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Chapter 1

Introduction

A note on the use of these ppt slides:


Were making these slides freely available to all (faculty, students, readers).
Theyre in PowerPoint form so you can add, modify, and delete slides
(including this one) and slide content to suit your needs. They obviously
Computer Networking:
represent a lot of work on our part. In return for use, we only ask the A Top Down Approach ,
following:
If you use these slides (e.g., in a class) in substantially unaltered form,
4th edition.
that you mention their source (after all, wed like people to use our book!) Jim Kurose, Keith Ross
If you post any slides in substantially unaltered form on a www site, that
you note that they are adapted from (or perhaps identical to) our slides, and
Addison-Wesley, July
note our copyright of this material. 2007.
Thanks and enjoy! JFK/KWR

All material copyright 1996-2007


J.F Kurose and K.W. Ross, All Rights Reserved
Introduction 1-1
Chapter 1: Introduction
Our goal: Overview:
get feel and whats the Internet?
terminology
whats a protocol?
more depth, detail
later in course network edge; hosts, access
approach:
net, physical media
use Internet as network core: packet/circuit
example switching, Internet structure
performance: loss, delay,
throughput
security
protocol layers, service models
history
Introduction 1-2
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-3
Whats the Internet: nuts and bolts view
PC millions of connected Mobile network
server computing devices: Global ISP
wireless hosts = end systems
laptop
running network
cellular
handheld apps Home network
Regional ISP
communication links
access fiber, copper,
points
wired
radio, satellite Institutional network
links
transmission
rate = bandwidth
routers: forward
router
packets (chunks of
data)
Introduction 1-4
Cool internet appliances

Web-enabled toaster +
weather forecaster

IP picture frame
http://www.ceiva.com/

Worlds smallest web server


http://www-ccs.cs.umass.edu/~shri/iPic.html Internet phones

Introduction 1-5
Whats the Internet: nuts and bolts view
Mobile network
protocols control sending,
receiving of msgs Global ISP
e.g., TCP, IP, HTTP, Skype,
Ethernet
Internet: network of Home network

networks Regional ISP

loosely hierarchical
public Internet versus Institutional network
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force

Introduction 1-6
Whats the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, VoIP, email, games,
e-commerce, file sharing
communication services
provided to apps:
reliable data delivery
from source to
destination
best effort (unreliable)
data delivery

Introduction 1-7
Whats a protocol?
human protocols: network protocols:
whats the time? machines rather than
I have a question humans
introductions all communication
activity in Internet
specific msgs sent governed by protocols
specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-8
Whats a protocol?
a human protocol and a computer network protocol:

Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Q: Other human protocols?


Introduction 1-9
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-10
A closer look at network structure:
network edge:
applications and
hosts
access networks,
physical media:
wired, wireless
communication links
network core:
interconnected
routers
network of
networks Introduction 1-11
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at edge of network peer-peer

client/server model
client host requests, receives
service from always-on server
client/server
e.g. Web browser/server;
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent

Introduction 1-12
Access networks and physical media
Q: How to connect end
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks

Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-13
Residential access: point to point access

Dialup via modem


up to 56Kbps direct access to
router (often less)
Cant surf and phone at same
time: cant be always on
DSL: digital subscriber line
deployment: telephone company (typically)
up to 1 Mbps upstream (today typically < 256 kbps)
up to 8 Mbps downstream (today typically < 1 Mbps)
dedicated physical line to telephone central office

Introduction 1-14
Residential access: cable modems

HFC: hybrid fiber coax


asymmetric: up to 30Mbps downstream, 2
Mbps upstream
network of cable and fiber attaches homes to
ISP router
homes share access to router
deployment: available via cable TV companies

Introduction 1-15
Residential access: cable modems

Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-16


Cable Network Architecture: Overview

Typically 500 to 5,000 homes

cable headend

home
cable distribution
network (simplified)

Introduction 1-17
Cable Network Architecture: Overview

server(s)

cable headend

home
cable distribution
network

Introduction 1-18
Cable Network Architecture: Overview

cable headend

home
cable distribution
network (simplified)

Introduction 1-19
Cable Network Architecture: Overview

FDM (more shortly):


C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L

1 2 3 4 5 6 7 8 9

Channels

cable headend

home
cable distribution
network

Introduction 1-20
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge router
Ethernet:
10 Mbs, 100Mbps,
1Gbps, 10Gbps Ethernet
modern configuration:
end systems connect
into Ethernet switch
LANs: chapter 5

