LMC Simulation
LMC Simulation
LMC Simulation
Start the download now Save it to your hard drive We will use it shortly
The link: http://www.herts.ac.uk/lis/ltdu_temp/ltdu/projects /mm5/# You can access this link directly from my website
2
The Little Man goes to the mailbox specified Reads the three-digit number in the mailbox Puts that into the Calculator
Note:
The number in the mailbox is unchanged The number in the calculator is replaced by the new number
4
The Little Man goes to the Calculator and reads the number there He writes the number down on a slip of paper and puts it into the mailbox specified in the instructions
Note:
The number in the Calculator does not change The number in the Mailbox is replaced with the new value
5
The Little Man walks over to the mailbox address specified in the instructions He reads the number and adds this number to the number already in the calculator.
Note:
Note:
The Little Man gets a slip of paper in from the in-basket He types this number into the calculator Each INPUT instruction handles only 1 slip of paper The Little Man will ignore the address portion of this code
8
The Little Man walks to the calculator and writes down the number on a slip of paper This slip is put in to the out basket Each OUTPUT instruction places 1 piece of paper in the out basket The Little Man will ignore the address portion of this code
9
The Little Man takes a break. He will ignore the address portion of the instruction
10
A Simple Program
A few items
We need to store the instructions somewhere We need a method to tell the Little Man where to find the particular instructions that he is supposed to perform at any given time
11
A Simple Program
Assumed Solutions
Assume that the instructions are stored in the mailbox starting at mailbox number 00 The Little Man will perform instructions by looking at the value in the instruction location counter and execute the instruction found in the mailbox whose address has that value
12
A Simple Program
Assumed Solutions
Each time the LM completes and instruction, he will increment the Instruction Location Counter and do the instruction specified by the counter
13
A Simple Program
Look at a program where the USER uses the Little Man Computer to add two numbers. The User will place two numbers in the in basket The sum of the two will appear as a result in the out basket
14
A Simple Program
INPUT 500
The first step is to give the LM access to the data This instruction has the LM read the first number from the in basket in to the calculator
15
A Simple Program
STORE 99
299
It is not possible for the LM to simply read another number into the calculator. It would destroy the first number We must save the first number somewhere Mailbox 99 is chosen so that we dont have any conflicts with other data or programs
Discuss this
16
A Simple Program
INPUT
500
ADD
399
We do not need to save the 2nd number in the example, but we could have. The 1st number from mailbox 99 is added to the 2nd number in the calculator
17
A Simple Program
OUTPUT
600
COFFEE BREAK
700
Note:
These instructions are stored sequentially starting from mailbox 00. This is so we could run the program again
18
A Simple Program
Code Summary
Step Mailbox code Instruction description
00 01 02 03 04 05 99
INPUT STORE DATA INPUT 2ND # ADD 1ST # TO it OUTPUT RESULT STOP DATA
19
Write a program to add 3 numbers Write a program that correctly calculates x + y + z a b (Ex. 1 + 2 + 3 4 5 = -3) Write the last program only using 2 mailboxes!
21
22
Overview
We saw in the Little Man Computer a simplified version of how a CPU works.
Memory, the Control Unit, the Accumulator (calculator) were all located in the same area Decimal system used for communication of instructions Memory was limited to 100 mailboxes
23
CPU Components
3 Major Parts
24
ALU
Memory
I/O
25
Control Unit
I/O Interface
Memory Program Counter
26
CPU
ALU
Control Unit Program Counter I/O
Memory
The component where data is held temporarily Calculations occur here It knows how to perform operations such as ADD, SUB, LOAD, STORE, SHIFT. It knows the commands that make up the machine language of the CPU It is the calculator
27
CPU
ALU
Control Unit Program Counter I/O
Memory
Control Unit
Interprets and controls the execution of instructions This control corresponds to the fetchexecute cycle
The fetch cycle gets the instructions The execute cycle does the work specified in the instruction
Note
28
CPU
ALU
Control Unit Program Counter I/O
Memory
Registers
A Register is a single, permanent storage location within the CPU used for a PARTICULAR, defined purpose. A register is used to hold a binary value temporarily for storage, for manipulation, and/or for simple calculations. Registers have special addresses
29
The End
30