the secret places of the Earth, that when the Great Old Ones came down from the stars in the misty prime They brought the image and likeness of Their Brethern with Them. In this wise, it was the Outer Ones that serve Hastur the Unspeakable, brought down the Shining Trapezohedron from dark Yuggoth on the Rim, whereupon had it been fashioned with curious art in the days ere Earth had yet brought forth its first life. And it was through the Shining Trapezohedron, that is the very talisman of dread Nyarlathotep, that the Great Old Ones summoned to Their aid the might of the Crawling Chaos in the hour of Their great need, what time the Elder Gods came hither in Their wrath. Likewise, it was the Deep Ones who carried to this world the awful likeness of serpent-bearded Byatis, son of Yig, whereby was He worshipped, first by the shadowy Valusians before the advent of man on this planet, and yet later by the dwellers in primal Mu. For the Great Old Ones had forseen the day and the hour of Their need, when that They must summon to Their side those of Their awesome Brethren who had taken far worlds for the place of Their abiding, and had brought hither these images for this very purpose. Now of these star-made eidolons, little there is that is known to men; it is said they were wrought by strange talimanic art, and that the sorcerers and the wizards of this Terrene sphere are not deemed worthy by the Great Old Ones to be instructed in the secrets thereof.

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But it is whispered in certain old, forbidden books an awesome power lurks within such images, and that through them, as through strange windows in time and space, Those that dwell afar can sometimes be evoked and summoned hither, as They were when that it came to pass, in the fullness of time, the Elder Gods descended on this world in Their wrath. And there be those that worship the Great Old Ones through their image and likeness, but of this the must be wary, for such eidolons be uncanny, and betimes are known to drink the lives of they that handle them unwisely, or who seek through such images to summon to this sphere Those far off and better left undisturbed. Neither is it wholly within the knowledge of men to destroy such images, and many there be that sought the destruction thereof, who found their own destruction; but against such images from beyond the stars the Elder Sign hath very great power, although the must beware lest in the conflict betwixt That which you evoke to destroy the likeness of That which slumbereth afar, you be not consumed and swallowed up, or be yourself destrothed thereby, and that utterly, even unto your immortal soul.

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THE VOICE OF HASTUR


Hear the the Voice of dread Hastur, hear the mournful sigh of the vortex,the mad rushing of the Ultimate Wind that Swirls darkly amongst the silent stars. Hear the Him that howls serpent-fanged amid the bowels of nether earth; He whose ceaseless roaring ever fills the timeless skies of hidden Leng. His might teareth the forest and crusheth the city, but none shall know the hand that smiteth and the soul that destroys, for faceless and foul walketh the Accursed One, His form to men unknown. Hear then His Voice in the dark hours, answer His call with thine own; bow the and pray at His passing, but speak not His name aloud.

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CONCERNING NYARLATHOTEP
I hear the Crawling Chaos that calls beyond the stars And They created Nyarlathotep for Their messenger, and They clothed Him with Chaos that His form might be ever hidden amidst the stars. Who shall know the mystery of Nyarlathotep? for He is the mask and will of Those that were when time was not. He is the priest of the ether, the Dweller in Air and hath many faces that none shall recall. The waves freeze before Him; Gods dread His call. In mens dreams He whispers, yet who knoweth His form?

AND AT THE LAST FROM INNER EGYPT CAME THE STRANGE DARK ONE TO WHOM THE FELLAH BOWED ; SILENT AND LEAN AND CRYPTICALLY PROUD, AND WRAPPED IN FABRICS RED AS SUNSET FLAME.

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THE SERPENT BEARED BYATIS


Yatis, the serpent-bearded, the god of forgetfulness,son of Yig, came with the Great Old Ones from the stars, called by obeisances made to his image which was brought by the Deep Ones to Earth. He may be called by the touching of his image by a living being. His gaze brings darkness on the mind; and it is told that those who look upon his eyes will be forced to walk into his clutches. He feasts upon those who stray to him, and from those upon whom he feasts he draws a part of their vitality, and so grows vaster. For there is this about those images of the Great Old Ones brought down from the stars when all the Earth was young, that a psychic link connects such as Byatis or Han to their images, and they that worship the Great Old Ones and who serve them on this plane may communicate with their Masters through such ideals; but a fate darkling and terrible beyond belief is reserved for they who unwittingly possess such idols from Beyond, for them the Old Ones drain vitality through this psychic link, and their dreams are made hideous with nightmare glimpses of the Ultimate Pit.

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Of The Old Ones and the Gates


Concerning the Old Ones, it is written, they wait ever at the Gate. and the Gate is all places at all times, for They know nothing of time or place but are in all time and in all place together without appearing to be, and there are those amongst Them which can assume diverse Shapes and Features and any given Shape and any given Face and the Gates are for Them everywhere, but the first was that which I caused to be opened, namely in Irem, the City of Pillars, the City under the Desert, but wherever men sayeth the forbidden Words, they shall cause there a Gate to be established and shall wait upon Them Who Come through the Gate, even as the Dhols, and the Abominable Mi-Go, and the Tcho-Tcho people, and the Deep Ones, and the Gugs, and the Gaunts of the Night and the Shoggoths and the Voormis, and the Shantaks which guard Kadath in the Cold Waste and the Plateau of Leng. All are alike the Children of the Elder Gods, but the Great Race of Yith and the Great Old Ones failing to agree, one with another, and both with the Elder Gods, seperated, leaving the Great Old Ones in possession of the Earth, while the Great Race, returning from Yith took up Their Abode forward in Time in Earth-Land not yet known to those who walk the Earth today, and there wait till there shall come again the winds and the Voices which drove Them forth before and That which Walketh on the Winds over the Earth and in the spaces that are among the Stars forever.

