Timing and Control Instruction Cycle Memory Reference Instructions Input-Output and Interrupt Complete Computer Description

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Basic Computer Orgsnization and Design

Lecture 11

Overview

Instruction Codes
Computer Registers
Computer Instructions
Timing and Control
Instruction Cycle
Memory Reference
Instructions
Input-Output and Interrupt
Complete
CSE 211, Computer Organization
and Computer
Architecture

Basic Computer Orgsnization and Design


Lecture 11

Introduction

Every different processor type has its own design (different


registers, buses, microoperations, machine instructions, etc)
Modern processor is a very complex device
It contains
Many registers
Multiple arithmetic units, for both integer and floating point calculations
The ability to pipeline several consecutive instructions to speed
execution
Etc.

However, to understand how processors work, we will start


with a simplified processor model

Basic Computer Orgsnization and Design


Lecture 11

Basic Computer

The Basic Computer has two components, a processor


and memory
The memory has 4096 words in it
4096 = 212, so it takes 12 bits to select a word in
memory
Each word is 16 bits long

CPU

RAM
0

15

40
95

Basic Computer Orgsnization and Design


Lecture 11

Instruction

Program
A sequence of (machine) instructions
(Machine) Instruction
A group of bits that tell the computer to perform a
specific operation (a sequence of micro-operation)
The instructions of a program, along with any needed
data are stored in memory
The CPU reads the next instruction from memory
It is placed in an Instruction Register (IR)
Control circuitry in control unit then translates the
instruction into the sequence of microoperations
necessary to implement it

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 11

Instruction Format

A computer instruction is often divided into two parts


An opcode (Operation Code) that specifies the
operation for that instruction
An address that specifies the registers and/or locations
in memory to use for that operation
In the Basic Computer, since the memory contains 4096 (=
212) words, we needs 12 bit to specify which memory
address this instruction will use
In the Basic Computer, bit 15 of the instruction specifies
the addressing mode (0: direct addressing, 1: indirect
addressing)
Since the memory words, and hence the instructions, are
16 bits long, that leaves
3 bits
for the instructions opcode
Instruction
Format
15 14
12 11
Address
I Opcode

Addressing
mode

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 11

Addressing Mode

The address field of an instruction can represent either


Direct address: the address in memory of the data to use (the address of the
operand), or
Indirect address: the address in memory of the address in memory of the data
to use
Direct addressing
Indirect addressing
22

457

0 ADD

457

35 1 ADD

300

300

1350

1350

Operand

Operand

AC

AC

Effective Address (EA)


The address, that can be directly used without modification to access an
operand for a computation-type instruction, or as the target address for a
branch-type instruction

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 11

Processor Register

A processor has many registers to hold instructions,


addresses, data, etc
The processor has a register, the Program Counter (PC)
that holds the memory address of the next instruction
to get
Since the memory in the Basic Computer only has
4096 locations, the PC only needs 12 bits
In a direct or indirect addressing, the processor needs
to keep track of what locations in memory it is
addressing: The Address Register (AR) is used for this
The AR is a 12 bit register in the Basic Computer
When an operand is found, using either direct or
indirect addressing, it is placed in the Data Register
(DR). The processor then uses this value as data for its
operation
The Basic Computer has a single general purpose
register the Accumulator (AC)
CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 11

Processor Register

The significance of a general purpose register is that


it can be referred to in instructions
e.g. load AC with the contents of a specific memory location;
store the contents of AC into a specified memory location

Often a processor will need a scratch register to store


intermediate results or other temporary data; in the
Basic Computer this is the Temporary Register (TR)
The Basic Computer uses a very simple model of
input/output (I/O) operations
Input devices are considered to send 8 bits of character data to
the processor
The processor can send 8 bits of character data to output
devices

The Input Register (INPR) holds an 8 bit character


gotten from an input device
The Output Register (OUTR) holds an 8 bit character
to be send to an output device

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 12

11

Processor Register

Registers in the Basic Computer


11

PC
11

Memory

4096 x 16

AR
15

IR

CPU

15

15

TR
7

OUTR

DR
7

15

INPR

AC

List of BC Registers
DR
AR
AC
IR
PC
TR
INPR
OUTR

16
12
16
12
16
8
8

Data Register
Holds memory operand
Address Register
Holds address for memory
Accumulator
Processor register
16
Instruction Register
Holds instruction cod
Program Counter
Holds address of instruction
Temporary Register
Holds temporary data
Input Register
Holds input character
Output Register
Holds output character

