Tuff Package 09

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TUFF PACKAGE

TABLE OF CONTENTS PAGE

TUFF ZONES-------------------------------------------- 2
TUFF IN ZONE----------------------------------------- 3-4

TUFF IN ZORRO-------------------------------------- 5-6


TUFF X-OUT ZONE---------------------------------- 7-8
TUFF X-OUT ZORRO------------------------------- 9-10
ZONE PRESSURES----------------------------------- 11
TUFF BOMB HOT------------------------------------ 12
TUFF CROSS BURN---------------------------------- 13
TUFF FREEDOM HEAT----------------------------- 14
MAN-FREE PRESSURES---------------------------- 15
TUFF CRASH SOLO---------------------------------- 16-17
MAN BLITZ---------------------------------------------- 18
TUFF PLUG MATCH--------------------------------- 19-20
TITAN PLUG MATCH------------------------------- 21

1
ZONES

2
STUNT: TUFF IN COVERAGE: ZONE CALL SIDE: OPP HUSKY

PRO SLOT
Bolt Backer Sky Read

S E N W S EM TN W
C M T C
Z Z C
C
#2 Wk #2
TREY LEFT FS H FS
H TREY LEFT
POSITION ALIGNMENT KEY RESPONSIBILITY
END 3 TECH OC ENTER A Gap. Inside Cage vs. Pass.
NOSE 3 TECH OC ENTER A Gap. Inside Cage vs. Pass.
OPP Husky Call
TACKLE 20 TECH OT C Gap to Chase. Outside Cage vs. Pass.
2 Yards Deep STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side = TE Closed Side = D Gap To Chase. Open Side = B Gap. (Fold)
Open Side = OG TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1.
SKY TECH = HOOK/CURL off #3
QUADS = READ / FLIP
WILL 7 TECH Closed Side = TE Closed Side = D Gap To Chase. Open Side = B Gap. (Fold)
Open Side = OG TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1.
STAR TECH = HOOK/CURL off #3
Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.
QUADS = READ / FLIP
MIKE 20 TECH OT C Gap to Chase. Outside Cage vs. Pass.
2 Yards Deep STEP TECH = CROSS ALL DOWN BLOCKS by OT.
ZIP 00 TECH Near back to B Gap to B Gap. SPILL ALL RUN BLOCKS.
*MIDPOINT Flow Triangle TREY = Play HOOK / CURL off #2 away from Trey.
6 Yards Deep QUADS = Play MIDDLE READ off #3 to #2.

FIELD Disguise TREY = COB TREY = OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER Alignment QUADS = MAN Unit TE = READ TECH.
QUADS = READ or FLIP
BOUNDARY Disguise TREY = COB TREY = OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER Alignment QUADS = MAN Unit TE = READ TECH.
QUADS = READ or FLIP
CALL SIDE Disguise TREY = COB SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY Alignment QUADS = MAN BOLT (H) / BUZZ (FS) = HOOK/CURL off #3
CHECK QUADS vs. 2X2. Play READ or FLIP.
AWAY SIDE Disguise TREY = COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY Alignment QUADS = MAN Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat
CHECK QUADS vs. 2X2. Play READ or FLIP.

NOTES: Play TREY vs. all Formations Except 2x2 = QUADS 3


BLITZ ADJUSTMENTS TUFF IN ZONE
I, I NR, & SPLIT “TREY RIGHT” I, I NR, & SPLIT “TREY RIGHT”
“Buzz” “Star”
“Backer” “Read”

S E N W S E N
W
M T M T
C Z C C Z C
#2 Wk
#2 Wk
H #3 FS
FS H

I FAR & NR “TREY LEFT” I FAR & NR “TREY RIGHT”


Star
“Bolt” Backer Read

S EM S N
TN W EM T
C C Z W
Z C C
#2 Wk #2 Wk
H H FS
FS

PRO DOUBLE “QUADS” SLOT TRIPS “TREY RIGHT”


“Read” Flip Read Star

S EM S
TN EM T N W
Z W
C C C Z C
FS #3
#3 #2 Wk
H
H FS

PRO TRIPS “TREY LEFT” ACE


“QUADS”
Bolt
“Backer” “Read” “Read”

S E N S E N W
W
M T M T
C Z C C C
Z
#2 Wk
H
H FS #3 FS

EMPTY “TREY LEFT” SPREAD TRIPS “TREY LEFT”


“Sky”
Bolt Backer Backer

S E N E N W
M T W M T
S Z
C Z C C C
#2 Wk #3
H
FS H FS

NOTE: Play TREY vs. EMPTY. There is no FSL check in zone.


