Glazier No Huddle
Glazier No Huddle
Glazier No Huddle
Offensive Coordinator
Baldwin-Wallace College
No Huddle Offensive
Procedures & Communications
Why No Huddle System
Personnel Groups
Name the groups Bee, Wasp, Jacket
Number system 21, 11, 10
Who is in charge of signaling and running groups
How to signal it
Word association
Body Clock
2 Hand Number
Procedural Considerations
Formations
Name the formations Doubles, Ace, Trips
Add backfield adjustments Strong, Weak, Wing
R & L word formations River/Lake, Randy/Larry..
Number system 1, 2, 3, 4
Signal for formation strength
Procedural Consideration
Motions
Who is motioning RB, WR, TE
How are they motioning
Across the ball
In toward the ball
Away from the ball
Into the backfield
Why are they motioning
Motion to assignment
Signaling Play Call
Signal to QB only
QB translates signal into call for all others
Signal to all Skill players
QB translates signal into call for just oline
Signal to all players
Signal whole play or pieces
Signaling Play Call
Word Association
Power, Belly, Outside Zone
Number Series System
10= QB run, 20= TB run, 30= 3 step pass, 40= Screens,
50= 5 step pass
Wrist Band Number System
3 numbers calls on wristband
2 numbers 1st number column 2nd row
00, 01, 02, 03, 04, 05 1 hand signal
Add third number as dumby
Column Wristband
0 1 2 3 4 5
00 10 40
20 30 50
0 Inside OutsideZone TackleWrap RunGame
PowerRt CounterRt OptionRt
ZoneLt Rt Rt
01 11 41
21 31 51
1 Inside OutsideZone Tackle 3StepPass
PowerLt CounterLt OptionLt
ZoneRt Lt WrapLt
02 4252
122232
2 Tunnel QB Zone 5StepPass
Mesh BootRt BootLt
Screen Wedge ReadRt
1323334353
03
3 Bubble Y Slant Y Zone Screen
Hitch
Screen Shallow Bubble Stick ReadLt
04 142434 54
44
4 4 Slant RB Z ZoneRead PlayAction
Smash
Verts Flat Screen Shallow OptionRt
55
3545
05 1525 Zone
5 Dbl X Specials/Trick
Special Special FadeOut ReadOption
Screen Shallow
LT
QB to OL Code Words
Separate into Families
Run Game Car Companies IZ=Chevy, OZ=Dodge
Play Action Pass Cars IZ Play Action = Tahoe, OZ Play Action =
Dakota
Pass Protection Animals 3 step = Pony 5 step = Stallion
Screens Natural Phenomena Bubble = Thunder, Tunnel =
Lightning
Right or Left
R / L Code Words Rip/Liz, Roger/Louie, Razor/Laser
Directional Codes Male/Female, Pro/Con, Up/Down
School/Mascot Toledo/Rockets, BG/Falcons
Utilizing Tempos
3 Distinct Tempos
Hurry Up / Indy Snap within first 5 seconds of play
clock
May limit your personnel groups, formations, motions and
play calls
Normal / Attack Snap the ball as soon as possible
Use all personnel groups, formations, motions and all play
calls
Look / Peek Built-in advantage check system
Align quick and examine the defense
Choose to run play or advantage check
Cadence Considerations
Indy Tempo Cadence
Must be quick
Not a lot of time to change play
Foot pump or Simple Go, Hike
Attack Tempo Cadence
Should have a good amount of time
Build in QB advantage check possibilities
Need to be able to vary cadence in this tempo
Multiple foot pumps, Color # system
Peek Tempo Cadence
Must get aligned quick
Build in a point in the cadence to peek for play change
After first foot pump
After first Color, #
Gameplan Organization