Why Should Games Be Used in The EFL Classroom?: Pedro Adolfo Cabrejo Ruiz
Why Should Games Be Used in The EFL Classroom?: Pedro Adolfo Cabrejo Ruiz
Why Should Games Be Used in The EFL Classroom?: Pedro Adolfo Cabrejo Ruiz
2
“…Take time to play.
It is the source of
perpetual youth.”
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“Take time to laugh;
it is the music
of the soul.”
Anonymous
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Games are used not only for
mere fun, but more
importantly for the useful
practice and review of
language lessons.
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What can teachers do to
have learners ready to
learn?
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o Arise curiosity.
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What do games do?
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They…
_ _ G __ _
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5.
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E NG AG E
1.
C HA L L E NG E
2.
MO T I V A T E
3.
ENT E R T AI N
4.
S UR P R I S E
5.
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How are games
conceived?
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Games help TS create contexts in which
the language is useful and meaningful.
They provide intense practice of
language.
They must be regarded as central to a
teacher’s repertoire.
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(Hadfield, 1996)
Games should not be regarded as
a marginal/ peripheral activity,
filling in odd moments, but rather
as central to the foreign language
teaching programme.
Lee (1979)
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“Good games are fun, intrinsically
motivating, and offer just the
right amount of challenge.”
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“English games can transform
classes. Communication games are
designed to allow everyone plenty
of opportunity to practise
speaking, without neglecting
spelling, reading and writing.”
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create a meaningful context for
language use.
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Which characteristics should
games have?
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have a pretty clear learning purpose and
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A game may fit into more
than one group/category
(Klippel F, 2002)
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Grammar games
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word squares, criss-cross words, grab bag,
hot seat /on the spot, crossword puzzles,
lotteries, bingos, stops, noughts & crosses,
flash cards, hexagon games /honey combs,
mutual/dual dictations, wall dictations,
unscramble words and sentences, missing
letters, alphabet letters, find someone
who, concentrate yourself, taboo, flower
games, riddles, hidden words, word search,
etc.
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Which are the benefits
of games?
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Martha Lengeling and Casey
Malarcher (1997), identify
cognitive, affective, class
dynamics, and adaptability
benefits of using communicative
games in the EFLC.
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Cognitive benefits
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Class dynamics benefits
o To provide practice.
o To facilitate interaction.
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Are games suitable to all
ages and genders?
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o Enjoyment of games is not restricted
to age or gender.
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• Assessing games as cognitive tools
implies regarding the profiles of the
learners, including academic ability and
personality type.
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“El educador es también artista:
Él rehace el mundo,
él re-dibuja el mundo,
re-pinta el mundo,
re-canta el mundo,
re-danza el mundo”
Paulo Freire
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“Los espacios de juego rechazan el
acatamiento y rechazan los ambientes de
temor, inseguridad y tensión que se
manifiestan cuando no hay canales para la
creatividad y autonomía de los alumnos”.
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“Abramos la puerta a la risa, a la alegría,
porque vivimos procesos excesivamente
serios desde donde estas expresiones se
escapan, para construir las nuevas formas
de quehacer pedagógico”.
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The wonders of warm-up
activities
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They are excellent prior
knowledge- activating tools.
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Warm up activities must :
Lee Su Kim From 'Creative Games for the Language Class‘ 'Forum' Vol. 33
No 1, January - March 1995, Page 35.