4
STUNT: TUFF IN COVERAGE: ZORRO CALL SIDE: OPP HUSKY

PRO SLOT
CLOUD CLOUD CLOUD
CLOUD

S E W EM TN W
C M TN C
S
Z Z C
C
H Post Read FS H Post Read FS
#3 to #2 #3 to #2

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OC ENTER A Gap. Inside Cage vs. Pass.
NOSE 3 TECH OC ENTER A Gap. Inside Cage vs. Pass.
OPP Husky Call
TACKLE 20 TECH OT C Gap to Chase. Outside Cage vs. Pass.
2 Yards Deep STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH CLOSED: TE Seam / Curl Off #2. Re Route #2 Vertical.
OPEN: OG to V-Cut #3 to the Flat. Be Aware of #3.
#2 CP: If #3 is in a Threatening position (Trips), Play #3.
If #3 is Away, Stay Inside #2.
WILL 7 TECH CLOSED: TE Seam / Curl Off #2. Re Route #2 Vertical.
OPEN: OG to V-Cut #3 to the Flat. Be Aware of #3.
#2 CP: If #3 is in a Threatening position (Trips), Play #3.
If #3 is Away, Stay Inside #2.
MIKE 20 TECH OT C Gap to Chase. Outside Cage vs. Pass.
2 Yards Deep STEP TECH = CROSS ALL DOWN BLOCKS by OT.
ZIP 10 TECH Near Back to POST READ Technique to #3.
Flow Triangle Drop to Middle of Hash’s and Read #3 to #2.
CP: Zip is always Deep Middle vs. 1 Back.
Keep Hips Open, if no threat, Flip your Hips.
FIELD Outside Shade of COB Thru #2 Funnel Technique.
CORNER #1 by 6 yards. Re Route #1 Keep, Vision on #2.
BOUNDARY Outside Shade of COB Thru #2 Funnel Technique.
CORNER #1 by 6 yards. Re Route #1 Keep, Vision on #2.
HUSKY 2 X 10 Outside COB ½ Field Technique.
TE. Midpoint is 4 Yards Outside the Hash.
2 Yards Outside
Hash vs. Open #2.
FREE 2 X 10 Outside COB ½ Field Technique.
SAFETY TE. Midpoint is 4 Yards Outside the Hash.
2 Yards Outside
Hash vs. Open #2.

NOTE: POSSIBLE CHECK TREY VS TRIPS 5


BLITZ ADJUSTMENTS TUFF IN ZORRO
I, I NR, & SPLIT I, I NR, & SPLIT
CLOUD
CLOUD
CLOUD CLOUD

S E N W S E N
W
M T M T
C Z C C Z C

H Post Read Post Read FS


FS H
#3 to #2 #3 to #2

I FAR & NR CLOUD I FAR & NR CLOUD


CLOUD CLOUD

S EM S N
TN W EM T
C C Z W
Z C C

H Post Read H Post Read FS


#3 to #2 FS #3 to #2

PRO DOUBLE CLOUD SLOT TRIPS CLOUD


CLOUD CLOUD

S EM S
TN EM T N W Star
Z W
C C C Z C
Post Read FS
H Post Read
#3 to #2
H #3 to #2 FS

PRO TRIPS ACE CLOUD


CLOUD
CLOUD CLOUD

S E N S E N W
W
M T M T
C Z C C C
Z
Post Read H Post Read
H #3 to #2 FS #3 to #2 FS

EMPTY SPREAD TRIPS CLOUD


CLOUD
CLOUD CLOUD

S E N E N W
M T W M T
S Z
C Z C C C
H Post Read Post Read
#3 to #2 FS H #3 to #2 FS