Introduction 1-21
Wireless access networks
shared wireless access
network connects end system
to router router
via base station aka access
point
base
wireless LANs: station
802.11b/g (WiFi): 11 or 54 Mbps

wider-area wireless access


provided by telco operator
~1Mbps over cellular system
(EVDO, HSDPA)
mobile
next up (?): WiMAX (10s Mbps)
hosts
over wide area

Introduction 1-22
Home networks
Typical home network components:
DSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point

Introduction 1-23
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
Category 5:
guided media:

100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio

Introduction 1-24
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
baseband: high-speed point-to-point
single channel on cable transmission (e.g., 10s-
legacy Ethernet 100s Gps)

broadband: low error rate: repeaters


multiple channels on spaced far apart ; immune
cable to electromagnetic noise
HFC

Introduction 1-25
Physical media: radio
signal carried in Radio link types:
electromagnetic terrestrial microwave
spectrum e.g. up to 45 Mbps channels

no physical wire LAN (e.g., Wifi)


bidirectional 11Mbps, 54 Mbps

propagation wide-area (e.g., cellular)


environment effects: 3G cellular: ~ 1 Mbps

reflection satellite
obstruction by objects Kbps to 45Mbps channel (or
interference multiple smaller channels)
270 msec end-end delay
geosynchronous versus low
altitude
Introduction 1-26
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-27
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching: data
sent thru net in
discrete chunks

Introduction 1-28
Network Core: Circuit Switching

End-end resources
reserved for call
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required

Introduction 1-29
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into pieces
divided into pieces frequency division
pieces allocated to calls time division
resource piece idle if
not used by owning call
(no sharing)

Introduction 1-30
Circuit Switching: FDM and TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Introduction 1-31
Numerical example
How long does it take to send a file of
640,000 bits from host A to host B over a
circuit-switched network?
All links are 1.536 Mbps
Each link uses TDM with 24 slots/sec
500 msec to establish end-to-end circuit

Lets work it out!

Introduction 1-32
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into pieces Node receives complete
Dedicated allocation packet before forwarding
Resource reservation

Introduction 1-33
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C

1.5 Mb/s
B
queue of packets
waiting for output
link

D E

Sequence of A & B packets does not have fixed pattern,


bandwidth shared on demand statistical multiplexing.
TDM: each host gets same slot in revolving TDM frame.
Introduction 1-34
Packet-switching: store-and-forward
L
R R R

takes L/R seconds to Example:


transmit (push out) L = 7.5 Mbits
packet of L bits on to R = 1.5 Mbps
link at R bps
transmission delay = 15
store and forward:
sec
entire packet must
arrive at router before
it can be transmitted
on next link
delay = 3L/R (assuming more on delay shortly
zero propagation delay)
Introduction 1-35
Packet switching versus circuit switching
Packet switching allows more users to use network!
1 Mb/s link
each user:
100 kb/s when active
active 10% of time

N users
circuit-switching: 1 Mbps link
10 users

packet switching:
with 35 users,
Q: how did we get value 0.0004?
probability > 10 active
at same time is less
than .0004
Introduction 1-36
Packet switching versus circuit switching
Is packet switching a slam dunk winner?

great for bursty data


resource sharing
simpler, no call setup
excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)

Q: human analogies of reserved resources (circuit


switching) versus on-demand allocation (packet-switching)? Introduction 1-37
Internet structure: network of networks

roughly hierarchical
at center: tier-1 ISPs (e.g., Verizon, Sprint, AT&T,
Cable and Wireless), national/international coverage
treat each other as equals

Tier-1
providers
Tier 1 ISP
interconnect
(peer)
privately
Tier 1 ISP Tier 1 ISP

Introduction 1-38
Tier-1 ISP: e.g., Sprint
POP: point-of-presence

to/from backbone

peering

.

to/from customers

Introduction 1-39
Internet structure: network of networks

Tier-2 ISPs: smaller (often regional) ISPs


Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs

Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other.
rest of Internet
tier-2 ISP is
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP

Tier-2 ISP Tier-2 ISP

Introduction 1-40
Internet structure: network of networks

Tier-3 ISPs and local ISPs


last hop (access) network (closest to end systems)

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-41
Internet structure: network of networks

a packet passes through many networks!