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CONCERNING UBBO-SATHLA
Ubbo-Sathla is the source, the unbegotten beginning from whom came those who dared set themselves against the Elder Gods who ruled from Betelgueze, those who warred upon the Elder Gods, the Great Old Ones led by the blind idiot god, Azathoth, and Yog- Sothoth, who is All-in-One and One-in-All, and upon whom are no strictures of time or space, and whose agents are Umr At-Tawil and the Ancient Ones, who dream forever of that time when once again they shall rule, to whom rightfully belong Earth and the entire universe of which it is a part... Great Cthulhu shall rise from Rlyeh, Hastur the Unspeakable shall return from the dark star which is in the Hyades near Aldebaran, the red eye of the bull, Nyarlathotep the messenger of the Ancient Ones shall howl forever in the darkness where he abideth, Shub-Niggurath shall spawn his thousand young, and they shall spawn in turn and shall take dominion over all wood nymphs, satyrs, and the Little People, Lloigor, Zhar, and Ithaqua shall ride the spaces among the stars, and those who serve them, the Tcho-Tcho, shall be ennobled, Cthugha shall encompass his dominion from Fomalhaut, and Tsathoggua shall come from Nkai. ... They wait by the gates, for the time draws near, the hour is soon at hand, and the Elder Gods sleep, dreaming, and there are those who know the spells put upon the Great Old Ones by the Elder Gods, as there are those who shall learn how to break them, as already they know how to command the servants of those who wait beyond the door from Outside. For Ubbo-Sathla is the source and the end. Before the coming of Tsathoggua or Yog- Sothoth or Cthulhu from the stars; Ubbo-Sathla dwelt in the steaming fens of the new- made Earth: a mass without head or members, spawning the gray, formless efts of the prime and the grisly prototypes of terrene life.....And all earthly life, it is told, shall go back at last through the great circle of time to Ubbo-Sathla.

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27

OF THE OLD ONES AND ELEMENTS


Dagon was referred to as Leader of the Deep Ones, but he was not the primary Water -Being worshiped. Indeed it was the very son of Him whom Dagon and the Deep Ones served. The wizards of the sea-god cult called him Zoth-Ommog, the Dweller in the Deeps, one of the 3 sons of Cthulhu who had been mighty gods in elder Mu before the cataclysm destrothed that shadow- haunted and primal continent in prehistoric times. Early man had worshiped a pantheon of divinities that had come down from the stars when the Earth was young. These beings were essentially malign and had ruled man through fear, being more demons than gods; the most common term for them was the Old Ones, and they were not even remotely human-like. They had some innate correspondences to the four elements of earth, air, fire and water: for example, the chief divinity, a winged, octopus-headed monstrosity named Cthulhu, was a sea-elemental; his half-brother, Hastur, was an air-elemental (and costantly at odds with Cthulhu); another, named Cthugha, was a fire-elemental, and so on. These were known as the Great Old Ones, and subservient to them was a second group of minor entities called the Lesser Old Ones, comprised of beings who served the Great Old Ones as leaders of their minions or servants. For example, the minions of Cthulhu were called the Deep Ones, led by Father Dagon and Mother Hydra, and the minions of Cthugha were the so-called FlameCreatures, whose leader Fthaggua, dwelt on a world called Ktynga, while the great airelemental, Hastur, was served by the Outer Ones, under their leader Ngha-Kthun. These beings were identified with the famous Abominable Mi-Go. These Old Ones having warred against and been defeated by a superior, rival pantheon called the Elder Gods, who either banished them to distant stars (as Cthugha to Fomalhaut and Hastur to Aldebaran), or imprisoned them at various places upon the Earth. Cthulhu himself they locked away in a sunken stone city called Rlyeh beneath the Pacific; his son Ghatanothoa they sealed within the mountain on Mu, and his second son, Ythogtha, was imprisoned in a chasm in Yhe, a Muvian province, while Zoth-Ommog lay chained beneath the ocean off the Island of the Sacred Stone Cities. Cthulhu had fathered 3 godlings on a female entity named Idhyaa, who dwelt on or near the dim green double star, Xoth, in the aeons before his descent to this planet. Thus the materials relating to Cthulhu and his sons is sometimes called the Xothic Legend-Cycle. As for the twin leaders of this rebellion, Azathoth the Demon-Sultan and Ubbo-Sathla, the Unbegotten Source, they were reduced to idiocy by the Elder Gods, who thrust Azathoth beyond the physical universe into primal Chaos from which he can never return, while UbboSathla they confined forever at the subterranean place referred to only as gray-litten Yqaa, beneath ancient Hyperborea.

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The Brood of the Dark Stars will be revealed to the reader. Here are tales of ancient history, stories known only by a few, for they caused unprepared Readers to seek their peace within uncanny madness. Peaceful is the ignorant man whose vision of Earth is bounded by hills and the seas behind. Such a man lives on a small island of ignorance, unaware of the oceans of maddening absurdities surrounding this small world. Of the Old Ones and their Spawn, or the narration of the Horrors that Once Came to Earth, the way they fell down and how Shall Come back ...

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Concerning Cyegha
Here the dark is blacker than black and a color of its own, where nothing is something, and the dark is yet clearer than light, it was. It had always been there; It thought at those times when it was able to think at all, those short periods of consciousness between eternally seeming periods of what could only be sleep or nonexistence, and maybe It died each time and was reborn, if It could die at all, which It didnt know either. Then It tried to think of Itself, and It knew It had a name, which was Cyegha, which told It nothing about Itself except that It did exist. It just was, It couldnt be touched in Its somewhere place which was nowhere, but neither could It touch other things. It could be called evil, if evil would have had a rational meaning to Itys existence, which it hadnt. Rather Cyegha was something beyond the man-made laws of good and evil, a natural force, or a natural happening like a wood-fire or a tornado, or a storm, or just plain death, something to which no artificial laws apply. Sometimes during those scarce moments when It was allowed to think, or maybe allowed Itself to think, because It didnt know if the sleep-death periods were or werent created by Itself, It tried to remember more than Its name. Then there came sights of millenia of blue ice and then of fire-spitting volcanoes, warts on the face of Earth, and it all seemed so utterly stupid and unimportant to Cyegha that it revolted It, so It went back to death and slumber. Time had no real meaning either, it was just something which went by unnoticed, utterly unimportant to something such as Cyegha, trapped in Its maybe self- made prison and only by Its mind in contact with the outer reality. And at those times when It was awake, fully awake, It hated, as only something can hate which is beyond good and evil. Its whole consciousness became that hate, because that was the only thing It could do. It saw with eyes that were no eyes, and It heard with ears that were not ears, and It thought with Its whole being because It didnt possess such primitive organs as brains either. Silently It hated. Through the aeons some of Its alien dreams touched men and drove them gibbering mad. Some were more strongly protected and just felt the outer touches of Its dreams, and tried to interpret then consciously in essays, or used them unconsciously in weird stories. Some authors wrote them down as stories, knowing that the world would never accept such an utterly alien reality. Of course they too were considered as insane, as those who really had been driven mad by Its dreams. None had the knowledge and the possibilities to search for other clues. Because Its name had already been written down long ago, or other names which they thought was Its, carved on limestone tablets; and Its shape had been painted on the walls of subterreanian caves, still waiting to be opened. But Its shape was not real and constantly changed, and later they wrote about It with trembling fingers on ancient scrolls, and still later on parchments, and all were burned when they were discovered.