NOTE: POSSIBLE CHECK TREY VS TRIPS 6


FRONT: TUFF X-OUT COVERAGE: ZONE CALL SIDE: OPP HUSKY

PRO SLOT
Read
Bolt Backer Sky

S E N W S EM TN W
C M T C
Z Z C
C
#2 Wk #3
H #2 Wk
TREY LT FS H TREY LT FS
POSITION ALIGNMENT KEY RESPONSIBILITY
END 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
OPP Husky Call STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 Yards Deep
SAM 7 TECH Closed Side = TE Closed Side = D Gap To Chase. Open Side = B Gap. (Fold)
Open Side = OG TREY = BOLT/BACKER = SEA/CURL/FLAT #2 to #1.
SKY TECH = HOOK/CURL off #3
QUADS = READ / FLIP
WILL 7 TECH Closed Side = TE Closed Side = D Gap To Chase. Open Side = B Gap. (Fold)
Open Side = OG TREY = BUZZ/BACKER = SEAM/CURL/FLAT #2 to #1.
STAR TECH = HOOK/CURL off #3
Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.
QUADS = READ / FLIP
MIKE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 Yards Deep
ZIP 00 TECH Near back to B Gap to B Gap. SPILL ALL RUN BLOCKS.
6 Yards Deep Flow Triangle TREY = Play HOOK / CURL off #2 away from Trey.
QUADS = Play MIDDLE READ off #3 to #2.
FIELD Disguise TREY = COB TREY = OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER Alignment QUADS = MAN Unit TE = READ TECH.
QUADS = READ or FLIP
BOUNDARY Disguise TREY = COB TREY = OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER Alignment QUADS = MAN Unit TE = READ TECH.
QUADS = READ or FLIP
CALL SIDE Disguise TREY = COB SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1. BOLT
SAFETY Alignment QUADS = MAN (H) / BUZZ (FS) = HOOK/CURL off #3
CHECK QUADS vs. 2X2. Play READ or FLIP.
AWAY SIDE Disguise TREY = COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY Alignment QUADS = MAN Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Unit TE = READ CALL. CHECK QUADS vs. 2X2. Play
READ or FLIP.

NOTES: Play TREY vs. all Formations Except 2x2 = QUADS 7


BLITZ ADJUSTMENTS TUFF X-OUT ZONE
I, I NR, & SPLIT “TREY RIGHT” I, I NR, & SPLIT “TREY RIGHT”
“Buzz” “Star”
“Backer” “Read”

S E N W S E N
W
M T M T
C Z C C Z C
#2 Wk
#2 Wk
H #3 FS
FS H

I FAR & NR “TREY LEFT” I FAR & NR “TREY RIGHT”


Star
“Bolt” Backer Read

S EM S
TN W EM TN
C C Z W
Z C C
#2 Wk #2 Wk
H H FS
FS

PRO DOUBLE “QUADS” SLOT TRIPS “TREY RIGHT”


“Read” Flip Read Star

S EM S
TN EM T N W
Z W
C C C Z C
FS #3
#3 #2 Wk
H
H FS

PRO TRIPS “TREY LEFT” ACE


“QUADS”
Bolt
“Backer” “Read” “Read”

S E N S E N W
W
M T M T
C Z C C C
Z
#2 Wk
H
H FS #3 FS

EMPTY “TREY LEFT” SPREAD TRIPS “TREY LEFT”


“Sky”
Bolt Backer Backer

S E N E N W
M T W M T
S Z
C Z C C C
#2 Wk #3
H
FS H FS

NOTE: Play TREY vs. EMPTY. There is no FSL check in zone.