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 12

12

Common Bus System

The registers in the Basic Computer are


connected using a bus
This gives a savings in circuitry over complete
connections between registers

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 12

13

Common Bus System


S1
S0
Memory unit
4096 x 16
Write

Bus
7

Address

Read
AR

LD INR CLR
PC

LD INR CLR
DR
LD
E

INR

3
CLR

AC

ALU
LD

INR

4
CLR

INPR
IR

TR

LD
LD INR
OUTR
LD

CLR
Cloc
k

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 12

14

Common Bus System

Three control lines, S2, S1, and S0 control which


register the bus selects as its input
S2
0
0
0
0
1
1
1
1

S1 S0 Register
0 0x
0 1 AR
1 0 PC
1 1 DR
0 0 AC
0 1 IR
1 0 TR
1 1 Memory

Either one of the registers will have its load signal


activated, or the memory will have its read signal
activated
Will determine where the data from the bus gets loaded

The 12-bit registers, AR and PC, have 0s loaded onto


the bus in the high order 4 bit positions
When the 8-bit register OUTR is loaded from the bus,
the data comes from the low order 8 bits on the bus
CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 13

15

Basic Computer Instructions

Basic Computer Instruction Format


1. Memory-Reference Instructions (OP-code = 000 ~ 110)
15
I

14 12 11
Opcode

0
Address

2. Register-Reference Instructions (OP-code = 111, I = 0)


15
0

12 11
Register operation
1 1

3. Input-Output Instructions
15
1

12 11
1 1

(OP-code =111, I = 1)
0

I/O operation

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 13

16

Basic Computer Instructions


Symbol
AND
ADD
LDA
STA
BUN
BSA
ISZ

Hex Code
I=0
I=1
0xxx 8xxx
1xxx 9xxx
2xxx Axxx
3xxx Bxxx
4xxx Cxxx
5xxx
Dxxx
6xxx
Exxx

Description
AND memory word to AC
Add memory word to AC
Load AC from memory
Store content of AC into memory
Branch unconditionally
Branch and save return address
Increment and skip if zero

CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT

7800
7400
7200
7100
7080
7040
7020
7010
7008
7004
7002
7001

Clear AC
Clear E
Complement AC
Complement E
Circulate right AC and E
Circulate left AC and E
Increment AC
Skip next instr. if AC is positive
Skip next instr. if AC is negative
Skip next instr. if AC is zero
Skip next instr. if E is zero
Halt computer

INP
OUT
SKI
SKO
ION
IOF

F800
F400
F200
F100
F080
F040

Input character to AC
Output character from AC
Skip on input flag
Skip on output flag
Interrupt on
Interrupt off

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 13

17

Instruction Set Completeness

A computer should have a set of instructions so that the user can


construct machine language programs to evaluate any function that is
known to be computable.
Instruction Types
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA

Transfer Instructions
- Data transfers between the main memory and the processor registers
- LDA, STA

Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ

Input/output Instructions
- Input and output
- INP, OUT

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 14

18

Control Unit

Control unit (CU) of a processor translates from machine


instructions to the control signals for the microoperations
that implement them
Control units are implemented in one of two ways
Hardwired Control
CU is made up of sequential and combinational circuits to generate the
control signals

Microprogrammed Control
A control memory on the processor contains microprograms that
activate the necessary control signals

We will consider a hardwired implementation of the control


unit for the Basic Computer

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 14

19

Timing and Control

Control unit of Basic Computer

15

Instruction register (IR)


14 13 12
11 - 0

Other inputs

3x8
decoder
7 6543 210
D0

Combinational
Control
logic

D7
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder

4-bit
sequence
counter
(SC)

Increment (INR)
Clear (CLR)
Clock

CSE 211, Computer Organization and Architecture

Control
signals

Basic Computer Orgsnization and Design


Lecture 14

20

Timing Signals

- Generated by 4-bit sequence counter and 416 decoder


- The SC can be incremented or cleared.
- Example: T0, T1, T2, T3, T4, T0, T1, . . .
Assume: At time T4, SC is cleared to 0 if decoder output D3 is active.