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And when some dared to print Its name, the writers and printers were burned together with their books. But some always survived, some always stathed sane or at least partly, and interpreted Its dreams. Some prathed to It, offering It still warm, beating hearts torn out of the bleeding chests of sacrificial victims, and still others cursed It in many languages, but It couldnt care less. It didnt hate then more or less for what they did. It hated then all with Its whole being. And sometimes Cyegha dreamed too, dreamed of the others, just like Itself, and yet so different, as ancient as Itself and as hidden as Itself, by aeons of nameless terror. And It wondered where they were. In hiding, or chained,as Itself? Waiting...always waiting. Hating...always hating. And the Dark That Waits has 5 who guard the temple and the Dark,and they are called Vaeyen. They are The Black Light, the White Fire which is Blacker than Night, the White Dark which is more red than the Fire, the Winged Woman, and the Green Moon, Who keep and guard Him in His Darkness. The Nagae that serve Cyegha are earth creatures with toadlike bodies, transparent, with pulsating innards covered only by a thin lather of leathery skin. They have the hind legs of a frog, and the forelegs of a man. They moves crablike, crawling on their lumpy bellies, and pushing with the force of their hind legs, giving themselves direction by muscular movements of their bellies. All four of each ones forelegs are raised mantislike. Their faces consist mainly of bulging eyes and an oversized mouth with two forked tongues.

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YIDHRA
A hundred April winds disperse her fragrance, A thousand wet Octobers scour her footprints, The ruthless thears assail the ancient memory of her presence, yet Where Yidhra walks the hills do not forget. It is clear that the most ancient gods, the prototypes of all the gods of man, were known and worshipped before men existed; and it is further clear that the most ancient gods all proceed from the one source. That source is sometimes called Mlandoth, and all gods are but varied manifestations and extensions of the One. But whether Mlandoth is a place, or a conscious entity, or an inconceivable maelstrom of unknown forces and properties outside the perceptible cosmos is not known surely. Certainaly Ngyr-Khorath, the mad and monstrous thing which haunted this region of space before the solar system was formed and haunts it still, is but a local eddy of the vastness that is Mlandoth. And is not fabled Ymnar, the dark stalker and seducer of all Earthly intelligence, merely the arm of Ngyr-Khorath, an organ created in the image of Earthly life and consciousness to corrupt that life and lead it to its own destruction? And does not even great Yidhra, who was born of and with the life of Earth and who through the aeons intertwines endlessly with all Earthly life-forms, teach reverence for Mlandoth? Before death was born, She was born; and for untold ages there was life without death, life without birth, life unchanging. But at last death came; birth came; life became mortal and mutable, and thereafter fathers died, sons were born, and never was the son exactly as the father; and the slime became the worm and the worm the serpent, the serpent became the yeti of the mountain forests and the yeti became man. Of all living things only She escaped death, escaped birth. But She could not escape change, for all living things must change as the trees of the north must shed their leaves to live in winter and put them on to live in spring. And therefore She learned to devour the mortal and mutable creatures, and from their seed to change Herself , and to be as all mortal things as She willed, and to live forever without birth, without death.

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Yidhra devoured the octopus and learned to put forth a tentacle; she devoured the bear and learned to cloth herself in fur against the creeping ice of the north; indeed can Yidhra take any shape known to living things. yet no shape can she take which is truly fair, for she partakes of all foul creatures as well as fair. To her followers she appears in many fair and comely forms, but this is because they see not her true form, but only such visions as she wills them to see. For as the adepts can send their thoughts and visions to one another over great distances so can Yidhra send her thoughts to men and cause them to see only what she wills. Indeed it is by sending her thoughts that Yidhra remains in one soul, for in body she is many, hidden in the jungles of the south, the icy wastes of the north, and the deserts beyoun the western sea. Thus it is that though her temples are many, she waits by all, combining bodily with her diverse followers, yet her consciousness is a vast unity.

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YIDHRA, THE LONELY ONE, CRAVING THE LIFE OF ALL THINGS; LONELY ONE, NEEDING THE LIFE OF THE EARTH. YIDHRA,THE GODDESS, RULING HER AVATAR RACES; GODDESS, OF VULTURINE YHATH OF THE SKY, GODDESS, OF XOTHRA WHO SLEEPS IN THE EARTH AND WAKES TO DEVOUR GODDESS, OF MEN IN STRANGE PLACES WHO WORSHIP HER. YIDHRA, THE HIEROPHANT, TEACHING HER FOLLOWERS MYSTERIES; HIEROPHANT, TEACHING STRANGE TONGUES OF THE ELDER WORLD. YIDHRA, THE BOUNTIFUL, MAKING THE HILLS AND THE MEADOWS GREEN; BOUNTIFUL, SHOWING THE WAY TO THE DESERT SPRINGS, BOUNTIFUL, GUARDING THE FLOCKS AND THE HARVEST. YIDHRA, THE LOVER, NEEDING THE SEED OF HER FOLLOWERS; LOVER, WHO MUST HAVE THE SEED OF ALL THINGS, LOVER, WHO MUST HAVE THE SEED OF CHANGE OR DIE, LOVER, WHOSE CONSORTS ARE CHANGED, INFUSED WITH THE SEED OF THE PAST AND CHANGED TO FORMS NOT OF PAST NOR OF PRESENT. YIDHRA, THE MOTHER, BRINGING FORTH SPAWN OF THE PAST; MOTHER, OF ALL THINGS THAT WERE, MOTHER, OF CHILDREN OF PAST AND OF PRESENT, MOTHER, WHOSE CHILDREN REMEMBER ALL THINGS OF THEIR FATHERS LONG DEAD. YIDHRA, THE LIFE-GIVER, BRINGING LONG LIFE TO HER FOLLOWERS; LIFE-GIVER, GIVING THE CENTURIES ENDLESSLY TO HER CHILDREN AND LOVERS AND WORSHIPERS. YIDHRA, THE RESTLESS ONE, NEEDING THE SONS OF NEW FATHERS; RESTLESS ONE, SENDING HER FOLLOWERS FORTH TO SEEK NEW BLOOD FOR HER ENDLESS CHANGE, RESTLESS ONE, CRAVING NEW LOVERS OUTSIDE THE BLOOD OF HER WORSHIPERS LEST SHE AND HER SPAWN AND HER FOLLOWERS SHRIVEL AND WITHER IN LIVING DEATH. YIDHRA, THE DREAM-WITCH, CLOUDING THE MINDS OF HER FOLLOWERS; DREAM-WITCH, HIDING HER SHAPE IN ILLUSION, DREAM-WITCH, CLOAKING HER SHAPE IN STRANGE BEAUTY. YIDHRA, THE SHROUDER, WREATHING THE FAITHLESS IN SHADOW; SHROUDER, DEVOURING THE ERRANT AND HOSTILE ONES, SHROUDER, WHO HIDES MEN FOREVER. . . .

