Quality Tools Booklet
Quality Tools Booklet
Quality Tools Booklet
Presentation Directions: 1. 2. 2. As a group, read about the tool and learn about it yourselves. Teach us how to use the quality tool by setting up a typical classroom situation whereas the workshop participants are your students. Teach the group as much as you can about the quality tool by explaining purpose and the process steps as your present. Explain any special vocabulary terms as needed. Include answers to the following questions. When the students use this type of tool, what kinds of skills are they learning? What type of learning environment is created? How does the tool help students solve problems? How does the quality tool help students analyze data?
3.
Present as a group so that all team members have a role in the presentation.
Affinity Diagram
Purpose: This quality tool is used to brainstorm, to gather lots of ideas. Taking it one step further, it is used to group related ideas. Step 1 Random Placement
Living Things
dogs hair lettuce trees
fat people
vitamins
grass
flowers scales bugs mice
earthworms protein
snakes
lice
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fur
bones animals
Affinity Diagram cont. Step 2 Natural Groupings Living Things people mice bugs trees fat protein vitamins hair
flowers
grass
scales
bones
animals
snakes dogs earthworms lice
lettuce
fur
Affinity Diagram cont. Step 3 Titled Categories Living Things Animals Plants trees fat flowers hair scales bones fur protein vitamins Food for Living Things Parts of Living Things
people
mice bugs animals snakes dogs earthworms
grass
lettuce
lice
EFFECT
Cause
Cause
Cause
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(Fishbone Diagram)
Major Cause
Supporting Ideas
Causes
Major Cause
Effect
The Cause & Effect Diagram or Fishbone Diagram is also called the Ishikawa Diagram, named after Dr. Kaoru Ishikawa who first introduced this tool. More information about Dr. Ishikawa is on the back of this sheet. This diagram represents the relationship between some effect and all the possible causes. The effect or problem is stated on the right side of the chart and the major influences or causes are listed on the left. Fishbone Diagrams are drawn to clearly illustrate the various causes affecting a process by sorting out and relating the causes. For every effect, there are likely to be several major categories of causes. The major causes might be summarized under categories referred to as People, Methods, Materials, Procedures, Machinery, Environment, and/or Policies. However, you may use any major category that emerges or helps people think creatively. A well-detailed Cause & Effect Diagram will take on the shape of a fish skeleton and hence the alternate name, Fishbone Diagram. From this well-defined list of possible causes, the most likely are identified and selected for further analysis. When examining each cause, look for things that have changed, deviations from the norm or patterns. For each cause, ask, Why does it happen? and list the responses as branches off the major causes. Look for causes that appear repeatedly. Reach a team consensus. Gather data to determine the relative frequencies of the different causes.
Major Cause
Major Cause
Tips for using the Fishbone Diagram Try not to go far beyond the area of control of the group in order to minimize frustration. If ideas are slow in coming, use the major cause categories as catalysts, e.g., What in materials is causing? Make sure everyone agrees completely on the problem statement. Remember you dont have to swallow the whole fish! After fleshing out each bone on the diagram, you only have to bite-off what you can chew. 7
Dr. Kaoru Ishikawa The career of Kaoru Ishikawa is some ways parallels the economic history of contemporary Japan. Ishikawa, like Japan as a whole, learned the basics of statistical quality control developed by Americans. Perhaps Ishikawas most important contribution has been his key role in the development of a specifically Japanese quality strategy. The hallmark of the Japanese approach is broad involvement in quality, not only top to bottom within the organization, but also start to finish in the product life cycle. The bottom-up approach is best exemplified by the quality circle. As a member of the editorial board of Quality Control for the Foreman, as chief executive director of Quality Control Circle Headquarters at the Union of Japanese Scientists and Engineers (JUSE), and as editor of JUSEs two books on quality circles (QC Circle Koryo and How to Operate QC Circle Activities), Ishikawa played a major role in the growth of quality circle.
One of Ishikawa's early achievements contributed to the success of quality circles. The cause-and-effect diagramoften called the Ishikawa diagram and perhaps the achievement for which he is best knownhas provided a powerful tool that can easily be used by non-specialists to analyze and solve problems. Although the quality circle was developed in Japan, it spread to more than 50 countries, a development Ishikawa never foresaw. Originally, Ishikawa believed circle depended on two factors unique to Japanese society. But after seeing circles thrive in Taiwan and South Korea, he theorized that circles could succeed in any country that used the Chinese alphabet. Ishikawas reasoning was that the Chinese alphabet, one of the most difficult writing systems in the world, can be mastered only after a great deal of study; thus, hard work and the desire for education became part of the character of those nations. Within a few years, however, the success of circles around the world led him to a new conclusion: Circles work because they appeal to the democratic nature of humankind Wherever they are, human beings are human beings, wrote Ishikawa in 1980. The American Society for Quality (ASQ) established the Ishikawa Medal in 1993 in honor of an individual or team for outstanding leadership in improving the human aspects of quality. The wide acceptance of many of Ishikawas ideas and the numerous honors he has received from around the world show how successful his revolution has been.
