MikesBikes Advanced
MikesBikes Advanced
MikesBikes Advanced
Learning Objective
To build up a theoretical anchoring on Business Simulation. To introduction to the software and developing a know how as to how this software works
Introduction
About Mikes Bikes
Its an Online Business Simulation that will give you an opportunity to run your own company. Management of all key functional areas of a company as a team.
Functional Areas
Finance: Debt, Equity, Investor Relations Marketing: Product, Price, Promotion (Advertising and PR), Distribution Operations: Manufacturing Responsiveness and Quality Research and Development: New Product Design and Launch
Your Goal
Creating maximum Share Holder Value (SHV)
Experiential Learning
Purpose
Students will develop:
An integrative understanding of core business functions, including:
Marketing Operations Accounting Finance Strategy
This is done in an interactive and dynamic application Students will be able to visualize a business as an inter-related system Progressive learning reflecting progressive responsibility The ability to analyze company data in a live case study Critical planning and decision-making skills Effective team management skills
Competition Structure
Industry
MikesBikes Model
Marketing Department
Operations Department R&D Department
Marketing
Optimize marketing mix (pricing, support, margins) for existing product to maximize cash profits fuel for growth Give inputs to R&D for new product development
Operations
Try and achieve higher efficiencies Check with your marketing department for capacity requirement Check with your R&D Department for capacity required next year
R&D
Develop at least one product in a new market segment Balance prime cost v/s R&D cost for new product development
Balanced Scorecard
Balanced Scorecard
1. Marketing
1. Promotion Advertising, Public Relations 2. Distribution (Place) Departments Stores, Bikes shops, and Sport Shops 3. Price How much will we/can we charge our customer? 4. Product Creating what the consumer wants
3. Finance
We want to cover our costs and make a profit! We can increase or pay back long term debt Shares can be sold to raise capital, or be bought back. Provide shareholders with dividends from cash surplus
5. Human Resources
We can increase or decrease the size of our workforce We need to decide how much to pay our employees We need to decide how much we are going to spend on training our employees
SCENARIO DESCRIPTION
Scenario Information /Reports The Scenario Reports give you detailed information about the preferences and shopping habits of each market segment, and all the costs associated with the scenario. Access the Scenario Reports from the Reports Menu Reports -> Scenario Information There are five Scenario Reports Market Segment Scenario Info Retail Distribution Channel Scenario Info Operations Scenario Info Finance Scenario Info Product Development Scenario Info TIP: Print these reports for future reference.
Operations Scenario
Finance Scenario
MARKET SEGMENTS
THE ADVENTURERS SEGMENT The young suburban bicycle purchaser who wishes to buy a mountain bike broadly typifies the Adventurer segment. An Adventurer is typically a young person, focused on fitness and the outdoors. He or she wants a bike that will go anywhere and everywhere, and then come back. Often the Adventurer will forego luxury features in favor of a sturdy, high performance bike. The evidence is that the use of bikes for fun adventures and blood-pumping action is very popular and in fact this segment is experiencing strong growth. The people who buy these bikes tend to be prepared to pay more for the right bike because they have a specific purpose for it and do not want to be held back with slow equipment or to have to stop for repairs.
THE COMMUTERS SEGMENT (MULTI-PLAYER ONLY) The Commuter segment has appeared in the past decade in several overseas economies. Growing environmental concern worldwide has meant that more people are viewing their bike primarily as a means of transport. Bike users include university students who battle early morning rush-hour traffic to get to 7:30am lectures, factory workers who ride to work each day because they feel better getting some exercise before work, and business woman who ride into the CBD each morning because they can't get a car park and see their bikes as an environmentally responsible option. All these people see their bikes essentially as packhorses. They don't need to look fashionable or do anything too exciting they just have to get them from A to B. Thus Commuters place a great deal of emphasis on reliability and comfort. Price is of more concern than performance or of buying a well-known brand.
THE KIDS SEGMENT (MULTI-PLAYER ONLY) The potential Kids segment for bikes is understandably large. Children see bikes as a means of freedom. Many teenagers require a certain amount of mobility, but are unable to get a driver's license. The advantage of the Kids segment is that an average youth will go through 2.1 bikes between the ages of 4 and 15 years. The primary requirements of such purchasers are usually seen through their parents eyes - the bike has to be simple and durable (so that it can take the knocks), but also relatively inexpensive, while having the best image on the block. Overseas, the Kids market segment is typically the biggest with a strong growth rate.
THE LEISURE SEGMENT The Leisure segment is made up of people who own a bike, but use it only once or twice a month. Their bike is seen primarily as a means of relaxation, or leisure, and they go for a Sunday ride every now and then, usually with others (often in family groups). The Leisure segment therefore requires less in terms of high tech components and accessories, with "leisurites" preferring more comfort and style. Purchasers who buy bikes for leisure purposes are not very fussy, but they like to be able to buy a bike when they go out shopping, so long as they've seen the bike on TV before. Consumers in the leisure segment abhor having to wait to buy, even if it is the best value for money. Because this segment is quite broad, it is also typically very large accounting for 50% of new bike sales units overseas.
THE RACERS SEGMENT (MULTI-PLAYER ONLY) Those who view cycling primarily as a competitive activity dominate the Racer segment (as its name suggests). The typical Racer owns at least two bikes and trains at least three times a week. The range of Racers is great, from the Saturday morning school team to the Olympic Squad. However, we can generalize that the Racer wants a bike that performs - both on the track and on the road. It must be light, fast, and technically at the leading edge. Racers are not as sensitive to price as the other segments and some will pay up to $5,000 retail for the "right" bike. Racers also know what they want. They seldom take the advice of a sales assistant and are generally not influenced by advertising when making their purchase. They are also prepared to wait longer for delivery than most. The segment has good growth in overseas markets although it always tends to be small at around 5% of the market.
