Android
Android
Android
Android Basics
Agenda
Mobile Application Development (MAD) Intro to Android platform Platform architecture Application building blocks Development tools Hello Android
Introduction to Android
Open software platform for mobile development A complete stack OS, Middleware, Applications An Open Handset Alliance (OHA) project Powered by Linux operating system Fast application development in Java Open source under the Apache 2 license
Features
Application framework enabling reuse and replacement of components Dalvik virtual machine optimized for mobile devices Integrated browser based on the open source WebKit engine Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional) SQLite for structured data storage Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC(Advanced Audio Coding), AMR(Adaptive Multi-Rate), JPG, PNG, GIF) GSM Telephony (hardware dependent) Bluetooth, EDGE, 3G, and WiFi (hardware dependent) Camera, GPS, compass, and accelerometer (hardware dependent) Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE
Linux Kernel
Works as a HAL Device drivers Memory management Process management Networking
Libraries
C/C++ libraries Interface through Java Surface manager Handling UI Windows 2D and 3D graphics Media codecs, SQLite, Browser engine
Android Runtime
Dalvik VM
Dex files Compact and efficient than class files Limited memory and battery power
Core Libraries
Java 5 Std edition Collections, I/O etc
Application Framework
Applications
Built in and user apps Can replace built in apps
Activities
Typically correspond to one UI screen But, they can:
Be faceless Be in a floating window Return a value
Intents
Think of Intents as a verb and object; a description of what you want done
E.g. VIEW, CALL, PLAY etc..
System matches Intent with Activity that can best provide the service Activities and IntentReceivers describe what Intents they can service
Intents
Home Picasa Photo Gallery
Contacts
Pick photo
GMail
Chat
Blogger Blogger
Client component makes a System picks best request for a specific use New components can component for that action action functionality existing
Services
Faceless components that run in the background
E.g. music player, network download etc
ContentProviders
Enables sharing of data across applications
E.g. address book, photo gallery
Development Tools
Eclipse Android SDK 1.0-2.0 developer.android.com
The Emulator
QEMU-based ARM emulator Runs the same image as the device Limitations:
No Camera support
Devices
Hello World
http://developer.android.com/guide/tutorial s/hello-world.html Generating UIs
Views building blocks E.g. TextView, EditText, Button Placed into Layouts E.g. LinearLayout, TableLayout, AbsoluteLayout
Application Lifecycle
Application run in their own processes (VM, PID) Processes are started and stopped as needed to run an application's components Processes may be killed to reclaim resources
Lifecycle
System Process
Home
Home
Browser
Map
Contacts
GMail
Location Manager
XMPP Services
Allows any app to send device-to-device messages to other android users Data Messages are Intents with name/value pairs Works with any gmail account Can also build servers to deliver server-todevice messages
Notification Manager
Notification Manager
How background app interact with users Consistent notification presentation
Views
Views
Location Manager