Introduction To Human Computer Interaction (HCI)
Introduction To Human Computer Interaction (HCI)
Introduction To Human Computer Interaction (HCI)
CHAPTER 1
● Understand the definition of
● HCI concern on how people interact with ● This era was all about usability, and we
computer systems. learned a great deal about what people
● The desktop-folder metaphor was part of a could and couldn’t do while completing
larger effort to apply mental models to the tasks on a computer.
way we use computers. ● Designers continue to use techniques from
● mapping our physical office environment this era, such as cognitive walkthroughs,
onto computer interfaces, we can more heuristic evaluations, and usability testing.
easily grasp how information is store on ● From this point on, it was clear that
desktops. personal computing was the future. HCI
● Mental modeling and human factors would serve the role of empowering users
engineering were the driving factors in through the design of intuitive systems.
software development.
Wave 2: Collaboration & communication (1990s — early 2000s)
● During this era, value-driven design takes the ● HCI draws increasingly from philosophy and
lead in engaging communities and designing ethics to provide rhetoric on the
for sustainable change. consequences of habit-forming technology,
● Designers were encouraged to think about and the responsibility of their creators.
the role of technology in daily lives, and the Designers become weary of dark patterns.
paradox of being “alone together” when they ● Rather, they craft technologies to enhance
shift their attention to personal devices in the human experience to encourage people to
social settings. interact with technology on their own terms,
● A holistic approach to design emerges as and to support their individual development
well, emphasizing complex interactions and aspirations.
across people, spaces, and technologies. ● Designers also strive to address complex and
● Qualities of pleasure, enjoyment, play and systematic problems through technology and
exploration become central to design. design.
What are the goals of HCI?
attempt to:
i. easy to learn
ii. easy to remember how to use
iii. effective to use
iv. efficient to use
v. safe to use
vi. enjoyable to use
Imagine??
You just put your document into the
photocopier and set the photocopier to make
15 copies, sorted and stapled.
Figure 1.2: Photocopier buttons control panel
(a) You suppose to push the "C" button to start making your copies considering the
alphabet “C” stands for “Copy”.
OR
(b) Instead of the photocopier makes the copies correctly, the photocopier settings are
cleared and no copies are made.
?????
If you selected (b) you are right because the "C" stands for clear, not copy. The
copy button is actually the button with the "line in a diamond" symbol. This
symbol is widely used on photocopiers, but is of little help to someone who is
unfamiliar with this.
Factor Description
Factor Description
User Interface Input devices, output devices, dialogue structures, use of colour, icons,
commands, navigation, graphics, natural language, user support,
multimedia,
○ Psychologist
○ Sociologist
○ Information system expert
○ Product designer
○ Computer scientist