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OF THE WORM THAT GNAWS


The nethermost caverns are not for the fathoming of eyes that see; for their marvels are strange and terrific. Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head. Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, and happy the town at night whose wizards are all ashes. For it is of old rumour that the soul of the devil-bought hastes not from his charnal clay, but fats and instructs the very worm that gnaws; till out of curruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earths pores ought to suffice, and things have learnt to walk that ought to crawl.

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Book Of Places
In Outer Space most of these places are, for the Old Ones came from the Dark Stars. Tsathoggua was the first, he came from dim Cykranosh not long after the creation of life on this planet. His brother Vulthoom descended upon dying Mars. Great Cthulhu came hither next from distant dim green double star Xoth, with His Spawns, the Deep Ones and the Goddess-Bitch Shub-Niggurath followed them soon after from nightmare-rumored Yaddith. Hastur the Unspeakable left dark Yuggoth to stain the soil of Earth in its prime. Fthaggua, dwelt on a world called Ktynga. Of the Old Ones, not all came on Earth. the Demon-Sultan Azathoth, Him Who Is Not To Be Named, lurks ever on that dark world near Aldebaran in the Hyades. Likewise, Cthugha chose for His abode the star Fomalhaut. To visit such places, the Traveller shall be patient. Only a few chosen are allowed to travel through time and space and see by themselves the very places where They were born. Either madness or Death is the toll for such a journey. However, it is possible, as the following chapters will show, to open Windows or Gates though which one may look upon the Dark Stars. the ritual has a risk though, for the Old Ones or Their Minions may feel your gaze and track you down unmercifully. [Translators note : Abdul Al-Hazred died in Damascus, circa 738 A.D. Of his final death or disappearance many terrible and conflicting things are told. He is said by Ebn Khallikan (12th century biographer) to have been siezed by an invisible monster in broad daylight and devoured horribly before a large number of fright-frozen witnesses. It is probable one of these Watchers finally found him.] the reader must be aware that The Old Ones are not the only makers of cyclopean cities. Mankind unexpectedly created the most beautiful countries, a place even Ancient Gods chose to rest peacefully. Some call that holly place, beyond the Silver Key Door, the Lands of Dreams

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Earthly Places
The Old Ones came, and they built their own places. Most of them were Cyclopean cities, raised by the Old Ones or destrothed by Them. Made of black obsidian and ever strong basalt, they were built to the image of their Makers : huge alleys where They can Walk on Winds, countless pillars and towers rising to the skies like filthy claws, shiny domes and crystal windows, from where they could watch the Stars They Came From. Leng in the Cold Waste is one of those cities, hidden halfway between this world and the realms of Dreams in the northernmost lands of Earth. Hidden as well in the furnace of a burning desert lies Irem Of Thousand Pillars, dressed like a jewel behind a wall of sand. Others are places where one of Them has been banished and is waiting, dreaming of the Times when they shall rule again. Cthulhu is locked away in a sunken stone city called Rlyeh beneath the Eastern Ocean, close to the lost continent of Mu. His son Ghatanothoa lays within the mountain of Mu. His second son, Ythogtha, was imprisoned in a chasm in Yhe, a Muvian province. Zoth-Ommog lay chained beneath the ocean off the Island of the Sacred Stone Cities. Ubbo-Sathla, the source and the end lay confined forever at the subterranean place referred to only as gray-litten Yqaa, beneath ancient Hyperborea. These are not empty places however. Servents and minions still lurk in the dark corners of titanic streets. In addition to the dangers of such journey, the Traveller shall be prepared to face the Ones who still worship Them in the Dark. With much wisdom and mastery of the Art of Arcanes, the Traveller may find there artefacts and allies to start an even more dangerous journey ; the very path of the Outer Places, where the Old Ones came from and where some are still dreaming...

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Of Leng in the Cold Waste


Who seeketh Northwards beyond the twilight land of Inquanok shall find amidst the frozen waste the dark and mighty plateau of thrice-forbidden Leng. Know the time-shunned Leng by the ever-burning evil-fires and the foul screeching of the scaly Shantak birds which ride the upper air; by the howling of the Na-hag who brood in nighted caverns and haunt mens dreams with strange madness, and by the grey stone temple beneath the Night Gaunts lair, wherein is he who wears the yellow Mask and dwelleth all alone. But beware O Man, beware, of Those who tread in Darkness the ramparts of Kadath, for he that beholds Their mitred-heads shall know the claws of doom.

