LESSON 1 - Animate Using Traditional Animation

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Animate Using

Traditional Animation
LESSON OBJECTIVES

At the end of this lesson, students should be able to:

1. Create an animation using traditional method;

2. Understand correct timing for character action; and

3. Combine character and background panning.


LESSON DISCUSSION

The story board and script are the


foundation for the rest of the animation. The
animator is the actor of the film cartoon. The
timing is important. Some animator use the
device called metronome to determine the
correct timing.
Scene Timing
The storyboard and script are like a blueprint and the film is
constructed on these foundations. Each scene is described in the
script for picture and sound. The scene title should describe the
character, the sound and the type as close-up, long shot and
medium shot. Exposure Sheets or X Sheets plan the animation
production timing of an individual scene.
TV bar sheets have one foot (16 frames) per bar. Dialog and
music are planned in these bar sheets with a stopwatch. Music is
then composed and recorded with dialog and the scene timing may
have to be adjusted to fit. Adjustment and changes are constant in
animated films.
When you animate a walk, the background should also move on a precise distance as required by the action. For
example, the background would be moved more slowly for a walk than for a run. Never move a character without
meaning. Try to bring out a gesture or mannerism in every cycle. Below classes to animate a traditional way. This may
help lessen the time of producing the animation.

• Planned Animation combines animation methods and the artwork can be planned to be reuse on the different
scenes. It may combine cycle animation and limited animation. So the production is developed faster the usual as
the term says to plan the film.

• Cycle Animation is a repeated series of a drawings that can be used several times on a film. Grass swaying in wind,
waves on the shores, or even in walking is rhythmic cyclic action, which can be repeated over and over again.

• Limited Limitation is a process where reusing of animated frames, mirroring of characters, and drawing new frames
only when necessary are done to cut down the work, save time, and reduce the budget. The dialog for example, can
be divided into several expressions and drawn on a different cel. This will just be combined with the body drawn.
The cutout parts are called animated cutouts
Animated cutouts are costs effective in producing a tradition
animation. Body poses with different heads can be used over and
over in multiple combinations. For example, different arms can be
used on the same body together with the eyes, mouth and nose.
Each character is drawn on a cel and if cutouts needed, they are drawn on a separate
cel. The background should also be drawn on a separate paper or cel where the character
are as joined in for camera shoot.

First, you need to prepare all the materials needed and place them all within your reach.

• Tracing papers (72gsm)

• Scratch papers

• Mechanical pencils (0.5 and 0.7)

• Colored pencil leads (Blue and Red)

• Fine point marker (0.4)

• Eraser

• Light box
Think of any simple action that you want your character to do.
Examples; walking, jumping, picking up an object, eating/munching, eyes
that are starting to fall asleep, etc. Once you are done, you may starting
thinking about the sequence. Note: The longer the sequence, the smoother
the action flow.

You may begin with a rough sketch of a character on scratch paper,


focus on the transition of post per frame. See the image below.
Now begin sketching the first post on the first frame. See image
below.
First Frame

Second Frame
You can use different lead color as
you draw on different frames.

Third Frame

Make sure that the size of the body of your


character is equal
Fourth Frame

you can play with facial expression as you


sketch your character; make his/her facial
expression as a bit exaggerated

Fifth Frame
Sixth Frame

Seventh Frame
Then you should have the same output as shown below.
The animation discussed depended on cels in its final
stages. Painted cels are hard to find to day as the computer
moves into the animation studio. These days, sketches are
just scanned into the computer and cleared up digitally
instead of being transferred to cels and colored by hand.

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