8
FRONT: TUFF X-OUT COVERAGE: ZORRO CALL SIDE: OPP HUSKY

PRO SLOT CLOUD


CLOUD
CLOUD CLOUD

S E N W S EM TN W
C M T C C
Z Z
C
Post Read #3- #2 FS
H Post Read #3- #2 FS H
POSITION ALIGNMENT KEY RESPONSIBILITY
END 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
OPP Husky Call STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 Yards Deep
SAM 7 TECH CLOSED: TE Seam / Curl Off #2. Re Route #2 Vertical.
OPEN: OG to V-Cut #3 to the Flat. Be Aware of #3.
#2 CP: If #3 is in a Threatening position (Trips), Play #3.
If #3 is Away, Stay Inside #2.
WILL 7 TECH CLOSED: TE Seam / Curl Off #2. Re Route #2 Vertical.
OPEN: OG to V-Cut #3 to the Flat. Be Aware of #3.
#2 CP: If #3 is in a Threatening position (Trips), Play #3.
If #3 is Away, Stay Inside #2.
MIKE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 Yards Deep
ZIP 10 TECH Near Back to POST READ Technique to #3.
Flow Triangle Drop to Middle of Hash’s and Read #3 to #2.
CP: Zip is always Deep Middle vs. 1 Back.
Keep Hips Open, if no threat, Flip your Hips.
FIELD Outside Shade of COB Thru #2 Funnel Technique.
CORNER #1 by 6 yards. Re Route #1 Keep, Vision on #2.
BOUNDARY Outside Shade of COB Thru #2 Funnel Technique.
CORNER #1 by 6 yards. Re Route #1 Keep, Vision on #2.
HUSKY 2 X 10 Outside COB ½ Field Technique.
TE. Midpoint is 4 Yards Outside the Hash.
2 Yards Outside
Hash vs. Open #2.
FREE 2 X 10 Outside COB ½ Field Technique.
SAFETY TE. Midpoint is 4 Yards Outside the Hash.
2 Yards Outside
Hash vs. Open #2.

NOTES: POSSIBLE CHECK TREY vs. TRIPS


9
BLITZ ADJUSTMENTS TUFF X-OUT ZORRO
I, I NR, & SPLIT I, I NR, & SPLIT
“Cloud” “Cloud”
“Cloud”
“Cloud”

S E N W S E N
W
M T M T C
C Z C C Z
H Post Read FS
FS H #3 to #2

I FAR & NR I FAR & NR


“Cloud” “Cloud”
“Cloud” “Cloud”

S EM S N
TN W EM T
C C Z W
Z C C
Post Read
H Post Read H FS
#3 to #2
#3 to #2 F

PRO DOUBLE SLOT TRIPS


“Cloud”
“Cloud” “Cloud”
“Cloud”

S EM S
TN E
M T N W Star
Z W
C C C Z C
Post Read FS
H Post Read
#3 to #2
H #3 to #2 FS

PRO TRIPS ACE


“Cloud” “Cloud”
“Cloud” “Cloud”

S E N S E N W
W
M T M T
C Z C C C
Z
Post Read H Post Read FS
H #3 to #2 FS #3 to #2

EMPTY SPREAD TRIPS


“Cloud” “Cloud” “Cloud” “Cloud”

S E N E N W
M T W M T
S Z
C Z C C C
H Post Read Post Read
#3 to #2 FS H #3 to #2 FS

NOTE: POSSIBLE CHECK TREY VS TRIPS 10


ZONE PRESSURES

11
BLITZ: TUFF BOMB COVERAGE: HOT CALL SIDE: HUSKY

PRO SLOT

S E N W E N W
M T S T
C C M Z
SCF Z SCF SCF SCF
C C
#3
#3 FS
H FS H

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OG LONG STICK A Gap. Mid Point vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
NOSE 3 TECH OC ENTER A Gap away from Husky Call.
OPP HUSKY Call Inside Cage vs. Pass.
TACKLE 20 TECH OT C Gap to Chase. Outside Cage vs. Pass.
2 1/2 Yards Deep STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH EMOL CRASH D Gap. Outside Cage vs. Pass.
CP: NO SPILL / INSIDE MOVES
WILL 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.

MIKE 20 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
2 1/2 Yards Deep 2nd Blitzer can Read Out vs. Run away.
ZIP 30 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.

12
BLITZ: TUFF CROSS COVERAGE: BURN CALL SIDE: OPP HUSKY

PRO SLOT
Backer

S E N W S EM TN W
C M T C
SCF Z SCF SCF Z SCF
#3 C GUT
#3 C
FS
H FS H
BURN LEFT BURN LEFT

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
OPP HUSKY CALL STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 1/2 Yards Deep
SAM 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.