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Of Irem of Thousand Pillars


Irem Zhat al Imad, Irem of the Pillars, the great city. I have spent ten thears in the heart of the Roba al Khalitheh, the empty space, the great southern desert colored Dahma, crimson. And I have seen the fabulous many pillars of Irem and I have been called majnun, mad and possessed of the Jinn. Many are the strange and unbelievable marvels that may be seen there. Alas for the earth has swallowed up the City of Pillars, no more do the caravans of frankincense pass by. Many have called it a town of great wickedness, but do they dare comprehend the fabulous? Irem was an earthly paradise to the initiated. Towers rising high, the great octagonal fort, alas no more! And there were places here of hidden knowledge and of power. Some say it was built by giants, some by the tribe of Ad, but Irem was here before men and though swallowed she will protect her secrets from the profane, releasing them to the knowing For there are many levels of existence for Irem, many levels of reality. So Irem of the Old Ones still exists in some form, and is not this great desert, this empty quarter connected to the void.? Cannot a Muqarribun interact with its unseen denizens in the Crimson Desert?

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Visions of Yaddith
Each night the dream comes, and I sink submerged into another mind, an alien form which toils in metal chambers cold, bizarre, amidst the teeming warren of a nightmare realm where insect- mages strive to pen below some monstrous peril scarcely glimpsed or named, which gnaweth ever the foundations of the world... O, Mother, Mother, ever the same dark dream! Perched on the giddy brink of vertiginous chasms, elaborate metallic structures tremble and sway to subterranean tremors from beneath. Untiringly, we mages seek and search the pentacle- inscribed plates and scrolls fetched hither from far worlds and fabulous, but without finding that for which we seek. The ground shakes. We ignore it, and search on. My nine claws trace inexplicable hieroglyphs acid-etched in perdurable metal. Through odd- angled apertures pour diverse solar colors in five distinct luminosities. Crouched on my prism, I ponder cantrips to hold at bay the bleached and viscous swine-snouted worms. On Nython and Mthura, my brethren barter for more potent ensorcellments. For lack of these must the Nug-Soth perish in the foundering of intricate metal cities? Alas, the Mother remains indifferent as to which of the races of her minions triumph! For ages and ages beyond all reckoning have the great Dhole-things lurked beneath, in noisome burrows where they fed and grew, waxed huge and strong beyond belief. Now are their black and fetid nests below no longer large enough to any more contain such prodigious progeny. They thrust and lurch against the walls of thought-projected force that held at bay for aeons interminable the Doom of Yaddith. And the walls give way... Through labyrinthine streets, under the burning suns, we gather to the meeting-place of minds. There the Arch-Ancient One exhorts of us redoubled labors holding strong the force which walls away the squirming burrow-spawn. And once again we float to dimmest Xoth, and trans-galactic Stronti. But in vain... Sheathed in bent light, we drift to Kythamil or Kath. The fungoid intelligences of Nzoorl repulse our entreaties. Even should we migrate to a world remote from this, the snouted worms can track us through our dreams which call like beacons through the eldritch dark... Nor can our cantrips any more suffice to hold at bay the loathed, unwholesome Dholes we never shall escape or long elude! Our far-fled brethren, empty of hand, return from Yarnak and from ill-rumored Ymar, and terrible Shaggai. They voyaged far to Vhoorl in the remotest nebulae, to Zaoth and Ktynga, and, at last, remotest Phenoth beyond space itself, where rules the Crawling Chaos. They return fetching not hither that for which they sought -- the runes to keep the gruesome worm-things pent.

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From world to world our brother-mages went for stronger spells, ever more potent runes; and on cold Abbith, where the Metal Brains in crystal caverns cogitate long ages by, they learned a fearful lore: the spells arcane for which we quest were known of old on Yith and Yith is perished untold eons past... Ever we toil on under the five-hued light, knowing at last there is not any hope. Under the shuddering aurorae of the north, where glaciers crawl the meteor strewn waste, the thought-waves bring to us a tale of doom for City Three is fallen, fallen... No more the larvae in the breeding-pits shall mewl and slither, the Nug-Soth no more may stroll the broad metallic esplanade, nor mages ponder tomes of elder lore. For City Three is fallen, fallen... No more are the departure-stages thronged. Now in their thousands are the Nug-Soth fled, armoured in closed light against the bitter cold and utter blackness that yawns between the stars. The metal pavement quavers underfoot, the broken towers totter toward collapse. I am among the very last to leave. For few remain to hold the Dhole-swarm back. Inscrutable. The Mighty Mother smiles over her fleeing, her star-scattered brood, as night falls over Yaddith at the end. We hurtle through the frigid gloom of space to Zaoth or Shaggai or Kythamil leaving behind the ruin of a world, and little hope have we to long survive. The awful doom of Yaddith we evade will soon be snuffling at our heels again -- The snouted worms can track us through our dreams.

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Of the Land of Mnar and the Doom That Came to Sarnath


There is in the land of Mnar a vast still lake that is fed by no stream, and out of which no stream flows. Ten thousand thears ago there stood by its shore the mighty city of Sarnath, but Sarnath stands there no more. It is told that in the immemorial thears when the world was young, before ever the men of Sarnath came to the land of Mnar, another city stood beside the lake; the gray stone city of Ib, which was old as the lake itself, and peopled with beings not pleasing to behold. Very odd and ugly were these beings, as indeed are most beings of a world yet inchoate and rudely fashioned. It is written on the brick cylinders of Kadatheron that the beings of Ib were in hue as green as the lake and the mists that rise above it; that they had bulging eyes, pouting, flabby lips, and curipus ears, and were without voice. It is also written that they descende one night from the moon in a mist; they and the vast still lake and gray stone city of Ib. However this may be, it is certain that they worshipped a sea-green stone idol chiseled in the likeness of Bokrug, the great water-lizard; before which they danced horribly when the moon was gibbous. And it is written in the papyrus of Ilarnek, that they one day discovered fire, and thereafter kindled flames on many ceremonial occasions. But not much is written of these beings, because they lived in very ancient times, and man is young, and knows little of the very ancient living things. After many eons men came to the land of Mnar, dark shepherd folk with their fleecy flocks, who built Thraa, Ilarnek, and Kadatheron on the winding river Ai. And certain tribes, more hardy than the rest, pushed on to the border of the lake and built Sarnath at a spot where precious metals were found in the earth. Not far from the gray stone city of Ib did the wandering tribes lay the first stones of Sarnath, and at the beings of Ib they marveled greatly. But with their marveling was mixed hate, for they thought it not meet that beings of such aspect should walk about the world of men at dusk. Nor did they like the strange sculptures upon the gray monoliths of Ib, for those sculptures lingered so late in the world, even until the coming men, none can tell; unless it was because the land of Mnar is very still, and remote from most lands, both of waking and of dream. As the men of Sarnath beheld more of the beings of Ib their hate grew, and it was not less because they found the beings weak, and soft as jelly to the touch of stones and arrows. So one day the young warriors, the slingers and the spearmen and the bowmen, marched against Ib and slew all the inhabitants thereof, pushing the queer bodies into the lake with long spears, because they did not wish to touch them. And because they did not like the gray sculptured monoliths of Ib they cast these also into the lake; wondering from the greatness of the labor how ever the stones were brought from afar, as they must have been, since there is naught like them in the land of Mnar or in the lands adjacent.