Clock

T0

D3T4: SC 0
T1

T2

T3

T0
T1
T2
T3
T4
D3
CLR
SC

CSE 211, Computer Organization and Architecture

T4

T0

Basic Computer Orgsnization and Design


Lecture 15

21

Instruction Cycle

In Basic Computer, a machine instruction is executed in the


following cycle:
1. Fetch an instruction from memory
2. Decode the instruction
3. Read the effective address from memory if the instruction has an indirect
address
4. Execute the instruction

After an instruction is executed, the cycle starts again at step


1, for the next instruction

Note: Every different processor has its own (different) instruction cycle

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 15

22

Fetch and Decode

Fetch and Decode

T0: AR PC (S0S1S2=010, T0=1)


T1: IR M [AR], PC PC + 1 (S0S1S2=111, T1=1)
T2: D0, . . . , D7 Decode IR(12-14), AR IR(0-11), I IR(15)

T1

S2

T0

S1

Bus

S0
Memory
unit

7
Address

Read
AR

LD
PC

INR
IR
LD

5
Clock

Common bus

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 16

23

Flow Chart (Instruction Cycle)


Start
SC <-- 0

AR

<-- PC

T0
T1

IR <-- M[AR],

PC <-- PC + 1
T2

Decode Opcode in IR(12-14),


AR <-- IR(0-11),
I <-- IR(15)

(Register or I/O) = 1

(I/O) = 1
I

D7
= 0 (register)

T3
Execute
input-output
instruction
SC <-- 0

= 0 (Memory-reference)

T3
Execute
register-reference
instruction
SC <-- 0

= 0 (direct)

(indirect) = 1

I
T3

AR <-- M[AR]

T3
Nothing

Execute
memory-reference
instruction
SC <-- 0

CSE 211, Computer Organization and Architecture

T4

Basic Computer Orgsnization and Design


Lecture 16

24

Determining Type of Instruction

D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3:Execute a register-reference
instr.
D7IT3: Execute an input-output instr.

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 16

25

Register Reference Instruction

Register Reference Instructions are identified when


- D7 = 1, I = 0
- Register Ref. Instr. is specified in b0 ~ b11 of IR
- Execution starts with timing signal T3
r = D7 IT3 => Register Reference Instruction
Bi = IR(i) , i=0,1,2,...,11
CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT

r:
rB11:
rB10:
rB9:
rB8:
rB7:
rB6:
rB5:
rB4:
rB3:
rB2:
rB1:
rB0:

SC 0
AC 0
E0
AC AC
E E
AC shr AC, AC(15) E, E AC(0)
AC shl AC, AC(0) E, E AC(15)
AC AC + 1
if (AC(15) = 0) then (PC PC+1)
if (AC(15) = 1) then (PC PC+1)
if (AC = 0) then (PC PC+1)
if (E = 0) then (PC PC+1)
S 0 (S is a start-stop flip-flop)

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 17

26

Memory Reference Instructions

Symbol

AND
ADD
LDA
STA
BUN
BSA
ISZ

Operation
Decoder

D0
D1
D2
D3
D4
D5
D6

Symbolic Description

AC AC M[AR]
AC AC + M[AR], E Cout
AC M[AR]
M[AR] AC
PC AR
M[AR] PC, PC AR + 1
M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1

- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4:
D0T5:
ADD to AC
D1T4:
D1T5:

DR M[AR]
AC AC DR, SC 0

Read operand
AND with AC

DR M[AR]
AC AC + DR, E Cout, SC 0

Read operand
Add to AC and store carry in E

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 17

27

Memory Reference Instructions

LDA: Load to AC
D2T4:
DR M[AR]
D2T5:
AC DR, SC 0
STA: Store AC
D3T4:
M[AR] AC, SC 0
BUN: Branch Unconditionally
D4T4:
PC AR, SC 0
BSA: Branch and Save Return Address
M[AR] PC, PC AR + 1
Memory, PC, AR at time T4
20
PC = 21

BSA

135

Next instruction

AR = 135
136

Subroutine

BUN

Memory, PC after execution


20

21

Next instruction

135

21

CSE 211, Computer Organization and Architecture

135

Subroutine

PC = 136

135

BSA

BUN

135

Basic Computer Orgsnization and Design


Lecture 17

28

Memory Reference Instructions

BSA:

D5T4: M[AR] PC, AR AR + 1


D5T5: PC AR, SC 0

ISZ: Increment and Skip-if-Zero


D6T4: DR M[AR]
D6T5: DR DR + 1
D6T4: M[AR] DR, if (DR = 0) then (PC PC + 1), SC 0

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 17

29

Flow Chart - Memory Reference


Memory-reference
instruction
Instructions
AND

ADD
D0T 4

DR M[AR]

