LESSON 1 - Animate Using Traditional Animation
LESSON 1 - Animate Using Traditional Animation
LESSON 1 - Animate Using Traditional Animation
Traditional Animation
LESSON OBJECTIVES
• Planned Animation combines animation methods and the artwork can be planned to be reuse on the different
scenes. It may combine cycle animation and limited animation. So the production is developed faster the usual as
the term says to plan the film.
• Cycle Animation is a repeated series of a drawings that can be used several times on a film. Grass swaying in wind,
waves on the shores, or even in walking is rhythmic cyclic action, which can be repeated over and over again.
• Limited Limitation is a process where reusing of animated frames, mirroring of characters, and drawing new frames
only when necessary are done to cut down the work, save time, and reduce the budget. The dialog for example, can
be divided into several expressions and drawn on a different cel. This will just be combined with the body drawn.
The cutout parts are called animated cutouts
Animated cutouts are costs effective in producing a tradition
animation. Body poses with different heads can be used over and
over in multiple combinations. For example, different arms can be
used on the same body together with the eyes, mouth and nose.
Each character is drawn on a cel and if cutouts needed, they are drawn on a separate
cel. The background should also be drawn on a separate paper or cel where the character
are as joined in for camera shoot.
First, you need to prepare all the materials needed and place them all within your reach.
• Scratch papers
• Eraser
• Light box
Think of any simple action that you want your character to do.
Examples; walking, jumping, picking up an object, eating/munching, eyes
that are starting to fall asleep, etc. Once you are done, you may starting
thinking about the sequence. Note: The longer the sequence, the smoother
the action flow.
Second Frame
You can use different lead color as
you draw on different frames.
Third Frame
Fifth Frame
Sixth Frame
Seventh Frame
Then you should have the same output as shown below.
The animation discussed depended on cels in its final
stages. Painted cels are hard to find to day as the computer
moves into the animation studio. These days, sketches are
just scanned into the computer and cleared up digitally
instead of being transferred to cels and colored by hand.