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Thus of the very ancient city of Ib was nothing spared, save the seagreen idol chiseled in the likeness of Bokrug, the water-lizard. This the young warriors took back with them as a symbol of conquest over the old gods and beings of Ib, and as a sign of leadership in Mnar. But on the night after it was set up in the temple, a terrible thing must have happened, for weird lights were seen over the lake, and in the morning the people found the idol gone and the high-priest Taran-Ish lying dead, as from some fear unspeakable. But before he had died, Taran-Ish had scrawled upon the altar of chrysolite with coarse shaky strokes the sign of DOOM. Many centuries came and went, wherein Sarnath prospered exceedingly, so that only priests and old women remembered what Taran-Ish had scrawled upon the altar. As Sarnath waxed mighty and learned and beautiful, it sent forth conquering armies to subdue the neighboring cities; and in time there sate upon the throne in Sarnath the king of all the land of Mnar and of many lands adjacent. Lofty and amazing were the seventeen tower-like temples of Sarnath, fashioned of a bright multi-colored stone not known elsewhere. On the ground were halls as vast and splendid as those of the palaces; where gathered throngs in worship of Zo-Kalar and Tamash and Lobon, the chief gods of Sarnath, whose incense-enveloped shrines were as the thrones of monarchs. And at the lake, at night, was done the very secret and ancient rite in detestation of Bokrug, the water-lizard, and here rested the altar of chrysolite which bore the doomscrawl of Taran-Ish. Each thear was celebrated in Sarnath the feast of the destroying of Ib, at which time wine, song, dancing and merriment of every kind abounded. Great honors were then paid to the shades of those who had annihilated the odd ancient beings, and the memory of those beings and of their elder gods, were derided by dancers and lutanists crowned with roses from the royal gardens. And the king would look out over the lake and curse the bones of the dead that lay beneath it. Gorgeous beyond thought was the feast of the thousandth thear of the destroying of Ib. For a decade had it been talked of in the land of Mnar, and as it drew nigh there came to Sarnath on horses and camels and elephants men of Thraa, Ilarnek, and Kadatheron, and all the cities of Mnar and the lands beyond. Before the marble walls on the appointed night were pitched the pavillions of princes and the tents of travellers. Within his banquet-hall reclined Nargis-Hei, the king, drunken with ancient wine from the vaults of conquered Pnoth, and surrounded by feasting nobles and hurrying slaves.

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There were eaten many strange delicacies at that feast; peacocks from the distant hills of Implan, heels of camels from the Bnazic desert, nuts and spices from Sydathrian groves, and pearls from wave-washed Mtal dissolved in the vinegar of Thraa. Whilst the king and his nobles feasted within the palace, priests held revels in the tower of the great temple. And it was the high-priest Gnai-Kah who first saw the shadows that descended from the gibbous moon into the lake, and the damnable green mists that arose from the lake to meet the moon and to shroud in a sinister haze the towers and domes of fated Sarnath. Thereafter those in the towers, and without the walls beheld strange lights on the water, and saw that the gray rock Akurion, which was wont to rear high above it near the shore, was almost submerged. And fear grew vaguely yet swiftly, so that the princes of Ilarnek and of far Rokol took down and folded their pavilions and departed, though they scarce knew the reason for their departing. Then, close to the hour of midnight, all the bronze gates of Sarnath burst open and emptied forth a frenzied throng that blackened the plain, so that all the visiting princes and travellers fled away in fright. For on the faces of this throng was writ a madness born of horror unendurable, and on their tongues were words so terrible that no hearer paused for proof. Men whose eyes were wild with fear shrieked aloud of the sight within the kings banquet-hall, where through the windows were seen no longer the forms of Nargis-Hei and his nobles and slaves, but a horde of indescibable green voiceless things with bulging eyes, pouting, flabby lips, and curious ears; things which danced horribly, bearing in their paws golden platters set with rubies and diamonds and containing uncouth flames. And by now the great gray rock Akurion was quite submerged. Through all the land of Mnar and the land adjacent spread the tales of those who fled from Sarnath, and caravans sought that accursed city no more. And where once had risen walls of three hundred cubits and towers yet higher, now stretched only the marshy shore of the vast still lake itself, and the gray rock Akurion which rears high above it near the shore. DOOM had come to Sarnath. But half buried in the rushes was spied a curious green idol; an exceedingly ancient idol chiseled in the likeness of Bokrug, the great Water-Lizard God. That idol, enshrined in the high temple at Ilarnek, was susequently worshipped beneath the gibbous moon throughout the land of Mnar. And also, when the tide is low, can be seen an inscription on the gray rock Akurion which reads, in letters ancient, Ib is gone but the Gods live on. Across the world is the Sister City, Lh-yib, hidden in the earth, in the barbarous lands of Zimmeria. There the People, the Deep Ones, flourish yet and there will the Gods ever be worshipped; even unto the coming of Cthulhu.

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Of Kadath the Unknown


What man knoweth Kadath? For who shall know of that which ever abides in strange-time, twix thesterday, today and the morrow.
U nknown amidst the Cold Waste lieth the mountain of Kadath where upon the hidden summit an Onyx Castle stands. dark clouds shroud the mighty peak that gleams neath ancient stars where silent brood the titan towers and rear forbidden walls. Curse-runes guard the nighted gate carved by forgotten hands, and woe to he that dare pass within those dreadful doors. Earths Gods revel where Others once walked in mystic timeless halls, which some have glimpst in sleeps dim vault through strange and sightless eyes.

