2 DT PPT-1L
2 DT PPT-1L
2 DT PPT-1L
Presented By:
Dr Atul Mathur
Associate Professor
IIMT College
Greater Noida
ROLE OF INNOVATION IN
INDUSTRY AND
ORGANISATION
Innovation allows organizations to stay
relevant in the competitive market, it also
plays an important role in economic
growth. The to resolve critical
ability problems depends on
new innovations and
developing countries need it more
than ever. esp
ROLE OF CREATIVITY
IN INDUSTRY AND
ORGANISATION
Organizations today operate in a highly
competitive, global environment,
making creativity crucial. Creativity is what
fuels big ideas, challenges employees' way
of thinking, and opens the door to new
business opportunities.
DYNAMICS OF CREATIVE
THINKING
Despite six decades of creative cognition
research, measures of creative ideation have
heavily relied on divergent thinking tasks, which
still suffer from conceptual, design, and
psychometric shortcomings. These the
have greatly impeded
shortcoming
accurate study creative ideation,
sof
dynamics, development,itsand integration as part
of a comprehensive psychological assessment.
PROCESS OF DESIGN
THINKING
Design thinking is a non-linear,
iterative process that teams use to
understand users, challenge assumptions,
redefine problems and create innovative
solutions to prototype and test. Involving
five phases—Empathize, Define, Ideate,
Prototype and Test—it is most useful to
tackle problems that are ill-defined or
unknown.
IMPLEMENTING THE
PROCESS IN DRIVING
INNOVATION
Five Steps to Implementing Innovation :
♦Spot opportunities for innovation.
♦Prioritize opportunities.
♦Test your potential innovations.
♦Build support for your innovations.
♦Learn from your innovation efforts.
EXERCISE IN DESIGN
THINKING
♦ Warmups
♦ Yes, But vs. Yes, And
♦ Impromptu Networking
♦ Nine Whys
♦ Empathize
♦ Personas
♦ User Journey Mapping
♦ Ideation
♦ SCAMPER (SCAMPER acronym runs you through seven
techniques
for idea generation: Substitute, Combine, Adapt, Modify, Put to
another use, Eliminate and Reverse.)
♦ Decisions
IMPLEMENTING DESIGN
THINKING THROUGH A
WORKSHOP
Step 1: Planning and preparation.
Step 2: Introduction.
Step 3: Kick off the meeting using an icebreaker.
Step 4: Introduce design thinking.
Step 5: Empathizing with the user.
Step 6: Get more specific on the problem.
Step 7: Come up with ideas and possible solutions
Step 8: Create a user journey map
Step 9: Prototyping and testing
Step 10: Describe the next steps and close the workshop
DESIGN THINKING
PROCESS
Design thinking is a non-linear,
iterative process that teams use to
understand users, challenge assumptions,
redefine problems and create innovative
solutions to prototype and test. Involving
five phases—Empathize, Define, Ideate,
Prototype and Test—it is most useful to
tackle problems that are ill-defined or
unknown.