WILL 7 TECH Closed Side= TE Play SCF TECH.


Open Side = OG * GUT Call = Play FINAL #3 TECH.

MIKE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.


2 1/2 Yards Deep 1ST Blitzer. SPILL ALL RUN BLOCKS.
ZIP 00 TECH OC Blitz A Gap OPP OC. Mid Point QB vs. Pass.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.

13
BLITZ: TUFF FREEDOM COVERAGE: HEAT CALL SIDE: OPP HUSKY

PRO SLOT
Backer

S E N W S EM TN W
C M T C
SCF SCF SCF Z SCF
#3 Z C #3 C
H FS
FS H

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
OPP HUSKY CALL STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.
2 1/2 Yards Deep
SAM 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.

WILL 7 TECH Closed Side= TE Play SCF TECH.


Open Side = OG * GUT Call = Play FINAL #3 TECH.

MIKE 20 TECH OC Plug OPP A Gap. Inside Cage vs. Pass.


2 1/2 Yards Deep 1ST Blitzer. SPILL ALL RUN BLOCKS.
ZIP 00 TECH Near back to FINAL #3 TECH.
Flow Triangle
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside
Hash vs. Open #2.

FREE 2 X 10 Outside TE. OC Blitz A Gap OPP OC. Mid Point QB vs. Pass.
SAFETY 2 Yards Outside
Hash vs. Open #2.

14
MAN- FREE PRESSURES

15
BLITZ: TUFF CRASH COVERAGE: SOLO CALL SIDE: OPP HUSKY

PRO TWINS

S E N W S EM TN W
FC M T BC “WE”
Z “WE” FC BC Z
H FS
H FS

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OG B Gap (Rip) Inside Cage vs. Pass.
NOSE 3 TECH OG B Gap (Rip) Inside Cage vs. Pass
OPP HUSKY Call
TACKLE 20 TECH OC PLUG CLOSED SIDE A Gap.
2 Yards Deep Mid Point QB vs. Pass.
SAM 7 TECH EMOL D Gap To Chase. Outside Cage vs. Pass
WILL 7 TECH EMOL D Gap To Chase. Outside Cage vs. Pas

MIKE 20 TECH Man On 2 Backs = “We” Call on Backs.


2 Yards Deep 1 Back = Open Side = Man on Remaining Back
Closed Side = Man on TE.
*CHECK FREE Call vs. 1 Back.
ZIP 00 TECH Man On 2 Backs = “We” Call on Backs.
6 Yards Deep 1 Back = Open Side = Man on Remaining Back
Closed Side = Man on TE.
*CHECK FREE Call vs. 1 Back.
FIELD Inside Shade of #1 by Man On Man on #1
CORNER 6 yards. Corners Over vs. Unit TE
BOUNDARY Inside Shade of #1 by Man On Man on #1
CORNER 6 yards. Corners Over vs. Unit TE
HUSKY Disguise Alignment Man On 2 Backs = CLOSED = Man on TE.
OPEN = Free.
1 Back = Man On #2 to Pass Strength or Free Weak.
*CHECK FREE Call vs. 1 Back.
FREE Disguise Alignment Man On 2 Backs = CLOSED = Man on TE.
SAFETY OPEN = Free.
1 Back = Man On #2 to Pass Strength or Free Weak.
*CHECK FREE Call vs. 1 Back.

16
FORMATION ADJUSTMENTS TUFF CRASH SOLO
PRO SLOT T
F T

Z
Q S Q
Y X X Y
S W W
Z S Z
FC M “WE” M “WE”
FS BC FC H FS
H BC

PRO DOUBLES T PRO TRIPS T

Z Z S
S Q Q
X Y Y X
S W
W
S M Z
FC M Z
“CHECK FREE BC BC
FC H “CHECK FREE”
FS FS
H

PRO DOUBLES FSL PRO TRIPS T


T

Z S
Q Q S Z
Y X X Y
S W
W
S M Z
FC M Z
BC FC “CHECK FREE” BC
H “CHECK FREE” FS
FS H

FSL PRO FSL TWINS


T F
F T

Z
Q S
Q
X Y
S Y X
W S W
M Z
“WE” M “WE” Z
BC
FC H FC BC
H FS 17
H
MAN BLITZ

18
BLITZ: TUFF PLUG COVERAGE: MATCH CALL SIDE: OPP HUSKY

PRO TWINS

S E N W S EM N W
M T T
FC BC
H Z FC BC Z H FS
PICK
PICK
FS

POSITION ALIGNMENT KEY RESPONSIBILITY


END 3 TECH OG RIP B Gap. Inside Cage vs. Pass.