D1T 4
DR M[AR]

D 0T 5

AC AC DR
SC 0

BUN

AC AC + DR
E Cout
SC 0
BSA

M[AR] PC
AR AR + 1
D 5T 5

D 3T 4
M[AR] AC
SC 0

DR M[AR]
D2T 5
AC DR
SC 0

ISZ
D 5T 4

PC AR
SC 0

STA
D2T 4

D 1T 5

D 4T 4
PC AR
SC 0

LDA

D6T 4
DR M[AR]

D6T 5
DR DR + 1
D 6T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 18

30

Input/Output and Interrupt

A Terminal with a keyboard and a Printer


Input-Output Configuration
Input-output
terminal
Printer

Serial
communication
interface
Receiver
interface

Computer
registers and
flip-flops
OUTR

FGO

AC

INPR
OUTR
FGI
FGO
IEN

Input register - 8 bits


Output register - 8 bits
Input flag - 1 bit
Output flag - 1 bit
Interrupt enable - 1 bit

Keyboard

Transmitter
interface

INPR

FGI

Serial Communications Path


Parallel Communications Path

- The terminal sends and receives serial information


- The serial info. from the keyboard is shifted into INPR
- The serial info. for the printer is stored in the OUTR
- INPR and OUTR communicate with the terminal serially and with the AC
in parallel.
- The flags are needed to synchronize the timing difference between I/O
device and the computer
CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 18

31

Input/Output Instructions

D7IT3 = p
IR(i) = Bi, i = 6, , 11
INP
OUT
SKI
SKO
ION
IOF

p:
pB11:
pB10:
pB9:
pB8:
pB7:
pB6:

SC 0
AC(0-7) INPR, FGI 0
OUTR AC(0-7), FGO 0
if(FGI = 1) then (PC PC + 1)
if(FGO = 1) then (PC PC + 1)
IEN 1
IEN 0

CSE 211, Computer Organization and Architecture

Clear SC
Input char. to AC
Output char. from AC
Skip on input flag
Skip on output flag
Interrupt enable on
Interrupt enable off

Basic Computer Orgsnization and Design


Lecture 18

32

Interrupt Initiated Input/Output

- Open communication only when some data has to be passed --> interrupt.
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
- Upon detecting an interrupt, the CPU stops momentarily the task
it is doing, branches to the service routine to process the data
transfer, and then returns to the task it was performing.

IEN (Interrupt-enable flip-flop)


- can be set and cleared by instructions
- when cleared, the computer cannot be interrupted

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 18

33

Flow Chart of Interrupt Cycle


R = Interrupt f/f
=0

Instruction cycle

IEN
=1
=1

=1

Interrupt cycle

Store return address


in location 0
M[0] PC

Fetch and decode


instructions

Execute
instructions

=0

INPR
OUTR
FGI
FGO
IEN

Input register - 8 bits


Output register - 8 bits
Input flag - 1 bit
Output flag - 1 bit
Interrupt enable - 1 bit

Branch to location 1
PC 1

FGI
=0

=1

FGO

IEN 0
R0

=0
R1

- The interrupt cycle is a HW implementation of a branch and save return address


operation.
- At the beginning of the next instruction cycle, the instruction that is read from
memory is in address 1.
- At memory address 1, the programmer must store a branch instruction that sends
the control to an interrupt service routine
- The instruction that returns the control to the original program is "indirect BUN 0"

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 18

34

Register Transfer Operations in


Interrupt
Memory Cycle
Before interrupt
0
1

BUN

After interrupt cycle

1120

Main
Program

255
PC = 256

0
PC = 1

256
0

I/O
Program
1

BUN

1120

Main
Program

255
256
1120

1120

BUN

I/O
Program
0

BUN

Register Transfer Statements for Interrupt Cycle


- R F/F 1 if IEN (FGI + FGO)T0T1T2
T0T1T2 (IEN)(FGI + FGO): R 1
- The fetch and decode phases of the instruction cycle
must be modified Replace T0, T1, T2 with R'T0, R'T1, R'T2
- The interrupt cycle :
RT0:
AR 0, TR PC
RT1:

M[AR] TR, PC 0

RT2:

PC PC + 1, IEN 0, R 0, SC 0

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 19

35

Complete Computer Design


start
SC 0, IEN 0, R 0
=0(Instruction
Cycle)

=1(Interrupt
Cycle)
RT0

RT0
AR PC

AR 0, TR PC

RT1

IR M[AR], PC PC + 1

RT1

M[AR] TR, PC 0
RT2

RT2

AR IR(0~11), I IR(15)
D0...D7 Decode IR(12 ~ 14)

=1(Register or I/O)

=1 (I/O)

D7IT3
Execute
I/O
Instruction

=0 (Register)

D 7IT3
Execute
RR
Instruction

PC PC + 1, IEN 0
R 0, SC 0

=0(Memory Ref)

D7

=1(Indir)

=0(Dir)

D7IT3
AR <- M[AR]

D7IT3

Execute MR
Instruction

CSE 211, Computer Organization and Architecture

INPR
OUTR
FGI
FGO
IEN

Idle

D7T4

Input register - 8 bits


Output register - 8 bits
Input flag - 1 bit
Output flag - 1 bit
Interrupt enable - 1 bit

Basic Computer Orgsnization and Design


Lecture 19

36

Complete Computer Design

Fetch
Decode
Indirect
Interrupt

Memory-Reference
AND
ADD
LDA
STA
BUN
BSA
ISZ

RT0:
RT1:
RT2:
D7IT3:
RT0:
RT1:
RT2:
D0T4:
D0T5:
D1T4:
D1T5:
D2T4:
D2T5:
D3T4:
D4T4:
D5T4:
D5T5:
D6T4:
D6T5:
D6T6:

AR PC
IR M[AR], PC PC + 1
D0, ..., D7 Decode IR(12 ~ 14),
AR IR(0 ~ 11), I IR(15)
AR M[AR]
R1
AR 0, TR PC
M[AR] TR, PC 0
PC PC + 1, IEN 0, R 0, SC 0
DR M[AR]
AC AC DR, SC 0
DR M[AR]
AC AC + DR, E Cout, SC 0
DR M[AR]
AC DR, SC 0
M[AR] AC, SC 0
PC AR, SC 0
M[AR] PC, AR AR + 1
PC AR, SC 0
DR M[AR]
DR DR + 1
M[AR] DR, if(DR=0) then (PC PC + 1),
SC 0

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 19

37

Complete Computer Design

Register-Reference

CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT
Input-Output
INP
OUT
SKI
SKO
ION
IOF

D7IT3 = r
IR(i) = Bi
r:
rB11:
rB10:
rB9:
rB8:
rB7:
rB6:
rB5:
rB4:
rB3:
rB2:
rB1:
rB0:
D7IT3 = p
IR(i) = Bi
p:
pB11:
pB10:
pB9:
pB8:
pB7:
pB6:

(Common to all register-reference instr)


(i = 0,1,2, ..., 11)
SC 0
AC 0
E0
AC AC
E E
AC shr AC, AC(15) E, E AC(0)
AC shl AC, AC(0) E, E AC(15)
AC AC + 1
If(AC(15) =0) then (PC PC + 1)
If(AC(15) =1) then (PC PC + 1)
If(AC = 0) then (PC PC + 1)
If(E=0) then (PC PC + 1)
S0
(Common to all input-output instructions)
(i = 6,7,8,9,10,11)
SC 0
AC(0-7) INPR, FGI 0
OUTR AC(0-7), FGO 0
If(FGI=1) then (PC PC + 1)
If(FGO=1) then (PC PC + 1)
IEN 1
IEN 0

CSE 211, Computer Organization and Architecture

Basic Computer Orgsnization and Design


Lecture 19

38

Design of a Basic Computer(BC)

Hardware Components of BC
A memory unit: 4096 x 16.
Registers:
AR, PC, DR, AC, IR, TR, OUTR, INPR, and SC
Flip-Flops(Status):
I, S, E, R, IEN, FGI, and FGO
Decoders:
a 3x8 Opcode decoder
a 4x16 timing decoder
Common bus: 16 bits
Control logic gates:
Adder and Logic circuit: Connected to AC
Control Logic Gates
- Input Controls of the nine registers
- Read and Write Controls of memory
- Set, Clear, or Complement Controls of the flip-flops
- S2, S1, S0 Controls to select a register for the bus
- AC, and Adder and Logic circuit

CSE 211, Computer Organization and Architecture

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