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Book Of Summoning
The adventurous Reader has to remember always Who he will expose himself to when trying to summon One of Them. For it is a highly hazardeous thing to trouble the Dream of The Old Ones. There are times, places and rules to respect. The patient and clever Reader will learn of the Times and the Seasons to be Observed and to Raise up the Stones before starting to practice. Keep in mind They can rarely be banished easily. Their wills are strange and strange is Their logic. With care and devotion, the Reader may use the Adjuration of Great Cthulhu or learn to Summon Shub-Niggurath the Black To be thaught about strange times or travel without moving, the Reader may want to Call Forth Yog-Sothoth. There is a different Ritual for summoning Yog-Sothoth and opening the Gate for troubled times. Other Higher Beings may teach the Reader about past or future events. This is the procedure for the invocation of He Who Lies Beyond the Veil and Who Shall Tear It Asunder at the time of the Great Dying. The Render may impart the the happenings of the past and future with greater accuracy than even that Cathay volume of good repute.

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Of the Times and the Seasons to be Observed


Whenever thou wouldst call forth Those from Outside, thou must mark well the seasons and times in which the spheres do intersect and the influences flow from the Void Thou must observe the cycle of the Moon, the movements of the planets, the Suns course through the Zodiac and the rising of the constellations. the Ultimate Rites shall be performed only in the seasons proper to them, these be: at Candlemas (on the second day of the second month), at Beltane (on the Eve of May), at Lammas (on the first day of the eighth month), at Roodmas (on the fourteenth day of the ninth month), and at Hallowmas (on November Eve). Call out to dread Azathoth when the Sun is in the sign of the Ram, the Lion, or the Archer; the Moon decreasing and Mars and Saturn conjoin. Mighty Yog-sothoth shall rise to the incantations when Sol has entered the fiery house of Leo and the hour of Lammas be upon the. Evoke the terrible Hastur on Candlemas Night, when Sol is in Aquarius and Mercury in trine. Supplicate Great Cthulhu only at Hallowmas Eve when the Sun abides within the House of the Scorpion and Orion riseth. When All Hallows falls within the cycle of the new Moon the power shall be the strongest. Conjure Shub-Niggurath when the Beltane fires glow upon the hills and the Sun is in the Second House, repeating the Rites of Roodmas when the Black One appeareth.

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54

OF RAISE UP THE STONES


To form the Gate through which They from the Outer Void might manifest thou must set up the stones in the elevenfold configuration. First thou shalt raise up the four cardinal stones and these shall mark the direction of the four winds as they howleth through their seasons. To the North set the the stone of Great Coldness that shall form the Gate of the winter-wind engraving thereupon the sigil of the Earth-Bull thus:

In the South (at a space of five paces from the stone of the North), thou shalt raise a stone of fierce-heat, through which the summer winds bloweth and make upon the stone the mark of the Lion-serpent thus:

The stone of whirling-air shall be set in the East where the first equinox riseth and shall be graven with the sign of he that beareth the waters, thus:

The Gate of Rushing Torrents thou cause to beat the west most inner point (at a space of five paces from the stone of the East) where the sun dieth in the evening and the cycle of night returns. Blazon the stone with the character of the Scorpion whose tail reacheth unto the stars:

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Set thou the seven stones of Those that wander the heavens, without the inner four and through their diverse influences shall the focus of power be established. In the North beyond the stone of Great Coldness set the first the stone of Saturn at a space of three paces. This being done proceed thou widdershins placing at like distances apart the stones of Jupiter, Mercury, Mars, Venus, Sul and Luna marking each with their rightful sign. At the center of the so completed configuration set the the Alter of the Great Old Ones and seal it with the symbol of Yog-Sothoth and the mighty Names of Azathoth, Cthulhu, Hastur, Shub-Niggurath and Nyarlathotep. And the stones shall be the Gates through which thou shalt call Them forth from Outside mans time and space. Entreat the of the stones by night and when the Moon decreasetth in her light, turning thy face to the direction of Their coming, speaking the words and making the gestures that bringeth forth the Old Ones and causeth Them to walk once more the Earth.

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57

THE ADJURATION OF GREAT CTHULHU


Phnglui mglwnafh Cthulhu Rlyeh Wgahnagl fhtan. A supplication to great Cthulhu for those who would have power over his minions. In the day and hour of the moon with sun in scorpio prepare thou a waxen tablet and enscribe thereon the seals of Cthulhu and Dagon; suffumigate with the incense of Zkauba and set aside. On Hallowmas eve thou must travel to some lonely place where high ground overlooks the ocean. Take up the tablet in thy right hand and make of the sign of Kish with thy left. Recite the incantation thrice and when the final word of the third utterance dieth in the air cast thou the tablet into the waves saying: In His House at Rlyeh Dead Cthulhu waits dreaming, yet He shall rise and His kingdom shall cover the Earth. And He shall come unto you in sleep and show His sign with which the shall unlock the secrets of the deep. the Incantation O Thou that lieth dead but ever dreameth, Hear, Thy servant calleth Thee. Hear me O mighty Cthulhu! Hear me Lord of Dreams ! In Thy tower at R lyeh They have sealed the, but Dagon shall break Thy accursed bonds, and Thy Kingdom shall rise once more. The Deep Ones knoweth Thy secret Name, The Hydra knoweth Thy lair; Give forth Thy sign that I may know Thy will upon the Earth. When death dies, Thy time shall be, and Thou shalt sleep no more; Grant me the power to still the waves, that I may hear Thy Call. (At the third repeating of the incantation cast forth the Tablet into the waves saying): In His House at Rlyeh Dead Cthulhu waits dreaming, yet He shall rise and His kingdom shall cover the Earth.

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59

TO SUMMON SHUB-NIGGURATH THE BLACK


There the stones have been set up thou shalt call out to Shub- Niggurath, and unto he that knoweth the signs and uttereth the words all earthly pleasures shall be granted. When the sun entereth the Sign of the Ram and the time of night is upon the turn thy face to the North wind and read the verse aloud: Iah ! SHUB-NIGGURATH ! Great Black Goat of the.Woods, I Call Thee forth ! (Kneel) Answer the cry of thy servant who knoweth the words of power! (make the Voorish sign) Rise up I say from thy slumbers and come forth with a thousand more! (make the sign of Kish) I make the signs, I speak the words that openeth the door! Come forth I say, I turn the Key, Now ! walk the Earth once more ! Cast the perfumes upon the coals, trace the sigil of Blaesu and pronounce the words of power: ZARIATNATMIX, JANNA, ETITNAMUS, HAYRAS, FABELLERON, FUBENTRONTY, BRAZO, TABRASOL, NISA, VARF-SHUB-NIGGURATH ! GABOTS MEMBROT ! And then the Black one shall come forth unto thee and the thousand Horned Ones who howl shall rise up from the Earth. And thou shalt hold before them the talisman of Yhe upon which they shall bow to thy power and answer thy demands. When thou would banish those that you have called forth intone the words: IMAS, WEGHAYMNKO, QUAHERS, XEWEFARAM Which closeth the Gate, and seal with the sign of Koth.