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP

Tier 1 ISP

Tier 1 ISP Tier 1 ISP Tier-2 ISP


local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-42
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-43
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link
capacity
packets queue, wait for turn

packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-44
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
level of router

transmission
A propagation

B
nodal
processing queueing

Introduction 1-45
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s

Note: s and R are very


different quantities!
transmission
A propagation

B
nodal
processing queueing
Introduction 1-46
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth
cars propagate at Time to push entire
100 km/hr caravan through toll
toll booth takes 12 sec to booth onto highway =
service car (transmission 12*10 = 120 sec
time) Time for last car to
car~bit; caravan ~ packet propagate from 1st to
2nd toll both:
Q: How long until caravan
100km/(100km/hr)= 1 hr
is lined up before 2nd toll
booth? A: 62 minutes

Introduction 1-47
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car
Cars now propagate at at 2nd booth and 3 cars
1000 km/hr still at 1st booth.
Toll booth now takes 1 1st bit of packet can
min to service a car arrive at 2nd router
Q: Will cars arrive to before packet is fully
2nd booth before all transmitted at 1st router!
cars serviced at 1st See Ethernet applet at AWL
booth? Web site

Introduction 1-48
Nodal delay
d nodal d proc d queue d trans d prop

dproc = processing delay


typically a few microsecs or less

dqueue = queuing delay


depends on congestion

dtrans = transmission delay


= L/R, significant for low-speed links

dprop = propagation delay


a few microsecs to hundreds of msecs

Introduction 1-49
Queueing delay (revisited)

R=link bandwidth (bps)


L=packet length (bits)
a=average packet
arrival rate

traffic intensity = La/R

La/R ~ 0: average queueing delay small


La/R -> 1: delays become large
La/R > 1: more work arriving than can be
serviced, average delay infinite!
Introduction 1-50
Real Internet delays and routes

What do real Internet delay & loss look like?


Traceroute program: provides delay
measurement from source to router along end-end
Internet path towards destination. For all i:
sends three packets that will reach router i on path
towards destination
router i will return packets to sender
sender times interval between transmission and reply.

3 probes 3 probes

3 probes

Introduction 1-51
Real Internet delays and routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
Three delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
link
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

Introduction 1-52
Packet loss
queue (aka buffer) preceding link in buffer has
finite capacity
packet arriving to full queue dropped (aka lost)
lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost
Introduction 1-53
Throughput
throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time

server,
server sendswith link
bits pipe capacity
that can carry link that
pipe capacity
can carry
file of
(fluid) F bits
into pipe Rs bits/sec
fluid at rate Rfluid
c bits/sec
at rate
to send to client Rs bits/sec) Rc bits/sec)

Introduction 1-54
Throughput (more)
Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-55
Throughput: Internet scenario

Rs
per-connection
Rs Rs
end-end
throughput:
R
min(Rc,Rs,R/10)
in practice: Rc or Rc Rc
Rs is often Rc
bottleneck

10 connections (fairly) share


backbone bottleneck link R bits/sec
Introduction 1-56
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-57
Protocol Layers
Networks are complex!
many pieces:
hosts Question:
routers Is there any hope of
links of various organizing structure of
media network?
applications
protocols Or at least our discussion
hardware, of networks?
software

Introduction 1-58
Organization of air travel

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

a series of steps

Introduction 1-59
Layering of airline functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

Layers: each layer implements a service


via its own internal-layer actions
relying on services provided by layer below

Introduction 1-60
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex systems pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layers service
transparent to rest of system
e.g., change in gate procedure doesnt affect
rest of system
layering considered harmful?

Introduction 1-61
Internet protocol stack
application: supporting network
applications application
FTP, SMTP, HTTP
transport: process-process data transport
transfer
TCP, UDP network
network: routing of datagrams from
source to destination link
IP, routing protocols
link: data transfer between physical
neighboring network elements
PPP, Ethernet
physical: bits on the wire
Introduction 1-62
ISO/OSI reference model
presentation: allow applications to
interpret meaning of data, e.g., application
encryption, compression, machine-
presentation
specific conventions
session: synchronization, session
checkpointing, recovery of data transport
exchange
network
Internet stack missing these
layers! link
these services, if needed, must physical
be implemented in application
needed?

Introduction 1-63
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical

switch

destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical

Introduction 1-64
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-65
Network Security
The field of network security is about:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with
(much) security in mind
original vision: a group of mutually trusting
users attached to a transparent network
Internet protocol designers playing catch-up
Security considerations in all layers!

Introduction 1-66
Bad guys can put malware into
hosts via Internet
Malware can get in host from a virus, worm, or
trojan horse.

