Unit-6 Groupware Chapter 19
Unit-6 Groupware Chapter 19
Unit-6 Groupware Chapter 19
Groupware
CONTENTS
• What is groupware
• Types of groupware
• computer-mediated communication
• meeting and decisions support systems
• shared applications and artefacts
• Models of groupware
• Implementation issues
WHAT IS GROUPWARE?
same face-to-face
telephone
time conversation
different
post-it note Letter/Email
Time
TYPES OF GROUPWARE SYSTEM
• computer-mediated communication
understanding
direct
participants P communication
P
control and
feedback
artefacts of work A
WHAT INTERACTIONS DOES
A TOOL SUPPORT?
meeting and decision
support systems
– common understanding
understanding
participants P direct
P computer-mediated
communication communication
– direct communication
control and between participants
feedback
artefacts of work A
shared applications
and artefacts
– control and feedback
with shared work objects
COMPUTER-MEDIATED
COMMUNICATION
email and bulletin boards
structured message systems
text messaging
video, virtual environments
EMAIL AND BULLETIN
BOARDS
• asynchronous/remote
• Recipients of email:
direct in To: field
copies in Cc: field
STRUCTURED MESSAGE
SYSTEMS
• asynchronous/remote
• `super' email
– cross between email and a database
• sender
– fills in special fields
• recipient
– filters and sorts incoming mail
based on field contents
Type: Assignment Announcement
To: all
From: ABC
Subject: HCI PPT
Time: 2:00 Tuesday
Place: D014
Speaker: XYZ
Title: The Honey Pot
Text: abcvsgdjdklll
TXT IS GR8
• Instant messaging
• 1996 – ICQ small Israeli company
• now millions
Hi, u there
• more like conversation
yeh, had a good time yday?
uhu
want to meet later?
• SMS
• originally a feature of internal management protocol
• short messages (160 chars) and text with numbers
• no-one predicted mass adoption!!
• now phones with cameras for MMS
VIDEO CONFERENCES AND
COMMUNICATION
• Synchronous/remote
• Technology:
• ISDN + video compression
• internet, web cams
• Mode of collaboration:
• very long term
• sometimes synchronous use also
MEETING ROOMS
• synchronous co-located
electronic support for face-to-face meetings
• individual terminals (often recessed)
• large shared screen (electronic whiteboard)
• special software
• U or C shaped seating around screen
Various modes:
• brainstorming, private use, WYSIWIS
WYSIWIS – ‘what you see is what I see’
• all screens show same image
• any participant can write/draw to screen
C – SHAPED SEATING
U – SHAPED SEATING
TYPICAL MEETING ROOM
shared
screen
MEETING CAPTURE
• use ordinary
whiteboard
• detector and
special pens
• LCD projection
on whiteboard
• low-cost alternative
to dedicated meeting room
ISSUES FOR
COOPERATION
Argumentation tools
• concurrency control
• two people access the same node
• one solution is node locking
• notification mechanisms
• knowing about others' changes
Meeting rooms
• floor holders one or many?
• floor control policies
• who can write and when?
• solution: locking + social protocol
• group pointer
• for deictic reference (this and that)
SHARED WORK SURFACES
• synchronous remote
At simplest, meeting rooms at a distance, but …
• additional audio/video for social protocols and discussion
• network delays can be major problem
A: SHARED PCs
• Shared PCs & Shared window systems allow ordinary application to be the
focus of co-operative work.
• The idea of a hared a PC is that we have two(or more) computers which
functions as if they were one.
• Its just like a large meeting room without the large shared screen.
• Their Keystrokes and movements are similarly relayed on us.
1. SHARED PCS & SHARED
WINDOW SYSTEMS
GRANULARITY
•Looking first at object chunk size, some systems
operate at a very finegrain,allowing participants to edit
the same sentence, or even the same word in a
sentence.
•At the other extreme, shared file systems may often
have locks so that only one user can edit a file at the
same time.
•The granularity here is the document.
LEVELS OF SHARING
• Centralized Architectures
• Replicated Architectures
CENTRALIZED ARCHITECTURE