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61

TO CALL FORTH YOG-SOTHOT


For Yog-Sothoth is the Gate. He knoweth where the Old Ones came forth in times past and where They came forth again when the cycle returneth When thou would call forth Yog-Sothoth thou must waite until the Sun is in the Fifth House with Saturn in trine. Then enter within the stones and draw about thee the Circle of evocation tracing the figurines with the mystic scimitar of Barzai. Circumambulate thrice widdershins and turning thy face to the South intone the conjuration that openeth the Gate: The Conjuration O Thou that dwelleth in the darkness of the Outer Void, come forth unto the Earth once more I entreat thee. O Thou who abideth beyond the Spheres of Time, hear my supplication. (Make the sign of Caput Draconis) O Thou who art the Gate and the Way come forth come forth Thy servant calleth Thee. (Make the Sign of Kish) BENATIR! CARARKAU! DEDOS! YOG-SOTHOTH! come forth! come forth! I speak the words, I Break Thy bonds, the seal is cast aside, pass through the Gate and enter the World I maketh Thy mighty Sign! (Make the Sign of the Voor) Trace the pentagram of Fire and say the incantation that causeth the Great One to manifest before the Gate: the Incantation Zyweso, wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, Zywethorosto zuy, Zururogos

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Yog-Sothoth! Orary Ysgewot, homor athanatos nywe zumquros, Ysechyroroseth Xoneozebethoos Azathoth! Xono, Zuwezet, Quyhet kesos ysgeboth Nyarlathotep!; zuy rumoy quano duzy Xeuerator, YSHETO, THYYM, quaowe xeuerator phoe nagoo, Hastur! Hagathowos yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth! (Make the sign of Cauda Draconis) TALUBSI! ADULA! ULU! BAACHUR! Come forth Yog-Sothoth! come forth! *** And then he will come unto thee and bring His Globes and He will give true answer to all you desire to know. And He shall reveal unto you the secret of His seal by which you may gain favour in the sight of the Old Ones when They once more walk the Earth. *** And when His hour be past the curse of the Elder Lords shall be upon Him and draw Him forth beyond the Gate where He shall abide until He be summoned. {Editors Note: Included on this page are a number of sigils and a magic circle. These illustrations are not in the Manuscript but were referenced from other texts, including, but not limited to; Key of Solomon (see Additional Ms. 36,674, British Museum Library) and Three Books of Occult Philosophy- Cornelius Agrippa. They are therefor not included in this version.} To Conjure of the Globes Know the that the Globes of Yog-Sothoth be thirteen in number, and they be the powers of the Parasite-hoard which are His servitors and doeth His bidding in the world. Call them forth whenever thou shall have need of anything and they shall grant their powers unto the when the shall call them with the incantations and make their sign. His Globes have diverse names and appeareth in many forms. The first is GOMORY, who appeareth like a camel with a crown of gold upon his head. He commandeth twenty-six legions of infernal spirits and giveth the knowledge of all magical jewels and talismans.

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The second splrit is ZAGAN, who appeareth like a great bull, or a King terrible in aspect. Thirty-three legions bow before him and he teacheth the mysteries of the sea. The Third is called SYTRY, who taketh the form of a great Prince. He hath sixty legions and telleth the secrets of time yet to come. ELIGOR is the fourth spirit; he appeareth like a red man with a crown of iron upon his head. He commandeth likewise sixty legions and giveth the knowledge of victory in war, and telleth of strife to come. The fifth spirit is called DURSON and hath with him twenty-two familiar demons and appeareth like a raven. He can reveal all occult secrets and tell of past times. The sixth is VUAL his form is of a dark cloud and he teacheth all manner of ancient tongues. The seventh is SCOR, who appeareth like a white snake, he bringeth money at your command. ALGOR is the eighth spirit, he appeareth in the likeness of a fly. He can tell of all secret things and granteth the favours of great Princes and Kings. The ninth is SEFON. He appeareth like a man with a green face and hath the power to show where treasure is hidden. Tenth is PARTAS, He hath the form of a great vulture, and can tell the the vertues of herbs, stones, make the invisible and restore sight which is lost. The eleventh spirit is GAMOR, and when he appeareth like a man can marvellously enform the of how to win favours of great persons and can drive away any spirit that guardeth over treasure. Twelfth is UMBRA, He appeareth like a giant; he can convey money from place to place if thou bid him and bestow the love of any woman that thou desirest. The thirteenth spirit is ANABOTH who taketh the form of a yellow toad. He hath the power to make thee marvellous cunning in nigromancy, he can drive away any devil that would hinder the and tell of strange and hidden things. When thou wouldst call up the Globes thou must first make upon the earth this sign:

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And evoke of them thus: EZPHARES, OLYARAM, IRION-ESYTION, ERYONA, OREA, ORASYM, MOZIM!

By these words and in the name of YOG-SOTHOTH who is thy master, I do most powerfulIy summon and call the up O....N.... That thou mathest aid me in my hour of need. Come forth I command the by the sign of Power! (Make the sign of Voor) And then the spirit shall appear unto thee and grant thy requests. But if he remaineth invisible to thine eye, blow the dust of Ibn Ghazi and he will immediately take his proper form. When thou wouldst banish what the have called up eraze thou their sign with the scimitar of Barzai and utter the words: CALDULECH ! DALMALEY ! CADAT ! (and seal with the sign of Koth). Nota: If on their appearance the spirits obstinately refuse to speak cleave the air thrice with the scimitar and say: ADRICANOROM DUMASO! And their tongue shall be loosened and they will be compelled to give true answer.

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