DISTRIBUTION CHANNELS
BIKE SHOPS The bike shop (often called "the bike boutique") is a specialty store dedicated to bikes and bike-related products. Store assistants are trained bike specialists, able to tailor specific bikes to specific customers. People unsure of which bike to buy will usually go to a bike shop, especially if the bike is required for a specific purpose. Bike shops stock an extensive range of different models, catering to all types of purchasers. Bike shops generally stock bikes in the mid to high price range and bikes they stock in common with the department stores are often priced slightly higher than in the department stores. They are thus perceived as the quality bike vendor (at the cost of being perceived as the most expensive bike vendor). Bike shops rely on their higher margin to gain a profit, so are less likely to discount their stock. Their customers tend to be less price sensitive than those of department stores.
SPORTS STORES (MULTI-PLAYER ONLY) Sports stores stock a wide range of sporting equipment, including bikes that have been designed for active, outdoors people. The staff at these stores do not know much about the bikes' technical aspects, but they are knowledgeable about the purpose for which the bikes will be used. They tend to sell bikes at a higher price than department stores because they have lower turnover and are able to offer extra advice that their customers are prepared to pay for. Consumers who buy from these stores generally know what they are looking for in a bike, or at least the purpose for which they will use the bike. However they are less particular than Racers. They may still buy bikes close to what they want if the bike best suited to their needs is unavailable, especially if it is a well-known brand. Because they buy for a purpose they will also tend to pay more than those segments, which are less specific in their requirements.
DEPARTMENT STORES Department stores stock a wide range of goods - from consumer durables (such as refrigerators and televisions) to apparel and kitchenware. They often specialize in budget or exclusive items. Department stores appeal to people wanting to complete their weekly shopping in one store. The typical shopper at a department store is out with his or her family on Saturday or Sunday afternoon. Often they do not have a definite purchase in mind, but in walking around may see something that appeals.
WHAT IS THE DIFFERENCE BETWEEN FACTORY CAPACITY AND THE NUMBER OF BIKES I CAN PRODUCE? Factory capacity has two components - the amount of plant, and the capacity of the workers. This latter component depends in turn on the number of workers and their level of training. Factory capacity is measured in SCU. The number of bikes that can be produced will depend on available capacity and the complexity of the bikes produced. Your initial Adventurer Bike has 1 SCU of complexity. (Note that the SCU required to produce one bike is determined by its prime cost divided by $300.) This means that if you have 10,000 SCU of available capacity you can make 10,000 of your original Adventurer bikes. Remember that some of your total capacity will be taken up with rework, setups, breakdowns, training, and raw material stock outs. Have a look at your Manufacturing Capacity Usage Chart and your Operations Report to figure out how much available capacity you have.
WHY DO I HAVE THE MOST SALES, BUT THE LEAST PROFIT? Check that you are not giving away all the retail sales revenue to the distributors in retailer margin. Be very careful about raising the distribution margin above 60%. Prime cost does not include distribution, marketing, and administration costs, which as a rule of thumb can often come to at least $100 per SCU. You need to think about prime cost and these variable costs when calculating a price for your product. Otherwise you may be losing money.
WHY DIDN'T WE SELL ANY OF THIS PRODUCT? Usually this is because the product attributes (style, technical specifications) are out of range for the target segment. Have a look at the Perceptual Map Report. The concentric circles represent the 'radius of influence' of each market segment. The center of each circle matches the consumer's wishes perfectly. The further from the center your product lies, the less 'ideal' it is to that segment. As a result, you will sell fewer units. If your product falls outside the radius of influence for a segment then consumers will not buy any of that product at all.
WHY DID MY PRODUCT DEVELOPMENT PROJECT FAIL? Failed product development projects can be a costly mistake. Good information is available . You can click on the More Info Button on the Product Development Screen, and then on Data and Product Summary Data to get all the data you need. Also, be careful that the specifications you request for your new product actually fall close to the ideal point of the segment you are targeting. Look under Reports for Perceptual Map of Market Segments to check this. Products outside the radius of influence (ie, outside the circles) will not sell at all. Be careful to check the results of product development projects (from the Reports Menu). If you have not spent enough money, or if you ran out of cash and the model scaled back your spending, then your project may not have reached the design goals you set.
MY PRODUCTION EFFICIENCY IS LOW. Raw material stock outs - increase raw material stocks or improve your relationships with your suppliers; Set-up time - increase batch sizes or spend more on reducing set-up times; Rework time - improve skill levels, machine maintenance, and supplier relations; Breakdowns - increase preventative maintenance on machines; Idle time - increase product demand and production levels or reduce factory capacity.
MY SHARE PRICE IS LOW (AND MY SHAREHOLDERS ARE UNHAPPY!) Check your: Profitability and Earnings per share; Financial risk as measured by debt/equity ratio.
I'M RUNNING OUT OF CASH. What to do?? You can either increase long-term debt or issue more shares to raise capital. A hint here is that the Cash Flow Budget (see the Reports Menu) is realtime and reflects all of your decisions as you make them during each rollover period.
What If Analysis
Offline Mode for Multi-Player Allows you to rollback You can take an offline copy at any time. With this copy, you have all the decisions made to date, and then you have the ability to rollback to change your own decisions and see the impact a different decision would have had. You can do what if analysis for the future. You can make decisions for the current period and see how they would work if your competitors didn't make any changes.