Sources: American Society for Quality: About: Kaoru Ishikawa The Memory Jogger for Education, GOAL/QPC Future Force KIDS THAT WANT TO, CAN, AND DO!, McClanahan and Wicks
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Dr. Kaoru Ishikawa
(Fishbone Diagram)
+
Strengths
Plus/Delta
Opportunities for Improvement (OFIs)
Rate the activity with a score from 1 to 4 with 4 being the highest. Circle one. 1 Lowest 2 3 4 Highest
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+
Strengths Opportunities for Improvement (OFIs)
Plus/Delta
Rate the activity with a score from 1 to 4 with 4 being the highest. Circle one. 1 Lowest 2 3 4 Highest
+
Strengths
Plus/Delta
Opportunities for Improvement (OFIs)
11 Rate the activity with a score from 1 to 4 with 4 being the highest. Circle one.
1 Lowest
4 Highest
BE A STAR
1. Im a star when I . 2. Im a star when I .
BE A STAR
1. Im a star when I . 2. Im a star when I .
3. Im a star when I .
4. Next time I will.
3. Im a star when I .
4. Next time I will.
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a. Title
b. x and y Axis Labels c. up or down Arrow
d. Key
e. Short- and Long-Term Projection Line or Slope
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(y) 28 24 20 16 12 8 4 0
Week 1 Week 2
CHART TITLE
long-term
BEST
Short-term
(y) 100 80
CHART TITLE
Short-term long-term
BEST
60
40 20
0
Week 1 Week 2
Pareto charts are probably the most simple data analysis tool. A Pareto (named after Vilfredo Pareto, an Italian economist) chart is a special form of the vertical bar graph that helps you determine which problems to solve in what order. It helps direct attention and efforts to the truly important problems. You will general gain more by working on the tallest bar than tackling the smaller bars. Figure out where 80% of the problems are and begin there.
School/Customer Complaints
100
af et er
nt en
At te n
Se
In -
M ai
type of complaint
Purpose: When you need to display the relative importance of all the problems or conditions in order to: choose the starting point for problem solving, monitor success, or identify the basic cause of a problem.
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Tr a
ns
po
Example: In the chart on School/Customer Complaints, 80% of the complaints are coming from three areas: Maintenance, Attendance, and InService.
% of com plaints
80 60 40 20 0
40 25 15 10 5 5
ce
rv ic
nc
ia
tio
da
rta
M is
an
c.
Histogram: When you need to discover and display the distribution of data by bar graphing the number of units in each category.
A Histogram displays the distribution of measurement data, such as scores, size, time, or temperature. This is critical since we know that all repeated events will produce results that vary over time. A Histogram reveals the amount of variation
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Lower limit
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Upper limit
frequency
10
6
7 4 3
5
1
4 2
0
7:52 7:54 7:56 7:58 8:00 8:02 8:04 8:06 8:08 8:10 8:12 arrival tim e at school
60 data points (10 bus drivers logged their arrival time over 6 day period of time)
Assuming that the perfect arrival time is 8:00 and the goal is to arrive within 5 minutes of the scheduled arrival time, attention needs to be paid to the causes of the later arrival times. 18
Student
ZOO MUSEUM
#1
3 1
#2
3 0
#3
3 2
#4
3 4
total 12 7
FARM
4
2 1 10
1
4 0 10
1
2 0 10
8
8 5 40
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Light-Voting, a decision-making process, gives everyone an equal voice. It helps kids make a thoughtful decision that the whole team is willing to support.
Purpose: Getting lots of ideas about a situation or problem from kids can be fun but trying to decide on just the right one is tough for a group of kids, or adults for that matter. Everyone seems to have a favorite. The problem/situation selected to work on is often that of the person who speaks the loudest or who has the most authority. Using this tool allows everyone to participate and everyone to win. Step 1 Introduce the tool and let kids know why you are doing this. Write the purpose and desired outcomes so the class can see. Step 2 Post list of ideas. Step 3 Determine the number of votes. Count the number of items on the list and divide by 3. This will be the number of votes per kid. Example: 12 ideas, 12/3=4. So, each student can vote for 4 items. Step 4 Cast votes. Example: First choice = 4 points, Second choice = 3 points, Third choice = 2 points, Fourth choice = 1 point. Step 5 Tally votes. Step 6 Discuss results to make sure everyone agrees to the final decision.
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Purpose: Flowcharts are a simple, easy way to construct charts that show the major steps in a process. To begin, they can be as simple as listing major steps. But, as the kids get more familiar with the symbols, they will be able to identify not only steps in the process, but also key players, decision points, necessary resources and timelines. Flowcharts provide excellent documentation of a program and can be useful for examining how various steps in a process are related to each other. They are widely used in problem identification. Sometimes it is helpful to draw two flowcharts, one with the actual steps in a process and one with how the process should work. Comparing the two charts will show where there are differences and where problems generally arise.
Flowchart Symbols
Activity
Complex activity
Report
Contribution
Multiple reports
The End!
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Step 1 Introduce the tool, explain the value and write the purpose.
Purpose: When you need to display what 100 happens to one variable when 80 another variable changes in order 60 to test a theory 40 that the two variables are 20 related. It shows possible cause and 0 effect relationships. 30 60 90 120 150 It cannot prove that Study Time Minutes one variable causes the other, but it does make it clear whether a relationship exists and the strength of that relationship. The direction and tightness of the cluster give a clue to the strength of the relationship between the two variables. If you find the values being repeated, circle that point as 23 many times as appropriate.
Test Scores
Purpose: When you need to discover how much variability in a process is due to random variation and how much is due to unique events and/or individual actions to determine whether a process is in statistical control.
Control Chart
average
A Control Chart is simply a run chart with statistically determined upper (Upper Control LCL Limit) and possible lower (Lower Control Limit) lines drawn on either side of the process average. The UCL is three standard deviations above the average and the LCL is three standard deviations below the average.
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