NOSE 3 TECH OG RIP B Gap. Inside Cage vs. Pass.


OPP HUSKY CALL
TACKLE 20 TECH OC Plug A Gap. Mid Point QB vs. Pass.
2 Yards Deep
SAM 7 TECH EMOL D Gap (Crash) to chase. Outside Cage vs. Pass.

WILL 7 TECH EMOL D Gap (Crash) to chase. Outside Cage vs. Pass.
MIKE 20 TECH OC Plug A Gap. Mid Point QB vs. Pass.
2 Yards Deep
ZIP 00 TECH Man On 2 Backs = “We” Call on the RB’s
1 Back = Man on the Remaining Back.
Empty = Find Displaced Back. Communicate with FS.
FIELD Disguise Alignment Man On Man on #1
CORNER Corners Over vs. Unit TE
HUSKY 2 Backs = 40 TECH to Man On 2-Backs : We The Backs
Closed Side 1-Back: Man on Displaced #2
1 Back = Displaced #2
BOUNDARY Disguise Alignment Man On Man on #1
CORNER Corners Over vs. Unit TE

FREE Disguise Alignment Man On Man on the TE.


SAFETY Replace the Blitzer to Closed Side.
Empty = Communicate with ZIP.

19
PLUG MATCH
FSL PRO FSL SLOT FSL

S E N W S E N W
M T M T
FC
Z PICK BC Z BC
H FS
FS H FC

I FAR PRO FSL FAR SLOT FSL

S EM TN W S E N W
M T
FC BC BC
Z
H Z
FS FS H FC

PRO DOUBLE SLOT TRIPS

S E N W S E N W
M T M T
FC BC BC
Z Z
FS FS
H H FC

PRO TRIPS ACE

S E N W S E N W
M T M T
FC FC BC
Z BC Z
H H
FS
FS
EMPTY SPREAD TRIPS

S E N W S EM
M T TN W
FC BC C BC
Z
FS
Z FS
H H
*FS COMMUNICATE WITH ZIP
20
BLITZ: TITAN PLUG COVERAGE: MATCH CALL SIDE: OPP HUSKY

PRO SLOT

S E N W S E N W
FC M T BC M T
H Z FC BC Z H FS
PICK
PICK
FS

POSITION ALIGNMENT KEY RESPONSIBILITY


END 1 TECH OC A Gap. Mid Point QB vs. Pass.

NOSE 1 TECH OC A Gap. Mid Point QB vs. Pass.


OPP HUSKY CALL
TACKLE 30 TECH OG Plug B Gap. Inside Cage vs. Pass.
2 Yards Deep
SAM 7 TECH EMOL D Gap (Crash) to chase. Outside Cage vs. Pass.

WILL 7 TECH EMOL D Gap (Crash) to chase. Outside Cage vs. Pass.
MIKE 30 TECH OG Plug B Gap. Inside Cage vs. Pass.
2 Yards Deep
ZIP 00 TECH Man On 2 Backs = “We” Call on the RB’s
1 Back = Man on the Remaining Back.
Empty = Find Displaced Back. Communicate with FS.
FIELD Disguise Alignment Man On Man on #1
CORNER Corners Over vs. Unit TE
HUSKY 2 Backs = 40 TECH to Man On 2-Backs : We The Backs
Closed Side 1-Back: Man on Displaced #2
1 Back = Displaced #2
BOUNDARY Disguise Alignment Man On Man on #1
CORNER Corners Over vs. Unit TE

FREE Disguise Alignment Man On Man on the TE.


SAFETY Replace the Blitzer to Closed Side.
Empty = Communicate with ZIP.

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NOTES:

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