Spyware malware can record keystrokes, web


sites visited, upload info to collection site.

Infected host can be enrolled in a botnet, used


for spam and DDoS attacks.

Malware is often self-replicating: from an


infected host, seeks entry into other hosts

Introduction 1-67
Bad guys can put malware into
hosts via Internet
Trojan horse Worm:
Hidden part of some infection by passively
otherwise useful receiving object that gets
software itself executed
Today often on a Web self- replicating: propagates
page (Active-X, plugin) to other hosts, users
Virus Sapphire Worm: aggregate scans/sec
infection by receiving
in first 5 minutes of outbreak (CAIDA, UWisc data)

object (e.g., e-mail


attachment), actively
executing
self-replicating:
propagate itself to
other hosts, users
Introduction 1-68
Bad guys can attack servers and
network infrastructure
Denial of service (DoS): attackers make resources
(server, bandwidth) unavailable to legitimate traffic
by overwhelming resource with bogus traffic
1. select target
2. break into hosts
around the network
(see botnet)
3. send packets toward
target from target
compromised hosts

Introduction 1-69
The bad guys can sniff packets
Packet sniffing:
broadcast media (shared Ethernet, wireless)
promiscuous network interface reads/records all
packets (e.g., including passwords!) passing by

A C

src:B dest:A payload


B
Wireshark software used for end-of-chapter
labs is a (free) packet-sniffer
Introduction 1-70
The bad guys can use false source
addresses
IP spoofing: send packet with false source address

A C

src:B dest:A payload

Introduction 1-71
The bad guys can record and
playback
record-and-playback: sniff sensitive info (e.g.,
password), and use later
password holder is that user from system point of
view

C
A

src:B dest:A user: B; password: foo

Introduction 1-72
Network Security
more throughout this course
chapter 8: focus on security
crypographic techniques: obvious uses and
not so obvious uses

Introduction 1-73
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History

Introduction 1-74
Internet History
1961-1972: Early packet-switching principles

1961: Kleinrock - queueing 1972:


theory shows ARPAnet public demonstration
effectiveness of packet-
NCP (Network Control Protocol)
switching
first host-host protocol
1964: Baran - packet-
first e-mail program
switching in military nets
ARPAnet has 15 nodes
1967: ARPAnet conceived
by Advanced Research
Projects Agency
1969: first ARPAnet node
operational

Introduction 1-75
Internet History
1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite Cerf and Kahns internetworking
network in Hawaii principles:
1974: Cerf and Kahn - minimalism, autonomy - no
architecture for internal changes required
interconnecting networks to interconnect networks
1976: Ethernet at Xerox best effort service model
PARC stateless routers

ate70s: proprietary decentralized control

architectures: DECnet, SNA, define todays Internet


XNA architecture
late 70s: switching fixed
length packets (ATM
precursor)
1979: ARPAnet has 200 nodes

Introduction 1-76
Internet History
1980-1990: new protocols, a proliferation of networks

1983: deployment of new national networks:


TCP/IP Csnet, BITnet,
1982: smtp e-mail NSFnet, Minitel
protocol defined 100,000 hosts
1983: DNS defined connected to
for name-to-IP- confederation of
address translation networks
1985: ftp protocol
defined
1988: TCP congestion
control
Introduction 1-77
Internet History
1990, 2000s: commercialization, the Web, new apps

Early 1990s: ARPAnet Late 1990s 2000s:


decommissioned
more killer apps: instant
1991: NSF lifts restrictions on messaging, P2P file sharing
commercial use of NSFnet
network security to
(decommissioned, 1995)
forefront
early 1990s: Web
est. 50 million host, 100
hypertext [Bush 1945, Nelson million+ users
1960s]
backbone links running at
HTML, HTTP: Berners-Lee Gbps
1994: Mosaic, later Netscape
late 1990s:
commercialization of the Web

Introduction 1-78
Internet History

2007:
~500 million hosts
Voice, Video over IP
P2P applications: BitTorrent
(file sharing) Skype (VoIP),
PPLive (video)
more applications: YouTube,
gaming
wireless, mobility

Introduction 1-79
Introduction: Summary
Covered a ton of material!
You now have:
Internet overview
context, overview,
whats a protocol? feel of networking
network edge, core, access more depth, detail to
network follow!
packet-switching versus
circuit-switching
Internet structure
performance: loss, delay,
throughput
layering, service models
security
history
Introduction 1-80

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