Bounded-Buffer Problem
Bounded-Buffer Problem
Bounded-Buffer Problem
do {
// produce an item in nextp
wait (empty);
wait (mutex);
// add the item to the buffer
signal (mutex);
signal (full);
} while (TRUE);
The structure of the consumer process
do {
wait (full);
wait (mutex);
// remove an item from buffer to nextc
signal (mutex);
signal (empty);
// consume the item in nextc
} while (TRUE);
Readers-Writers Problem
• signal ( chopstick[i] );
• signal (chopstick[ (i + 1) % 5] );
•
• // think
• } while (TRUE);
Monitors
monitor DP
{ enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];
void pickup (int i) {
state[i] = HUNGRY;
test(i);
if (state[i] != EATING) self [i].wait;
}
void putdown (int i) {
state[i] = THINKING;
// test left and right neighbors
test((i + 4) % 5);
test((i + 1) % 5);
}
void test (int i) {
if ( (state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) {
state[i] = EATING ;
self[i].signal () ;
} }
initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
} }
• Each philosopher I invokes the operations pickup() and putdown() in the following
sequence:
DiningPhilosophters.pickup (i);
EAT
DiningPhilosophers.putdown (i);
Monitor Implementation Using Semaphores Variables
semaphore mutex; // (initially = 1)
semaphore next; // (initially = 0)
int next-count = 0;
Each procedure F will be replaced by
• wait(mutex);
…
body of F;
…
if (next_count > 0)
signal(next)
else
signal(mutex);
x-count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x-count--;