Lecture 12 Game Theory
Lecture 12 Game Theory
Lecture 12 Game Theory
• Introduction.
• Important definitions.
• Two person game.
• Pure strategies.
• Mixed strategies.
• Algebraic method.
• Graphical method.
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Introduction
• Game refers to a situation of conflict and competition
in which two or more competitors (or participants)
are involved in the decision making process.
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Continued…
• The particular strategy that optimizes a player’s losses
or gains, without knowing the competitor’s strategies is
called optimal strategy.
• The expected outcomes when player use their optimal
strategy is called Value of the game.
• Pure strategy: A particular strategy that a player
chooses to play again and again regardless of other
player’s strategy.
• Mixed strategy: A set of strategies that a player
chooses on a particular move of the game with some
fixed probabilities.
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Two-Person Zero-Sum Game
• A game with only two players, say A and B, is called
a two-person zero-sum game, only if one player’s
gain is equal to the loss of other player, so that total
sum is zero.
• The payoffs in terms of gain or loss, when players
select their particular strategy, can be represented as
matrix called as Payoff Matrix.
• If player A has m strategies denoted by and player B
has n strategies namely . Let be the payoff values.
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Continued…
• It is assumed that player A is always the gainer
whereas player B is the looser. Therefore, represents
the gain of player A from player B, when A uses
strategy and B uses strategy . On the other hand, the
gains to player B and losses to player A can be
written as .
Player A’s Player B’s strategy
strategy …
…
…
. . . . .
: : : : :
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Assumptions of the Game
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Pure Strategies
• Maximin Principle: For player A, the minimum value
in each row (row minima) represents the least gain to
him corresponding to each strategy. He will then select
the strategy that gives largest gain. This is called
maximin principle.
Player A Player B
B1 B2 B3
A1 -1 2 -2
A2 6 4 -6
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Solution
Player A Player B Row
B1 B2 B3 minimum
A1 -1 2 -2 -2
A2 6 4 -6 -6
Column 6 4 -2
maximum
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Illustration 2
A company management and the labour union are negotiating
a new three year settlement. Each of these has four strategies:
I= hard and aggressive bargaining; II= reasoning and logical
approach; III= legalistic strategy; and IV= conciliatory
approach. The costs to the company are given for every pair of
strategy choice. What strategy will the two sides adopt? Also
determine V.
I 20 15 12 35
II 25 14 8 10
III 40 2 10 5
IV -5 4 11 0 14
Solution
I 20 15 12 35 12
II 25 14 8 10 8
III 40 2 10 5 2
IV -5 4 11 0 -5
Column 40 15 12 35
maxima
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Mixed Strategies
• In certain cases there exists no saddle point i.e.
minimax is not equal maximin. In such cases, players
use mixture of strategies to find value of the game.
Algebraic Arithmetic
Methods Matrix
Simplex Graphical
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Dominance Rules
• For player A, if each element in a row, say , is less than
or equal to the corresponding element in another row,
say , in the payoff matrix. Then the row is s.t.b.
dominated by row , and therefore, row can be deleted
from the payoff matrix.
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Algebraic Method
Player A Player B Probability
B1 B2
A1
A2
Probability
𝑎 22 − 𝑎 21 𝑎 22 −𝑎 12
𝑝 1= 𝑞1 =
𝑎 11 +𝑎 22 −( 𝑎12 +𝑎 21) 𝑎11 + 𝑎 22 −(𝑎 12+ 𝑎 21)
𝑝 2=1 − 𝑝 1 𝑞 2=1 − 𝑞1
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Illustration 1
A company is currently involved in negotiations with its
union on the upcoming wage contract. Positive sign
represents wage increase while negative sign represents
wage reduction. What are the optimal strategies for the
company as well as the union? What is the game value?
C1 C2 C3 C4
U1 .25 .20 .14 .30
U2 .27 .16 .12 .14
U3 .35 .08 .15 .19
U4 - .02 .08 .13 .00
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Solution
• We make use of dominance rule to convert the matrix
into 2X2.
• We observe that strategy U4 is dominated by U3.
therefore, we delete it.
C1 C2 C3 C4
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Continued…
• Strategy C1 is dominated by C2. Therefore, we delete
C1.
C1 C2 C3 C4
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Continued…
• Again, U2 is dominated by U1. Therefore, we delete U2.
C2 C3
U1 .20 .14
U2 .16 .12
U3 .08 .15
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Continued…
C2 C3 Prob.
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Illustration 2
Solve the game whose payoff matrix is given below:
Player A Player B
B1 B2 B3 B4
A1 3 2 4 0
A2 3 4 2 4
A3 4 2 4 0
A4 0 4 0 8
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Solution
• Using the dominance rule, we can observe that
strategy A1 is dominated by Strategy A3. Therefore,
we delete A1.
Player A Player B
B1 B2 B3 B4
A1 3 2 4 0
A2 3 4 2 4
A3 4 2 4 0
A4 0 4 0 8
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Continued…
• Again, the strategy B1 is dominated by strategy B3.
Therefore, we delete B1.
Player A Player B
B1 B2 B3 B4
A2 3 4 2 4
A3 4 2 4 0
A4 0 4 0 8
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Continued…
• If you will observe, there is no way the dominance rule
can break the order of matrix.
• In such case, we compare the row/column dominance
with the average of remaining rows/columns.
• In this case, the average of B3 & B4 is (3,2,4) dominates
strategy B2. Therefore, we delete B2.
Player A Player B
B2 B3 B4
A2 4 2 4
A3 2 4 0
A4 4 0 8
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Continued…
• Again, there is no clear dominance relationship.
• Now, the average of A3 & A4 is equal to strategy A2.
Therefore, A2 can be deleted.
Player A Player B
B3 B4
A2 2 4
A3 4 0
A4 0 8
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Continued…
• Finally, we have received a 2X2 matrix.
• Next we attach probabilities corresponding to the
strategies.
B3 B4
A3 4 0
A4 0 8
Prob.
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Continued…
• The given payoff matrix has no saddle point.
Therefore, in order to evaluate the probability values,
we solve the following:
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Continued…
Player A Player B Prob.
B3 B4
A3 4 0 2/3
A4 0 8
Prob.
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Graphical Method
• This method is useful for the game where the payoff
matrix is of size 2Xn or mX2 i.e. the game with
mixed strategies that has only two non-dominated
pure strategies for one of the players in the two-
person zero-sum game.
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Illustration 1
Player A Player B
B1 B2 B3 B4
A1 2 2 3 -2
A2 4 3 2 6
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Solution
• The game has no saddle point (Check!!).
• If the probability of player A’s playing A1 and A2 is
denoted by and . Then the expected payoff (gain) to
player A will be:
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Continued…
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Continued…
• It is assumed that player B will always play his
strategies in such a way so as to minimize his loss.
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Continued…
P (Maximin Point)
V=22/9
=4/9
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Continued…
Player A Player B Prob.
B3 B4
A1 3 -2
A2 2 6
Prob.
Player A Player B
B1 B2
A1 1 -3
A2 3 5
A3 -1 6
A4 4 1
A5 2 2
A6 -5 0
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Solution
• The game does not have a saddle point (check!!).
• If the probability of player B’s strategies B1 & B2 be
denoted by and . Then the payoff matrix to player B
will be:
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Continued…
• While plotting the graph, we suppose on the X-axis
and the expected payoff values on the Y-axis.
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Continued…
• It is assumed that player A will always play his
strategies in such a way so as to maximize his
gains.
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Continued…
Player A Player B Prob.
B1 B2
A2 3 5
A4 4 1
Prob.