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Immersive Virtualization

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UNIT – V

Immersive Virtualization
Immersive Virtualization

Topics
•Introduction
• Extended and augmented Reality
• Mixed and Virtual Reality
• Implications.
Introduction
•The concept of continuous learning used to be
progressive, but now it has become a necessity for
most of us.

•Even the working professionals moonlight as students.

•This is one of the key reasons why educational


technology is such a rapidly growing industry.
Introduction(contd..)
•Educational institutions are seeking the ways to
invest in novel educational apps and learning technologies.

•And at present, there are two trends rising in the EdTech field;
extended reality and gamification (Gamification is the strategic
attempt to enhance systems, services, organizations, and activities in order to
create similar experiences to those experienced when playing games in order
to motivate and engage users)

•These trends are seen in apps covering the entire range of


subjects from geography to math to foreign languages, and even
practical expertise like operating facility machines or direct
cardiac message.
Introduction(contd..)

•AR adds to reality through phones and tablets;

•VR creates a new reality via headsets.

•AR is better for isolated, technical topics;

•VR is better for complex, soft-skill content.

• AR training and VR training are both expensive,


but the long-term ROI proves worthwhile.
Introduction(contd..)
•Virtual and augmented reality in the academic or
educational applications have proven to bring a new
kingdom of possibilities for developing engaging and
enriched learning experiences.

•When it is about the educational apps, a virtual


environment typically refers to a system that lets the
designers develop simulations.

• A simulator creates an environment that mimics the behavior and


configurations of a real device.
• An emulator duplicates all the hardware and software features of a real device.
Introduction(contd..)
• New tools are changing the face of education today.

•The purpose of such virtual environment’s apps may


differ greatly, for instance,

• the factory workers might require determining how to run


complex machinery at their assembly line,

• pilots might need virtual training before being entrusted with the
real planes, and

•employees learn how to familiarize themselves with a new


building.
Introduction(concluded)

•Right now, there are numerous businesses competing to deliver


their own version of virtual experiences in a gamified setting.

•Now, gamification is broadly applied being a part of the strategy


for promoting educational activities as well as healthy lifestyles
by making the monotonous or even stressful tasks such as
studying and exercising with meaning feedback loops that
promote engagement.
Extended Reality
•Think of reality as a path, starting with analog real life and ending
with fully digital representations.

•The first step on that path is “augmented reality” (AR), overlaying


digital information and elements on top of the live, real world.

•About halfway down the path is “mixed reality” (MR), in which


digital objects are embedded into the real world as though they
were a part of it.

• At the very end of the path is “virtual reality”(VR), in which the


real world is shut out and you’re inside a fully digital environment.
Extended Reality (concluded)
•All of these increasingly huddle together under the umbrella term
of “extended reality” (XR), covering all steps along the “virtuality
continuum.”(The virtuality continuum is a continuous scale ranging between
the completely virtual, a virtuality, and the completely real, reality.)

•Extended Reality (XR) offers this promise of an improved


interface by making technology ready to hand.

•XR is an umbrella term that encompasses both augmented reality


(AR) and virtual reality (VR), although experts agree there’s some
inconsistency in the way these terms are used.

•AR and VR are the two points on the spectrum of what we call
“immersive computing.”
Augmented Reality

•Augmented reality brings graphics, haptic feedback, sounds, and


smell to the natural world as it exists.

•Both cell phones and video games are driving the augmented
reality development.

•Everyone from soldiers to tourists to someone seeking


for the closest subway stop can now be benefitted from the
possibility to put computer-generated graphics in their field of
vision.
Augmented Reality (contd..)
•The blended use of augmented reality (AR) and gamification
in numerous fields is presently gaining much popularity for its
ability in engaging users.

• Meanwhile, the AR is a technology that overlaps the


computer graphics onto the real environment.

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